Forum posts

Posted 19 years ago2005-06-12 02:31:08 UTC
in Few simple questions Post #113847
Try one of the props_c17 or props_lab models.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-12 02:24:13 UTC
in Song you're listening to now Post #113846
Blink 182 - Fuck A Dog
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-11 19:03:03 UTC
in HLDM: Source Post #113816
Me too, but I doubt it's going to be better than HL:S as Seventh said ;[
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-11 19:02:06 UTC
in Few simple questions Post #113815
Make the item in question prop_physics and set the flags 'Motion Disabled' and 'Start Asleep'.

Elites are defined within a field in the npc_combine_s entity. The citizen faces are skins IIRC (This is randomized ingame).

Not sure about the bot.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-11 19:00:27 UTC
in Song you're listening to now Post #113814
The Shutdowns - Anthem
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-11 14:56:28 UTC
in HL2 sound technology and optimisation Q Post #113766
Sound - env_soundscape with a DSP preset.

Lots of NPCs and PhysItems create lag in numbers. Use +showbudget to get a readout of the load on the system.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-10 23:37:12 UTC
in glitchy cut Post #113687
You've probably one or two units between the bottom and top brush, either looking top-down or head-on. Check to make sure it's all aligned in the 2d views.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-10 22:56:07 UTC
in glitchy cut Post #113685
Glitchy? Screenshot?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-10 13:58:23 UTC
in infodecal colors? Post #113624
With texture editing.

You have to change the last color in the decal's palette.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-10 13:40:55 UTC
in Song you're listening to now Post #113621
Posted 19 years ago2005-06-10 13:39:08 UTC
in Creating Doors with triggers Post #113620
Use a filter_activator.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-10 13:38:40 UTC
in 2 little questions, please take a look Post #113619
Your door in the first question will probably need to be setup with a func_train following a set of path_corners. We have a tutorial on func_trains - While it's not for HL2, the entities are the same to my knowledge.
A setup with func_train door pieces. Trial and error.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-10 04:25:03 UTC
in Song you're listening to now Post #113505
At the Drive-In - Star Slight
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 22:32:01 UTC
in HL2 for the Xbox Post #113485
VALVe haven't released many details, but I'd bet it has XBLive HL2DM or something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 22:28:49 UTC
in Deleting Members [closed] Post #113483
Not like a few extra unused users (without posts, journal entries, etcetera) are eating up precious DB space. I'm sure NetFirms has ample DB space - For online sales, and such, you'll need a much larger DB, it's not like we're on the verge of losing alloted space.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 22:13:19 UTC
in hammer 4 is sluggish for me Post #113482
It works great on 1gb RAM. I just upgraded from 512 and it makes a big difference.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 20:31:11 UTC
in Custom Textures Post #113476
Posted 19 years ago2005-06-09 20:22:03 UTC
in screenshots Post #113475
Bind F5 screenshot makes it take tgas for some reason ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 20:07:13 UTC
in Custom Textures Post #113472
Snarkpit has a good tutorial on custom textures. Wally does not work for HL2 textures.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 15:56:50 UTC
in water man Post #113458
The Predator material is defined VertexLitGeneric but if you redefine it LightmappedGeneric it would probably work.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 03:23:36 UTC
in Song you're listening to now Post #113364
Slowride - Panther 4
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 00:49:36 UTC
in water man Post #113349
The Predator model in the test uses a special material with a shader.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-09 00:47:30 UTC
in Unbreakable Tip 2 Post #113348
Software? Looks better?

That just made my day ;DD

Software is so 1996. D3D = leet. You do have a good reason to be using it, though, mr. Unb.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-08 21:19:42 UTC
in grate see through Post #113337
func_wall

rendermode solid

renderamt 255

We have a tutorial on this >;|
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-08 20:44:37 UTC
in Team are full Post #113330
Make sure the points are out of the ground and that there's more than one of them.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-08 20:41:53 UTC
in The horribleness of pictures [closed] Post #113329
I've traced this to RabidMonkeys scoundrelish posting of half-life 2 images.
Decapitate him!
Nevar ;(

Weekly steam news ftw.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-08 20:40:30 UTC
in Deleting Members [closed] Post #113328
Not Func_Tom!

I've seen him in IRC before, suprisingly.

