News posts

Penguinboy7 years ago2013-09-15 11:15:21 UTC 11 comments
You thought it was dead, never to be seen again...but now it has returned! And it's ready for revenge! Yes, competition 33, Floating Island, is back from the grave, bringing with it a wave of zombified minions. Due to a series of unfortunate timing and communications mishaps, the judging process of the competition...well, it never happened. Once we got to grips with the fact that it wasn't going to happen, we realised that many of the entries that were uploaded to temporary hosting websites were no longer available.

Instead of chasing people up to get the entries re-uploaded, we're opening the compo up again so people can get their entries in. Because of the rather long time it took us to do this, we're giving everyone a month to polish and upload their entries - and yes, you can enter now even if you didn't before! We've swapped out the judging team, and I can assure you that none of them plan on getting 100-hour-per-week jobs any time soon, so judging will actually happen this time!

Some quick notes:
  • If you already entered the competition the first time, we will judge your entry if it is still downloadable. If you used a temporary host or are unsure, please resubmit your entry.
  • A number of people submitted late entries to Grim via private message, we do not have access to these entries. Please resubmit them!
  • If you need a place to upload files, please contact me and I will organise a more permanent place for your entry to be uploaded.
  • No extensions this time! If you miss the 1 month entry window, too bad! We plan to judge the entries immediately after the competition ends.
The treatment of this competition so far has just not been fair to you guys, and for that I want to apologise. As a small way to make it up to everyone, I've also decided to add some prizes in the form of Steam games (or from any digital service that supports Paypal payments) for the three place winners (prize values to be decided).

You can submit your entry to the competition by clicking here.
The Mad Carrot7 years ago2013-08-01 21:34:11 UTC 9 comments
Well well, it has been a while since we had one of these. I'll take the initiative to make the first news post of 2013.

Things are happening on the TWHL forums.

If you haven't noticed already, Penguinboy has released his first public alpha build of Sledge, an Open Source alternative to Hammer. If you still regularly map for Half-Life (it currently only support GoldSource), give Sledge a try, and report any bugs and anomalies in the process. Penguinboy is open to suggestions to make Sledge stand out in the mapping community.

We've also seen the public beta release of Compilator 3, a project created by myself to provide a front-end for compiling your maps using the latest set of map compilation tools, including Vluzcan's excellent VHLT.
I do have to admit that the code isn't that great and needs significant optimization here there, but I'll get to that sooner or later. Feel free to try it out yourself and report any bugs you encounter. This will help me make it better.

And finally, if you still regularly play Minecraft, I hereby invite you to join my Minecraft server and have some fun. :)

One more thing. The compo results, they're coming. Patience :)
TheGrimReafer8 years ago2012-12-09 07:29:07 UTC 6 comments
Competition 33 has started!

Go take a look at the competition page, or discuss in the official thread.

I look forward to your submissions!

Edit: Belated Merry Christmas, and Happy New Year!
Daubster9 years ago2012-04-01 18:07:50 UTC 15 comments
Congrats to hlife_hotdog, winning his second Map of the Month with Apartment X2! Coincidentally, this map was inspired by a previous MotM winner. Fun stuff!
Also for those who haven't noticed, the latest MotM winner is now proudly displayed in the right sidebar. Hopefully this will provide some extra traffic to the best maps we have to offer.

In other news, we've published two brand new tutorials for your mapping pleasure. JeffMOD expands our Source tutorial library with Creating blend textures for Displacements, and Stojke lends a hand for those lost in their complex entity setups with multi_manager Looping Made Easy. Thanks a bunch guys!

Enjoy and be sure to leave feedback.
Daubster9 years ago2012-03-27 09:53:34 UTC 5 comments
Re-Invent a CS Classic results are up! A huge thank you to all the entrants, the overall quality of the submissions was staggeringly high, which made it really hard to choose the top 3.

Congrats to Zeeba-G, RabidMonkey and Skals! Enjoy the CS:GO beta!

Also, our testing server for CS:S is going to be up for a few more weeks with all the Source entries in the rotation. Check out the competition thread for more details.
Daubster9 years ago2012-03-04 01:20:03 UTC 9 comments
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Congratulations to two-time MotM winner doggybag71, the author of December's winning entry. Check out the reviews, be sure to leave a comment, and don't forget to vote for this month!

