Forum posts

Posted 20 years ago2004-07-04 14:11:04 UTC
in fall, fade and load -help please- Post #38752
I checked out the entitys from c4a1.bsp with ripent and seems like VALVe used player_loadsaved to load a saved game when falling.
Posted 20 years ago2004-07-04 13:58:19 UTC
in A Horror Idea, Some Screens Post #38748
"Text that appears slightly higher than other text in a line, as in F=mc?."

or as in Half-Life?.
Posted 20 years ago2004-06-28 06:19:12 UTC
in Photography spree Post #37129
MEH GOOS SC?RED!!!??&/)= :o

...not.
Posted 20 years ago2004-06-25 13:15:43 UTC
in Favorite HL/OP4/BS Chapters Post #36323
HL: I dunno, maybe Blast Pit and Lamba Complex
BS(well heh.): Captive Fight or whatever was it
Op4: The first chapter, can't remember the name :/
Posted 20 years ago2004-06-16 09:39:15 UTC
in custom sky Post #33842
Posted 20 years ago2004-06-16 09:38:27 UTC
in custom sky Post #33841
I recommend you to read [url=http://www.gamasutra.com/features/19981023/bell_01.htm]Creating Backgrounds for 3D Games by Gavin Bell[url].
Posted 20 years ago2004-06-15 03:07:25 UTC
in My map won't load:( help plz Post #33497
Reminds me of goatse. It's just more pink :zonked:
Posted 20 years ago2004-06-15 03:06:11 UTC
in repetitive explosion Post #33496
Make func_button and add a counter to count how many times have you activated (shoot) it and activate the explosion tru it.
Posted 20 years ago2004-06-14 04:45:00 UTC
in Exploding buttons? Post #33236
Make the button trigger a multimanager that will make a env_explosion placed near the button trigger and then just add some wierd ass multisource stuff so you cant press the button again.
Posted 20 years ago2004-06-14 04:42:04 UTC
in half life own made custom game!!! Post #33233
Posted 20 years ago2004-06-13 05:11:30 UTC
in User names Post #32927
1337 as me? :)
Posted 20 years ago2004-06-13 04:44:32 UTC
in 1000th member. Post #32921
I submitted it HaHAHA u r nabs !!1?#%&
btw ZL made half of it
Posted 20 years ago2004-06-13 04:28:39 UTC
in User names Post #32920
Posted 20 years ago2004-06-11 03:33:59 UTC
in Using Fade Post #32226
You can swim in it and stuff
Posted 20 years ago2004-06-09 15:07:55 UTC
in Gamespy Arcade Post #31825
Gamespy Arcade... Isn't it that crappy spyware filled game server browser (IMO!!!)? Whatever, pr0s use The All Seeying Eye :]
Posted 20 years ago2004-05-27 11:59:09 UTC
in the power of changing topic... Post #28898
OLD LINK! SHAME ON YOU!
Posted 20 years ago2004-05-27 09:47:40 UTC
in Favorite games (not including hl) Post #28885
IMO, Smb3 is rather ugly game + the gameplay is too linear.
Posted 20 years ago2004-05-24 11:20:56 UTC
in Question about .wads Post #28493
Come to Finland - We have polar bears (Really, we don't, people just think that)
Posted 20 years ago2004-05-23 12:31:32 UTC
in Favorite games (not including hl) Post #28376
Super Mario World.
Posted 20 years ago2004-05-21 09:35:08 UTC
in Video tutorials Post #28028
Ok, I have all the videos uploaded to my host. Btw, the Cliffs.avi link that ZL just posted doens't work anymore because I made it a .rar. So, for the Official-Jaardsi-And-ZombieLoffe-Half-Life-Video-Tutorials?, go to http://koti.mbnet.fi/jaardsi/tutorials/video/
Posted 20 years ago2004-05-21 09:02:10 UTC
in Video tutorials Post #28024
We so do rock! :D
Posted 20 years ago2004-05-19 01:40:27 UTC
in null max patches? Post #27610
I think you can
Posted 20 years ago2004-05-18 15:11:05 UTC
in Photography spree Post #27575
I stumbled over this HL2 mod called Nuclear Dawn on the polycount forums. They have already made lot's of nice consept art that look absolutely WOOTYLICIOUS! Here is a one of em: http://www.nuclear-dawn.net/preview/nucleardawn.jpg

