Comments

Commented 4 years ago2019-10-24 19:31:58 UTC in journal: Need to leave Comment #102380
I would want to request removal of my account. I don't want this anymore and I need to learn to do what I wanted to do all along.
Commented 4 years ago2019-10-18 10:54:50 UTC in journal: What a time to be alive... Comment #102337
So you're 3 eyes old now?
Commented 4 years ago2019-10-08 10:49:50 UTC in journal: Need to leave Comment #102314
Sorry. Just had a bad day.

And I'm actually called Screamy at some places.
Commented 4 years ago2019-10-07 14:47:45 UTC in journal: Need to leave Comment #102311
I'm just gonna say this now when I'm in a bad mood.

PC degraded Human-kind into shit eating apes. PC is prof that too much is too much. So please stay out of my way you apes.
Commented 4 years ago2019-09-29 11:45:33 UTC in journal: Made a Blender model Comment #102283
Anyway. Back to Source.

I've made a head with shape keys as a test model for Half-Life 2 Beta. All it's going to have is Eye movement but I struggle to make the qc script compile.

Just a moment.

EDIT:
Here's the script.
`$modelname "ampa.mdl"
$cdmaterials "models\Ampa"

$sequence idle "AmpaHead_ref.smd"

$model "ampahead" "AmpaHead_ref.smd" {

eyeball eye_right HS_Head 1.8552 -2.41958 65.1821 ampaEYEBALL_l 1 3 ampairis_l 3
eyeball eye_left HS_Head -1.8552 -2.41958 65.1821 ampaEYEBALL_r 1 -3 ampairis_r 3

eyelid upper_right "AmpaHead.vta" lowerer 1 -0.27 neutral 0 0.21 raiser 2 0.28 split 1 eyeball "eye_right"
eyelid lower_right "AmpaHead.vta" lowerer 3 -0.3 neutral 0 -0.26 raiser 4 -0.11 split 1 eyeball "eye_right"
eyelid upper_left "AmpaHead.vta" lowerer 5 -0.27 neutral 0 0.21 raiser 6 0.28 split -1 eyeball "eye_left"
eyelid lower_left "AmpaHead.vta" lowerer 7 -0.3 neutral 0 -0.26 raiser 8 -0.11 split -1 eyeball "eye_left"

flexfile "AmpaHead.vta"
{
defaultflex frame 0
flex "EYE1" frame 1
flex "EYE2" frame 2
flex "EYE3" frame 3
flex "EYE4" frame 4
flex "EYE5" frame 5
flex "EYE6" frame 6
flex "EYE7" frame 7
flex "EYE8" frame 8
}
flexcontroller eyelid range 0 1 "right_lid_raiser"
flexcontroller eyelid range 0 1 "upper_right_lowerer"
flexcontroller eyelid range 0 1 "left_lid_raiser"
flexcontroller eyelid range 0 1 "upper_left_raiser"
flexcontroller eyelid range 0 1 "blink"
/* flexcontroller eyelid range 0 1 "EY_ANGR_L"
flexcontroller eyelid range 0 1 "EY_ANGR_R"
flexcontroller eyelid range 0 1 "EY_SAD_L"
flexcontroller eyelid range 0 1 "EY_SAD_R" /*


%upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - blink)
%upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - blink)
}`

Any help?

UPDATED SCRIPT
`
$modelname "ampa.mdl"
$cdmaterials "models\Ampa"

$model "ampahead" "AmpaHead_ref.smd" {

eyeball "eye_right" HS_Head 1.8552 -2.41958 65.1821 ampaEYEBALL_l 1 3 ampairis_l 3
eyeball "eye_left" HS_Head -1.8552 -2.41958 65.1821 ampaEYEBALL_r 1 -3 ampairis_r 3

/* eyelid upper_right "AmpaHead.vta" lowerer 1 -0.27 neutral 0 0.21 raiser 2 0.28 split 1 eyeball "eye_right"
eyelid lower_right "AmpaHead.vta" lowerer 3 -0.3 neutral 0 -0.26 raiser 4 -0.11 split 1 eyeball "eye_right"
eyelid upper_left "AmpaHead.vta" lowerer 5 -0.27 neutral 0 0.21 raiser 6 0.28 split -1 eyeball "eye_left"
eyelid lower_left "AmpaHead.vta" lowerer 7 -0.3 neutral 0 -0.26 raiser 8 -0.11 split -1 eyeball "eye_left" */

