Commented 19 years ago2005-10-31 15:39:30 UTC
in vault item: ka_pitballComment #9698
This map could be cool if it would be night. Try, just make a normal light entity an the top of that bridge, over the roof. And perhaps, a light_spot over each spawn area (one for T one for CT)
Commented 19 years ago2005-10-25 09:55:50 UTC
in vault item: cs_box1337Comment #9556
Looking good (for a first map!) You even made a "laburint", that's good for the first map!
I can't download it cuz I don't got CS instaled.
One thing, the map name is Deagle1337, wich makes people think "deagle only" So, here is a tut on that: http://www.twhl.co.za/tutorial.php?id=87 It allows you to equip the player with different weapons, li,e the deagle.
Commented 19 years ago2005-10-18 09:06:55 UTC
in vault item: TrainComment #9476
Let me remind you of that you got 3 problem maps and no one that seems to work.. I have a suggestion. Try make maps with easier entitys and then, when you think you are ready, move up to harder ones. A train isn't easy to set up (at least I think so) but if you start to understand the easy ones you won't think that it is so hard to understand the hard ones.
Commented 19 years ago2005-10-16 07:02:58 UTC
in vault item: Moving Mech LegComment #9441
Quote: DON'T use func_door_rotatings if you intend the brush to touch ANYTHING and not pass through
Yeah, I noticed that when I made that man eating machine.. That dissapointed me a lot! I mean, C'mon, this is source, I thought it was a physic engine. Ragdolls didn't colide with func_rotating ether though... :S
I don't know where I would use the robot, but I'm just intreasted of creating a "lifeform" or something that "thinks" without coding, or, modeling. But, it might fit in to a SP map or something, not sure. I think I'll start with a humansized, and maby build one with the size of your leg when I think I'm good enough. I think it will be some kind of a war robot, maby, I don't think it will be able to walk, that will be to hard to make, but, move bodyparts and neutralise his enemies. Thanks for being intressted. Your leg gave me some insperation. Maby we could co-operate with some kind of a robot project?
Commented 19 years ago2005-10-15 07:55:47 UTC
in vault item: Moving Mech LegComment #9435
Gackt: Yeah, I know, it is hard to make, but, well, it's good to know that you tried to make a working kne, so I just say, keep at it, you'll get it.
My idea wasn't to make a leg, really, my idea was to make a robot. ^^ Wouldn't that be cool? An AI based on triggers, and, no animations just using func_rotating and func_door(_rotating) and such.. But, I don't got time for that now, I need to think about the competition and my mod, BT.
Commented 19 years ago2005-10-13 10:25:34 UTC
in vault item: Moving Mech LegComment #9423
It wasn't done as I was going to make it so I'm still allowed to post my idea.. >:)
Well, I didn't really like it. It just moved a bit boring. Would have been cool if the higher peice of the bone would move less, and the lower peice would move more sideways so it would look like it really had a kne. But, you're on the right track.
Commented 19 years ago2005-10-04 10:22:54 UTC
in vault item: ChickenMix 2Comment #9322
Great mod, I couldn't play all of it, I stoped when I got to the invinseble brush that stoped me from passing through some hallway betwen 2 doors. I bet that's the place where you guys say that you need to use noclip. I didn't have time to restart though.
And, as Hunter said there is an invinseble brush in the apache map.
Review: +Architecture +Looped scripted_sequences! I liked that one a lot. +Some puzzles +Texturing +Placing of enemies +/- Broken glas, Looked a bit weird scince you could see the brush sides, but, a good effect. +/- Could have used some more weapons but at least there was no "weapon spam" -Got stuck once, and, while teleporting to the place with the big gun, I got weapon striped, and the second time I did it, I was allowed to keep my weapons. -In the apache map you could see the end of the channels and tuch the skybox, :/
Commented 19 years ago2005-10-03 11:20:55 UTC
in vault item: ChickenMixComment #9315
I liked it! There was a few bugs but I liked it! Review: +Game play +Some time, you need skillzz.. (I played at medium though. ) +Architecture +Nice placing of enemies, no spam, but could have used some more enemies. +Texturing
-To few info_nodes I think, the monsters navigates bad. -Sitting scientist was sinking in to the chair and the hands where inside the desk (hart to make though) -Teleport problems. -In the end, you saw that the place/walk that you where in stoped, there was a big wall in the way.
Teleporting problems: When I jumped through the last teleport that leaded to the place where the garg was. I went stuck in a wall. I dunno why but it worked the second time.. :S
In all, great mod, but where were the new models? :S Worth a 4,5, wich is rounded of to 5.
P.S.
You ass!