In related news, let's welcome back Taylor (a.k.a Masta Killa)!
Best known from his previous legendary reviews, he will be joining Archie, Rimrook & Urby on the MotM team to provide you with regular content once again.
Daubster9 years ago2012-02-01 20:44:35 UTC 7 comments
Another month, another map!.. of the month.

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Congratulations to noSICK, our first member ever to win two Map of the Month awards back-to-back!

Check out the reviews on Surfacerun, his little gem of pure vanilla Half-Life-single-player-ness. Also, be sure to leave some comments for both the reviewers and the winner - both sides would definitely appreciate the feedback!
Penguinboy9 years ago2012-01-09 11:49:29 UTC 16 comments
Howdy folks! To avoid huge news syndrome, your extended MOTM surprise continues in a new news post. This news post, even!

But before we get to that, I must point out that unfortunately, we forgot to acknowledge a recent tutorial by our good friend (and distinguished gentleman), Moaby. He wrote a most excellent tutorial on the subject of creating caves using displacements. Sorry about that, Moaby! To make up for it, you get a...tutorial award! Congrats!

And with that, back to our scheduled programming:
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Daubster9 years ago2011-12-31 18:53:26 UTC 125 comments
From all of us on the admin team, we wish you all the best in your future mapping endeavours of 2012! We have some very exciting stuff in store for you in the upcoming year, so stay tuned!

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Daubster9 years ago2011-12-28 14:25:03 UTC 8 comments
What with the holidays being so fun, even the grumpy folks on the admin team are getting in on the holiday spi-

.. wait, it's already over? Oh well. More tutorials.

First up, Random Entity Triggering by Stojke, which covers everything you'll need to give your GoldSource maps a bit of replayability, or to create more complex entity systems.

Next, Perfect Timing with Doors by Instant Mix offers an in-depth guide in door timings, as well as a crash course in basic kinematics. Great for entity setups where complex door systems play a big role.

Finally, Map Layout Theory for CS by Skals analyzes the layouts of a few more successful Counter-Strike maps, giving you pointers on what made them work, and why. It also provides you with general guidelines to keep in mind when designing a layout, making it worth a read for any CS mapper.
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Now that the tutorials are out of the way, let's focus on the awesomeness that is Captain Terror, give him a round of applause, and provide him with our first Map Vault Award given away since 2005!

He has consistently been one of the most active members on TWHL, constantly helping out in the forums, and most importantly, giving almost every mapper in the vault constructive feedback on their submissions.
Happy Holidays, congratulations, and keep up the great work!
Daubster9 years ago2011-12-16 17:19:39 UTC 7 comments
A new competition this soon? Blasphemy!

Re-invent a Counter-Strike Classic is live, and this time we have prizes!

Be sure to check out the official thread for more details.
Penguinboy9 years ago2011-12-11 10:01:37 UTC 6 comments
The results for competition 31 have been posted! Congratulations to Captain Terror, Skals and ninja defuse for landing the top three spots, and good work to everyone else who entered! All the entries were quite good, you should all be proud!

Daubster is currently organising a new competition, which should start soon. We've also got another surprise in the works...stay tuned!
Strider9 years ago2011-08-07 14:28:14 UTC 16 comments
EDIT:
Competition 31 is live. Head over here for the rules. I'll have an official thread up a little later.

Slow news lately, but two new tutorials have gone live tonight. They are Introduction to Colour Correction by Archie, and Coding NPC's in GoldSrc by dexter. Head on over and share your love for the authors. I command you.

Sigh.
Penguinboy10 years ago2011-07-18 11:34:27 UTC 9 comments
Someone decided that it would be a good idea to mess with the front page. As a result, some people with aggressively cache-tastic browsers will need to force a page refresh. You will know if you need to, because there will be bullet points chilling in the general shoutbox region.

On every browser except Opera, this means pressing Ctrl+F5 while on the TWHL home page. For Opera users, good luck! Try pressing F5 a few times, restart your browser, reboot your PC, format your hard drive, buy a new computer, and so on. I'm sure you'll figure it out.
Daubster10 years ago2011-05-21 23:48:11 UTC 12 comments
Dragos has let us in on a neat lighting trick in his first tutorial, explaining how to implement some sharp & sexy shadows in GoldSource!
With a relatively simple technique that can create some truly awesome visuals, Realistic Shadows is definitely worth a read for any GoldSource mapper.