Forum posts

Posted 20 years ago2003-12-10 09:44:08 UTC
in CONSOLE WARS Post #7123
Role playing games on snes and playstation!
Chrono trigger! Final fantasy! more that i dont know of!
Posted 20 years ago2003-12-10 09:39:19 UTC
in Completely OFF TOPIC!!! (Music). Post #7122
Reviving old posts are we? ;)
Welcome back
Posted 20 years ago2003-12-10 08:24:53 UTC
in Upside down ents. Post #7118
See i was almost right! i didnt know u could actually turn entities up-side-down and make them work...
Posted 20 years ago2003-12-10 08:11:45 UTC
in Bots... Post #7117
Steam: teh enemy.
P0D bot
Posted 20 years ago2003-12-09 15:27:20 UTC
in I?m starting my C++ travel. Post #7049
ill try to watch out for anacondas. But dont try to keep me away from aligator wrestling!!!
:D
Posted 20 years ago2003-12-09 14:39:15 UTC
in No Blocks when Compiled. Post #7047
good, making a map based on some1 elses prefab is kind of low... :)
good luck /w yer own churchie.
Posted 20 years ago2003-12-09 13:08:43 UTC
in Big_city Post #7042
Rated&Commented :D
Posted 20 years ago2003-12-09 13:07:49 UTC
in Upside down ents. Post #7041
try monster_scientist with teh compass angle to up :)
Posted 20 years ago2003-12-09 13:05:47 UTC
in I?m starting my C++ travel. Post #7040
good luck..
about teh tutorials, there are full books of that incredibly useful information. I am a closet bookworm amongst other things.!
buy one of those :)
Posted 20 years ago2003-12-09 10:25:52 UTC
in Our web Pages Post #7033
eh sorry.
But i would have done it myself if i could've
Posted 20 years ago2003-12-09 10:22:00 UTC
in Light_Spot Post #7032
its easy with light enviroment. eh.
Posted 20 years ago2003-12-09 10:19:24 UTC
in CS maps. Where's the entities? Post #7031
read the tutorials btw.
Posted 20 years ago2003-12-08 18:05:10 UTC
in Good Old Games ... Post #6991
Broken sword 1
Posted 20 years ago2003-12-08 13:14:23 UTC
in 3D view of entities Post #6972
it didnt work for me in the previous...
Posted 20 years ago2003-12-08 13:08:49 UTC
in Fuzzy screens, reflective floors Post #6971
(dont hit me) decompile it and check
Posted 20 years ago2003-12-07 10:49:44 UTC
in Mod Storyline Post #6920
that didnt look right, but u get the point
Posted 20 years ago2003-12-07 10:49:25 UTC
in Mod Storyline Post #6919
I think we screw teh teams idea, and go for individuals, then we have like a hierarky system:
MAJOR Leader (andy?)
     /        |
Leader    leader    leader
//////////|||||||||||||\\\\
I N D I V I D U A L S

or something
Posted 20 years ago2003-12-07 10:45:31 UTC
in Good Old Games ... Post #6917
Atari is before my time : my first console i got was a 8-bit sega mega drive, and now i lost it :(. that rocked!
The best roleplayin game/adventure game: Final fantasy vii!!
ownage! Chocobos!
Posted 20 years ago2003-12-07 08:56:13 UTC
in Good Old Games ... Post #6902
Chrono trigger: teh man
Posted 20 years ago2003-12-07 08:55:17 UTC
in Opera Post #6901
When i tried it, there was like 2 month old news post on the startpage...
im sticking with IE
Posted 20 years ago2003-12-07 08:49:25 UTC
in Assistance with map requested Post #6900
's easy:
you've made the MM1 trigger this:
Key: wind value: on -
Key: door2trig value: on - Teh value should be seconds after the MultiManager is triggered, not on/off.
For example:
Targetname: mm1
Key door1 value 1
Key wind value 1.5
This will make the door open 1 second after the multimanager is triggered, and the wind start 1.5 seconds after it is triggered.

