Commented 19 years ago2005-10-26 11:59:18 UTC
in vault item: de_stack_v2Comment #9603
pretty good!
+ layout. great for getting the adrenaline pumping! + size. not too big, not too small + you are right. the fps are darn good!
+/- lighting. a lot of light seemed to be coming from nowhere! +/- more ambience sounds. you can never have too many...well...mmm
- texture application - seriously dude! - i got a bit bored quickly. maybe some interactable sequences, you know, like falling boxes, a computer explodes when you press a button around the corner sort of thing. - at some points, like around the glass windows, you should add a sort of frame, it looks stupid with glass touching very bottom... or is that just me being fussy!?!?!
Commented 19 years ago2005-10-08 09:46:04 UTC
in vault item: de_viceComment #9361
he has shadows coz vis ran until it crashed, so any shadows/lighting was remembered from then. great map, i think some more cover would be a good idea though, maybe some parked cars. otherwise, 10/10 !!
Commented 19 years ago2005-09-25 07:40:47 UTC
in vault item: The TransporterComment #9151
some clever ideas, obviously full-bright
although you mapped xen well, ie, rustic, and 'alive' the 'canons' where blocky, like an afterthought. it wod look better if you made it look like they were incoperated better into the ground.
Commented 19 years ago2005-07-24 05:19:18 UTC
in vault item: Torture that AlienComment #8243
any more torturing ideas for it?? I'm in the mood for yellow gibs and blood splattering everywhere. (hey, whats new!) Man, this thing is just addictive!!
Commented 19 years ago2005-07-23 14:19:45 UTC
in vault item: EscalatorComment #8233
thats for the feedback. yeh, use this in your map if you want bluefox. i'll update it on sunday with rowleybob comments. I did this without sound on, so was unaware.
Commented 19 years ago2005-07-23 04:32:49 UTC
in vault item: Explosive SparkComment #8219
I tried using func_door on the front, so that when the explosion happened, the front would change from ''active' to 'dead' texture. Hoever, the textures look completly dif.
+ layout. great for getting the adrenaline pumping!
+ size. not too big, not too small
+ you are right. the fps are darn good!
+/- lighting. a lot of light seemed to be coming from nowhere!
+/- more ambience sounds. you can never have too many...well...mmm
- texture application - seriously dude!
- i got a bit bored quickly. maybe some interactable sequences, you know, like falling boxes, a computer explodes when you press a button around the corner sort of thing.
- at some points, like around the glass windows, you should add a sort of frame, it looks stupid with glass touching very bottom... or is that just me being fussy!?!?!
otherwise, very good! 3.8 stars.
although you mapped xen well, ie, rustic, and 'alive' the 'canons' where blocky, like an afterthought. it wod look better if you made it look like they were incoperated better into the ground.
+ layout
+ variation (multiple teleports)
- lighting
- textures (flooring) walls are coool!!!!!
+ good balance of light and darkness
- a bit blocky. ie, things with headcrabs on.
otherwise, excellent, an keep up good work
* crouches in corner and cries *