Forum posts

Posted 19 years ago2005-05-28 03:10:26 UTC
in I7's /\/\Y 13irthday 7oday!! Post #111287
Its my 15th birthday in like 2-3 weeks
Posted 19 years ago2005-05-27 19:53:49 UTC
in I need your photos! Post #111255
habboi, I want a private room with alot of picture and text about me! and also, if you can add it, a statue that is 1000 units high! got it? I darenot think of what happends if you SAY NO!! :badass: :badass: :badass: :badass: :badass: :badass:
Posted 19 years ago2005-05-27 19:50:32 UTC
in your Language Post #111253
ooooooooooooooooookkkkkkk (???)
Posted 19 years ago2005-05-27 11:43:26 UTC
in your Language Post #111213
indeed it is :P
Posted 19 years ago2005-05-27 10:54:26 UTC
in your Language Post #111201
More swedish: Zombieloffe ?r lite egen av sig och kan g? och pilla r?va = (I dare not say it unless I want to become banned) :D

sry, zombieloffe, you've become our mobbingoffer
Posted 19 years ago2005-05-27 10:47:58 UTC
in I need your photos! Post #111197
"Och stopp tillverkningen n?je ut av det min ?lder du sinka"

Sinka?

Searching for matching word(s)...

Skinka? (Ham) :D :P
Posted 19 years ago2005-05-26 15:46:33 UTC
in your Language Post #111036
The idea of this thread is to make people learn other languages! I'll begin with some basic and then work to harder stuff! :)

LAnguage: Swedish

Hi = Hej
I = Jag
My name is = Jag heter
Ombudsman = Ombudsman :D
Smorgasbord = Sm?rg?sbord :D
Car = Bil
1 = Ett
2 = Tv?
3 = Tre
4 = Fyra
5 = Fem
6 = Sex (Its wierd, isnt it?)
7 = Sju
8 = ?tta
9 = Nio
10 = Tio

GL & HF :)
Posted 19 years ago2005-05-26 15:42:06 UTC
in SCHOOL'S OUT Post #111035
"Up here, close to the arctic circle, the sun gows down at about 14:00-15:00 in the winter. But then again, sun sets at .. never (atleast in the north)."

True... true ;)

w00t!! ONly 2 weeks left! (If we dont count this week!!!) 10 holy weeks of never-ending sun...! Its awesome here at.. (wtf is it called? I dont deserve my VG+ in english (VG+=B/A))... its called Landet in swedish..! lots of famrs and follin' 'round horses!! :P
Posted 19 years ago2005-05-26 15:34:38 UTC
in I need your photos! Post #111032
just take my avatar if you want to, habboi (cowboy???)
Posted 19 years ago2005-05-25 12:31:06 UTC
in Clever Insults Post #110853
the joke would've been funnier if it was spelled right :/
Posted 19 years ago2005-05-25 12:28:37 UTC
in SCHOOL'S OUT Post #110852
damn, 3 weeks more :(
Posted 19 years ago2005-05-24 05:31:07 UTC
in Song you're listening to now Post #110688
Metallica - Fuel
Posted 19 years ago2005-05-22 17:10:39 UTC
in 12 Yearold Guitarshredder Post #110544
Same for me aswell
Posted 19 years ago2005-05-22 17:08:55 UTC
in Other mapping Post #110543
Radiant is hard in the start. but once you've had it for a while its much easier.
Posted 19 years ago2005-05-22 17:08:01 UTC
in Clever Insults Post #110542
This thread is back in black! :D
[b]
You're mom is so fat that people find oil when she walks
You're mom is so fat that she needs a stick to type on her computer (Or else she will press multiple buttons
You're mom is so fat that people find oil when she walks
You're mom is so fat that every room in her house has 100 M as withd
You're mom is so fat that 83% of her is fat
You're mom is so fat she needs a train... what the word?... train van(?) to be able to take the subway
You're mom is so fat that a step in a stair is 10 M long so she wont fall words when she walks down or backwards when she walks up
You're mom is so fat... I lost ideas...!

