Forum posts

Posted 13 years ago2011-03-11 22:19:39 UTC
in Story time Post #291481
"I guess we shouldn't have named the first guy we saw as our god. My bad, sorry guys."
Suddenly,
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-11 08:42:56 UTC
in Your friendly neighborhood steam Post #291426
Well, it is ironic that the company behind the 1984 commercial created the ipod, which is basically the technological embodiment of conformity.

As for steam, I know Valve is responsible; when they accidentally VAC banned a bunch of people due to a game bug, they not only restored the accounts, they gave them a free game as well. And, you know. This IS Valve we're talking about. It's not like they're going to start banning people for no reason or start releasing a half-baked HL game every year.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-10 23:08:05 UTC
in Story time Post #291399
no, dimbark posted while I was writing!" JeffMOD sighed. "Well, this isn't good."
meanwhile, back by tetsu0's butt; there were magical properties that the tribe discovered, and they edited the cellulose many times until something appeared in the air; "edit x1000 broke the forum"
"Oh dear," said a tribesman "We appear to have broken reality. This can only mean one thing:
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-10 08:34:28 UTC
in Story time Post #291364
relied on cannabis and prostitution to keep their economy alive.
"How will we ever
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-09 23:24:54 UTC
in Story time Post #291350
raging alcoholic child-murdering theif.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-09 20:34:41 UTC
in Story time Post #291348
people die when they have no heads, but in the case of James Gordon Free "Man" Saunders, it didn't seem to have any effect. Soon, however, he lost his arm as well, so he died before he had a chance to murder the president.
"Oh dear, that's
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-09 08:47:43 UTC
in Story time Post #291321
n anti-bagel, to cause a bagel reaction, WHAT? Suddenly, the spirit of Mike Hillard appeared.
"Mike Hillard...? But... But..." Huntey reached for the last words in the sentence. "But you're not dead!"
"No," he agreed. "I'm just doing voice acting for a DATCOTA character."
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-08 21:50:42 UTC
in Story time Post #291310
So he could whip the Sons of Korhal with it, because they betrayed everyone.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-08 18:33:18 UTC
in Story time Post #291303
RECTALLY DYSFUNCT!!!!!!111oneoneone"
Obviously, the operator patched him through to the psychologist, because he was in so much pain he had gone crazy. However, the physiologist was an ancestor of Doomguy, so he pulled out a shotgun and went on a demon-killing rampage instead of staying by the phone to consult dimbark.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-07 22:35:19 UTC
in Story time Post #291273
Kelly Bailey's Valve office. Sadly, they were not informed that he left. When they got there, there was nothing but dust. Then, Gabe appeared and said "Hi, I'm Gabe Newell, and
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-07 22:18:53 UTC
in Story time Post #291271
Not so bad after all. Afterwords, the juices met some cold cans, and hopped inside. Unknown to them, the cans were actually
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-07 17:57:47 UTC
in Story time Post #291258
built an ark, and marched the animals on two by two, but forgot that to reproduce, you need a male and a female, not two females. This later turned out to be a very bad move, but that's later on in the story.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-07 08:50:11 UTC
in Story time Post #291252
A nuclear missile, US Army surplus. But next to the missile were MREs, which the smurfs began to eat in large quantities. Before long,
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-07 08:40:26 UTC
in Colony 42 Post #291251
Can't; It's goldsource, so any simulated cameras would look like crap, being just a texture. Also, they have to open the door themselves. The light might go on, and I guess I'll make an alternate way down from that corridor. (right now you have to jump out a window to get back)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-06 21:34:58 UTC
in Colony 42 Post #291234
I have a cable/wire type brush set coming out of the switch, one goes down, the other goes left, towards the wall closest to the generator.
The only way for the player to advance is to go into the control room through a vent and into the hallway leading to the generator, which will be dark.
Perhaps make the door work, but have another door in the hallway that leads back down to the opposite side?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-06 21:17:15 UTC
in Colony 42 Post #291226
Okay, so right now I'm in the process of making a bounce design where the player has to activate a generator further within the map to make a door switch work. However, I'm worried that the player might not get that the switch will work once the power is on again. I don't want to kill the lights in the room, because it looks nice and I'd have to rework it to have toggleable lights.
So, how do I make it obvious?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-06 00:15:08 UTC
in Story time Post #291174
Noone was falling for it, so he started watching TV, but the signal went down. All of a sudden, a poison headcrab appeared in his living room. "Mom, kill it!" He cried out. A vortigaunt leaped through his window just in time to
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-02 17:41:38 UTC
in Colony 42 Post #291026
Yeah, I seem to recall they do as well. Alright, I'll send you the links in a bit.
EDIT: They are sent. Thanks!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-03-01 21:47:12 UTC
in Colony 42 Post #290975
...Thanks for the derail, guys. :|
Ahem...
I need a someone to do a quick model hack for me; all that's involved is taking a few animations from the decay scientist model (which I will provide) and putting them on Ambient.Impact's scientist source files (which I will provide a link to)
I might be absent for a few days (bandwidth usage is getting close to full) but I'll be back as soon as possible to contact anyone interested.
Thanks!
Also,
Anyways, any new media?
Not yet; I don't have anything good to show at the moment, unless you want a WIP of an empty room.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-02-28 20:55:00 UTC
in Colony 42 Post #290930
Thank you.

