Comments

Commented 19 years ago2005-10-28 09:26:08 UTC in vault item: Xaves Comment #9632
recently formatted computer and reinstalled half-life, etc. obviously forgot to change the settings.
Commented 19 years ago2005-10-27 17:01:55 UTC in vault item: de_stack_v2 Comment #9625
ker-ching!
Commented 19 years ago2005-10-26 11:59:18 UTC in vault item: de_stack_v2 Comment #9603
pretty good!

+ layout. great for getting the adrenaline pumping!
+ size. not too big, not too small
+ you are right. the fps are darn good!

+/- lighting. a lot of light seemed to be coming from nowhere!
+/- more ambience sounds. you can never have too many...well...mmm

- texture application - seriously dude!
- i got a bit bored quickly. maybe some interactable sequences, you know, like falling boxes, a computer explodes when you press a button around the corner sort of thing.
- at some points, like around the glass windows, you should add a sort of frame, it looks stupid with glass touching very bottom... or is that just me being fussy!?!?!

otherwise, very good! 3.8 stars.
Commented 19 years ago2005-10-10 12:23:40 UTC in vault item: de_amphibious Comment #9397
although you've done some work on the ground, the walls look a bit blocky. a bit of clipping or vm wodn't go amiss
Commented 19 years ago2005-10-10 11:04:51 UTC in vault item: Explosive Spark Comment #9396
stop moaning elon!
Commented 19 years ago2005-10-08 17:37:20 UTC in vault item: cc_box Comment #9370
i woz download no. 1, and so so proud! i suppose if ur gonna make a crappy map, at least he did it with style!!!
Commented 19 years ago2005-10-08 09:46:04 UTC in vault item: de_vice Comment #9361
he has shadows coz vis ran until it crashed, so any shadows/lighting was remembered from then. great map, i think some more cover would be a good idea though, maybe some parked cars. otherwise, 10/10 !!
Commented 19 years ago2005-10-02 12:38:38 UTC in vault item: Waterfall and realistic flooding Comment #9310
where would the water go?
Commented 19 years ago2005-09-25 07:46:59 UTC in vault item: Fight Yard - 3 Buildings Comment #9154
great map for a first submit. the only thing I'd ask for is more ambience sounds. other than dat, top notch!!
Commented 19 years ago2005-09-25 07:42:34 UTC in vault item: mad_smoothcamp Comment #9153
although i didn't like the idea, blue goes surpirsingly well in this map, i would never have thought it. layout lacks something, but still pretty good
Commented 19 years ago2005-09-25 07:41:36 UTC in vault item: de_dolls Comment #9152
that is some sick work, and may i say extremely macho!!!
Commented 19 years ago2005-09-25 07:40:47 UTC in vault item: The Transporter Comment #9151
some clever ideas, obviously full-bright

although you mapped xen well, ie, rustic, and 'alive' the 'canons' where blocky, like an afterthought. it wod look better if you made it look like they were incoperated better into the ground.
Commented 19 years ago2005-09-22 14:51:08 UTC in vault item: surf_bymurdarule Comment #9124
full-bright. not dling
Commented 19 years ago2005-09-18 04:29:44 UTC in vault item: Rips_Slayer_Pit Comment #9055
well its certainly 'interesting!'

+ layout
+ variation (multiple teleports)

- lighting
- textures (flooring) walls are coool!!!!!
Commented 19 years ago2005-08-22 05:21:43 UTC in vault item: Waterfall and realistic flooding Comment #8642
yeh, i tried a func_wall on concrete goind up with the water, and it worked, but looked weird.
Commented 19 years ago2005-07-30 19:00:47 UTC in vault item: Torture that Alien Comment #8335
i'm off on holiday in 2 hours. the updates will be made in 3 weeks. happy mapping!!!
Commented 19 years ago2005-07-28 08:50:21 UTC in vault item: Chapter 1 Comment #8308
nice lighting!!

+ good balance of light and darkness

- a bit blocky. ie, things with headcrabs on.

otherwise, excellent, an keep up good work
Commented 19 years ago2005-07-25 08:28:02 UTC in vault item: rotating_door01 Comment #8272
man, this is really popular. I'm sooo glad I bothered!!

* crouches in corner and cries *
Commented 19 years ago2005-07-25 08:26:33 UTC in vault item: Torture that Alien Comment #8271
habboi. I checked the link. Hardly a text-book example!! lol
Commented 19 years ago2005-07-24 11:13:44 UTC in vault item: Torture that Alien Comment #8246
wick'd. why didn't you upload it?
Commented 19 years ago2005-07-24 05:19:18 UTC in vault item: Torture that Alien Comment #8243
any more torturing ideas for it?? I'm in the mood for yellow gibs and blood splattering everywhere. (hey, whats new!) Man, this thing is just addictive!! :-)
Commented 19 years ago2005-07-23 14:22:00 UTC in vault item: rotating_door01 Comment #8236
thats for the feedback. changes will be made 2moro.
Commented 19 years ago2005-07-23 14:21:17 UTC in vault item: Escalator Comment #8235
check out my rotatin_door map in the example map. another fine example of shopping centre features!
Commented 19 years ago2005-07-23 14:19:57 UTC in vault item: Escalator Comment #8234
sound 'off' - whopps
Commented 19 years ago2005-07-23 14:19:45 UTC in vault item: Escalator Comment #8233
thats for the feedback. yeh, use this in your map if you want bluefox. i'll update it on sunday with rowleybob comments. I did this without sound on, so was unaware.
Commented 19 years ago2005-07-23 11:24:38 UTC in vault item: Torture that Alien Comment #8228
it sucks when that happens!
Commented 19 years ago2005-07-23 06:17:03 UTC in vault item: Explosive Spark Comment #8221
cool. i might update this later
Commented 19 years ago2005-07-23 04:32:49 UTC in vault item: Explosive Spark Comment #8219
I tried using func_door on the front, so that when the explosion happened, the front would change from ''active' to 'dead' texture. Hoever, the textures look completly dif.
Commented 19 years ago2005-07-23 04:31:53 UTC in vault item: Explosive Spark Comment #8218
I thought i'd add this to examples coz its simple, easy to see for newbies, and it has a great effect
Commented 19 years ago2005-07-23 04:30:57 UTC in vault item: Torture that Alien Comment #8217
lol. Yeh, im a mind-reader.
Commented 19 years ago2005-07-22 12:03:08 UTC in vault item: Torture that Alien Comment #8208
RMF NOW INCLUDED!!! thanks for that commentVOX
Commented 19 years ago2005-07-22 07:50:02 UTC in vault item: Torture that Alien Comment #8204
when the zombie is killed, another spawns in the same place.