What with the holidays being so fun, even the grumpy folks on the admin team are getting in on the holiday spi-
.. wait, it's already over? Oh well. More tutorials.
First up, Random Entity Triggering
, which covers everything you'll need to give your GoldSource maps a bit of replayability, or to create more complex entity systems.
Next, Perfect Timing with Doors
by Instant Mix
offers an in-depth guide in door timings, as well as a crash course in basic kinematics. Great for entity setups where complex door systems play a big role.
Finally, Map Layout Theory for CS
analyzes the layouts of a few more successful Counter-Strike maps, giving you pointers on what made them work, and why. It also provides you with general guidelines to keep in mind when designing a layout, making it worth a read for any CS mapper. Now that the tutorials are out of the way, let's focus on the awesomeness that is Captain Terror
, give him a round of applause, and provide him with our first Map Vault Award
given away since 2005!
He has consistently been one of the most active members on TWHL, constantly helping out in the forums, and most importantly, giving almost every mapper in the vault constructive feedback on their submissions.
Happy Holidays, congratulations, and keep up the great work!