Forum posts

Posted 20 years ago2004-08-07 15:09:09 UTC
in The twhl project Post #48782
This was kinda off the top of my head, but what if people from twhl banned together to make some uber mod of doom.....not sure if it would work but i think it would be really cool cuz we would have so many ideas and people ranging from mapping to coding.....what do you all think?
Posted 20 years ago2004-08-06 23:25:55 UTC
in My New Mod Post #48617
how about resident mesa
Posted 20 years ago2004-08-06 21:55:46 UTC
in My New Mod Post #48608
hey if there are no headcrabs in your mod how come one of the pics has a headcrab
Posted 20 years ago2004-08-06 21:50:24 UTC
in modding name Post #48606
well let me see them....post a pic......as for the name....like i said there all good names but they dont fit
for ex. one of my earlier mods that i never got around to...because of school was about you having to stop xen from completely teleporting to earth destroying it so i called it solar appocolypse
Posted 20 years ago2004-08-06 20:02:39 UTC
in modding name Post #48586
lol
Posted 20 years ago2004-08-06 19:48:55 UTC
in modding name Post #48581
maybe....if i can get expert modelers and coders
Posted 20 years ago2004-08-06 19:45:56 UTC
in modding name Post #48578
umm........who sais their nuclear
Posted 20 years ago2004-08-06 19:33:32 UTC
in Lambda Dam Post #48567
well it was cleaned up temporarilly...besides black mesa was destroyed killing all the aliens.....or what we are suposed to believe
Posted 20 years ago2004-08-06 19:30:27 UTC
in Lambda Dam Post #48563
how so
Posted 20 years ago2004-08-06 19:30:05 UTC
in modding name Post #48562
forgive me for being picky because i like to have all my work perfect :roll: those are all good sugjestions but as the story goes you dont have to kill the scientist....just stop the research....having his personall army after you while having some comrades follow you....only in the first stages of the game.....then having to fight aliens.....but the main point is to stop him from making weapons and stuff.....
Posted 20 years ago2004-08-06 19:25:01 UTC
in favorite hl hero or villian Post #48555
yeah but the coolest thing is they blow up like the regular grens too
Posted 20 years ago2004-08-06 17:47:38 UTC
in TWHL SHOULD BE #1!!!!! Post #48526
bull crap......more than half join but dont actully do stuff so there is like hundreds of members but only 30 say stuff...............i think....well at least thats what it seems like
Posted 20 years ago2004-08-06 17:44:54 UTC
in favorite hl hero or villian Post #48525
i think there in multiplayer....but i can never play mp

:(
Posted 20 years ago2004-08-06 17:44:02 UTC
in modding name Post #48524
see those are simple names though....it has to be catchy
Posted 20 years ago2004-08-06 17:38:07 UTC
in modding name Post #48518
floater your names are kind of opposite.....shephard is not gready...the scis and jusitelly are, its not a second chance...there was no first chance.....he still is on his first life cuz he never died....and he doesnt become bad....hes saving the world
Posted 20 years ago2004-08-06 17:31:40 UTC
in favorite hl hero or villian Post #48517
M_gargantua.....just run into the tunnel....not the ladder part but the second part....then have one follow you and run out the tunnel...he cant follow you so just strafe, shoot, strafe back, let him fire, repeat