flexfile "AmpaHead.vta"
{
defaultflex frame 0
flex "EY_UI_Lid" frame 1
flex "EY_LI_Lid" frame 2
flex "EY_LR_Lid" frame 3
flex "EY_UR_Lid" frame 4
flex "EY_ANGR_L" frame 5
flex "EY_ANGR_R" frame 6
flex "EY_SAD_L" frame 7
flex "EY_SAD_R" frame 8
}
flexcontroller eyelid range 0 1 "right_lid_raiser"
flexcontroller eyelid range 0 1 "right_lid_lowerer"
flexcontroller eyelid range 0 1 "left_lid_raiser"
flexcontroller eyelid range 0 1 "left_lid_lowerer"
flexcontroller brow range 0 1 "left_lid_angry"
flexcontroller brow range 0 1 "right_lid_angry"
flexcontroller brows range 0 1 "left_lid_sad"
flexcontroller brow range 0 1 "right_lid_sad"


%EY_UR_Lid = right_lid_raiser
%EY_LI_Lid = left_lid_raiser
%EY_LR_Lid = right_lid_lowerer
%EY_UI_Lid = left_lid_lowerer
%EY_ANGR_L = left_lid_angry
%EY_ANGR_R = right_lid_angry
%EY_SAD_L = left_lid_sad
%EY_SAD_R = right_lid_sad
}

$sequence idle "AmpaHead_ref.smd"
`
Commented 4 years ago2019-09-20 07:15:30 UTC in journal: Made a Blender model Comment #102278
i want to make another model. Can someone supply me with HL1 Alpha textures? Currently I'm at work with my MacBook.

Model textures from this era's Scientist and Barney models.
Why doesn't YouTube work here?
Commented 4 years ago2019-09-18 17:51:45 UTC in journal: Made a Blender model Comment #102276
What?
This comment was made on an article that has been deleted.
Commented 4 years ago2019-05-27 20:27:21 UTC in journal: Resident Alcohol Comment #102019
Wow, you actually did do everything to ensure you´ll fail. Now that´s dedication.
You know, you're a prick and I assume that it's a miracle you've gotten a place here. Here. Here. Here.
Commented 4 years ago2019-05-27 16:12:51 UTC in journal: Resident Alcohol Comment #102014
But I don't want to make games for PC. I brought a Mac for a reason. But I can port any mod you would like cause I don't have anything else to do.

At-least when I get more than 64mb RAM on my home-brew Xbox.
Commented 4 years ago2019-05-27 06:18:17 UTC in journal: Resident Alcohol Comment #102011
You sure you´ll live long enough to see any of your games complete?
I hope so. I don't want to be an unknown person.
Ya know, I think I'll invite you to my mod team, Screamernail. :P
I have my own work, but I don't even think that I can work alone anyway so. I don't know.
Commented 4 years ago2019-05-26 16:05:26 UTC in journal: Resident Alcohol Comment #102008
Have a model. It's Zod

EDIT:
Remember that video named "Hiape"? I made it play on my 3DS. (Test unit) It's was from awhile ago. Think I should work more on 3DS games? Cause I think I should.
Commented 4 years ago2019-05-26 12:53:27 UTC in journal: Resident Alcohol Comment #102007
I should work on that total conversion, so I'll be starting with making a prop with physics. Some encouragement is highly appreciated. And some old tools for compiling bop ver19 maps.

Do someone have any of those? I can't make the home-brew without old source tools.
Commented 4 years ago2019-05-22 07:55:54 UTC in journal: Resident Alcohol Comment #102006
The Playstation 2 community is also active as I'm sure of.

It might be old but it's good enough to be undying. No matter what people say. Consoles will still be around.
Commented 4 years ago2019-05-21 19:20:37 UTC in journal: Resident Alcohol Comment #102004
Commented 4 years ago2019-05-21 10:30:02 UTC in journal: Resident Alcohol Comment #102002
What does that mean?
Commented 4 years ago2019-05-20 18:13:38 UTC in journal: Resident Alcohol Comment #102000
Autism.

I have not been able to work on that HL2 TC yet. Maybe I should do that Morrowind TC first cause it's easier to modify.
Commented 4 years ago2019-05-17 13:45:39 UTC in journal: Resident Alcohol Comment #101993
Isn't Source open? I thought that I Heard about that one somewhere.
Commented 4 years ago2019-05-17 05:54:50 UTC in journal: Resident Alcohol Comment #101991
Resident(Residence(Home)) Alcohol(Make(Brew))

And ORIGINAL Xbox is what I meant to say, I have gotten to work with someone's Xash3D port for the Xbox and are encountering unexpected interferences with it. (Crashes cause it's more than 64mb)

When I get a 128mb ram it'll be changing. But for now I'll be trying to make things work again.
Commented 5 years ago2019-03-13 13:10:37 UTC in journal: Last nail in the old coffin Comment #101897
You're acting like a smarter version of me. It happens that the younger ones are better then the 24 old me.

