News posts

Seventh-Monkey15 years ago2005-11-09 15:33:00 UTC 1 comment
I've finally fixed the map editing bug whereby the "mod" field reset to "HL" every time one edited the details.

If you find any more bugs, please, let me know!
Seventh-Monkey15 years ago2005-11-05 14:00:00 UTC 1 comment
Would you like to be a Map Vault moderator? Have a look here. Applicants should be responsible and helpful.

Competition sixteen has now closed and is being judged by MuzzleFlash and I.
Seventh-Monkey15 years ago2005-10-29 07:56:00 UTC 0 comments
I've just published BrattyLord's ambient_generic tutorial for HL, and BJ's Animating Models for Source.
Seventh-Monkey15 years ago2005-10-28 04:28:00 UTC 0 comments
There's only a week left of the present competition. You'd better start wrapping up your entries (even if you have to leave bits out)!
Seventh-Monkey15 years ago2005-10-27 07:59:00 UTC 0 comments
I'm zooming through this lot now. Now up is alexb911's tutorial on custom sounds. I've only got manuscript sitting around now, which I should have done, well, in the next few days. I'm also expecting at least one tutorial on displacement techniques for Source to be up by the end of my holiday (the 31st).

Want to get in on the action? Write a tutorial yourself: you get a little flash title under your avatar and a shiny red award.
Seventh-Monkey15 years ago2005-10-26 04:08:00 UTC 0 comments
I have finally marked up and released two new HL tutorials: Splash Screens for Steam by ChickenFist and trigger_changetarget by Elon Yariv.

There are two more tutorials still waiting to be marked up, including, finally, one on custom sounds.

I've also added an option in your profiles to extend the ShoutBOX, onliners list, etc.; for those of you with big screens. Like me.
Seventh-Monkey15 years ago2005-10-25 05:18:00 UTC 0 comments
To clear things up, here's an explanation of what the present titles (shown in peoples' profiles and beneath their posts) are given for:
<table style="margin-top: -100px">
<tr><td>WEBMASTER</td><td>being atom</td></tr>
<tr><td>CO-WEBMASTER</td><td>being me (Seventh)</td></tr>
<tr><td>FORUM MODERATOR</td><td>being a forum mod</td></tr>
<tr><td>MAP VAULT MODERATOR</td><td>being an MV mod</td></tr>
<tr><td>CONTENT CONTRIBUTOR</td><td>having a Tutorial award</td></tr>
<tr><td>DECORATED MEMBER</td><td>having a Forum or Map Vault award</td></tr>
RabidMonkey15 years ago2005-10-23 22:19:00 UTC 0 comments
Following team restructuring, the production of our third alpha build - 0.0.3, and the fact that we wish to speed up development, the Black Mesa: Source team is looking for one final level designer applicant, in addition to the previous applicant positions of character modeller and skinners. Black Mesa: Source is an ambitious modification which aims to recreate the Half-Life 1 experience in the Source engine, utilizing the new capabilities it offers us. Level designer applicants must have, at the bare minimum, one year of experience with the Valve Hammer Editor and either the Half-Life or Source engines, in addition to a knowledge of lighting, entity placement and setups and all other aspects of production which are generally covered by the level designer. Skills with textures, prop models, or any other areas of development are a big plus, as well as those who are experienced with Half-Life 1 settings or lab environments.

All level designer applicants must attach either a link to a portfolio or provide example work - All applications without example work will be rejected. Level Designer applicants should send their applications to RabidMonkey at For more information about Black Mesa: Source, a highly anticipated Half-Life 2 modification, feel free to visit our website, or stop by our IRC channel.

We look forward to seeing your name on the applicant list!

RabidMonkey and the Black Mesa Source team.
Seventh-Monkey15 years ago2005-10-22 11:32:00 UTC 0 comments
The Map Vault should be working again now. I'm guessing our hosts updated MySQL and the old syntax used in the submit script didn't work anymore. Please PM me if you find any other problems.
atom15 years ago2005-10-19 14:16:00 UTC 1 comment
Those of you who are keen CS:S mappers or players may do well to have a look over at PixelGames' custom map ladder. They're looking for mappers to submit their stuff, and mappers or players to help judge.

On a similar note: don't forget, The Test Chamber closes in a little over two weeks. If the turnout's anything like last time, you're practically guaranteed a trophy! Make sure you get your entries finished!
AJ15 years ago2005-10-09 07:27:00 UTC 0 comments
The results for TWHL's first Source Competition have been released! Check them out here. The results will be officially added to the site when the next competition closes. Expect more Source competitions in the future.

Congratulations to the placewinners and to all those who entered.
Seventh-Monkey15 years ago2005-10-09 04:35:00 UTC 0 comments
ZHLT 3.3 have been released, with a wealth of small updates:

<p style="width: 90%; border-style: solid; border-width: 1px; border-color: #666666; padding: 5px 5px 5px 5px; margin-left: auto; margin-right: auto">CSG
Some long standing Bugs - CSG Will no longer crash,
unless there is some strange reason <span style="font-size: 10px; font-style: italic">(isn't that reassuring? - Seventh)</span>

Some ZHLT Light Flag crashing - the ZHLT Flag Shadows
are also slightly better

All non SDK Power tools - keeping the tools up to date
was/will be a pain

Remember, get them at the new address, here.
Seventh-Monkey15 years ago2005-10-07 02:15:00 UTC 1 comment
The #twhl IRC channel has now moved servers, away from the evil Marvin, to Gamesurge. The new details are posted on the IRC about page. If you don't already loiter around there, consider it! It's good fun and you get to know each other better.
Seventh-Monkey15 years ago2005-10-06 15:51:00 UTC 0 comments
I've updated and tidied up the Links page. Think something else belongs here? Tell us.
Seventh-Monkey15 years ago2005-10-04 03:16:00 UTC 0 comments
The new competition has started. Have a look.