env_render
entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls etc.), while the map is running. The four render properties of the env_render
will be copied to its target. Exactly how different entities are affected by different render properties varies, so only general information about them will be provided below. If you require more specific information, check the entity guide page for the entity you want to alter.
Render Mode | Render Amount | Render Color | Bullet decal | Lightmap | Alpha Transparency |
---|---|---|---|---|---|
Normal (0) | – | Scroll speed | Solid | ✔ | Black, opaque |
Color (1) | Opacity | Colour | None | ❌ | Opaque |
Texture (2) | Opacity | Scroll speed | Glass | ❌ | Transparent |
Glow (3) | Opacity | Scroll speed | Glass | ❌ | Transparent |
Solid (4) | Fully opaque if >0 | Scroll speed | None | ✔ | Transparent |
Additive (5) | Opacity | Scroll speed | Glass | ❌ | Transparent |
scroll*
textures. See func_conveyor
page for more info. Otherwise it has no other effect in non-color mode.Render FX | Normal | Color | Texture | Glow | Solid | Additive | Remarks |
---|---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A | |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Constant Glow (14) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Distort (15) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | |
Hologram (16) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | Fader than distort |
Bulge Sideways (18) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Glow shell (19) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
Render Mode | Render Amount | Render Color |
---|---|---|
Normal (0) | – | – |
Color (1) | Opacity | – |
Texture (2) | Opacity | – |
Glow (3) | Opacity | – |
Solid (4) | Opacity | – |
Additive (5) | Opacity | – |
Render FX | Normal | Color | Texture | Glow | Solid | Additive | Remarks |
---|---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A | |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Constant Glow (14) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Distort (15) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | Modes other than normal has additional opacity distortions |
Hologram (16) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | Same as above |
Bulge Sideways (18) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | Loops (frozen entities are stuck in wide mode) |
Glow shell (19) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | FX Amount also controls offset of aura from model, clashing with non-normal render modes. |
Render Mode | Render Amount | Render Color | Black part of additive sprites |
---|---|---|---|
Normal (0) | No effect | Tint colour | Opaque |
Color (1) | No effect | No effect | Opaque |
Texture (2) | Opacity | Tint colour | Opaque |
Glow (3) | Opacity | Tint colour | Transparent |
Solid (4) | Opacity | Tint colour | Opaque |
Additive (5) | Opacity | Tint colour | Transparent |
Render FX | Normal | Color | Texture | Glow | Solid | Additive | Remarks |
---|---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A | |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Constant Glow (14) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | Cancels out glow mode's distance-based dissipation effect |
Distort (15) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Hologram (16) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Bulge Sideways (18) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Glow shell (19) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
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