Forum posts

Posted 20 years ago2004-05-17 08:31:35 UTC
in You don't have permission Post #27349
blue: typical american
Posted 20 years ago2004-05-17 08:19:39 UTC
in Vertex tool Post #27346
Are you getting that little blue selection box? Press Enter to make it go awayy
Posted 20 years ago2004-05-16 14:17:17 UTC
in sky texure leaking? Post #27287
uh... SKY texture doesnt do anything with the construct of the brush, so they dont leak.

Submit it to the vault.
Posted 20 years ago2004-05-14 09:31:36 UTC
in NEW CS TYPE MAP Post #26917
I thought it was kol :P
Posted 20 years ago2004-05-14 01:45:49 UTC
in knife only starts Post #26871
1. Place a game_player_equip.
2. Switch off smartedit
3. Add "Glock18" Value "10"
4. set to knives?-yes, with smartedit off.

done
Posted 20 years ago2004-05-14 01:42:40 UTC
in Eye for an eye!!! Post #26869
mmh... I blame the US...
Posted 20 years ago2004-05-13 16:32:19 UTC
in any help for an old newbie? Post #26825
Yeah, choose your wall texture, then make the texture's height
Posted 20 years ago2004-05-13 16:31:04 UTC
in Photography spree Post #26824
PTS: Round 3.5% i'd say
Posted 20 years ago2004-05-13 16:02:19 UTC
in You've Been Mapping Too Much When... Post #26819
/me checks
Sierra Folder : 1 939 404 353 Bytes
Downloads folder: 6 926 737 408 Bytes
Total Disk Size: 199 956 553 728 byte
Posted 20 years ago2004-05-13 14:07:06 UTC
in NEW CS TYPE MAP Post #26794
What about terrorists escaped?
Dont you forget those es_ styles!
Posted 20 years ago2004-05-13 11:09:55 UTC
in Photography spree Post #26782
american?
Posted 20 years ago2004-05-13 09:15:38 UTC
in Photography spree Post #26775
its all me.
me me me.
me!
Posted 20 years ago2004-05-12 17:10:49 UTC
in "different" avatars Post #26714
m0px thought he'd hacked into the site before, and claimed to have deleted my profile.
Posted 20 years ago2004-05-12 17:10:07 UTC
in Photography spree Post #26713
TIS ARE ME YOU LITTLE SQAT!
Posted 20 years ago2004-05-12 16:44:58 UTC
in reflections Post #26703
omg, teh end of the world.
Posted 20 years ago2004-05-12 13:55:12 UTC
in Joining Walls Post #26645
omg... seventh.. a noob?
impossibl
Posted 20 years ago2004-05-12 13:16:04 UTC
in Photography spree Post #26643
User posted image
Probably the best beer in the world
:nuts:
Posted 20 years ago2004-05-12 11:48:37 UTC
in Topic Post #26635
monster_furniture cannot be controlled by ai, they just... are.
generics can be set by scripted_sequences and such.
I think, atleast.
Posted 20 years ago2004-05-12 10:53:47 UTC
in surprised Post #26627
96a2107; That does generally not matter... Anything over 256 will suffice.

In other news, I have 2999Mhz with 1024 DDRam ;)
Posted 20 years ago2004-05-12 09:31:12 UTC
in Desktops [dangerously large] Post #26625
I thought i'd revive this old shit, displaying my new and fine desktop(with theme!;) )
User posted image
This post was made on a thread that has been deleted.
Posted 20 years ago2004-05-12 09:20:52 UTC
in "different" avatars Post #26623
WC dude, why dont you try it? ;)
Posted 20 years ago2004-05-12 08:11:18 UTC
in Photography spree Post #26618
http://members.chello.se/zombieloffe/glassgb.jpg A nice background (my current) with speheres and shit.

[url]http://members.chello.se/zombieloffe/images2/orangie.jpg]
A old, but still kinda nice, background.

Check here for more PSD images...
Posted 20 years ago2004-05-12 08:08:12 UTC
in question about current competition Post #26617
I don't think its a good idea to start mapping for HL when a compo shows up... Learn the basics from tutorials and such, then you might considering compos.
Posted 20 years ago2004-05-11 15:21:50 UTC
in Does anyone here use PODBot? Post #26562
Go to sweden!
26 mbits for 399 SEK (appr 40?)
100 mbits available too.
Posted 20 years ago2004-05-11 15:16:46 UTC
in Joining Walls Post #26561
I presume thats making a cube and hollowing it
Hollowing isnt supposed to be good, now is it? I make all the walls seperately.

