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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Half-Life
by
Valve Software
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Forum posts
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Posts
Posted by
kol
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kol
Posted
20 years ago
2004-02-22 10:25:42 UTC
in
how do i make faces into 1 thing
Post #16887
well you can't "group" brushes to make them one...
kol
kol
Posted
20 years ago
2004-02-22 10:23:53 UTC
in
how do i make faces into 1 thing
Post #16885
i think the question is how to texture several faces and make them look like one solid
select all the faces (making sure they are all covered in the same texture) tick the treat as one box, and align as you would normally
(negative scale values mirror the texture)
kol
kol
Posted
20 years ago
2004-02-22 10:21:51 UTC
in
Plant wads
Post #16884
You calalways make your own
kol
kol
Posted
20 years ago
2004-02-22 10:21:30 UTC
in
no light, cant see aynthing
Post #16883
this is odd - but a black light would still light up a room
and make sure you have your brushes textured properly
(don't use the black texture
)
kol
kol
Posted
20 years ago
2004-02-22 10:18:41 UTC
in
messed up sound
Post #16881
modify your sounds
kol
kol
Posted
20 years ago
2004-02-22 10:18:00 UTC
in
I wonder
Post #16880
No,
the skin property is only how the brush entity interacts with the player
and this works in HL, Spirit.. any mod as far as i know...
so you can have a func_door that behaves like a door
and
ladder
i've made a switchable ladder before - it's pretty straight foward.
-16 is the value for ladder; others include water, etc...
kol
kol
Posted
20 years ago
2004-02-22 10:13:58 UTC
in
Yellow glowy things
Post #16879
its safer to count from the sides Hammer 3.5 makes.
have a look at HL - there isn't many tight spaces in there
kol
kol
Posted
20 years ago
2004-02-22 10:12:37 UTC
in
I need more fps...
Post #16878
you can always strech the textures to about 2 to get some improvement.
kol
kol
Posted
20 years ago
2004-02-22 10:05:38 UTC
in
paint programs
Post #16876
yes,
and please don't admit to using cracks/warez - especially with your photo
kol
kol
Posted
20 years ago
2004-02-21 14:26:21 UTC
in
How to make Curves?
Post #16774
don't forget to texture those curves properly -
kol
kol
Posted
20 years ago
2004-02-21 14:21:00 UTC
in
Yellow glowy things
Post #16773
the models can touch the ground
make sure there is enough side space for the monsters - for headcrabs - 16 on each side, for grunts - 32 is enough - for gargs/mommas - large flat open spaces only
kol
kol
Posted
20 years ago
2004-02-21 14:19:12 UTC
in
Assassin Sounds? Where are they??
Post #16772
the footsteps are in sound/common/ folder
kol
kol
Posted
20 years ago
2004-02-20 16:29:30 UTC
in
GAAA... Models IN maps?
Post #16664
those models won't be fully solid
cover the 'chair' or whatever in a clip brush -
kol
kol
Posted
20 years ago
2004-02-20 16:20:53 UTC
in
paint programs
Post #16663
If you can, get whatever money you have and invest in a good graphic package - Adobe; or if you're feeling rich: Corel Draw
kol
kol
Posted
20 years ago
2004-02-20 16:18:44 UTC
in
Triangles...
Post #16662
triangles are cool
and for something usefull:
make terrain and bendy roads using triangles
kol
kol
Posted
20 years ago
2004-02-19 15:56:42 UTC
in
C R E A T I N G S C R E E N S A V E R S
Post #16584
[url=
http://www.google.ie/search?q=%22making+screen+savers%22&ie=UTF-8&oe=UTF-8&hl=en&meta=]g00gle it ;)[/url]
kol
kol
Posted
20 years ago
2004-02-18 18:15:26 UTC
in
Flashbang effect
Post #16516
Hmm... I think it was the mortar field ... or another tank_? entity...
kol
kol
Posted
20 years ago
2004-02-18 15:50:05 UTC
in
How Do I strip weapons from players ?
Post #16507
actually, i should have said that a little differently -
player_weaponstrip is the way to take weapons from the player....
kol
kol
Posted
20 years ago
2004-02-18 15:44:29 UTC
in
Flashbang effect
Post #16506
there is the last time i checked... something else to mention: a tank_rocket fires flashbangs
kol
kol
Posted
20 years ago
2004-02-18 15:42:13 UTC
in
How Do I strip weapons from players ?
Post #16504
um.. player_weapon
strip
has nothing to do with it... :
kol
kol
Posted
20 years ago
2004-02-18 15:36:18 UTC
in
Mapping Tips
Post #16501
click the vertex manipulation tool twice to move vertexes only, or faces only
kol
kol
Posted
20 years ago
2004-02-18 15:33:09 UTC
in
Anime/Movies/TV Shows
Post #16500
train spotting
kol
kol
Posted
20 years ago
2004-02-17 16:47:56 UTC
in
The best of the unknown
Post #16424
i still prefer the feeling of achivement over beating some one else's map
kol
kol
Posted
20 years ago
2004-02-17 16:40:58 UTC
in
spawning error
Post #16423
I don't take any interest in CS mods/hacks etc... bots are enough for me
kol
kol
Posted
20 years ago
2004-02-16 16:40:56 UTC
in
spawning error
Post #16368
pod bots were really made for CS only
kol
kol
Posted
20 years ago
2004-02-16 16:36:26 UTC
in
SP vs. MP: Let's clear this up
Post #16367
i get the feeling we should make some maps to review - so far there is one(SP) worthy of a good one...