Alright, I need a someone to do a quick model hack for me; all that's involved is taking a few animations from the decay scientist model (which I will provide) and putting them on Ambient.Impact's scientist source files (which I will provide a link to)
I might be absent for a few days (bandwidth usage is getting close to full) but I'll be back as soon as possible to contact anyone interested.
Thanks!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-02-14 22:48:14 UTC
in Now Playing: ... Post #290377
Avenged Sevenfold - M.I.A.
The end makes me well up practically every time.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-02-07 19:24:21 UTC
in The Future of TWHL Post #290162
Frankly, I agree with Srry. Sure, we should expand the site, but let's not lose the focus.
As for the name, We should keep it. I'd like to keep the domain, if not under the .co.za part. But that's not what makes a site. (okay, not what makes a community)
I'm sure the admins will know what to do.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-02-02 10:39:26 UTC
in The Future of TWHL Post #289951
I like TWHL the way it is. True, newcomers would be nice, if they were decent people, but I don't want the site to be crowded. Honestly, I like knowing all the regulars, I like being familiar with the people I talk to.
As for increasing file size limits, more download sections, and maybe even that project vault idea Pengiunboy proposed a while ago with the project forums, info, etc, for individual mods (hint hint) I'm all for it. But I don't want TWHL to lose it's focus on Source and Goldsource. I wouldn't mind having maps/mods on other engines uploaded occasionally, as long as they were labeled with the correct engine. But nothing would bother me more than clicking on the latest map by someone, with a really good screenshot, then find I can't play it because it's for Cryengine. Perhaps things for other engines would have the engine on one of these underneath the screenshot? User posted image
When I originally joined, the people here treated me incredibly well (even with my lack of knowledge of proper forum protocol)
That's one of the things I loved about this community from the start. But I feel that if TWHL were to grow too large, this would be lost. The small size contributes, at least in part, to the closeness of the community, and the kindness everyone feels towards each other.

