Forum posts

Posted 16 years ago2008-10-28 16:26:15 UTC
in How to make that crazy thing under the r Post #257818
Its definitely not a mapping change. Sounds like something you could do with AMX(X) though.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-28 13:42:18 UTC
in odd mail 0.O Post #257815
The contact form sends PMs, not emails, so no spam, really.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-27 07:08:14 UTC
in Cartoon Post #257737
Hah, awesome. :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-23 15:25:45 UTC
in Post your screenshots! WIP thread Post #257562
HL:DM
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-23 14:43:50 UTC
in Daubeh's TF2 Server [Server closed] Post #257431
[m]Weekly Tuesday TF2 games starting.. today! Be there![/m]

Apparently not, server has lag issues again. Switching to CS:S for today. Sorry for the mixup. :<

EDIT: Still lags like a bitch. Games postponed untill they fix it, sorry again.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-23 14:41:39 UTC
in Post your screenshots! WIP thread Post #257559
Some pretty kickass modelling there, Unb. I'd make the shadows a wee bit less contrast-y though.
Lovin' the progress, Muzz. When should we expect a playable beta? ;)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-22 10:11:52 UTC
in Strange new 3D modeler Post #257488
Seen that before. Awesome technique.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-22 01:06:20 UTC
in Post your screenshots! WIP thread Post #257480
Those really remind me of sp_detritus, S3IZURE. ;o
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-22 01:03:44 UTC
in Huntey's CSS server Post #257478
Not fuck-ups, just extreme server lag with long pull-backs and everything. Sent them yet another angry email, it should be sorted by Thursday's game.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-21 11:59:55 UTC
in r_speeds and "ms" Post #257440
Screenie, or, even better, a gl_wireframe 2 shot of that area would help.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-21 09:22:04 UTC
in Huntey's CSS server Post #257430
[m]Weekly Thursday CS:S games starting today! Don't miss it![/m]
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-21 07:46:24 UTC
in Half-Life Crash problems Post #257429
The entity guide is there for a reason. Use it.
http://www.twhl.co.za/wiki.php?id=197
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-20 15:36:07 UTC
in Half-Life Crash problems Post #257410
Try removing those and see what happens. Game_texts like to crash with non-letter/number characters.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-20 14:59:55 UTC
in Turn-Based Isometric Game...? Post #257407
If you have decent coders, pulling something like that off shouldn't be hard at all.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-20 14:20:53 UTC
in Half-Life Crash problems Post #257405
What's the message for your game_texts?
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-20 11:42:04 UTC
in Half-Life Crash problems Post #257400
Could be some glitch with teleporting into another trigger. Just place the destination a unit or two over the trigger. That way it won't be triggered the moment the player's teleported in and hopefully will fix this bug.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-20 10:50:41 UTC
in Half-Life Singleplayer mod: Mistake Post #257398
Finished without dying once. Had some nice ideas, some WTF moments, but never really made me jump.

Not a bad mod in the end.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-16 13:01:07 UTC
in Valve Map Batch Compile Tool for Source Post #257210
Ugliest interface ever.
Gb2compilator.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-16 01:57:33 UTC
in Biggest Warcraft addict ever!... Post #257173
Thirty six computers for WoW? That's beyond idiotic. That guy needs serious help.

pepper: Find me a hobbyist who owns multiple copies of each tool, as well as multiple workshops to get his models done faster.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-15 10:10:33 UTC
in Audiosurf Trophies Post #257117
Basically, this thread is to show off any awesome tracks you've conquered recently in Audiosurf.

As for me, I've recently become casual champion for:
Strapping Young Lad - S.Y.L (really hard; proud of this one :^_^:)
and
Strapping Young Lad - Possessions

I'm also pro champion of Strapping Young Lad - Antiproduct, as well as casual champion of In Flames' Goliath Disarm their Davids and Murderers in the Rue Morgue.

How 'bout you? Post your most prized Audiosurf achievements. :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-14 15:29:38 UTC
in Anyone experienced with Linux C++ compil Post #257063
Changed long ago. ;D
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-14 13:50:04 UTC
in Games to look forward to... Post #257054
Mirror's Edge, L4D, Ep3, Fallout 3, Starcraft II, Sam & Max Season 3, GTA 4 PC.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-13 11:39:39 UTC
in CS 1.6 FDG: What would you recommend? Post #257001
Tommy14's is the only one I know of. Wouldn't really recommend it though.
I'd say go for the default one if you've at least some experience.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-12 11:40:12 UTC
in Post your screenshots! WIP thread Post #256963
Awesome detail. :o
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-12 10:34:30 UTC
in Hammer 3 Path Tool Post #256960
That doesn't really sound like a very realistic option
Just like 3D previewing for Twister, I bet if we annoy you with questions about when your brand new Hammer is coming out, you'll just make one eventually.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-11 13:25:20 UTC
in Spider-Man: Web of Shadows Trailer! Post #256917
Mm.. Cheesy.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-09 15:54:53 UTC
in DM_Astrial (work in progress) Post #256858
Quite.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-09 15:46:45 UTC
in Now Playing: ... Post #256856
Jesper Kyd - Action Begins

Most lovely.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-07 11:56:36 UTC
in Competition 26 Post #256767
Don't make separate threads for any questions regarding the compo! Either post it here or contact one of the judges.

