Comments

Commented 4 years ago2019-11-05 15:33:31 UTC in vault item: CONTENTWATER Demonstration Comment #102426
=) really usefull great that you shared it here !
also great that you give credits, great men!
Commented 4 years ago2019-04-24 18:55:51 UTC in vault item: Rotating Hurt Comment #101966
necrooooo
Commented 6 years ago2018-04-12 15:55:10 UTC in vault item: dm_derelict Comment #21324
I really like that map :)

Nothing bad to say.
Commented 6 years ago2017-12-26 04:19:37 UTC in news: TWHL4 Public Beta Comment #100319
There is something wrong Peguinboy...

can´t see map of the month :( do you hate me ?

I mean...2012 was my year :D
Commented 6 years ago2017-07-26 19:31:46 UTC in vault item: dm_deadlands Comment #21020
4/5 because I dislike the weapon placement.
Otherwise the map is awesome ;) well done, can't wait to see more.
Commented 6 years ago2017-07-15 19:26:23 UTC in news: Compo 34 Results Comment #100291
Well I did read and also did clicked but maybe my internet was shitty, shit happens :)
Edit
Also no one contacted me of the jury for my missing entry, which is not a must have but would be usefull for such situations.

Congratz to the winners and it still was fun :)
Commented 6 years ago2017-07-10 07:43:49 UTC in vault item: Downplay Comment #20448
loooks cool, but the pitchblack "rooftrims" are awfull for gameplay.
Commented 7 years ago2017-04-12 10:10:59 UTC in vault item: DM_CrossingOver Resources Comment #20952
Stunning ! really a lot of work and it looks lovely.
Commented 7 years ago2017-04-12 10:10:39 UTC in vault item: Industrial Caged Light Comment #20951
I like that you do prefabs for everyone :)
Commented 7 years ago2017-03-26 12:33:42 UTC in vault item: Traction Comment #12099
Really great work :)
I love the design of the map, everything is just well done.
Only thing I dislike and why I give it 4/5 stars is the weapon placement.
Too many Gaussrifles ending in wallgauss arena.
Commented 7 years ago2017-03-09 21:04:20 UTC in vault item: Suppression Comment #18457
Played it and I love it :) perfectly hits the mood and also gameplay looks cool. Maybe too much Gauss ammo but otherwise this map really fits !
Commented 7 years ago2017-03-02 15:07:11 UTC in vault item: dm_hydroelectric Comment #18449
Great job Jessie!

I really like the idea about this map.

+ Huge map with much stuff to explore
+ Cool use of the Apache :D
+ I love the underwater part with the flooded building and the glass pipes
+ Ambience is sweet, feels like a real hl1 map directly out of the sp.

- Weapon/Item Placement is awfull for DM. ( as example: corners with 5 Batterys.... never do that, 2 Batterys in a corner is good to go )
- because of the water and the high wpolys the map felt a bit laggy, maybe the engine has troubles with such big scaled water brushes, try using a normal brush with water texture, it will block vis too, or use water without waves to test if fps/ms getting better.

4/5 Stars for you :)

contra:
Commented 7 years ago2017-02-24 17:02:14 UTC in vault item: Light_Prefab Comment #20811
Ah forgot the .bat
So here the compile settings:
hlcsg.exe light_prefab -threads 4 -texdata 90000 -cliptype simple -estimate -chart -nowadtextures

hlbsp.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -noinsidefill

hlvis.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -low -full

hlrad_x64.exe light_prefab -threads 4 -texdata 90000 -estimate -chart -fade 1 -minlight 1 -smooth 90 -low -bounce 1 -blur 1.5 -extra
Commented 7 years ago2017-02-01 20:15:29 UTC in vault item: dod_anzio_workshop12 Comment #18445
Will test out your maps soon, have to reinstall dod first.

Why not change to another community/mod like sven co-op?

Would love to see some dod inspired co-op maps :)
Commented 7 years ago2017-01-13 20:46:46 UTC in vault item: hurtapple Comment #20815
not even close for 666 kb :D
<3 lovely mawp
Commented 7 years ago2016-11-08 22:41:30 UTC in vault item: dm_silowar_b1 Comment #19620
Thx SouceSkyBoxer :) I respect you too and you are also really talented
Commented 7 years ago2016-11-08 12:01:32 UTC in vault item: dm_silowar_b1 Comment #19618
Thx a lot my friend :)
Commented 7 years ago2016-10-01 16:11:33 UTC in vault item: de_via Comment #14409
The map looks fantastic :) really great work !
Only some small spots could need a visual upgrade like the really plain mud textures
Commented 7 years ago2016-06-13 04:17:55 UTC in vault item: psychedelic_final Comment #19117
1. Yeah
2. Yup
3. Nope! you missed 1 secret :D
4. Yeah I did that for reasons, a helicopter would fit but blocks the view a bit and yeah... :P

and 5.
Thank you :D
Commented 7 years ago2016-05-30 12:23:34 UTC in vault item: psychedelic Comment #19133
52 env_beams with ring flag + 12 func_trains ^_^ and some math :P

