Commented 1 year ago2018-02-21 22:58:20 UTC in vault item: dm_lost_base_hd (Quake/Unreal style) Comment #21280
<with a double-post on top>
Commented 1 year ago2018-02-21 22:58:18 UTC in vault item: dm_lost_base_hd (Quake/Unreal style) Comment #21279
Looks great, will get HL2DM installed and check it out! Still waiting for that csgo port of Nightmare Church doe.. :P Do you plan to make any CSGO maps in the future
Commented 1 year ago2017-07-19 21:01:55 UTC in news: Compo 34 Results Comment #100309
@JESSIE: Keep at it missy, and you too will attain a coveted TWHL trophy. STAY FROSTY DOE =)

Instant yours looked great, was shocked when you didn't submit. So many good entries and a fabulous turnout. Cheers to everybody who agonized over an entry!
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Commented 1 year ago2017-07-16 22:33:03 UTC in news: Compo 34 Results Comment #100302
Congrats winners!! =)
Commented 1 year ago2017-06-16 00:20:13 UTC in journal: #8820 Comment #36127
Ooooooh Looks really neat sir!1~
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Commented 1 year ago2017-06-10 04:46:43 UTC in journal: #8815 Comment #49759
Dream job, diligently earned Tet. Congrats!!! [/imagineering]
Commented 1 year ago2017-05-31 01:08:01 UTC in journal: #8811 Comment #65760
Congrats on all three, mister =)
Commented 1 year ago2017-05-02 02:41:15 UTC in vault item: de_subtransit Comment #20981


Never had a contest map before where could not settle on a theme, even up to the last week before the extension was up. All my ideas seemed either too much work to finish, or they really didn't reflect the original map in a logical way. Having much more inspiration than workable plans, I just said fuck it and went abstract as possible(had plans for some MAJOR func_vehicle fuckery as well).

It was very refreshing to see how very creative peeps were with their remakes, and really just incredibly fun compo
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Commented 1 year ago2017-05-01 05:07:20 UTC in vault item: 789custom Comment #20978
Lighting(RAD) is the most important step which dictates how you're map is gonna look, i.e., a blocky & mono-textured map, yet crisp & contrasty lighting would look better than one with baller materials & brushwork, yet fullbright. In a nutshell:

DO NOT skip RAD!!!

Also recommend using Sledge and VHLT Compile Tools.
Commented 1 year ago2017-04-12 20:03:28 UTC in journal: #8792 Comment #46217
Good for you bro! I had the chance to see the Stones when they were in town and I passed it up, and will forever regret it.. amazings these old bands are still fucking touring :o
Commented 1 year ago2017-04-12 20:01:09 UTC in journal: #8793 Comment #49748
Cool shit dued! Will try to be there on Sunday =)
Commented 1 year ago2017-04-04 13:20:56 UTC in vault item: RapidCoreV2 Sources (Compo 34) Comment #20948
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Thanks for generously including all your source material, as your entry now doubles as a deluxe tutorial
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Commented 1 year ago2017-03-31 14:13:17 UTC in vault item: dm_training Comment #20946
Looking good from the screenies m8, and good choice for the remake! =)
Commented 2 years ago2017-01-18 02:56:53 UTC in vault item: hurtapple Comment #20812
Bruce is map, downroading!
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Commented 2 years ago2017-01-04 16:37:52 UTC in vault item: Spawn Counter Comment #20813
Really great entity work! I forget how fun rigging these setups in GoldSrc can be..
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Commented 2 years ago2017-01-04 02:05:42 UTC in journal: #8772 Comment #49738
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Commented 2 years ago2017-01-01 17:32:00 UTC in journal: #8772 Comment #49737
Happy New Year you filthy animals...
Commented 2 years ago2016-12-07 08:41:11 UTC in news: Competition Drought Ends Comment #100283
Commented 2 years ago2016-05-04 16:15:08 UTC in vault item: fy_alienation Comment #5473
Goodness gracious me that looks sexy :o
Commented 2 years ago2016-04-17 02:06:26 UTC in journal: #8692 Comment #58520
Happy Birthday!
Commented 2 years ago2016-04-17 01:43:23 UTC in journal: #8690 Comment #54657
Seems like a very interesting uni program matey! Also, grats on the quading dems 3's like a baller! =)
Commented 2 years ago2016-03-05 21:06:43 UTC in journal: #8678 Comment #60145
Happy Birfday!
Commented 2 years ago2016-03-02 13:29:56 UTC in vault item: bootcamp Comment #4322
This looks pretty nice, I ALWAYS wanted to make a boot camp or hazard course map :)
Commented 3 years ago2016-02-20 05:08:10 UTC in journal: #8665 Comment #49662
It looks pretty rad for $65 Brett. I will get a tablet someday soon, been thinking about buying one for a while now..
Commented 3 years ago2016-01-30 20:16:58 UTC in journal: #8659 Comment #50159
Good story of determination, and booze? :)

My semi-recent upgrade(nothing even close to as nice as yours), I got nothing on the first try because my power supply was shite, but after upgrading PSU all was fine.

This is why I buy things like this at best buy doe. If I fry it, I can just exchange for a new one within 30 days. So how do you go about flashing it, was it difficult?
Commented 3 years ago2016-01-15 01:31:56 UTC in journal: #8655 Comment #44095
By Grabthar's Hammer!