1. Enter as many as you like. Only one trophy per member, though.
2. No. Seen others do it before, so go right ahead.
3. No problem at all.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-07 11:50:50 UTC
in Post your screenshots! WIP thread Post #256765
Lovely detail there. Great stuff. :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-05 13:22:33 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #256696
The demo's currently ~93% complete and on hold due to Uni for Rim and due to the last year of highschool for me. However, it will be inevitably released, since the stuff left to do isn't that major and stopping at such a point would be plain silly.

Patience, please. :)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-05 06:21:22 UTC
in Post your screenshots! WIP thread Post #256686
Quoted from their site:
You will need the Steam client software, along with Half-Life 2, Half-Life 2: Deathmatch and Source SDK Base. Make sure you've launched all three games at least once to initialize them, before you play Synergy.
.. so you do need HL2DM, which isn't a problem at all with all those free offers.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-04 19:16:17 UTC
in Post your screenshots! WIP thread Post #256670
Posted 16 years ago2008-10-04 16:54:39 UTC
in Post your screenshots! WIP thread Post #256661
Can you blame me? Hawt Source is hawt! (I'm Frohman, btw)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-04 12:14:19 UTC
in Post Your Photos Post #256653
Quite like the 1st one. Thought it's a tile wall for a second. :o
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-04 10:53:14 UTC
in Post Your Photos Post #256651
Nope.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-04 09:58:30 UTC
in Dragonball Teaser Now Online Post #256643
yawn
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-04 09:49:20 UTC
in Post your screenshots! WIP thread Post #256642
The start of a HLDM map for Daubeh's server.
:heart:

Looks pretty damn great so far, even if lacking detail. Do finish it. ;)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-04 09:33:47 UTC
in Competition 26 Post #256640
Please answer me this : will I be disquelified if I used a google banner in my map ?
Absolutely not. Include away.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-03 06:22:24 UTC
in Splinter Prize Fight Post #256558
Indeed. Back to discussing the Prize Fight.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-03 06:19:52 UTC
in Splinter Prize Fight Post #256554
Make sure you keep the motherfucker in context though. Threads with a title like FUCK won't be tolerated for e.g.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-03 06:15:29 UTC
in Splinter Prize Fight Post #256550
swearing = yes, yes?
Only if you want to show the world how badass you are.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-03 06:05:58 UTC
in Splinter Prize Fight Post #256546
Yup, swear all the fuck you want, s'long it ain't insultin' someshit.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-03 03:33:51 UTC
in Door only opens and closes once. Post #256534
Try setting delay before close to 4 or so.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-03 00:36:28 UTC
in I finally did it! Post #256526
Make sure your mp_timelimit > 0;
.. and make sure your mp_roundlimit = 0.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-02 15:07:13 UTC
in Competition 26 Post #256510
I have a halloween party comin up but I will atleast finish what part I started and submit it.
Halloween's a bit less than a month from now. Surely you'll manage? ;)
So why not rip the models, textures and sounds from op4 and embed them into your BSP's?
Great solution. Go for it, NineT. :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-02 11:56:53 UTC
in Door only opens and closes once. Post #256495
Un-tick Toggle and see what happens.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-02 04:32:06 UTC
in I finally did it! Post #256481
Nice job!
Now maybe you'd like the thread name changed to something better describing its actual purpose? ;>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-02 03:13:28 UTC
in One - Way Walls: Is it Possible? Post #256476
Like a wall you can go through from A to B, but can't from B to A?

Fairly simple. Tie the visible part of your wall to func_illusionary and have another brush of the same size placed at the same spot. Tie that brush to func_wall_toggle, set its render mode to Solid, FX Ammount to 0 (making it invisible) and select its "Start Invisible" flag.

Then create a trigger_once right behind the wall, which triggers your func_wall_toggle. That way, once the player passes the illusionary part of the wall, he'll trigger the wall_toggle, which will become solid and enclose that gap.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-10-01 11:36:59 UTC
in Now Playing: ... Post #256441
Pocrupine Tree - Voyage 34 Album.
Progressive psychedelic rock goodness.
Daubster DaubsterVault Dweller