Anyway, that's my 2 cents. Oh, and we need more source tutorials.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-31 14:59:33 UTC
in The Future of TWHL Post #289833
It's entirely possible to move all the data to a different server should you get access to it from Atom, right? I think that's the best solution, if you guys can do it.
Either way, as long as the accounts themselves (logins, emails, and passwords) are preserved and there's a redirect from this domain, everything should be fine with me.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-20 09:03:57 UTC
in Post your screenshots! WIP thread Post #289391
I'm really impressed that it's all on grid like that.
I need to get me some skills like that.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-20 08:54:22 UTC
in Post your screenshots! WIP thread Post #289389
User posted image
Holy crap it's rotated. How in the hell did you get a brush-based desk that complex to rotate on-grid?
My map is a vagina.
I seem to recall someone else made a map like that... Oh yeah, psilous!
Looking good, everyone.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-19 18:57:32 UTC
in Competition 30 chit chat Post #289349
Can't do that on source until Black Mesa comes out, though.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-19 08:41:09 UTC
in Coder wanted. For real this time. Post #289318
Probably, because it's not that good of a gun in real life. And before you start arguing about it, It's intended to be a backup sidearm. For when you run out of ammo for your real pistol. It's massive caliber means horrible recoil, and frankly, it's not as badass as everyone seems to think.

Now that said, in the context of video games, you can make it as good as you want it to be, and I support atom's decision to use it in HL:UE.

Also, I'm using it as a 357 reskin in Colony 42.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-18 22:55:33 UTC
in Coder wanted. For real this time. Post #289311
I was talking about the HUD in that screenshot, but that's good to hear. :)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-18 22:40:23 UTC
in Coder wanted. For real this time. Post #289309
Seems to use 9mm Ammo. Other than that, looks great!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-16 19:36:19 UTC
in Phones: What Phone You Have, And What Yo Post #289200
Probably because you have a job and a driver's license and don't spend all your time stuck in school. :P I don't have to phone home, and if I need to talk to someone, I can walk up to them.
Some of us actually needs to be able to do bank business,...etc... on the go. The good thing about having a camera is that you'll always have it with you, since you never know when you might wanna take a picture. Carrying one gadget beats carrying around a billion.
All good points. I'd probably appreciate the features once I need them, but for where I am now, it's not even worth paying the monthly fees for a phone at all.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-16 19:30:20 UTC
in Phones: What Phone You Have, And What Yo Post #289198
Got: Nothing
Want: Nothing
When I need to get a phone, I will. When I get a phone, I'll want a phone. No games, no camera, no text messaging, if at all possible. I already have gadgets that do all that, and if I want them, I'll use them.
And while
We can enjoy luxuries that go beyond the essentials.
I don't need them, and frankly, I don't like how smartphones are trying to blur the lines between everything. When you specialize, you generally do well. When you try to do everything, you generally suck at it all.
I'll probably change my mind about phones when I get one. But until I need one, I don't want to be one of those teenagers/20 something's obsessed with their phones.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-16 18:54:20 UTC
in Rooms: Source! (co-op) Post #289192
I may be scrapping my current one and restarting
Turns out this was a lie.
I'm allowed to use cameras, right? And multiple inaccessible rooms?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-16 10:49:50 UTC
in Rooms: Source! (co-op) Post #289170
Anyone know off-hand the jump/ducking/player scales?
Yes. Yes I do.
Also, looking back at other entries, I may be scrapping my current one and restarting; they're all so big and nice looking. What I have is a nice little room, but a nice little room that looks like it belongs as a part of a larger map with combat and puzzles and such.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-15 16:00:43 UTC
in Rooms: Source! (co-op) Post #289142
I'm interested in making a better/actual room entry.
opens hammer
EDIT: Also, can I make/make part of the entry/exit hallways too, save some work for you?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-15 15:56:03 UTC
in TWHL's Got Talent Post #289141
Was it that good?
Yes. Yes it was. And I'm still waiting for the next version. :P
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-14 08:47:07 UTC
in Now Gaming: ... Post #289073
I'm replaying Fallout 3, now heavily modded with things such as Fellout, (which makes things that shouldn't be green less green) Enhanced Weather, (which adds rain and snow) And Arwen's Realism Tweaks (which has a ton of gameplay changes such as a slower timescale, knockouts, more knockdowns, and increased damage on almost every weapon. The few enclave soldiers that spawn before they arrive in the story, whether or not it was intentional, are now deadly at lower levels.) It's still Fallout 3, but it's so much more enjoyable than replaying vanilla again for the 23rd(ish) time.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-13 23:12:01 UTC
in Theoretical Disaster Post #289060
Yeah, terrain (and all floors/ceilings, for that matter, unless you have a really good reason not to) should always have 0 shift.
Monster_rat doesn't do anything.
Not true. It adds atmosphere, and you can script them to move around as well. Really, the only problem is that they only die from explosions, and they gib into a huge amount of parts when they do that.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-11 22:44:54 UTC
in Goldsource mapping for steam- How to fix Post #288986
Guys, guys, I do. It's just that I prefer to use it for final compiles, and just do the in-hammer compiler for simple ones. Sure, it's bad, it hogs resources, but it's right there, and I really don't need to wadinclude my stuff or do a full compile for my tests. Or export to map. Once the public release of 3 comes out, I'll probably use it for everything, but I can wait until it's out of beta.

