Comments

Commented 19 years ago2005-11-11 21:39:55 UTC in vault item: Multi-example (incl. rappel) Comment #9833
Thank you!

P.S.
You ass! :P ;)
Commented 19 years ago2005-11-07 17:30:06 UTC in vault item: Dropship then Assault Comment #9785
Great example!
I tried to do this but the soldiers went nuts!
Thanks, I'll download later (or tomorrow). :D
Commented 19 years ago2005-11-05 18:19:08 UTC in vault item: Textures will not load Comment #9732
It should be in the same place as your map is.
For example, half-life/valve/maps/compile.txt
Commented 19 years ago2005-10-31 15:39:30 UTC in vault item: ka_pitball Comment #9698
This map could be cool if it would be night.
Try, just make a normal light entity an the top of that bridge, over the roof.
And perhaps, a light_spot over each spawn area (one for T one for CT)
Commented 19 years ago2005-10-27 09:26:42 UTC in vault item: TWHL Dedication Project Comment #9610
Oooh, am I in it? :D
downloads
Commented 19 years ago2005-10-27 05:51:36 UTC in vault item: de_stack_v2 Comment #9609
You forgot to rate it alex. :P
Commented 19 years ago2005-10-25 12:58:54 UTC in vault item: Firing Range Comment #9567
I don't get it?
Isn't this just a brush with a target texture on it?
Commented 19 years ago2005-10-25 11:17:26 UTC in vault item: cs_box1337 Comment #9562
try use a light_enviroment
Commented 19 years ago2005-10-25 09:55:50 UTC in vault item: cs_box1337 Comment #9556
Looking good (for a first map!)
You even made a "laburint", that's good for the first map!

I can't download it cuz I don't got CS instaled.

One thing, the map name is Deagle1337, wich makes people think "deagle only"
So, here is a tut on that: http://www.twhl.co.za/tutorial.php?id=87
It allows you to equip the player with different weapons, li,e the deagle.
Commented 19 years ago2005-10-25 06:25:11 UTC in vault item: second chance lvl 1 Comment #9550
Lol!
Cool, you've improved your self agot scince this map, I can tell. ^^
Commented 19 years ago2005-10-24 02:48:36 UTC in vault item: Cs_Canbunk Comment #9522
Cool!
Commented 19 years ago2005-10-24 02:46:35 UTC in vault item: cs_napal Comment #9521
Please, post a description. :)
Commented 19 years ago2005-10-21 18:55:30 UTC in vault item: cc_box Comment #9498
oooh, this reminds me of fy_iceworld. ;)
Commented 19 years ago2005-10-18 09:06:55 UTC in vault item: Train Comment #9476
Let me remind you of that you got 3 problem maps and no one that seems to work..
I have a suggestion.
Try make maps with easier entitys and then, when you think you are ready, move up to harder ones.
A train isn't easy to set up (at least I think so)
but if you start to understand the easy ones you won't think that it is so hard to understand the hard ones.
Commented 19 years ago2005-10-18 09:03:21 UTC in vault item: Multiple issues Comment #9475
Quote: The grunts should win.

That's not really a bug, add more grunts and they will win?
What kind of enemy are they facing?
Can a grunt beat that kind of enemy?

Quote: The camera won't move

Try set up a train following path's, and make the camera move with.
Commented 19 years ago2005-10-18 04:41:11 UTC in vault item: Gunz And Science Comment #9470
I don't really got time right now, but maby when "robot project" and BT mod for hl2 is done, I can start to remake it. :)
Commented 19 years ago2005-10-17 10:28:18 UTC in vault item: Moving Mech Leg Comment #9456
Yeah, I'll contact you when I start. :)
Commented 19 years ago2005-10-16 10:32:56 UTC in vault item: Multiple issues Comment #9442
We need more info, tell us what happens, what's the problem?
Commented 19 years ago2005-10-16 07:02:58 UTC in vault item: Moving Mech Leg Comment #9441
Quote: DON'T use func_door_rotatings if you intend the brush to touch ANYTHING and not pass through

