Thanks. I did download those already. How am I expected to guess that I have to start it from a different place? This is weird.
goes off to try the above
- When in the void area, the skybox bits will look like a chunk of sky floating in the void, which would look weirdIt is exactly what I imagined, because despite looking odd if the map is incomplete, you'd see skybox where skybox would show in-game. An option for it to look slightly less weird and make a little more sense would be drawing as wireframe the visible edges of the brush. The fun of this is that you (as a mapper) could put sky textures in places where there isn't necessarily void on the other side (there are maps where you see sky but there is more map behind it) and still see an approximation of what it would look like in-game.
Just to clarify, the skybox will render instead of the void, but sky brushes will still appear like normal? Seems a bit useless, but hey, I'll see if I can do it and you guys can try it and let me know what you think.Rendering the skybox on the void alone is pretty useless. I was actually thinking that the void would remain the void and the sky brushes (the "sky" texture being some sort of special case for the renderer) would be entirely skipped and replaced by the actual skybox. Maybe with their visible edges in wireframe or something.
On my mobile I use the built in android browser. Used Firefox for a while but my model is no longer supported....it's probably the same with mine.
I was a kid, I'm 16 nowYou still are. You're only allowed to say that after 25.