Following team restructuring, the production of our third alpha build - 0.0.3, and the fact that we wish to speed up development, the Black Mesa: Source team is looking for one final level designer applicant, in addition to the previous applicant positions of character modeller and skinners. Black Mesa: Source is an ambitious modification which aims to recreate the Half-Life 1 experience in the Source engine, utilizing the new capabilities it offers us. Level designer applicants must have, at the bare minimum
, one year of experience with the Valve Hammer Editor and either the Half-Life or Source engines, in addition to a knowledge of lighting, entity placement and setups and all other aspects of production which are generally covered by the level designer. Skills with textures, prop models, or any other areas of development are a big plus, as well as those who are experienced with Half-Life 1 settings or lab environments.
All level designer applicants must attach either a link to a portfolio or provide example work - All applications without example work will be rejected
. Level Designer applicants should send their applications to RabidMonkey at firstname.lastname@example.org.
For more information about Black Mesa: Source, a highly anticipated Half-Life 2 modification, feel free to visit our website
, or stop by our IRC channel
We look forward to seeing your name on the applicant list!
RabidMonkey and the Black Mesa Source team.