Oh yeah, Wanted is the biggest piece of s*** ever! The bots are a great idea, but they move really weirdly, 'cos their animation sucks, and they're a real distraction, especially since their health is so high.
1-Sounds cool! DO IT! 2-Make a tut. on that as well. I REALLY suck at that. Well, I don't know how for starters. I know how to edit the models and skins of weapons, but...
*download. No, the prob w/ movie time is that the cam gets embedded in the wall. And have you seen the gordon_scientist model from bshift? He walks REALLY fast. About 1.5, maybe 2 times as fast as a normal sci.
OK. You're a bit stuck then. Doqnload pepper's movie time map. I think it has the RMF. But for some reason the camera freezes in high definition. But the RMF will tell you all you need to know.
Yeah, how do you do it? I've tried trigger_changetarget so in my compo map the camera stops focusing on boris (walter) and starts focusing on ourumov (gman) but it didn't work. I even had a fade to cover up the switch...what have I done wrong? I trigger the t_ct and I think I set it up right:
Name: fade Delay before trigger: 0 Killtarget: Target: camstart New target: ourumov
Have I set something up incorrectly? Or is it just the hammer 3.5 fgd just being really buggy?
Just wondering, y'know that a func_train follows path_corners and needs to be triggered or it won't follow them, and y'know that monsters won't follow path_corners if they have a name...and also, even though this is less relevant, grunt_repels need to be triggered as well....well, ever looked at the path_corner's flags? Wait for reTRIGGER is there. So I was thinking, if a func_train needs to be triggered before it will follow paths, maybe a monster with a name will follow them if I trigger them? It seems to make sense, but I don't have time to test it on a smaller map...I must continue with GoldenEye! Anyone?
I love the M-249 SAW. Especially the recoil which shoves you backwards, and the extreme power that will rip through those annoying shock troopers and voltigores. And the Russian barney in redemption's called roy, not boris. Sorry kol! Unpack redemption's pak0.
REDEMPTION! WOO! And opfor! Redemption: 'cos it makes a cool semi-sequel to HL, and the new barney with a beard is funny. I also like that Russian barney, roy! He's cool! Well, he isn't, but...
Opfor: Greatest character selection ever, cool new aliens, and good old Otis! I love modified barneys!
Listen, I really need help. My 3D view's gone all fuzzy, it doesn't change one bit when I move in it. It's really hard to postion stuff w/out the 3d view. I'm using hammer 3.5 beta. I once had the prob before, but I forgot how to fix it. I've tried uninstalling and reinstalling hammer, w/ no luck. HELP ME!
Other FPS games, usually mission ones like timesplitters 2 and perfect dark. Also, sometimes, other maps, but I never copy them exactly. And also, films, especially James Bond ones.
That happened to me as well with the avi video. Of course, I was using a fairly cruddy animation program (The complete animator). I used to have PSP, trial ran out, now I have to resort to stupid old school resources.
Ever tried the sample maps? They're pretty good. I like the scourge splitters one, in the complex with the various items like bag of cash, but it's tricky. And the TS2 multiplayer is just as good as perfect dark's. AAAAHHH! I wish gamecubes didn't need memory cards though. Lucky XBox people...:(
Oh. Well it's all thanks to your backwards error. The hammer help guide has something on that error. Hope the map actually WORKS with opfor...stargate obsessive >:>
It's a bit cruddy compared to hammer. Also, it's mainly designed for multiplayer, and there are ALSO a lot of restrictions with it. And isn't anyone gonna delete four posts from the quintuple echo?
Maybe a small texlight which is pointing at the switch? Also, you cannot name a switchable light entity "light". A tiny texlight (Maybe "red" texture) would do the trick, and "red" doesn't emit much light.
Either invalid brushes (But you usually get max_leaf_faces for that) or textures scaled up or down too much. Anyway, scaling textures a lot lags the area.
No, xxx is the mod's directory. Try it one normal mode with the parameters -game gearbox. Also, the operation completed successfully might be one of those fatal errors like bad surface extents and max_leaf_faces, coplanar planes etc. The help menu has something on your backwards error.