info_hullshape Last edited 1 year ago2023-03-13 09:47:00 UTC

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info_hullshape - Brush Entity

Another useful entity introduced by Vluzacn's Compile Tools that allows the mapper to set a custom shape for the different collision hulls. The shape must be made of a single brush and must be tied with an origin brush to define the shape's center.

To use this you may either add zhlt_hull1, zhlt_hull2 and zhlt_hull3 keys whose values are the names of an info_hullshape for standing, big monster and crouching shapes respectively to any solid brush entity or func_detail, or set the defaulthulls key of the info_hullshapes accordingly to apply to all geometry by default.

Attributes

Flags

The entity has no flags.

Notes


Example maps

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