It's lots of work for us, too (And I can't del users anyhoo, that's Atom's job.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-08 19:43:08 UTC
in .wad Post #113319
Neg ;<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-06 23:30:26 UTC
in My sky ain't working Post #113037
Who uses software nowadays ;|

Clearly, they're not correct type targa files. I had this when I tried some sky images, too. Try a few different editors that can save tga and see if any of them work, or see if you can save as type 2/10.
-is'nt it whateverlf.tga, and whateverrt.tga?
Correct. skylf, skyrt, skybk, skyft, skyup, skydn.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-06 23:21:47 UTC
in Yet another Light ''prob?'&# Post #113034
Hammer does not support lighting previews in editor. You'll have to compile and see it in game.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-06 21:31:55 UTC
in HL2 intro, some things you may not know Post #113023
...it's a stupid system. Metrics ftw!!1~
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-06 21:30:35 UTC
in Random Bottels and boxes Post #113022
You can use a detail.vbsp file in the vbsp exe directory to randomly place detail sprites/props, as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-06 00:34:30 UTC
in HL2 intro, some things you may not know Post #112840
It's in d1_trainstation_02, after you pass the house in the alley where the two citizens are talking and the metrocops are taking over the block (where the playground is, with the swings and the merry-go-round.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-05 22:42:20 UTC
in Maps Never Start Up WhenI Try To Run The Post #112837
The mempool blocks thing isn't an error.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-05 01:33:31 UTC
in rounded... Post #112657
You'd have to make it from a brush with clipping, really, it's fairly difficult IIRC.

You'd be best off making it a model.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-04 22:26:43 UTC
in Song you're listening to now Post #112653
Authority Zero - Painted Windows
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-04 15:33:39 UTC
in Grouping Problem Post #112608
Grouping stuff is only really useful once you've finalized the properties and want to clone stuff easily or keep organized.

You can just de-group ;|
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-04 14:22:41 UTC
in MultiManager - Is there one in Hl2 Post #112598
Nem's site links to the proper update, which is @ MS's site or from Windows Update. Apparently if it's not working it needs said update, you have two options. If you don't want to update it with either of those two, can't help yah.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-04 14:00:42 UTC
in Site domain? Post #112594
He pays for the webspace and domain name. (I believe it's hosted by NetFirms).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-04 13:56:43 UTC
in MultiManager - Is there one in Hl2 Post #112592
GCFScape is the program to use.

Make sure your .NET framework is updated (Nem's site has the proper update.)

env_explosion seems to be buggy for some reason, at least for me. Each time I've used it in a map it seems to crash when activated.

Via This Output is what the trigger should do to the entity. Should it enable the sprite, if it's a sprite entity you're targeting? Should it play the sound if it's an ambient_generic?
2) They are invisible cause you accidently click the circle in the middle of the props. If you make it bigger it changes the visability of it. So delete it and place a new one and I promise you it will work.
Actually, you don't have to delete it, you just have to reset the fade distances (MinFadeDist to -1 and MaxFadeDist to 0).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-04 13:53:08 UTC
in Maps Never Start Up WhenI Try To Run The Post #112591
Yeah but this is turning into spam ;|

Regarding the question at hand, post the compile log. You've most likely an error.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-04 01:03:48 UTC
in Song you're listening to now Post #112473
Autolux - Great Days for the Passenger Element
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-03 23:59:33 UTC
in hammer 4 is sluggish for me Post #112471
I second that comment, habboi. It takes a bit but after a while you get used to it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-03 23:57:46 UTC
in MultiManager - Is there one in Hl2 Post #112470
Have the trigger with a timed output, there are no entities like multi_managers nor are there equivalent entities anymore.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-03 23:56:59 UTC
in 2 little questions, please take a look Post #112469
Your door in the first question will probably need to be setup with a func_train following a set of path_corners. We have a tutorial on func_trains - While it's not for HL2, the entities are the same to my knowledge.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-03 10:06:23 UTC
in Song you're listening to now Post #112406
My Bloody Valentine - Several Girls Galore
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 15:20:01 UTC
in Custom Textures Post #112318
As is replying "this is old".
Yes, the "OLD!!!~!~!" thing is getting annoying.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 14:09:51 UTC
in The anti-source effect (water) Post #112293
No, it's really cheap unless you have loads of physitems.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 14:08:42 UTC
in headcrab thingy... Post #112292
I think he was referring to the topic name.

It's fine enough for me ;|
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-06-02 14:06:51 UTC
in The anti-source effect (water) Post #112290
Not even sure if you can do that, might be possible with some parented func_brush trickery.
trigger_wind...Does that even exist
Yes, it's wind that can push clients, NPCs, phys items, pushables, etc. It's in the intro trainstation scene once you step off the train (the takeaway containers and the garbage all blows down the platform.)
RabidMonkey RabidMonkeymapmapmapfapmap