kol
kol
Posted
20 years ago
2004-02-16 16:33:32 UTC
in
Tech check
Post #16365
www.go-l.com
eh.. you might win the lotto or something....
kol
kol
Posted
20 years ago
2004-02-16 16:31:26 UTC
in
I guess it's goodbye...for a week
Post #16364
lol
hehe - pity, in the films they left out the "rabbit" out of lenny's head...
kol
kol
Posted
20 years ago
2004-02-16 16:26:06 UTC
in
The best of the unknown
Post #16362
The best mod/map is yours
Nothing beats banging your name out on a wall with a crowbar - no mod or map can give you that feeling.
kol
kol
Posted
20 years ago
2004-02-15 13:43:12 UTC
in
STOP THE EVIL POPUPS!
Post #16261
IRC 4 3//-
kol
kol
Posted
20 years ago
2004-02-15 13:42:31 UTC
in
I guess it's goodbye...for a week
Post #16260
that reminds me.. "Of Mice and Men" .. must. make. valid. arguments... Grrr
kol
kol
Posted
20 years ago
2004-02-15 10:16:16 UTC
in
I guess it's goodbye...for a week
Post #16247
all work and no play makes kol a dull boy
i'm loving my half term.. its great
study study study
i'll go shoot myself
kol
kol
Posted
20 years ago
2004-02-15 10:14:07 UTC
in
STOP THE EVIL POPUPS!
Post #16245
tehehe
moral of the story: Messenger is crap -
kol
kol
Posted
20 years ago
2004-02-15 05:44:37 UTC
in
STOP THE EVIL POPUPS!
Post #16229
Ad-aware 6 is waht you want
kol
kol
Posted
20 years ago
2004-02-15 05:44:09 UTC
in
SP vs. MP: Let's clear this up
Post #16228
various people from TWHL
most likely one of the mods
kol
kol
Posted
20 years ago
2004-02-15 05:42:02 UTC
in
Omg and EEK!
Post #16227
jobabob was refering to the client side "mods"
basically, its just modifying how the game looks for you
kol
kol
Posted
20 years ago
2004-02-14 18:26:46 UTC
in
spawning error
Post #16197
what bots are you running???
please provide more info
kol
kol
Posted
20 years ago
2004-02-14 15:14:24 UTC
in
controllable info_player_deathmatch?
Post #16181
Yes
kol
kol
Posted
20 years ago
2004-02-14 15:10:30 UTC
in
SP vs. MP: Let's clear this up
Post #16179
Isn't having your map reviewed a reward in its own right?
the entries for the reviews mingt be selected from the completed maps section
kol
kol
Posted
20 years ago
2004-02-14 15:09:14 UTC
in
rising water
Post #16178
in short it behaves exactly like func_door
kol
kol
Posted
20 years ago
2004-02-14 09:37:38 UTC
in
controllable info_player_deathmatch?
Post #16160
Ricochet isn't updated
It is updated...
and so is DMC and al the other mods - they are all updated with the
retail
updates of hl - (the non steam updates)
All you have to do is wait untill they release hl 1.1.1.1 - which will have all the updates...
kol
kol
Posted
20 years ago
2004-02-14 09:34:06 UTC
in
Omg and EEK!
Post #16159
have you read the hint brush tutorial?
kol
kol
Posted
20 years ago
2004-02-14 09:33:05 UTC
in
SP vs. MP: Let's clear this up
Post #16158
ok.. if TWHL would have a SP review board: What would you like it to be?
What kind of reviews would you like?
Any particular style?
What kind of rewards / critiqu???
kol
kol
Posted
20 years ago
2004-02-13 15:51:32 UTC
in
I need sounds!
Post #16108
try searching the web?
kol
kol
Posted
20 years ago
2004-02-13 15:50:45 UTC
in
new problem map
Post #16106
could you briefly describe the problem?
kol
kol
Posted
20 years ago
2004-02-09 16:10:36 UTC
in
Completely OFF TOPIC!!! (Music).
Post #15817
Oh.. I'll stick with the stiff little fingers - Alternative Ulster
kol
kol
Posted
20 years ago
2004-02-09 16:09:54 UTC
in
topic for 7th monkey and Kol
Post #15816
UUm.. and this involves me or seventh how? :
kol
kol
Posted
20 years ago
2004-02-09 16:05:58 UTC
in
Bugs?
Post #15813
http://collective.valve-erc.com/index.php
kol
kol
Posted
20 years ago
2004-02-09 16:04:09 UTC
in
Metroid model and Impact Crater texture
Post #15812
There's no way to do that without coding, modelling etc..
There are modeling tuts at 69-th Vlatitude
kol
kol
Posted
20 years ago
2004-02-09 15:59:46 UTC
in
SV_StartSound
Post #15807
to precache the sound - create bogus(silent) ambient_generics with that sound
kol