heh good thing it's just one of my maps XD can just move that part :>
Another prof not get to ambisius with 1998 game mod ;]
Probably this:Im not much of a coder XD but just changing all the positions from 4096 to 8192 and compiling the hl.dll will fix it?
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dlls/cbase.cpp#L706
Why just limit to FPSs?heh this could be really cool idea for a competition ;]
You could keep two wad files in separate places. One containing low-res textures to map with, that Hammer loads, and another containing white dummy textures in the mod folder. This way you don't need to swap the .wads all the time at least.Oh cool, didnt try this o_o thought i will get some sort off errors since different WAD files are used ;] heh nice trick, this definitely helps THX!
if ( FBitSet (pev->spawnflags, SF_TANK_PASSABLE) )
pev->solid = SOLID_NOT;
else
pev->solid = SOLID_BSP;
in FGDspawnflags(flags) =
[
1 : "Active" : 0
8 : "Not Solid" : 0
16: "Only Direct" : 0
32: "Controllable" : 0
]
Since might need to be solid sometimes i made it switchable.how to get the skeleton and the mesh on the same levelI don't really understand what do you mean with this one.
JACK has an integrated option of choosing your world's size limitOh? thot its just to expand the 2d grid but looks like it works on the 3d too ;] cool thx, im a bit new to JACK ;p i recently switched since i got a sub model preview in editor and some other useful features.
No you can't.eh ;/ that what i was afraid of
those models seem to be just thin detail on top of brush pillarsyep, its just that
well to play cs or hl online properly you need at least 100 stableW8..is it just me or you cant go over 60fps on steam version and can juse just software and opengl?
128x128 units higher, I would use a 128x128.Sure i understand it's more what the engine is designed for, but my issue is the quality atm i know using 512 tex on 128 units is limiting in some cases but i try to use it as much as i can by creating the levels "claustrophobic"
Yeah, but with some leafy brushes on base of texture, and delete the sand.heh well you can fake it
Thanks for ur help.