Btw, a great desktop background image!
Posted 20 years ago2004-05-17 12:40:54 UTC
in The longest topic ever! Post #27387
Seventh please don't delete this wonderful piece of Spam.
Posted 20 years ago2004-05-15 04:42:00 UTC
in Favorite games (not including hl) Post #27059
Super Mario World is the best game. Ever! (Excluding Half-Life of course :P )
Posted 20 years ago2004-05-10 08:53:27 UTC
in Steam (CS 1.6) Rain? Post #26278
Rain is Cs 1.6? Env_Rain I believe.
Posted 20 years ago2004-05-07 11:21:23 UTC
in Photography spree Post #25929
Eh, you have to upload the pic to the 'net first :D
Posted 20 years ago2004-05-07 06:55:04 UTC
in Mdl model problem Post #25886
Yeah. :F
Posted 20 years ago2004-05-07 06:15:26 UTC
in Mdl model problem Post #25883
Both of the antennas are cyclers, another just has rendermode set to solid.
User posted image
;O.
Posted 20 years ago2004-05-07 05:21:55 UTC
in Mdl model problem Post #25880
Oh yeaas, models, sorry misread teh post :). Whatevah, create and cycler_model or whatever it was called, and then set the render mode solid and amount 255. In case you didn't know, this whole seetru model thingy works only in Steam mods and stuff.
Posted 20 years ago2004-05-07 05:15:04 UTC
in Photography spree Post #25874
Posted 20 years ago2004-05-07 05:12:49 UTC
in Mdl model problem Post #25873
Make the brush a func_wall, set Render Mode: Solid and Render Amount: 255.
Posted 20 years ago2004-05-06 01:24:53 UTC
in vertex issues Post #25730
Simple as that :D
Posted 20 years ago2004-05-05 14:15:35 UTC
in Foxbot Post #25664
This is the wrong place to look for help on bots. Try the foxbot forums: http://dynamic3.gamespy.com/~foxbot/forum/
Posted 20 years ago2004-05-05 09:48:42 UTC
in ok....a repeat question...HEEELLLP! Post #25593
[quote]Making Models Appear

To make a model appear in the 3D view, three things must be done. First, the "Game Directory" (and/or "Mod Directory") property in Tools / Options / Game Configurations must be set. Second, the models must be unpacked into the proper folder. Third, the entity definition in the FGD must include the studio() helper. This is done one of two ways.

case 1:
@PointClass studio() = entity_name
[
model(studio) : "Model"
]

In this case, the entity initially appears as the flatshaded box we've come to know and love, until a model is specified for its "model" property, at which time the model is then displayed in the 3D view.

case 2:
@PointClass studio("models/some_model.mdl") = entity_name []

In this case, the model is explicitly defined in the entity properties, and will always appear as this model in Hammer's 3D view.

Note that in either case, the model must be present in the specified folder or it will simply appear as the flatshaded box.[/quote]
Posted 20 years ago2004-05-05 08:51:16 UTC
in Size of map in Hammer Post #25587
Joe_Cool: Really, could you please avoid posting three seperate threads of same subject.
Asked this earlier but the explaination was not very helpful
-_-. I'm f*g angry at the moment and won't start whining about that too.
Posted 20 years ago2004-05-05 08:47:18 UTC
in Trigun MOD Post #25584
So, what new Trigun MOD havs compared to other HL mods? Is it just another hldm variation, or a total conversion full of new unbelieveble game modes and new features?
Posted 20 years ago2004-05-05 01:51:18 UTC
in What nationality are you? Post #25529
Finnish.
Posted 20 years ago2004-05-05 01:15:13 UTC
in Screwed up hammer not wally Post #25517
Posted 20 years ago2004-05-05 01:12:29 UTC
in map size in wally ?? Post #25516
Yes, it's better in my opinion. Download it and see.
Posted 20 years ago2004-05-05 01:10:48 UTC
in map size in wally ?? Post #25515
Use smaller grib button (located in the toolbar) few times to lower the grid (you see your active grid size in the lower right corner) to about 8. Also read Dimension tutorial to know how to big make things.
Posted 20 years ago2004-05-05 01:03:18 UTC
in map size in wally ?? Post #25511
Posted 20 years ago2004-05-05 00:59:47 UTC
in map size in wally ?? Post #25508
Creating maps... in Wally!?!?
Posted 20 years ago2004-05-04 11:30:39 UTC
in Hi there Post #25405
FFS, STOP TALKING ABOUT THAT F**G "MONKEY PLAGUE" AARGH!!!
Posted 20 years ago2004-05-03 12:46:35 UTC
in New textures Post #25221
Get Photoshop and find a page with some source images and start making some texes :). And this might help too: http://www.kolumbus.fi/blomqvist.maarit/Homepages/Learn_Textures.htm
Posted 20 years ago2004-05-03 02:39:41 UTC
in Hi there Post #25171
?ber Sp?mm
Posted 20 years ago2004-05-02 07:59:06 UTC
in Photography spree Post #25053
That's pretty much it :)
Posted 20 years ago2004-05-02 07:38:08 UTC
in Photography spree Post #25043
Oh and yes, I'm 13 too.
Posted 20 years ago2004-05-02 07:36:33 UTC
in Photography spree Post #25042
Yeah, i deleted that green version of the site cos I accidentaly ruined the html files : . I'm planning to remake teh good old greenie when I have more time, though.
Posted 20 years ago2004-05-02 07:32:12 UTC
in Check out my website Post #25040
Erm, MoP. Do you you know any better (and cheaper) way to learn HTML? I don't. Oh well, you propably would just get some private lessons cos you are such a rich ass :)