zhlt_hull1
, zhlt_hull2
and zhlt_hull3
keys whose values are the names of an info_hullshape for standing, big monster and crouching shapes respectively to any solid brush entity or func_detail, or set the defaulthulls
key of the info_hullshapes accordingly to apply to all geometry by default.
32x32x72
units (hull1, standing), 64x64x64
units (hull2, big monster) and 32x32x36
units (hull3, crouching) with origin in the center.You must log in to post a comment. You can login or register a new account.