coolfat type in the console give weapon_penguin
Posted 20 years ago2004-08-06 14:50:53 UTC
in modding name Post #48484
i guess i could use some help because im all tied up and im not good with naming......my mod needs a name.... :lol: ....
the story takes place recently after the lamba incident....your shephard and the gman found a job for you, saying that he would rather have freeman do it but freeman is on another mission. This followes along with the redemption mod that came with counter-strike. Jusitelly decided to employ some of the survivors from black mesa to build biological weapon and such forth. As gready as the scis were they accepted. The gman wants you to go in and destroy the facility. I dont want to give away too much because the game is going to be a mistery....i just need help with the name, and maybe some ideas of how i could bring out the story
Posted 20 years ago2004-08-06 14:19:07 UTC
in Lambda Dam Post #48482
hence the barney saying.....the rocket must be launched if we ever want to clean up this mess
Posted 20 years ago2004-08-06 14:15:20 UTC
in favorite hl hero or villian Post #48478
hehe i know a cheep way to kill the voltigores in the tunnels
Posted 20 years ago2004-08-05 23:12:37 UTC
in looking for help, not a map question Post #48283
but as you said el_seano i need experts, this is going to be a long hard working project
Posted 20 years ago2004-08-05 18:06:23 UTC
in looking for help, not a map question Post #48202
well if its good then ill let him.......but it mainly all comes down to, ahh cant think of the word, how well people will work, if they just be like ah heres a five minute map,,,,,DIE,,,,,spending like a day or week on one map is what i mean....im really looking for qualified people that enjoy mapping,codding,modeling,texturing,skinning,voice acting, all the sorts
Posted 20 years ago2004-08-05 15:25:13 UTC
in looking for help, not a map question Post #48156
well lets see some of your work
Posted 20 years ago2004-08-04 19:53:09 UTC
in Can you make monsters.. Post #47956
i think hes asking if he could make a monster attack something like a door
Posted 20 years ago2004-08-04 19:49:52 UTC
in looking for help, not a map question Post #47955
Well after change after change of the storyline, ive found it. Unfortunately i dont have a good name for it though. Anyways I am looking for anyone willing to help me and my team with my mod. Though I will not explain the details of it, exept that it takes place after the events at black mesa....and the gman has found a job for sheapard. If your interested in helping me email me at SPIRIT_CAT@msn.com, explaining your interest (what you are willing to do). i will send you consept art of what I have so far.
Posted 20 years ago2004-08-03 22:11:42 UTC
in Best Xen picture ever Post #47809
well the alien grunts "armor" is just an exoskeleton. After long exposure to non xen foods they will lose there "armor" and die
ive seen that pic along time ago
Posted 20 years ago2004-08-01 23:58:34 UTC
in anyone live here Post #47475
i guess that goes for anyone....if you wana join my team....i could use the help
if you have any questions email me at spirit_cat@msn.com so i dont deleat the email put "name" responding to team help
Posted 20 years ago2004-08-01 23:20:20 UTC
in Monstermakers Post #47471
never tried but i think it has something to do with a counter or multi_source.....dang i will have to try that
Posted 20 years ago2004-08-01 23:14:47 UTC
in anyone live here Post #47470
i have three other peeps in my mod team but i need more
Posted 20 years ago2004-08-01 23:14:08 UTC
in Lambda Dam Post #47469
maybe.....but mainly its there just because its there....to give environment
Posted 20 years ago2004-08-01 23:12:18 UTC
in did anyone ever notice in hl... Post #47468
ive had three barns follow me (office complex)
but then on difficult setting only 2 could follow me
Posted 20 years ago2004-08-01 16:38:35 UTC
in Lambda Dam Post #47414
yeh...uh....thats what i said
Posted 20 years ago2004-08-01 16:38:02 UTC
in need some sugjestions for my mod Post #47413
Ok here how my mod begins:
first it is an op4 mod.
The intro is like the original op4....exept your in the back of a truck
When you are finally able to move around you have cross a long bridge to the facility.....now my question is i need sugjestions on what should happen and be seen after you get off the truck.....no there is no intro accident but you will see that there getting ready to go to the start bridge
Posted 20 years ago2004-08-01 16:26:38 UTC
in favorite hl hero or villian Post #47407
WHAT headcrabs are cool....expecailly when you make them say bother when they "bite" you
Posted 20 years ago2004-08-01 16:19:51 UTC
in ERR....household electrics! Post #47403
i was joking man
Posted 20 years ago2004-08-01 16:16:56 UTC
in anyone live here Post #47402
does anyone life in anoka minnesota
Posted 20 years ago2004-08-01 16:15:02 UTC
in favorite hl hero or villian Post #47401
what is the sven co-op i keep hearing about it but....
Posted 20 years ago2004-08-01 16:13:54 UTC
in Lambda Dam Post #47399
i made a huge generator, well am making, and its got the coolant reservoir rotors with it, made them by memory of course
Posted 20 years ago2004-08-01 16:10:17 UTC
in Lambda Dam Post #47394
thx
Posted 20 years ago2004-08-01 16:00:14 UTC
in Lambda Dam Post #47391
the dam is a hydro electric....obviously.....if you look in the begining of hl, one of the flip signs say hydro electric and it showes the dam
Posted 20 years ago2004-08-01 15:58:01 UTC
in favorite hl hero or villian Post #47390
all your base r belong to gman
Posted 20 years ago2004-08-01 12:57:43 UTC
in favorite hl hero or villian Post #47359
i like the sci guys too cuz sometimes they go BOOM
Posted 20 years ago2004-08-01 12:51:22 UTC
in ERR....household electrics! Post #47353
set the light to toggle.......have both switches target the light.....and set the flags to toggle as well
Posted 20 years ago2004-08-01 12:50:05 UTC
in favorite hl hero or villian Post #47352
i was just sitting here and was wondering, whats your favorite hl hero or villian

mines teh headcrab
Posted 20 years ago2004-08-01 11:36:33 UTC
in Doors Post #47342
you could make the door go inside the walls or in the ceiling.....or make a button activate the door and make the door a func_train and have it run a set of paths
Posted 20 years ago2004-08-01 00:01:49 UTC
in Doors Post #47287
look at the tutorials....thats what their there for
Posted 20 years ago2004-07-30 13:36:38 UTC
in black mesa's profile Post #46758
yeah but the gman sais like....."Thats why im here mr. freeman, i have recommended your services to my emmmmployers...."

"my employers are not so trusting, and rather than continually subject..."

so the administrator not being the gman can make some sense
Posted 20 years ago2004-07-28 19:23:42 UTC
in hammer 3.5 Animations Post #46119
well it doesnt have the op4 fgd BUT i did try and do what the guide said but it didnt work.....oh well...its not that important...thx anyways
Posted 20 years ago2004-07-27 23:08:39 UTC
in hammer 3.5 Animations Post #45730
ok i dl vh3.5 and did all the stuff valve-erc told me to like extraction models into sierrahalf-lifevalvemodels folder but when go to view an animation ex.: i scroll to the kick animation in the human grunt animation(editor) thing, but it is still the boring old block.....what am i missing?
Posted 20 years ago2004-07-27 20:34:25 UTC
in Program poll Post #45688
i just dl it but yeah i know its a beta.......i found some pics where there was a tut explaining how to make monsters attack when you want them to.....it had hl2 textures and the antlion gaurd model.......AHHHHHH what does it mean
Posted 20 years ago2004-07-27 20:07:30 UTC
in Bann this 6L9 Post #45672
some dude that is trying to get on everyones nerves to get attention