I tried to do this but the soldiers went nuts!
Thanks, I'll download later (or tomorrow).
For example, half-life/valve/maps/compile.txt
Try, just make a normal light entity an the top of that bridge, over the roof.
And perhaps, a light_spot over each spawn area (one for T one for CT)
downloads
Isn't this just a brush with a target texture on it?
You even made a "laburint", that's good for the first map!
I can't download it cuz I don't got CS instaled.
One thing, the map name is Deagle1337, wich makes people think "deagle only"
So, here is a tut on that: http://www.twhl.co.za/tutorial.php?id=87
It allows you to equip the player with different weapons, li,e the deagle.
Cool, you've improved your self agot scince this map, I can tell. ^^
I have a suggestion.
Try make maps with easier entitys and then, when you think you are ready, move up to harder ones.
A train isn't easy to set up (at least I think so)
but if you start to understand the easy ones you won't think that it is so hard to understand the hard ones.
That's not really a bug, add more grunts and they will win?
What kind of enemy are they facing?
Can a grunt beat that kind of enemy?
Quote: The camera won't move
Try set up a train following path's, and make the camera move with.
Yeah, I noticed that when I made that man eating machine..
That dissapointed me a lot!
I mean, C'mon, this is source, I thought it was a physic engine.
Ragdolls didn't colide with func_rotating ether though... :S
I don't know where I would use the robot, but I'm just intreasted of creating a "lifeform" or something that "thinks" without coding, or, modeling.
But, it might fit in to a SP map or something, not sure.
I think I'll start with a humansized, and maby build one with the size of your leg when I think I'm good enough.
I think it will be some kind of a war robot, maby, I don't think it will be able to walk, that will be to hard to make, but, move bodyparts and neutralise his enemies.
Thanks for being intressted.
Your leg gave me some insperation.
Maby we could co-operate with some kind of a robot project?
My idea wasn't to make a leg, really, my idea was to make a robot. ^^
Wouldn't that be cool?
An AI based on triggers, and, no animations just using func_rotating and func_door(_rotating) and such..
But, I don't got time for that now, I need to think about the competition and my mod, BT.
Well, I didn't really like it.
It just moved a bit boring.
Would have been cool if the higher peice of the bone would move less, and the lower peice would move more sideways so it would look like it really had a kne.
But, you're on the right track.
If you did what I think I did.
But, I'm Dloading.
You made that end on purpose didn't you? ^^
I bet that's the place where you guys say that you need to use noclip.
I didn't have time to restart though.
And, as Hunter said there is an invinseble brush in the apache map.
Review:
+Architecture
+Looped scripted_sequences! I liked that one a lot.
+Some puzzles
+Texturing
+Placing of enemies
+/- Broken glas, Looked a bit weird scince you could see the brush sides, but, a good effect.
+/- Could have used some more weapons but at least there was
no "weapon spam"
-Got stuck once, and, while teleporting to the place with the big gun, I got weapon striped, and the second time I did it, I was allowed to keep my weapons.
-In the apache map you could see the end of the channels and tuch the skybox, :/
I say, 4 stars!
There was a few bugs but I liked it!
Review:
+Game play
+Some time, you need skillzz.. (I played at medium though. )
+Architecture
+Nice placing of enemies, no spam, but could have used some more enemies.
+Texturing
-To few info_nodes I think, the monsters navigates bad.
-Sitting scientist was sinking in to the chair and the hands where inside the desk (hart to make though)
-Teleport problems.
-In the end, you saw that the place/walk that you where in stoped, there was a big wall in the way.
Teleporting problems:
When I jumped through the last teleport that leaded to the place where the garg was.
I went stuck in a wall.
I dunno why but it worked the second time.. :S
In all, great mod, but where were the new models? :S
Worth a 4,5, wich is rounded of to 5.
I'll download it.. Just noticed I never downloaded the first mixahh so I'll download that one first.
Well, it does suck but, I think I did the scripted sequences a bit good.
Else, the mapping sucks.
[WARNING]This was 1 year ago, and I hope I don't suck as much as I did when I made this map today![/WARNING]
Have a look at one of my new maps, and read the description before d-loading.. Just a hint.
Try make something new maby, with some nice effects and new ideas without blowing the R-Speeds up.
Do you use custom textures/materials?
Confusing map!
(Didn't vote first time)
I love it!
And that space ship scene, bush got owned! ^^
A clear five, worth more though.
Looks like you really have customised CS a lot,, never saw you at pimp my game! O.o
Map looks cool, I'll download it later on.
I'll download in on monday when I got my good computer.
I'll download it on monday (when I got my good computer! )!
Nice map though!