monster_gargantua
dying. [M]env_glow
. [S]func_rotating
door handle rotate downwards as though to open a door, then switch its visibility with another identical door handle already in the same position that can then rotate with the door.Render Mode | Render Amount | Render Color | Bullet decal | Lightmap | Alpha Transparency | |
---|---|---|---|---|---|---|
Normal (0) | – | Scroll speed | Solid | ✔ | Black, opaque | |
Color (1) | Opacity | Colour | None | ❌ | N/A | |
Texture (2) | Opacity | Scroll speed | Glass | ❌ | Transparent | |
Glow (3) | Opacity | Scroll speed | Glass | ❌ | Transparent | |
Solid (4) | Fully opaque if >0 | Scroll speed | None | ✔ | Transparent | |
Additive (5) | Opacity | Scroll speed | Glass | ❌ | Transparent |
scroll*
textures. See func_conveyor
page for more info. Otherwise it has no other effect in non-color mode.zhlt_embedlightmap
property which bakes the lightmaps onto the individual face's textures. See Tutorial: The Complete Guide to Lighting, Section 3.8 for more info.Render FX | Normal | Color | Texture | Glow | Solid | Additive |
---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ |
Constant Glow (14) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
Distort (15) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ |
Hologram (16) | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ |
Bulge Sideways (18) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
Glow shell (19) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
Render Mode | Render Amount | Render Color |
---|---|---|
Normal (0) | – | – |
Color (1) | Opacity | – |
Texture (2) | Opacity | – |
Glow (3) | Opacity | – |
Solid (4) | Opacity | – |
Additive (5) | Opacity | – |
Render FX | Normal | Color | Texture | Glow | Solid | Additive | Remarks |
---|---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A | |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Constant Glow (14) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Distort (15) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | [Note 1] |
Hologram (16) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | [Note 1] |
Bulge Sideways (18) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | [Note 2] |
Glow shell (19) | ✔ | ✔* | ✔* | ✔* | ✔* | ✔* | [Note 3] |
Render Mode | Render Amount | Render Color | Black part of additive sprites | |
---|---|---|---|---|
Normal (0) | No effect | Tint colour | Opaque | |
Color (1) | Fully opaque if >0 | No effect | Opaque | |
Texture (2) | Opacity | Tint colour | Opaque | |
Glow (3) | Opacity | Tint colour | Transparent | |
Solid (4) | Opacity | Tint colour | Opaque | |
Additive (5) | Opacity | Tint colour | Transparent |
Render FX | Normal | Color | Texture | Glow | Solid | Additive | Remarks |
---|---|---|---|---|---|---|---|
Normal (0) | N/A | N/A | N/A | N/A | N/A | N/A | |
Pulse effects (1-4) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Fade effects (5-6) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Solid effects (7-8) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Strobe effects (9-11) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Flicker effects (12-13) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Constant Glow (14) | – | – | – | ✔ | – | – | [Note 1] |
Distort (15) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Hologram (16) | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | |
Bulge Sideways (18) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | |
Glow shell (19) | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
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