Yo se que YOUR MOM!!! is un burro y Zombieloffe(
:badass: ) saltar un bolsa de ella! ( I'm not sure if that was spelled correctly)
Jag vet att YOUR MOM!!! ?r en ?sna och Zombieloffa hoppar p? hennes bollar
I know YOUR MOM!!! is a dunkey and Zombieloffe jumps on her nuts

BEAT THE ONE ABOVE!! :D
Posted 19 years ago2005-05-22 15:13:41 UTC
in Other mapping Post #110538
oh, I map for Tetris to :nuts:
Posted 19 years ago2005-05-22 07:35:25 UTC
in Other mapping Post #110495
Do you do any other mapping? I map for warcraft 3, starcraft, call of duty, and I was mapping for quake. and of course; cs & hl
Posted 19 years ago2005-05-22 07:33:27 UTC
in Avatar (No, not another one of those...) Post #110494
I dont like trapt slogan. I first thoght he was from Austria but then I saw the Australian flag! (Did I spell it correctly?)
Posted 19 years ago2005-05-21 13:32:40 UTC
in Personal Vault. Post #110433
if people want a personal vault why dont they create a web page for 'em?
Posted 19 years ago2005-05-20 10:38:12 UTC
in Missing Sound? [closed] Post #110271
I've removed the sound, I think the map dont really need it! so any admin should close this topic
Posted 19 years ago2005-05-20 10:37:29 UTC
in Missing Sound? [closed] Post #110270
lol, its 44 kb :D
Posted 19 years ago2005-05-20 10:36:24 UTC
in Missing Sound? [closed] Post #110269
several people had problem with missing those .wads so I've included them, also I had the same prob!
Posted 19 years ago2005-05-19 13:40:47 UTC
in Missing Sound? [closed] Post #110141
if I wouldnt include it I had to give every person I know the .wads they dont have
Posted 19 years ago2005-05-18 16:35:16 UTC
in Missing Sound? [closed] Post #110017
btw, Im sure I have the sound in the right directory
Posted 19 years ago2005-05-18 16:34:42 UTC
in Missing Sound? [closed] Post #110016
hi, and thx in advance! I've tested a thing with the ambient_generic! When I try to run the map it stops on veryfing resources and when I check the console I see this:


BUILD 2834 SERVER (0 CRC)
Server # 1
Error: server failed to transmit file 'soundC"

This is my compile log:


** Executing...
** Command: Change Directory
** Parameters: "exedir"

The command failed. Windows reported the error:
"No such file or directory"

** Executing...
** Command: C:ProgramWorldcrafthlcsg.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail" -wadinclude cs_assault -wadinclude cs_dust -wadinclude decals -wadinclude kimaru_2 -wadinclude cs_bdog -wadinclude cs_aztec -wadinclude itsitaly -wadinclude kimaru

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:ProgramWorldcrafthlcsg.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail -wadinclude cs_assault -wadinclude cs_dust -wadinclude decals -wadinclude kimaru_2 -wadinclude cs_bdog -wadinclude cs_aztec -wadinclude itsitaly -wadinclude kimaru
Entering c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_assault]
[cs_dust]
[decals]
[kimaru_2]
[cs_bdog]
[cs_aztec]
[itsitaly]
[kimaru]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.02 seconds)
SetModelCenters:
20..40..60..80.. (0.00 seconds)
CSGBrush:
20..40..50..70..90.. (0.14 seconds)

Using Wadfile: sierracounter-strikecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Including Wadfile: sierracounter-strikecstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Including Wadfile: sierracounter-strikecstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: sierracounter-strikecstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Including Wadfile: sierracounter-strikecstrikecs_bdog.wad
  • Contains 3 used textures, 17.65 percent of map (132 textures in wad)
Including Wadfile: programvalvesteamsteamappstttccounter-strikecstrikekimaru.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 14 used textures, 82.35 percent of map (3116 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.26 mb (of 4.00 mb MAX)
5.02 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:ProgramWorldcrafthlbsp.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:ProgramWorldcrafthlbsp.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 256 (0.03 seconds)
BSP generation successful, writing portal file 'c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.prt'
SolidBSP [hull 1] 237 (0.02 seconds)
SolidBSP [hull 2] 218 (0.00 seconds)
SolidBSP [hull 3] 239 (0.02 seconds)
2.08 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:ProgramWorldcrafthlvis.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:ProgramWorldcrafthlvis.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail
84 portalleafs
153 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10..20..30..40..50..60..70..80..90.. (0.00 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (0.02 seconds)
average leafs visible: 24
g_visdatasize:796 compressed from 924
1.02 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:ProgramWorldcrafthlrad.exe
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:ProgramWorldcrafthlrad.exe c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:ProgramWorldcraftlights.rad']
[59 texlights parsed from 'C:ProgramWorldcraftlights.rad']

