Comments

Commented 19 years ago2005-03-29 22:32:15 UTC in vault item: ?????? Comment #6450
Wow the Architecture is amazing... If you get your texturing equally good you'll be able to give Mr. Kasperg a good run for his money!
Commented 19 years ago2005-03-29 22:30:37 UTC in vault item: Brown Comment #6449
wow looks great!
Commented 19 years ago2005-03-29 22:23:27 UTC in vault item: Pipes Comment #6448
Wow that is really cool. You lose your sense of up and down afterwhile...
Commented 19 years ago2005-03-29 22:18:21 UTC in vault item: BigLots Comment #6447
'Could not find/load biglots.wad'
Commented 19 years ago2005-03-29 22:14:57 UTC in vault item: crosshairs Comment #6446
Looks sweet. I that a cattlepult in the first frame? :)
Commented 19 years ago2005-03-29 19:08:04 UTC in vault item: de_escher19 Comment #6442
Wow that's awsome...
Commented 19 years ago2005-03-28 22:13:18 UTC in vault item: RvB3 (Red vs Blue) Comment #6420
Looks sweet from screenie!
Commented 19 years ago2005-03-26 19:43:57 UTC in vault item: BigLots Comment #6392
Looks neat from the pic, wadfile missing, though, So I couldn't run it.
Commented 19 years ago2005-03-26 03:50:06 UTC in vault item: Carousel [source files only] Comment #6371
Getting a new comp tomorrow...hopefully it'll run hl2!
Commented 19 years ago2005-03-25 23:12:27 UTC in vault item: cs_control2 Comment #6365
+Flares
+textures
+ambient sounds

Simple, Carnage map...I like it! +1000pts
Commented 19 years ago2005-03-23 21:55:09 UTC in vault item: A film on a screen Comment #6336
Could you also use animated textures--up to 9 textures per func wall--to bump up your frame rate? I Suppose you could just add more func walls, but it might be worth it to save on resources for a long film.
Commented 19 years ago2005-03-20 12:17:57 UTC in vault item: Mechanical Stairs Comment #6312
Neat...but I'd thought it was an escalator. I must say cool Idea.
Commented 19 years ago2005-03-19 15:11:25 UTC in vault item: A film on a screen Comment #6303
Wow...That is totally awsome! Why has nobody commented on this? You submit a fun_wall_toggle tutorial for this!
Commented 19 years ago2005-03-19 14:03:29 UTC in vault item: Rotating Moving Wheels Comment #6302
That is a very interesting concept, that I must explore further... Thanks for the example!
Commented 19 years ago2005-03-18 20:29:23 UTC in vault item: Rotating Moving Wheels Comment #6298
Oh, BTW, your compo 12 entry/winner was really awsome. Very realistic looking and very true to the reference photos. You should include it under your profile so people can send you comments. Great Job!
Commented 19 years ago2005-03-18 20:27:19 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #6297
Verry cool. Great architecture!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-03-18 20:24:39 UTC in vault item: Random triggering Comment #6295
I will check this out eventually, 'cause I have a map I plan to start, which will need something like this...Thanks in Advance!
Commented 19 years ago2005-03-18 20:22:23 UTC in vault item: Motor Blade Trap (HL2) Comment #6294
My comp won't run HL2, so I can't check it out...<slaps self for being a cheap bastrd>
Commented 19 years ago2005-03-18 20:20:06 UTC in vault item: Rotating Moving Wheels Comment #6293
Very frickin' cool. Though I must admit, I still do not understand how the rotation is achieved....
Commented 19 years ago2005-03-18 07:50:55 UTC in vault item: cs_concert Comment #6286
Great Map. Could do with some details and texture tweaks around the stage, but mostly, I loved this Map!
Commented 19 years ago2005-03-18 07:20:45 UTC in vault item: The prison Comment #6285
+Custom models
+Crushed tree looked nice
+Rain was cool, but something was a little off that I can't put my finger on.

Overall, really cool!
Commented 19 years ago2005-03-18 06:45:00 UTC in vault item: The Lobby Comment #6284
Looks great IMO!
Commented 19 years ago2005-03-18 06:35:24 UTC in vault item: Spheres Comment #6283
Looks sweet!
Commented 19 years ago2005-03-15 01:26:24 UTC in vault item: second chance lvl 1 Comment #6272
Even though all the negative comments are true more or less, I must admit it was interesting and fun going throught the level.
Commented 19 years ago2005-03-14 08:13:41 UTC in vault item: The Sydney Harbour Bridge Comment #6269
Awsome map. Very clean and fluid, considering the size and complexity of the map. Againe, great job and Congrats!
Commented 19 years ago2005-03-12 07:24:08 UTC in vault item: Playing as terrorist crashes the game - forest Comment #6263
A couple comments/suggestions:

-The map is in no way to big, just tuck the sky brushes in flush to the forest walls.
-Fix your overlapping brushes--tree and elsewhere--your architeture is achievable without being sloppy and blatantly overlapping stuff.
-Use VM to align verticies to grid corners.
-Include .wad

Overall I think the design is interesting and had some really cool elements. Finish this!
Commented 19 years ago2005-03-12 06:32:16 UTC in vault item: Playing as terrorist crashes the game - forest Comment #6262
Include the .wad and I will check it out!!!!!!!!!! I'm intrigued.
Commented 19 years ago2005-03-12 06:24:31 UTC in vault item: Thunder! Comment #6261
Neat. I like the tree--kinda weird, but cool--, and the lamps. Might consider making the switch toggle on, and have the lightning and subsequent lights trigger at intervals.

Cool Idea!
Commented 19 years ago2005-03-07 07:58:35 UTC in vault item: Sector C Dormitory Comment #6212
Great Map! Refreshing elements i've never seen before, like clothes--great! Detail of the dorm room was awsome, the rest was lacking, but you expained that. Great!
Commented 19 years ago2005-03-06 23:00:19 UTC in vault item: The Discombobulator Comment #6209
Oh I for got the:

MWHAHAHAHAHAHAHHAHAAHHAAHAHAHAHAAAA!

Sorry. :)
Commented 19 years ago2005-03-05 08:15:47 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #6196
Looks cool from screenie, will check when I have more time.
Commented 19 years ago2005-03-05 08:07:04 UTC in vault item: The Discombobulator Comment #6195
Yeah the reflective puddle especially....pretty awsome, which is another of your ideas I plan on stealing BTW! :o
Commented 19 years ago2005-03-03 20:57:07 UTC in vault item: Unfinished Naval Boss Comment #6180
Really cool idea, please finish!
Commented 19 years ago2005-03-01 23:36:52 UTC in vault item: awp_bunker2 Comment #6167
Looks neat. Neat Idea with the bunker. Will check out later...
Commented 19 years ago2005-02-28 21:21:30 UTC in vault item: Cs_Canbunk Comment #6157
Looks great but the link is dead.:(
Commented 19 years ago2005-02-28 21:18:37 UTC in vault item: The Discombobulator Comment #6156
Likes:
-great splash screen!
-Elevator falling with scientist
-secret door
-puddle reflection--sweet idea!
-Car chase--of course!
-General arhitecture
-Barney's music
-the 'arrow-shaped' windows
-Discombobulator effects-scientists floating, beams etc.
-stuff in the backgourd you can't get to fire, etc.

Dislikes:
-Discomboublator chamber is boxy
-I know you ran out of time, but the ending left me saying 'what the heck?'
Commented 19 years ago2005-02-28 06:57:44 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #6134
Sweet and very xmasy.
Commented 19 years ago2005-02-28 06:47:53 UTC in vault item: PacManHL Comment #6133
Super cool! Awsome and fun! One suggestion, maybe, show where you are on the map with those little mini-map things, kinda like a fire exit map--'You are here X.'
Commented 19 years ago2005-02-28 05:32:44 UTC in vault item: Dark Skies Comment #6132
Looks great, can't wait to try it!
Commented 19 years ago2005-02-28 05:31:40 UTC in vault item: Starshiptroopers Comment #6131
Looks cool!
Commented 19 years ago2005-02-27 20:21:02 UTC in vault item: Nightmare Assault Comment #6128
Kool thanks!
Commented 19 years ago2005-02-27 02:44:24 UTC in vault item: All Shuttle Crafts from V Comment #6116
Just looked at them...they're beautiful. 'Gave me flashbacks of the Visitors shenanigans! Great Job!
Commented 19 years ago2005-02-27 02:38:19 UTC in vault item: Nightmare Assault Comment #6115
Liked the ambient generic sound you used--scary. where did you get the textures? Reminds me of Tron. Kool and scary!
Commented 19 years ago2005-02-27 02:16:52 UTC in vault item: Nightmare Assault Comment #6114
Looks cool, can't wait to try it.
Commented 19 years ago2005-02-27 02:13:20 UTC in vault item: All Shuttle Crafts from V Comment #6113
Really cool!
Commented 19 years ago2005-02-27 01:13:11 UTC in vault item: Weebl Comment #6112
So that's where you guys got those AVs from!
Commented 19 years ago2005-02-26 00:18:51 UTC in vault item: Challenge Comment #6107
neat puzzles inside too!
Commented 19 years ago2005-02-17 22:11:23 UTC in vault item: Challenge Comment #6054
Looks really cool!
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