Just to cheer you up. You're a great guy.
Commented 5 years ago2019-02-28 06:46:59 UTC in vault item: knife_mushroom Comment #101849
Commented 5 years ago2019-02-16 13:12:19 UTC in journal: Yay Comment #101824
I found this not a long time ago.

The fan-made version
Commented 5 years ago2019-02-07 17:23:42 UTC in journal: Minor Sadness (Just saying) Comment #101807
Rubber JohnnyRubber Johnny
Commented 5 years ago2019-01-31 15:09:23 UTC in journal: Minor Sadness (Just saying) Comment #101799
Actually yes let's do it! I must get something done for once so okay. A machinima in Half-Life 1 will come out soon!

But first we have to work on it. I'll be writing a script and post it on the forum so if anyone can help then they can.
Commented 5 years ago2019-01-30 19:07:12 UTC in journal: Minor Sadness (Just saying) Comment #101797
Yeah it would never work. Besides, I have no time for it.
Commented 5 years ago2019-01-30 14:36:31 UTC in journal: Minor Sadness (Just saying) Comment #101795
I have been thinking about making a short machinima in HL1. So I will decide to do it. Will someone join?

(It's in the original game if you where wondering)
Commented 5 years ago2019-01-27 08:46:24 UTC in journal: Minor Sadness (Just saying) Comment #101787
I don't use Discord unfortunately. I don't want to be a member of things that I am possibly going to ignore in the end.

But I can announce in THIS journal the current status of the server. For now it's open.
Commented 5 years ago2019-01-26 19:01:46 UTC in journal: Minor Sadness (Just saying) Comment #101783
Just.. Let me see once and for all if my little mod works.

Go in and get in the lone server. Say if you are onto it.
Commented 5 years ago2019-01-19 14:08:11 UTC in journal: Yay Comment #101772
Commented 5 years ago2019-01-18 18:11:48 UTC in journal: Yay Comment #101771
I already have it in my Xash3D media folder. The normal Half-Life version at-least.
Commented 5 years ago2019-01-17 13:18:30 UTC in journal: Yay Comment #101769
Yes the only HL1 with a menu theme was great thanks to the theme. But I also meant the graphics. I see those retro looking environments more atmospheric then any reality looking ones.

And the gameplay weren't bad either cause games where born from joy-sticks and learning how to control something by trial and error is one of the true joys of gaming. Mouse controls are too easy.
Commented 5 years ago2018-12-29 09:16:00 UTC in vault item: HappyFaces Comment #101698
It is unfinished. The create server window would show all of Half-Life 2's levels and I don't know how to stop that.

I am planning on making more maps and have the Stripped Combine Soldier model as a player model. But currently I am stuck.
Commented 6 years ago2018-03-06 08:21:14 UTC in vault item: dm_lakeside Comment #21300
Download please?
Commented 6 years ago2018-01-01 12:06:15 UTC in vault item: de_goofacility Comment #21170
There's never any [More Screenshots] on any map page.
Commented 6 years ago2017-12-23 15:52:58 UTC in vault item: Intake Comment #21169
It's an INTAKE of an OUTTAKE!
Commented 6 years ago2017-11-22 16:32:12 UTC in vault item: fy_hard Comment #21055
To say, the textures of these maps where the inspiration for Quiv's look. I want to play but I don't have Counter-Strike nor do i wan't to get it.

Consider making a HLDM version?
Commented 6 years ago2017-09-17 15:56:24 UTC in vault item: fy_trifecta Comment #21042
I really don't want my Steam that's all.
Commented 6 years ago2017-09-17 08:14:58 UTC in vault item: fy_trifecta Comment #17146
Wish i could see this in-game. I can't get counter strike because it doesn't have a cd variant. And i'm not gonna use my Steam for goldsource.
Commented 6 years ago2017-09-16 12:25:12 UTC in vault item: Half-Life: Destiny Comment #20642
Downloads gone.
Commented 6 years ago2017-07-25 06:39:05 UTC in vault item: Snow bank Comment #21017
I remember that there where a snowball fight mod for half-life.

What happened to it?
Commented 6 years ago2017-07-20 14:51:36 UTC in journal: #8834 Comment #68591
I told people once, i'm bad at talking.
Commented 6 years ago2017-07-20 06:18:46 UTC in journal: #8832 Comment #68587
I guess i can. Even if i'm not that good at talking to other people.