723 faces
Create Patches : 5761 base patches
0 opaque faces
81832 square feet [11783920.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.bsp" "C:ProgramValveSteamSteamAppstttccounter-strikecstrikemapsde_cs_jail.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttccounter-strikecstrikemapsde_cs_jail.pts" "C:ProgramValveSteamSteamAppstttccounter-strikecstrikemapsde_cs_jail.pts"

can any1 help me?
Posted 19 years ago2005-05-17 14:41:54 UTC
in I got an Idea 2 Post #109903
speaks on vent 'bout this project
Posted 19 years ago2005-05-10 10:50:36 UTC
in to make a cool map Post #108738
Those that dont like steam hasnt read this..: http://www.ext.ctr/arkiv/236f
Posted 19 years ago2005-05-10 10:46:44 UTC
in Tell me... Post #108737
well, cstrikeman,...! ninilath is shooting things that teleport you to a place. I think gordon freeman wants to know how to make those. Besides, when I just placed a ninilath he didnt attack, he just looked at me! :
Posted 19 years ago2005-05-10 10:45:02 UTC
in EXE missing Post #108736
Why dont you try? (I think it's in opposing force!)
Posted 19 years ago2005-05-09 11:32:26 UTC
in uses other textures Post #108522
A bombing version of cs_assault, seems fun :)
Posted 19 years ago2005-05-09 02:16:49 UTC
in to make a cool map Post #108452
damn me for not listening to my spanish-teacher
Posted 19 years ago2005-05-09 02:10:06 UTC
in uses other textures Post #108451
A cs-mapper is born :lol:
Posted 19 years ago2005-05-08 08:52:46 UTC
in trigger_changelevel Problems Post #108265
me no like you
Posted 19 years ago2005-04-22 22:06:35 UTC
in The Hunter Award Post #105383
du har ett award i stj?rten!! (hej)...! TR?????Tt
Posted 19 years ago2005-04-22 12:52:52 UTC
in Compile Prob :( Post #105295
never mind...! It work now..! (dunno what I did)
Posted 19 years ago2005-04-22 12:51:04 UTC
in Compile Prob :( Post #105294
I got a prob on my map that I've been working on for a long time. When I tried to compile it it doesnt create the .bsp becuase it cant find map_name.p0 (Which I've never heard of)! this is my compile log:

I've checked problems at the map and there is some things that is not solid that I cant fix...!
Posted 19 years ago2005-01-23 07:49:32 UTC
in gif.pictures Post #85212
Unecessary comment: I own your butt :P
Posted 19 years ago2005-01-03 12:26:52 UTC
in Friendlies Post #81358
WTF? man this site is bugged...! my letters become dots!
Posted 19 years ago2005-01-03 12:26:31 UTC
in Friendlies Post #81357
... ....... .... .. .... ....... ..... .... .. .... ;)
Posted 19 years ago2005-01-02 06:55:43 UTC
in New problem Post #81016
wtf? didnt I send a second replie to this thread? maybe chocolate effects the memory...(I ate some!) thx btw
Posted 19 years ago2005-01-01 23:41:26 UTC
in New problem Post #80976
I got the editor now! But I cant create enteties! I place it where I want it to be and right-click to and select Create Object! But when I do that.... nothing happends! It keep being a green, non-created-entety...! Also... I cant see anything in the 3D viev window :/ Help plz
Posted 19 years ago2005-01-01 22:47:47 UTC
in wtf? Post #80952
I need to know where I find the .cfg and which editing tool to use... They dont explain it there
Posted 19 years ago2005-01-01 22:44:07 UTC
in wtf? Post #80946
ironic
Posted 19 years ago2005-01-01 22:43:55 UTC
in wtf? Post #80945
snarkpit? that helpt me alot...
Posted 19 years ago2005-01-01 22:41:20 UTC
in wtf? Post #80942
this dumb question was asked by me: I cant find any tutorials about mapping for hl2! can some1 tell me what to use bla bla bla, plz?
Posted 19 years ago2005-01-01 22:36:52 UTC
in Put in HL2 category for map vault... Post #80940
oh... then I can keep my grade up when Im not confused of how english words is spelt :lol:
Posted 19 years ago2005-01-01 22:36:05 UTC
in Shout Box Post #80939
WTF? ehhh.... my first post was bugged! forget it (As I forgot what I was going to say)
Posted 19 years ago2005-01-01 22:35:33 UTC
in Shout Box Post #80938
... .... ............ ............ .................. .....
Posted 19 years ago2005-01-01 22:32:51 UTC
in Put in HL2 category for map vault... Post #80936
ieatmonkeychow+ministeve! I thought it was spelled bitch :confused:
Posted 19 years ago2004-12-10 22:05:59 UTC
in dune buggy problem Post #77527
oops, spelled wrong ^^