The old version of this mod has already been presented here years ago (ArrangeMode), but here and now, I'm going to present the current/new one.
Short description :Follow Fred Thompson on an emotional, action packed search for redemption, through many missions based upon real scenarios. Features realistic AI, new graphical effects and tactical gameplay. ARRANGEMENT is a total Half-Life conversion, created by a multidisciplinary team from different countries.
Status : In development (Coming soon)
Features :
- Great singleplayer campaign with complex story involving a lots of characters and locations.
- Fun gameplay.
- Improved AI.
- Improved gore.
- Improved audio engine (powered by FMOD Studio) with a dynamic music system similar to Soldier of Fortune II and reverberation system.
- Bump and specular mapping.
- Improved flashlight and lighting.
- Tons of weapons & items with different attachments that can be changed on the fly (scope, red dot, silencer...)
- NPCs can surrender by yelling at them and using non-lethal weapons (similar to S.W.A.T. 4)
- Rainbows : a fake OS (Operating System) that allow the player to interact with computers, read documents, look at images, play some music or trigger various entities with them.
- Easy to customize game options.
- Particle system from Trinity engine (by Andrew "CastleBravo" Lucas) with some backward compatibility for the BattleGrounds particle system.
- Professional level designers, programmers, composers, voice actors have contributed to the project.
- Improved HUD based on PARANOIA's with some features like fading, blood splatters, raindrops...
- Immersive camera movement.
- Looting system similar to "No One Live Forever 2".
- Rare weapon skins that can be applied in-game, on the fly.
- Launcher that allow you to manage the game's installation (updates for example), easy configuration...
- Custom soundtracks from Rich Douglas and Marcelo Fernandez.
The core development team is :SysOp - Leader and do almost everything in the mod.
RED_NED - Lead Level Design.
HAWK0044 - Lead Engine Programmer and Gameplay Programmer.
Shepard62700FR - Lead Audio/Launcher/Gameplay Programmer, Public Relations, French Translation.
Killer_Zeta - Model Rigger.
FoxTrop - Modeler.
ARRANGEMENT wouldn't exist without :
- It's community.
- People that have contributed to the project.
- Half-Life Creations (web hosting).
Links :Our latest story teaser "A binary choice" :
https://www.youtube.com/watch?v=JebjdlEh2fAARRANGEMENT on ModDB (lot of screenshots/videos) :
http://www.moddb.com/mods/half-life-1-arrangementARRANGEMENT on Facebook :
https://www.facebook.com/ArrangementOfficialF.A.Q.Q : Which versions of Half-Life 1 are compatible with ARRANGEMENT ?
A : The only compatible version of Half-Life 1 is the Steam version, don't bother with WON or Xash3D, we tried and we had crashes that we can't fix. We won't offer support for Non-Steam versions.
Q : You improved the engine like hell, do I need a PC that runs The Witcher 3, Crysis 3 in Ultra ?
A : Certainly not, you can tweak almost every option of the game to fit your needs/ease the pain of your PC. It's too early to tell system specs but if your PC can handle any Source game/mod, PARANOIA 1 and 2 without any problems, ARRANGEMENT should.
Q : Since you are using PARANOIA's renderer, do I need to use the "hacky" opengl32.dll ?
A : Nope, it doesn't change a single thing that you use or not PARANOIA's opengl32.dll because we have either rewritten or removed the part that uses it.
Q : When it's gonna be released ?
A : We will give a release date once we've have reached 5k likes on Facebook.
Q : Why singleplayer only ? What about multiplayer ?
A : We had and we wanted to have multiplayer support in the past, but it requires too much work that we decided to discard MP support. Our goal is to release the singleplayer part of the game and maybe after we will work on MP.
Q : Is ARRANGEMENT compatible with OS X (Mac) and Linux ?
A : At game's release, the only supported OS will be Windows. I would love to provide ARRANGEMENT support to Linux but it's not the top priority. As for OS X, it will be the hardest OS to support since no developers own a Mac (I know about Hackintosh and I tried, doesn't work).
Q : Weapons skins ?!?! Why are you imitating CS:GO ?!?! Will I need to pay for them ?
A : Weapons skins support was added because that feature took like a single day to be implemented and some players like this feature. It's not the same system as CS:GO because the skins are rare and need to be looted from dead enemies and we will NEVER monetize the game.
Q : Will you release some kind of SDK ?
A : We may release the tools (modified versions of Vluzacn compilers, FGD...) for creating third party content, however, the source code won't be available to the public.
Q : Can you release a special version of Half-Life that only contains the engine stuff from ARRANGEMENT (like it has been done for "ArrangeMode : REBIRTH" with "ArrangeMode") ?
A : This is something I had in my mind few years ago but again, it's not our top priority right now. Maybe we'll do it some day or we won't.
Q : Have you considered being on Steam Greenlight ?
A : This is something we've discussed internaly and it's not the appropriate time for ARRANGEMENT to be on Steam Greenlight. Maybe we will do it once we are confident enough.
Q : How many times is ARRANGEMENT in development ?
A : If we include the old version (ArrangeMode) : +10 years.
Q : Is the game gonna be multilanguage ?
A : The game is gonna be in english, I'll provide french translation, SysOp is gonna support spanish, I think HAWK0044 will support russian and we have dozen of translators for others languages too (I know german is in the list, not sure about the others).
Q : Can you send the status report to the Administrator today ?
A : Maybe ^^
Feel free to post any comment, suggestions, and/or ask any question ^^