Yeah, I noticed that when I made that man eating machine..
That dissapointed me a lot!
I mean, C'mon, this is source, I thought it was a physic engine.
Ragdolls didn't colide with func_rotating ether though... :S

I don't know where I would use the robot, but I'm just intreasted of creating a "lifeform" or something that "thinks" without coding, or, modeling.
But, it might fit in to a SP map or something, not sure.
I think I'll start with a humansized, and maby build one with the size of your leg when I think I'm good enough.
I think it will be some kind of a war robot, maby, I don't think it will be able to walk, that will be to hard to make, but, move bodyparts and neutralise his enemies.
Thanks for being intressted. :)
Your leg gave me some insperation. ;)
Maby we could co-operate with some kind of a robot project? :D
Commented 19 years ago2005-10-16 06:49:54 UTC in vault item: The Discombobulator Comment #9440
Is the map updated? :o
Commented 19 years ago2005-10-15 07:55:47 UTC in vault item: Moving Mech Leg Comment #9435
Gackt: Yeah, I know, it is hard to make, but, well, it's good to know that you tried to make a working kne, so I just say, keep at it, you'll get it. :)

My idea wasn't to make a leg, really, my idea was to make a robot. ^^
Wouldn't that be cool?
An AI based on triggers, and, no animations just using func_rotating and func_door(_rotating) and such..
But, I don't got time for that now, I need to think about the competition and my mod, BT.
Commented 19 years ago2005-10-13 10:25:34 UTC in vault item: Moving Mech Leg Comment #9423
It wasn't done as I was going to make it so I'm still allowed to post my idea.. >:)

Well, I didn't really like it.
It just moved a bit boring.
Would have been cool if the higher peice of the bone would move less, and the lower peice would move more sideways so it would look like it really had a kne.
But, you're on the right track. :)
Commented 19 years ago2005-10-13 10:12:55 UTC in vault item: Knife Arena - The Towers 2 Comment #9422
Looks very blocky from the screeny.. :/
Commented 19 years ago2005-10-13 10:10:08 UTC in vault item: Moving Mech Leg Comment #9421
I was planning to do something like that..
If you did what I think I did.
But, I'm Dloading. :)
Commented 19 years ago2005-10-11 16:10:19 UTC in vault item: de_amphibious Comment #9410
cs could also mean VIP rescue I belive
Commented 19 years ago2005-10-09 07:14:47 UTC in vault item: Switchable Texture Lights with ZHLT 3.2 Comment #9379
Nice example! :)
Commented 19 years ago2005-10-08 08:30:11 UTC in vault item: The Discombobulator Comment #9360
You're not talking about Saddam again, are you?
Commented 19 years ago2005-10-04 10:44:24 UTC in vault item: The Discombobulator Comment #9323
Really nice map,, but I still wonder what happened.. >_<
You made that end on purpose didn't you? ^^
Commented 19 years ago2005-10-04 10:22:54 UTC in vault item: ChickenMix 2 Comment #9322
Great mod, I couldn't play all of it, I stoped when I got to the invinseble brush that stoped me from passing through some hallway betwen 2 doors.
I bet that's the place where you guys say that you need to use noclip.
I didn't have time to restart though.

And, as Hunter said there is an invinseble brush in the apache map.

Review:
+Architecture
+Looped scripted_sequences! I liked that one a lot.
+Some puzzles
+Texturing
+Placing of enemies
+/- Broken glas, Looked a bit weird scince you could see the brush sides, but, a good effect.
+/- Could have used some more weapons but at least there was
no "weapon spam"
-Got stuck once, and, while teleporting to the place with the big gun, I got weapon striped, and the second time I did it, I was allowed to keep my weapons.
-In the apache map you could see the end of the channels and tuch the skybox, :/

I say, 4 stars!
Commented 19 years ago2005-10-03 11:20:55 UTC in vault item: ChickenMix Comment #9315
I liked it! :)
There was a few bugs but I liked it!
Review:
+Game play
+Some time, you need skillzz.. :P (I played at medium though. :) )
+Architecture
+Nice placing of enemies, no spam, but could have used some more enemies.
+Texturing

-To few info_nodes I think, the monsters navigates bad.
-Sitting scientist was sinking in to the chair and the hands where inside the desk (hart to make though)
-Teleport problems.
-In the end, you saw that the place/walk that you where in stoped, there was a big wall in the way.