I heard from Tlax that the thicker the walls touching the Void is, the better, IE, method 2.
Posted 20 years ago2004-05-11 15:11:25 UTC
in hl in window Post #26559
It gives me claustrophobia, damn you!
Posted 20 years ago2004-05-11 11:37:10 UTC
in hl in window Post #26509
Oh, I found a way to make it Half-life Compatible too.
1. Copy the Hlampmenu.cfg's (1-3) to half-life/valve
2. Copy command Menus/counterstrike/commandmenu.txt (!) to half-life/valve
3. Bind a key to +commandmenu within halflife.
( Bind P +commandmenu )
4. Press P, choose "Winamp" and go for it-
Tadaa!
Posted 20 years ago2004-05-11 11:29:33 UTC
in hl in window Post #26504
Called HLAMP.
I only use it for Counter-Strike though.
Posted 20 years ago2004-05-11 11:25:30 UTC
in surprised Post #26503
Baadu: look for invalid solids and other malicious errors.
Posted 20 years ago2004-05-11 10:33:01 UTC
in Protest against patenting Post #26494
ieamonkeychow you rascist. or thats how i see it...
Posted 20 years ago2004-05-11 10:31:35 UTC
in Photography spree Post #26493
we dont wanna know
Posted 20 years ago2004-05-10 17:16:26 UTC
in new multiplayer map started Post #26350
Or, you could use the free mspaint.exe and paste it in there.
Posted 20 years ago2004-05-10 17:15:45 UTC
in New HL2 Mod, seeking HL1 Designers!! Post #26349
The .com domain gives me a level of hope ;)

I'll try, fo shizzle, but i'd like to see some screenies first.
Posted 20 years ago2004-05-10 17:11:54 UTC
in Protest against patenting Post #26348
horrible, m0n. we gonna cut em ruggers up an string em to a phone booth foo shizzle.
Posted 20 years ago2004-05-10 16:11:11 UTC
in move a vehicle with glasses and buttons Post #26340
Half-life cannot support multiple entities on one brush.
Posted 20 years ago2004-05-10 16:10:16 UTC
in Problem with leaves? Post #26339
Intersection brushes?
Do you mean overlapping brushes?
They are ugly, somewhat r_speeds bringing-down and shoudlnt be used.
Posted 20 years ago2004-05-10 15:28:08 UTC
in Photography spree Post #26328
Posted 20 years ago2004-05-10 15:23:38 UTC
in Photography spree Post #26327
whatcha talking bout?
Oh. Its amazingly gay flowers :D
Posted 20 years ago2004-05-10 11:48:05 UTC
in new multiplayer map started Post #26297
Screenies: press f5. (they are stored in sierra/half-life as mapname0000.bmp)
Good luck with the map.
Posted 20 years ago2004-05-10 10:11:37 UTC
in You've been using IRC too much when. Post #26288
Nawh, but my teacheress got kinda pissed when I said it(she even knew what it meant)...
Posted 20 years ago2004-05-10 10:09:41 UTC
in how do you make moving water? Post #26285
Even though vash's description of scrolling water, badong here is asking for moving.

func_water works as func_doors. When triggered, it moves in the specified direction.
Posted 20 years ago2004-05-09 18:03:25 UTC
in models.. Post #26250
Not sure.
Try cycler there too then.
Posted 20 years ago2004-05-09 18:02:13 UTC
in Photography spree Post #26249
btw, whats the dick on the top of his helmet for?
Posted 20 years ago2004-05-09 18:01:36 UTC
in Photography spree Post #26248
Posted 20 years ago2004-05-09 17:57:17 UTC
in Photography spree Post #26245
wc doode, it wasnt deleted. try page 2 :D
Thats not really... good looking hum...
I'll draw one of my famous(not) comics laterz.
Posted 20 years ago2004-05-09 17:53:10 UTC
in You've been using IRC too much when. Post #26244
I say lol all the time.
Whats the problem? everyone gets what you mean. loads of people in my school go "l?ll!!!" all the time.
Posted 20 years ago2004-05-09 17:47:43 UTC
in models.. Post #26239
Depends on what mod you're working on;

For Counterstrike
Make a cycler_sprite and add the Model path in the "Sprite:"

For Half-life
Make a monster_furniture and add the model to the path.
Posted 20 years ago2004-05-09 17:41:50 UTC
in sounds error Post #26238
If it was indeed not custom and in the hl folder,
it should be mono.
Posted 20 years ago2004-05-09 16:18:05 UTC
in Single Player NS, any thoughts? Post #26231
Just jobabob complaining.

Besides, I recon the NS team won't be too happy if you release a hacked version of their mod.