Forum posts

Posted 8 years ago2016-03-25 16:03:31 UTC
in Cs sdk? Post #329546
I only found source code of the beta version of Counter-Strike, and I'm not sure if it's original or just a mimick. I found it on a site called gamer-lab.ru, I think, but I am unable to connect to it for an unknown reason.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 8 years ago2016-03-24 21:20:55 UTC
in Texture Types Post #329541
I assume how 50% of the mappers don't know this:

There is a water current texture. It can be used in rivers to push players in the direction of the water. Hold on, I saw that somewhere on "The Tommy of Escondido", it is a mapper's site, which contains some interesting information.

I think the prefix for currents is '!cur_', however, not just that, you can also set it to go down, up and in certain directions: !cur90_, !cur180_ !cur270_, etc. It acts as if it's a water brush, and I don't think you need to turn it into a func_water entity. It's interesting, I tested it once, and if I remember correctly, the speed of the current is affected by how much you stretch the texture.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 8 years ago2016-01-16 18:15:10 UTC
in Is the site dead? Post #328302
TWHL is easily comparable to the community of Far Cry 1.

They are there (like me), talking (like me), but rarely even make content anymore (except me, for FC, of course) (which I can't exclusively say for all the content on TWHL, probably the tutorials).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 8 years ago2016-01-16 18:01:52 UTC
in Dynamic lights in GoldSrc? Post #328301
Probably if you add a second func_train which acts like the dynamic light.

If the elevator is a func_train then we could, maybe add another func_train which has the FADE texture applied to it, but if you only set the Render Mode to Additive.

The effect was used in Opposing Force (multiple times), in the train ride, and in the map with lasers, too, which had a red alarm, which was an illusion of a dynamic light, but it was (I think) a func_rotating with a red texture.
Admer456 Admer456If it ain't broken, don't fox it!