Comments

Commented 2 weeks ago2024-11-05 19:10:05 UTC in journal: Another Pathos update has dropped Comment #106491
I've made outdoor areas plenty in the engine, and it handles them well. The PVS/VIS implementstion is still the same as what Half-Life had, but you can use things like fog to limit the draw distance. Overall though the engine is optimized to render everything in retained mode, so it's much faster than GoldSrc ever was, when it comes to pumping out large amounts of epolys and wpolys.
Commented 2 weeks ago2024-11-03 17:56:15 UTC in journal: Another Pathos update has dropped Comment #106489
It's mostly still just a better version of the HL1 BSP format. The main differences are higher limits for things like nodes, clipnodes and leaves, and of course lightmaps(no more allocblock errors). You can craft significantly larger and more detailed maps without running into any engine limitations. The limit isn't the sky, but it's high enough that I realistically don't think anyone will bump into them unless they really go crazy. And even then, the compiler's limit defines can be extended even more with no problems.
Commented 1 month ago2024-10-20 18:12:27 UTC in journal: Major Pathos update, support for lightstyles, etc Comment #106459
I'm glad you like the work being put into Pathos, remarks like these make it worthwhile to continue work on it.
Commented 1 month ago2024-10-19 15:46:18 UTC in journal: Special Comment #106457
Happy birthday!
Commented 2 months ago2024-09-16 18:34:51 UTC in journal: A bigger Pathos update dropped Comment #106402
Thank you Admer!
Commented 2 months ago2024-09-14 12:16:09 UTC in journal: A bigger Pathos update dropped Comment #106397
Thank you! I am feeling better, my health has improved greatly, thanks!
Commented 4 months ago2024-06-27 17:09:49 UTC in vault item: The lost test subject, the "Creep Gonarch" Comment #106217
Kind of, but I didn't go all-out on replicating the appearance of the original person who inspired the idea, for obvious reasons. It's an approximation, with a little bit of Pamperchu added for extra measure.
Commented 4 months ago2024-06-27 14:28:17 UTC in vault item: The lost test subject, the "Creep Gonarch" Comment #106215
Thank you, and yeah it is a labor of love, as weird as that sounds. Even if it was a random stupid idea, I wanted to finish it, and so I did, and I don't regret it.
Commented 5 months ago2024-06-05 19:54:00 UTC in journal: Continued absence Comment #106195
Thank you! I'm slowly recovering now, hopefully for good this time.
Commented 7 months ago2024-04-18 15:43:30 UTC in journal: Hiatus(Yes, again) Comment #106138
Thanks for your kind words and for your best wishes. I'm glad you find Pathos promising, and responses like these are what make me reinforce that I want to keep supporting it.
Commented 7 months ago2024-04-17 15:28:08 UTC in vault item: Stencil shadows - Example mod Comment #106134
Oh, okay, I didn't actually pay much attention when I specified the license. I've changed it to a more permissive one. Thanks for noting it.
Commented 7 months ago2024-04-12 06:51:53 UTC in vault item: Stencil shadows - Example mod Comment #106128
Yes of course, anyone is free to use this.
Commented 7 months ago2024-03-26 11:52:16 UTC in wiki page: Tutorial: Coding Fog Comment #106089
Update has been made available that fixes the fog tutorial for the HL25 update.
Commented 8 months ago2024-03-08 21:05:41 UTC in journal: Pathos Engine public release Comment #106048
It's in the git repo folder "pathos/sources/codesrc".
Commented 8 months ago2024-03-07 22:37:18 UTC in journal: Pathos Engine public release Comment #106046
I don't really have the time to make such changes, as I'm developing a game, and I have a job. I'm afraid someone else will have to do that. Hell, maybe it could be you.
Commented 8 months ago2024-03-06 07:21:00 UTC in journal: Pathos Opensourcing Project Comment #106038
@Meerjel01:
The logic itself is mostly the same, but I did refine the graph generation code as much as possible.

@Admer456:
I use the MIT license for Pathos. The headers for the model format are available, along with the actual render code. I personally am not thrilled at the idea of adding support for another model format, but who knows? Maybe future forks will do that.
Commented 8 months ago2024-02-22 21:06:05 UTC in journal: Simpler Times Comment #106003
WHERE THERE'S SMOKE
Commented 9 months ago2024-01-23 19:00:35 UTC in vault item: NewHorizon WAD Comment #105924
Great, thanks for letting me know! I'll update the description.
