I'm sorry to hear it Rim. If it means anything, I'm sure I speak for all of us when I say we're all sending good vibes your way - Just know there's nothing but support from us.
Commented 9 years ago2015-03-17 09:04:34 UTC
in journal: #8524Comment #63371
It is rather appalling how many maps potentially look great but are ruined because people slap in monsters with no additional setup. Run-n-gun shooters or cover shooters depend entirely on the AI keeping the repetitive gameplay interesting.
Commented 10 years ago2014-05-31 18:59:52 UTC
in journal: #8381Comment #45976
Aww, that sucks. I'm sorry to hear.
When a cat lives to the age of 21 you know its had a good life - 21 cat years is ~over a hundred human years. Well looked after, so you did good Archie!
Commented 10 years ago2014-05-13 15:21:35 UTC
in vault item: AltdelComment #20575
I might just be nit-picking because of the overall high quality but, you asked where I thought the inconsistently dark areas were so I made a few screenshots.
The majority of the map is really well lit however, to me these two places stood out and spoiled that by lacking lights for no good reason.
NOTE: My brightness and gamma in-game are mid slider.
Commented 10 years ago2014-05-12 12:04:26 UTC
in vault item: AltdelComment #20568
dm_control...alt-del? Clever.
I would say a couple of areas are a little dark for deathmatch but I can't tell if that's either my screen or, my gamma/brightness settings (both bars in the center of the slider).
Then there is the Portal-esque light bridges which don't REALLY make sense. However, who said it had to make sense? Are there light bridges in The Core as the textures are possibly from it?
Negative aspects aside, the map is extremely good for a ~4 day project.
@Striker: The polys are high but I'm not surprised, it is as detailed as a singleplayer map.
So, Happy Birthday!
jk.
When a cat lives to the age of 21 you know its had a good life - 21 cat years is ~over a hundred human years. Well looked after, so you did good Archie!
The majority of the map is really well lit however, to me these two places stood out and spoiled that by lacking lights for no good reason.
I would say a couple of areas are a little dark for deathmatch but I can't tell if that's either my screen or, my gamma/brightness settings (both bars in the center of the slider).
Then there is the Portal-esque light bridges which don't REALLY make sense. However, who said it had to make sense? Are there light bridges in The Core as the textures are possibly from it?
Negative aspects aside, the map is extremely good for a ~4 day project.
@Striker: The polys are high but I'm not surprised, it is as detailed as a singleplayer map.
Or, we could ask why? It is a hard, life changing decision afterall.
I don't particularly like the oblivion-like ends to the table, but the shelves look good in that style.
But no, seriously - Why?
http://seaquence.org/zmt1
Oops. :/
If you search "Borderlands 2 AMD BSOD" and click a few results you'll notice the pattern.
And Lajron, congratulations on the PC.
I have to say though, the airship is boss.
(Someone had to say it).