Space Rockets do :>Isn't liquid oxygen the more common rocket propellant?
and what is the Gunman Chronicles?Well, disregarding the fact you could've gotten the answer yourself through a few seconds of googling...
gabe:gaben
)!19) Map SCIENCE!Oh sweet Jesus, yes.
2) Map hell.This could be a good one, and the greened-out objection isn't necessarily so: no one knows how heaven looks, no? Each person's personal interpretation of heaven or hell could provide interesting results... I'm thinking a lot of gamer-related heavens where everyone wears Freeman glasses and crowbars are on the house.
3) Map heaven. -- I think both engines would have a hard time filling the clean and flowery niche
i don't even know what ZombieLoffe is or how you do itOh it's not too hard.
Fighting games are also arguably better suited on a console because the controller is closer to an arcade machine than a keyboard is.Pfft. To get any real enjoyment from a fighting game you'll have to buy non-standard equipment either way :>
About 7 years ago there was a game that looked like Halo 2 and was only 65kb in size. I've seen it and was amazed..werkzeug (although I believe the game I first played was .kkrieger), the 96kb game. Impressive, but it most certainly doesn't look like Halo 2. Or play like it.
As John Carmack said when asked if Rage was a DirectX game, "It?s still OpenGL, although we obviously use a D3D-ish API [on the Xbox 360], and CG on the PS3. It?s interesting how little of the technology cares what API you?re using and what generation of the technology you?re on. You?ve got a small handful of files that care about what API they?re on, and millions of lines of code that are agnostic to the platform that they?re on."
[After the attack] Mr Harvey was found in the classroom in a ?considerable state of stress? with his fists were clenched, his eyes narrowing and still shouting ?die! die! die!?
He was taken to the headmaster?s office, making low howling noises and repeating, ?I?ve killed the boy?.