Commented 10 months ago2023-12-26 17:30:41 UTC in journal: func_illusionary and clipnodes Comment #105798
I have my own version of func_detail, had it for a long time now. It's basically a func_wall with zhlt_noclip always set to 1, and it's set to SOLID_BSP in the entity code. This way, bullets and other objects will still collide with it. For player/npc collisions, I can just wrap it up in a far simpler CLIP brush(this bruh not being tied to the entity). This has allowed me to save a lot on clipnodes.
Commented 10 months ago2023-12-26 17:21:41 UTC in journal: A new home Comment #105797
Looks like a lovely place to live. Congrats on the move.
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Commented 11 months ago2023-12-07 07:33:26 UTC in vault item: crossfire_rainyday Comment #105707
Nice and very moody, I love it.
Commented 1 year ago2023-10-22 22:33:21 UTC in vault item: Opposing Force grunts for Half-Life and Blue Shift Comment #105605
Sure, go ahead!
Commented 1 year ago2023-07-27 21:08:01 UTC in vault item: crossfire_rainyday Comment #105447
rain.wad is missing from the file.
Commented 1 year ago2023-05-07 18:39:40 UTC in vault item: Improved Blue Shift Shotgun animations pack Comment #105248
Accidental double post
Commented 1 year ago2023-05-07 18:19:48 UTC in vault item: Improved Blue Shift Shotgun animations pack Comment #105247
Is this a troll comment? What are you viewing on, a 1982 monochrome CRT with massive burn-in?
Commented 1 year ago2023-02-27 21:48:59 UTC in vault item: Half-Life but there are no restrooms outside Sector C Comment #105138
This is peak Half-Life content!
Commented 1 year ago2022-12-30 19:59:37 UTC in journal: What are your goals for this 2023 Comment #104965
  • Try relaxing more instead of breaking my back with constant development tasks
  • Improve my work performance
  • Finish the current chapter of my game, as far as level design is concerned
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Commented 2 years ago2022-11-03 20:49:58 UTC in vault item: Trinity Engine version 3.10f Comment #104883
Yup, it's me.
Commented 2 years ago2022-08-30 14:50:05 UTC in journal: Here we go again Comment #104741
Happy birthday!
Commented 2 years ago2021-12-11 16:12:11 UTC in vault item: Bowieworld Comment #103866
I love this map pack. It's simple yet captures the artistic style of Bowie quite well with the glum streets, and the colors and designs, the contrasting colorful/bright interiors. Feels like a great way to honor Bowie and his memory. So, overall good work.
Commented 2 years ago2021-12-10 20:14:50 UTC in vault item: Bowieworld Comment #103863
I tried to play it, but it failed for me after the first level load with being unable to find church2.wad.
Commented 2 years ago2021-12-04 10:56:39 UTC in vault item: Classic MP5-style re-animation - Version 3.0 Comment #103857
I personally thought those are decent enough as-is. I only wanted to fix the very inconsistent weapons.
Commented 3 years ago2021-09-20 20:41:45 UTC in journal: You want to play a little game? Comment #103722
Happy birthday
This comment was made on an article that has been deleted.
Commented 4 years ago2020-05-20 04:55:25 UTC in journal: Gaduation? Gradumacation?! Graduation! Comment #102721
Great work!
This comment was made on an article that has been deleted.
Commented 4 years ago2020-05-08 19:46:15 UTC in vault item: Desert Eagle with rear and front sights Comment #102705
Thanks. Glad you like it!
Commented 4 years ago2020-04-07 15:01:16 UTC in journal: My grandfather died Comment #102648
Sorry to hear about your grandfather, my condolences to you and the family.
Commented 4 years ago2020-04-04 17:46:45 UTC in journal: Covid19 death of my teacher. Comment #102636
I'm sorry about your loss, my honest condolences. One of my worst fears is losing family members and others close to me to this virus. I'm just waiting for it to happen, but I hope it won't.
Commented 4 years ago2020-04-02 07:44:46 UTC in journal: HL Model packs by me Comment #102620
It was never my aim really to make the models very realistic, I just really wanted to fix the UV issues and do use the best animations available, but I might take a look later on that article you linked.
This comment was made on an article that has been deleted.