Yeah a Helicopter Model was planed to be added. I will do that for the Final version :) if there is anything else that needs a fix or could be done better just mention it here and I will change it ^^
Commented 8 years ago2016-04-05 20:25:40 UTC in vault item: Water currents demonstration Comment #18612
good find :D how do you know about these :D ?
Commented 8 years ago2016-02-08 18:38:07 UTC in vault item: Valve Style Retinal Scanner Comment #4314
I like this example, great for new mappers :)
Well done 5/5 :)
Commented 8 years ago2015-10-18 12:32:19 UTC in vault item: de_retrostation Comment #20235
Wow, thank you a lot.
Actually I ran out of time for the contest it was for.
The plan was to have 100% selfmade content inside the map.
Yeah so the crates and also some "shelfes" are just placeholder.

Thanks a lot for the feedback, really lovely if someone, with also good knowledge about mapping, writes that :)

Also you can check the wpolys/epolys if you want to drop your jaw. I tryed to optimize it as much as possible + dont loose much details.

more comments are totally welcome :) this really helps in motivation for doing some new shit :D

Also Archie, you should try out my new reworked mayacore map for hldm I bet you will like it :) Wish you a nice day sir :)
Commented 8 years ago2015-10-12 22:24:37 UTC in vault item: DM_Cybrain & TDM_Cybrain Comment #18036
Link updated
Commented 8 years ago2015-06-17 10:32:12 UTC in vault item: csdm_fallout Comment #20918
This is a really amaizing map. God plz do a singleplayer with this style!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Commented 9 years ago2014-10-17 07:17:07 UTC in vault item: de_pizza Comment #20713
Such a Good map :) GJ mah BOI
Commented 9 years ago2014-07-20 07:41:30 UTC in vault item: Atom's Mini Compo - Lajron Comment #20675
And this man maps with cs version of halflife, he dont own halflife 1 so he wasnt able to add scientists and stuff...what is sad for us, we should give him a hl1 copy :D
Commented 9 years ago2014-07-19 21:55:02 UTC in vault item: Atom's Mini Compo - Zeeba-G Comment #20670
Really like this map :) great work Zeeba-G <3
Commented 9 years ago2014-07-19 21:44:10 UTC in vault item: Atom's Mini Compo - Lajron Comment #20669
So far this will be 1st and zeeba-g 2nd in my point of view.
Love this mapdesign! Great work !
Commented 9 years ago2014-05-12 16:03:12 UTC in vault item: Altdel Comment #20570
Pretty Map, yeah most of the map is really epic looking.

Pro:
  • Feels like a hl2 map.
  • Great design and good Gameplay as far as i can tell.
  • Sick amount of detail!
  • Archie :D
  • Brushwork is a masterpiece.
Contra:
  • The Beambridges are out of place
  • Gaylight, i like the warm lights so far, but the red ones should be a darker red, the green ones less green and PLZ remove the purple lights. Purple light really dont fit in hl1, maybe for xen maps.
  • R_speeds
  • No Sliding ( Ramp sliding for Stairs, if your map will be played by pro/action halflife players, they will be frustrated with this )
  • I see you dislike to create intresting ceillings :D ???
Commented 10 years ago2013-12-20 22:32:41 UTC in vault item: ts_solace (The Specialists) Comment #20366
If you need ideas or help feel free to contact me, i sure have some ideas for you.
Commented 10 years ago2013-12-18 09:59:27 UTC in vault item: ts_solace (The Specialists) Comment #20363
Map looks pretty good, wpoly count of 4-5k is a bit high for TS + Multiplayer.
The Map Layout is okay but since the map is mirrored mostly its a bit boring add in some eyecatchers/effects/broken walls ?
This comment was made on an article that has been deleted.
Commented 11 years ago2012-12-13 20:31:27 UTC in vault item: DM_Cybrain & TDM_Cybrain Comment #20255
Thank you all, The Textures are mostly from PhillipK and some from TextureForgde and Google :)
Commented 12 years ago2011-10-10 18:29:22 UTC in vault item: fy_dystopia Comment #19501
Awesome brushwork really ! But its damn small sized :/ Plz expand the map !
What about the limits plz post compiler log :) thx