Anyway, I tried a few different suggestions, and Killer-Duck's one worked. Thanks to everyone for the ideas.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-11 08:37:39 UTC
in Goldsource mapping for steam- How to fix Post #288967
Alright, I'll keep these in mind, thanks.
Some more info: I've set up the configurations exactly the same as I did for goldsource, but with the steam paths; nothing else is different. I'll check for DLLs and then try launching the game through steam in hammer.

The reason I don't use compilator for every compile is because I have it set up for final compiles, and I'm just too lazy to actually run it every time.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-10 23:17:58 UTC
in Goldsource mapping for steam- How to fix Post #288950
I just wanted to know if anyone else gets this error when trying to run HL out of hammer after a compile. And if not, how to fix it/how you set it up properly.
User posted image
Any ideas?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-08 22:05:05 UTC
in Mod team wanted: RECRUITING NOW (Source Post #288846
Well, you have previous experience and seem reasonable as a project lead; I'm pleasantly surprised for a change! Best of luck!
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-08 09:34:14 UTC
in Mod team wanted: RECRUITING NOW (Source Post #288819
No offense, but I don't really think you'll be flooded with applications;
You haven't shown a lick of media to motivate people to join, and the way your position list is, it looks like you're looking for other people to do 100% of the work for you, while you make all the decisions.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-07 23:42:08 UTC
in Organic Modellers Post #288791
Evidently, he doesn't mind.
I think it looks great.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-07 08:45:54 UTC
in Source Tips and Resources Post #288765
Posted 13 years ago2011-01-07 08:37:09 UTC
in Post your screenshots! WIP thread Post #288764
Yeah. People have coded it to use more than one, but unless you want to code a mod, you'll need to make it a 'switch' monitor like in HL2.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-06 08:46:54 UTC
in Now Gaming: ... Post #288722
I see you got improved blood effects. Where'd you get the mask?
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-05 08:52:15 UTC
in Post your screenshots! WIP thread Post #288681
If you simply must use yellow lighting, use the tungsten value from the VDC:
Car Headlights
Brightness 231 223 192
Note:Taken from L4D2 SDK
City 17 day
Brightness 237 218 143 800
Ambience 190 201 220 100
Ravenholm night
Brightness 175 230 239 50
Ambience 43 45 57 5
Combine lamp
Brightness 147 226 240 3000
Ambience N/A
Tungsten bulb
Brightness 254 216 146
Ambience N/A
Fluorescent bulb
Brightness 159 237 215
Ambience N/A
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-04 08:46:29 UTC
in Post your screenshots! WIP thread Post #288644
That's some nice brushwork you got there. Puts everything I've made in GS to shame.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-03 22:36:12 UTC
in Flowing water stream Post #288630
I see. Well before my time, though, so that'd explain why I didn't know.
Notewell NotewellGIASFELFEBREHBER