Galaxy Quest is easily one of my favorite movies. He will be missed.
Commented 3 years ago2016-01-11 22:34:45 UTC in vault item: Tank brushwork help Comment #12313
if u practice rebuilding the area coming up invalid, you will quickly learn what you can and can't do in Hammer 3.x. Something like this is very easily doable with brushes ;)
Commented 3 years ago2016-01-11 22:28:13 UTC in vault item: TWHL Tower Comment #12312
Using WON Half-Life? In Steam, TWHL Tower will show up in your games list after copy/pasting the mod folder, den just double click to run.
Commented 3 years ago2016-01-10 22:06:44 UTC in vault item: TWHL Tower Comment #12318

Be sure to mirror at Gamebanana for some more exposure maybe. If you wanted to use the team.twhl account, contact Zeeba, Tetsu0 or me for the password =)

Preemptive 5 golden waffles, since I know the quality will be top-notch considering those involved.
Commented 3 years ago2016-01-08 03:23:40 UTC in vault item: Take me to your DJ Comment #12354
A map that would make Nipper himself proud :)

-multiple fun & diversely-themed areas are great
-great brush construction for the most part
-great use of sprites
-neat gadgets like the fans and Hippo heads and such
-fun music
-func_vehicle Barbiemobile!!

-texturing seems a little generic/monochrome in areas(it fits the surreal theme doe)
-same as above for lighting.
-some inconsistent quality, e.g., the lighthouse exterior looks fabulous, but inside blocky/plain.
-scale of some things a bit weird, but again fits the surreal theme.
-aformentioned dead ends, easily fixed with a crazy teleport or trapdoor maybe.

Knowing you I'm sure the gameplay is balanced and good. My favorite part was probably the nightclub and the sexy-dancing sprite lady(which was really well done btw). If you were to update this down the road, I'd like to see the organic/flesh parts(like inside the hippo) explored more, and perhaps some jump-scare stuff that I know you're good at :)

Glad to see you are still mapping! Hope all is well and look forward to more zeeba maps in the future.

Fun, solid, and surreal map gets 4 golden waffles in my book.
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Commented 3 years ago2015-12-18 01:47:08 UTC in journal: #8640 Comment #51548
Such jealousy, you GTX970 pricks :P

Also that keyboard is hawt(and not cheap). Was looking at those and the Razer Chromas... very nice!
Commented 3 years ago2015-12-18 00:25:17 UTC in journal: #8638 Comment #40084
Commented 3 years ago2015-12-16 02:06:01 UTC in journal: #8638 Comment #40083
Congrats mandingo!! :P
Commented 3 years ago2015-12-15 23:51:41 UTC in journal: #8635 Comment #46172
It's noticeably easier to read my small desktop text labels now(on my 23" I almost had to squint), but yeah not a huge difference. The color depth or whatever seems to be a lot better on this one though. Did you have to calibrate or you using stock presets?
Commented 3 years ago2015-12-15 01:35:57 UTC in journal: #8635 Comment #46171
What software do you use to manage your displays if any, Arch? I can't figure out how to CC displays.. found the option under Screen Resolution in W7

I got one of these last night but not sure how I feel about it yet.. I'll probably buy a second one if this one passes muster.
Commented 3 years ago2015-12-13 19:53:54 UTC in journal: #8635 Comment #46170
Cheers Archie, those girls look absolutely beautiful :)

I'm coincidentally on my way to Beast Buy as I speak, to upgrayedd my cheapo 23" Acer LCD. I was thinking 27"(s) as well, although I've done absolutely zero research. Are these what are referred to as IPS panels?

I will also spring for a nice standing desk as well--which I've wanted for a long time--, so long as the prices aren't too rapey.
Commented 3 years ago2015-12-05 00:21:42 UTC in journal: #8629 Comment #40510
Aw man I miss mapping... You still have subsanctum on your server? :PP
Commented 3 years ago2015-12-05 00:15:54 UTC in journal: #8631 Comment #36120
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Commented 3 years ago2015-11-01 20:38:33 UTC in journal: #8619 Comment #67482
Beautiful work & Happy Birfday Berto! =P
Commented 3 years ago2015-10-20 02:49:33 UTC in journal: #8613 Comment #67017
It's crazy how fast time has gone by.. Great to see more old-time members posting againe [/nostalgic]

Welcome back mate :)
Commented 3 years ago2015-10-18 14:51:00 UTC in journal: #8611 Comment #44085
Happy Birfday Urby! May good fiber & prostate health come to you :)
Commented 3 years ago2015-10-07 21:36:16 UTC in journal: #8609 Comment #62772
Yeah no, Strider are winnar :)

Aw nostalgia! I miss the golden age of flip phone and actual buttons :o
Commented 3 years ago2015-09-29 15:26:14 UTC in journal: #8609 Comment #62771
Hell yeah Archie, LOVE me some Rick and Morty! :P
Commented 3 years ago2015-09-28 22:17:11 UTC in journal: #8609 Comment #62770
Yeahh sorry, it's a non sequitur Rick and Morty. I have Rick & Morty on the brain lately fsr...
Commented 3 years ago2015-09-28 06:36:57 UTC in vault item: wireframe Comment #18044
Just that it seems Source renders small brushes like a 1-unit-thick railing weirdly/buggily, i.e., it flashes/disappears as you move & rotate the camera. If that's the "microbrush warning", then yes :)
Commented 3 years ago2015-09-27 22:49:44 UTC in journal: #8609 Comment #62769
Hungry for apples?
Commented 3 years ago2015-09-20 20:54:10 UTC in journal: #8606 Comment #46128
(Archie @ 20th September 2015, 09:17 AM)

Capt needs to work on his Roman Numerals :)

Yeppers I do, yeesh! So yeah you still have a full year before you can officially be called old then :P
Commented 3 years ago2015-09-19 10:31:19 UTC in vault item: wireframe Comment #20942
Always wanted to do a proper Hammeworld map.

This concept would go a lot further in Source engine, terms of brush resources, 3D sky(for a crazy gridspace), & displacements. One downside being source aliases small brushes weirldly--or maybe this doesn't happen any more?

I'll check this out properly soon as I can, nice work doe :)