Targetname: mm2
Key door1 value 1
Key wind value 1.5
this is when the wind should shut off:
Since the wind is playing already, it cannot be turned on again, so when it is triggered, it will stop playing.
Posted 20 years ago2003-12-06 17:14:16 UTC
in unknown game... Post #6842
this is stuff forum! you can (almost) spam!
I like those chicken-like chocobo thingys.
Posted 20 years ago2003-12-06 11:16:24 UTC
in Organization of Map Vault Post #6816
see! see!
Just what i said like weeks ago!
Posted 20 years ago2003-12-06 11:14:05 UTC
in Screenies Post #6814
there is a screenshot thingy in the Controls section you know.
default is f5
Posted 20 years ago2003-12-06 11:11:10 UTC
in Mod Storyline Post #6812
why does every proposal have to sggest time travel?
i like the space idea
Posted 20 years ago2003-12-06 11:04:57 UTC
in solid queries Post #6809
make a big block and try if u can make that breakable.
Posted 20 years ago2003-12-06 11:02:52 UTC
in my unfinished map (test) Post #6806
or stuff
jax your kind of spamming the gmf
Posted 20 years ago2003-12-06 11:01:36 UTC
in screenshots Post #6805
TGA? i get mine in bmp...
otherwise youcan use the print screen button:
|f11| f12| PrintScreen| scroll lock
and make it in mspain
Posted 20 years ago2003-12-06 08:33:36 UTC
in solid queries Post #6773
make it normal(to world) then entity it again, and try it.
the default strength is 1 and the default material is glass, odnt change those and try it.
Posted 20 years ago2003-12-05 15:50:13 UTC
in Mod Storyline Post #6682
the plot:
some guy comes in and is all like hey
and then some other guy is like KILL HIM
and the mafia comes and they're like: I am don vigrilo, then they blow the 1st guys head off,
then you get to murder the mafia etc etc etc
or something? i like mafias...
Posted 20 years ago2003-12-05 12:05:20 UTC
in GOOD NEWS!!!!!!!!!!!!!!!!!!!!!!!! Post #6669
a #graveyard (hint hint)?
Posted 20 years ago2003-12-04 16:00:45 UTC
in weapon_9mmAR Post #6562
suckie boom boom, sorry then!
Posted 20 years ago2003-12-04 15:51:44 UTC
in Our web Pages Post #6560
User posted image
ok i made a little .gif banner for twhl! like it?

Check the address of the gif before you post it... Andy.
Posted 20 years ago2003-12-04 15:39:08 UTC
in Our web Pages Post #6555
Cooourse i hav a site!!! www.zombieloffe.has.it
You know, our teacher got pissed when she saw that picture(mops av)
Posted 20 years ago2003-12-04 14:07:35 UTC
in where is deagle? Post #6549
no! Usp! or fiveseven(i got a sweeet skin for that)!
Posted 20 years ago2003-12-04 14:05:08 UTC
in vehicle asks Post #6548
oahw me forgot teh no www. man in de community
Posted 20 years ago2003-12-04 14:03:55 UTC
in weapon_9mmAR Post #6547
,... why would you wanna do that? anyway, if you give the player ammo first then the weapon, it might work i dunno
Posted 20 years ago2003-12-04 14:00:34 UTC
in kleine fragen Post #6546
KEIN BEER F?R DIE KINDERN!
Ok for the questions:
1. No idea, i think they're just drawn that way...
2. Easiest way is probably to set scripted_sequences to be targeted by a trigger_once, but i dont know there either...
Posted 20 years ago2003-12-03 18:24:35 UTC
in Naming Help Post #6488
lol. no not really.
genesis...how original! maybe not
Posted 20 years ago2003-12-03 16:47:08 UTC
in where is deagle? Post #6486
yes it is.
in the cs fgd.
and for kevlar, try hitting off smartedit, then add your own lines
for example:
item_assaultsuit(full kevlar :P) value 1
weapon_deagle value 1
item_he(dont know that) value 1
weapon_usp value 1
etc etc etc etc
Posted 20 years ago2003-12-03 16:45:36 UTC
in Help, me I amnew! Post #6485
hes not german
;)
Posted 20 years ago2003-12-03 12:51:44 UTC
in where is deagle? Post #6465
blah blah blah, excuses excuses!
i own you end of story ;)
nah just kidding
Posted 20 years ago2003-12-03 12:11:28 UTC
in Decompiling = Stealing? Post #6461
if you wanna learn something i did(which i doubt) then go ahead
Posted 20 years ago2003-12-03 12:09:54 UTC
in Help, me I amnew! Post #6459
no im not!
Posted 20 years ago2003-12-03 10:30:49 UTC
in My mini mod in its first steps!!!. Post #6450
i tried it on full gamma(full of everything in the "options" menu) and its still to dark :
Posted 20 years ago2003-12-03 10:30:00 UTC
in Mod Storyline Post #6449
If we cant make custom weapons, we can certainly not make gordon slow down time!
And screw the scandivia thing, or russia, something more... exotic.
Posted 20 years ago2003-12-03 10:26:04 UTC
in Decompiling = Stealing? Post #6448
I do have friends yes.
its unethical stealing if you use 1 authors map for your own griddy map.
If you nick the idea and alter it... its not really OK but its less bad...
if you just check to learn, it doesnt matter! The author(s) doesnt really hurt by that, eh?
Posted 20 years ago2003-12-03 10:22:52 UTC
in I am moving on Post #6447
loque didnt you read his last post? he isnt quitting.
Posted 20 years ago2003-12-03 10:21:40 UTC
in correct my map Post #6445
lol, all said.
Posted 20 years ago2003-12-03 10:20:49 UTC
in Searchable forums and topic? Post #6444
...
damn you...
;)