Teleporting problems:
When I jumped through the last teleport that leaded to the place where the garg was.
I went stuck in a wall.
I dunno why but it worked the second time.. :S

In all, great mod, but where were the new models? :S
Worth a 4,5, wich is rounded of to 5. :)
Commented 19 years ago2005-10-03 10:52:47 UTC in vault item: ChickenMix Comment #9314
downloading.. :)
Commented 19 years ago2005-10-02 10:18:11 UTC in vault item: ChickenMix 2 Comment #9305
Finnaly, it is here! :D

I'll download it.. Just noticed I never downloaded the first mixahh so I'll download that one first.
Commented 19 years ago2005-09-27 09:26:02 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #9216
Weird, it worked before, did you try download it again?
Commented 19 years ago2005-09-23 12:07:39 UTC in vault item: Gunz And Science Comment #9141
lol!
Well, it does suck but, I think I did the scripted sequences a bit good.
Else, the mapping sucks.
Commented 19 years ago2005-09-23 10:24:18 UTC in vault item: Gunz And Science Comment #9136
Uhh,, you did obviously not read my warning?

[WARNING]This was 1 year ago, and I hope I don't suck as much as I did when I made this map today![/WARNING]

Have a look at one of my new maps, and read the description before d-loading.. Just a hint. :P
Commented 19 years ago2005-09-23 08:08:55 UTC in vault item: surf_bymurdarule Comment #9135
Surf is fun, but the maps looks very boring mostly.
Try make something new maby, with some nice effects and new ideas without blowing the R-Speeds up.
Commented 19 years ago2005-09-16 10:49:56 UTC in vault item: de_dolls Comment #9028
Looks cewl from the screeny.
Do you use custom textures/materials?
Commented 19 years ago2005-09-16 10:00:55 UTC in vault item: mad_gravbox1 Comment #9023
Notice: you said MAD

Confusing map! :D
This comment was made on an article that has been deleted.
Commented 19 years ago2005-09-07 15:23:27 UTC in vault item: Unpluggable TV Comment #8927
Glad to help somebody! :)
Commented 19 years ago2005-09-07 15:18:24 UTC in vault item: Delayed Teleport Comment #8926
I had problems with this too, great job. :)
Commented 19 years ago2005-09-07 12:05:46 UTC in vault item: HLywood Comment #8923
Uhh, as I said, a five!
(Didn't vote first time)
Commented 19 years ago2005-09-07 12:05:12 UTC in vault item: HLywood Comment #8922
I know I'm a bit late, but this was hilarious!
I love it!

And that space ship scene, bush got owned! ^^

A clear five, worth more though.
Commented 19 years ago2005-09-07 08:53:01 UTC in vault item: Fight Yard - 3 Buildings Comment #8917
Is this for CS?
Looks like you really have customised CS a lot,, never saw you at pimp my game! O.o

Map looks cool, I'll download it later on. :)
Commented 19 years ago2005-09-05 02:27:26 UTC in vault item: Mortar Labs Comment #8864
The sky brush might be tuching the "empty brush"?
Commented 19 years ago2005-09-03 09:54:11 UTC in vault item: Radiation Damage Comment #8840
Just what I needed! :D
I'll download in on monday when I got my good computer. :)
Commented 19 years ago2005-09-03 09:52:34 UTC in vault item: Deadly Cargo Comment #8839
Looks intresting from the screeny, nice lightning.
I'll download it on monday (when I got my good computer! :D )! :)
Commented 19 years ago2005-09-03 09:23:58 UTC in vault item: Unpluggable TV Comment #8838
Uhh,, it is using a func_breakable_surf, on the top part, the small one breaks like a HL1 window.
Commented 19 years ago2005-09-02 14:04:29 UTC in vault item: dm_crete Comment #8827
Heh,, look at the snark..

Nice map though! :)
Commented 19 years ago2005-09-02 14:02:38 UTC in vault item: C2 Breach Comment #8826
I like comments. :)