Comments

Commented 5 days ago2024-04-18 15:43:30 UTC in journal: Hiatus(Yes, again) Comment #106138
Thanks for your kind words and for your best wishes. I'm glad you find Pathos promising, and responses like these are what make me reinforce that I want to keep supporting it.
Commented 6 days ago2024-04-17 15:28:08 UTC in vault item: Stencil shadows - Example mod Comment #106134
Oh, okay, I didn't actually pay much attention when I specified the license. I've changed it to a more permissive one. Thanks for noting it.
Commented 1 week ago2024-04-12 06:51:53 UTC in vault item: Stencil shadows - Example mod Comment #106128
Yes of course, anyone is free to use this.
Commented 4 weeks ago2024-03-26 11:52:16 UTC in wiki page: Tutorial: Coding Fog Comment #106089
Update has been made available that fixes the fog tutorial for the HL25 update.
Commented 1 month ago2024-03-08 21:05:41 UTC in journal: Pathos Engine public release Comment #106048
It's in the git repo folder "pathos/sources/codesrc".
Commented 1 month ago2024-03-07 22:37:18 UTC in journal: Pathos Engine public release Comment #106046
I don't really have the time to make such changes, as I'm developing a game, and I have a job. I'm afraid someone else will have to do that. Hell, maybe it could be you.
Commented 1 month ago2024-03-06 07:21:00 UTC in journal: Pathos Opensourcing Project Comment #106038
@Meerjel01:
The logic itself is mostly the same, but I did refine the graph generation code as much as possible.

@Admer456:
I use the MIT license for Pathos. The headers for the model format are available, along with the actual render code. I personally am not thrilled at the idea of adding support for another model format, but who knows? Maybe future forks will do that.
Commented 2 months ago2024-02-22 21:06:05 UTC in journal: Simpler Times Comment #106003
WHERE THERE'S SMOKE
Commented 3 months ago2024-01-23 19:00:35 UTC in vault item: NewHorizon WAD Comment #105924
Great, thanks for letting me know! I'll update the description.
Commented 3 months ago2023-12-26 17:30:41 UTC in journal: func_illusionary and clipnodes Comment #105798
I have my own version of func_detail, had it for a long time now. It's basically a func_wall with zhlt_noclip always set to 1, and it's set to SOLID_BSP in the entity code. This way, bullets and other objects will still collide with it. For player/npc collisions, I can just wrap it up in a far simpler CLIP brush(this bruh not being tied to the entity). This has allowed me to save a lot on clipnodes.
Commented 3 months ago2023-12-26 17:21:41 UTC in journal: A new home Comment #105797
Looks like a lovely place to live. Congrats on the move.
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Commented 4 months ago2023-12-07 07:33:26 UTC in vault item: crossfire_rainyday Comment #105707
Nice and very moody, I love it.
Commented 6 months ago2023-10-22 22:33:21 UTC in vault item: Opposing Force grunts for Half-Life and Blue Shift Comment #105605
Sure, go ahead!
Commented 8 months ago2023-07-27 21:08:01 UTC in vault item: crossfire_rainyday Comment #105447
rain.wad is missing from the file.
Commented 11 months ago2023-05-07 18:39:40 UTC in vault item: Improved Blue Shift Shotgun animations pack Comment #105248
Accidental double post
Commented 11 months ago2023-05-07 18:19:48 UTC in vault item: Improved Blue Shift Shotgun animations pack Comment #105247
Is this a troll comment? What are you viewing on, a 1982 monochrome CRT with massive burn-in?
Commented 1 year ago2023-02-27 21:48:59 UTC in vault item: Half-Life but there are no restrooms outside Sector C Comment #105138
This is peak Half-Life content!
Commented 1 year ago2022-12-30 19:59:37 UTC in journal: What are your goals for this 2023 Comment #104965
  • Try relaxing more instead of breaking my back with constant development tasks
  • Improve my work performance
  • Finish the current chapter of my game, as far as level design is concerned
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Commented 1 year ago2022-11-03 20:49:58 UTC in vault item: Trinity Engine version 3.10f Comment #104883
Yup, it's me.
Commented 1 year ago2022-08-30 14:50:05 UTC in journal: Here we go again Comment #104741
Happy birthday!
Commented 2 years ago2021-12-11 16:12:11 UTC in vault item: Bowieworld Comment #103866
I love this map pack. It's simple yet captures the artistic style of Bowie quite well with the glum streets, and the colors and designs, the contrasting colorful/bright interiors. Feels like a great way to honor Bowie and his memory. So, overall good work.
Commented 2 years ago2021-12-10 20:14:50 UTC in vault item: Bowieworld Comment #103863
I tried to play it, but it failed for me after the first level load with being unable to find church2.wad.
Commented 2 years ago2021-12-04 10:56:39 UTC in vault item: Classic MP5-style re-animation - Version 3.0 Comment #103857
I personally thought those are decent enough as-is. I only wanted to fix the very inconsistent weapons.
Commented 2 years ago2021-09-20 20:41:45 UTC in journal: You want to play a little game? Comment #103722
Happy birthday
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Commented 3 years ago2020-05-20 04:55:25 UTC in journal: Gaduation? Gradumacation?! Graduation! Comment #102721
Great work!
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Commented 3 years ago2020-05-08 19:46:15 UTC in vault item: Desert Eagle with rear and front sights Comment #102705
Thanks. Glad you like it!
Commented 4 years ago2020-04-07 15:01:16 UTC in journal: My grandfather died Comment #102648
Sorry to hear about your grandfather, my condolences to you and the family.
Commented 4 years ago2020-04-04 17:46:45 UTC in journal: Covid19 death of my teacher. Comment #102636
I'm sorry about your loss, my honest condolences. One of my worst fears is losing family members and others close to me to this virus. I'm just waiting for it to happen, but I hope it won't.
Commented 4 years ago2020-04-02 07:44:46 UTC in journal: HL Model packs by me Comment #102620
It was never my aim really to make the models very realistic, I just really wanted to fix the UV issues and do use the best animations available, but I might take a look later on that article you linked.
This comment was made on an article that has been deleted.