Forum posts

Posted 17 years ago2007-05-16 11:13:47 UTC
in Half-Life: Hostage Situation Post #222216
Nice, Kasperg! :o
I don't know the story 100%, but I think the facility was originally made for research purposes (kinda like BMRF), though was invaded by terrorists, so you should mostly expect troops outside it, with the occasional aliens teleporting in.
As for the time of day, I think it should be night in your part.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-16 11:01:52 UTC
in Multiple entities Post #222214
func_train can rotate and move, though if you want something more specific or blatant - you'll probably want to use multiple entities.
Daubster DaubsterVault Dweller
This post was made on a thread that has been deleted.
Posted 17 years ago2007-05-16 10:22:57 UTC
in The Mesa Times - A HL1 Comic Post #222210
Yeah, the first sci was a reskin of Rosenberg.
Both of them were hostage skins from HL:HS.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-14 14:03:25 UTC
in HL:OIFH Post #221961
Pretty awesome. :o
Daubster DaubsterVault Dweller
This post was made on a thread that has been deleted.
Posted 17 years ago2007-05-14 09:49:30 UTC
in The Mesa Times - A HL1 Comic Post #221928
It's pretty clear who to use. I'm just having a hard time making up the situations they get involved in. :confused:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-14 09:35:16 UTC
in The Mesa Times - A HL1 Comic Post #221923
Glad you all liked it. :glad:

Trapt: Guess some motion blur or something would've added some realism to the slip.. And yeah, just noticed some typos here and there.. Better fix those. :)

Anyways - this isn't updated that often, as you've probably noticed.. It's getting harder and harder to think of a decent story for a new issue. Stay tuned, though.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-13 14:06:02 UTC
in The Mesa Times - A HL1 Comic Post #221841
:nuke: Issue 6!! :nuke:
User posted image
This is by far the longest issue. I've made some changes in font size, so now the bubbles don't cover up the entire scene. This took quite a while to make, so any comments would be apreciated. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-13 04:55:06 UTC
in Now Playing: ... Post #221804
Diktatura - Kraujas ir Garbe
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-12 11:18:48 UTC
in Bloody Steam Post #221726
You'll probably get an auto-generated reply with a bunch of links to Steam support..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-12 04:17:44 UTC
in CPR Industries: Shadow's Spear Post #221715
Kickass stuff. :o
Looking forward to this a lot.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-12 03:26:24 UTC
in Textures - Beginner stuff Post #221710
Texture Application tutorial

Key tutorial

Security Card tutorial

That should answer all of your questions.
Check the tutorials/entity info/glossary, before posting in the forum, ffs. Most of the usual beginner questions are answered there.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-10 13:10:43 UTC
in Question about an exploding door... Post #221597
You'll want to open the door, when it's destroyed, so that the player could pass and then hide it with an env_render, if your door has a lip value.
Make sure you have the "Toggle" flag ticked, so your door stays open untill you trigger it again.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-10 10:52:18 UTC
in Now Playing: ... Post #221589
Metallica - Bleeding Me
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-08 12:10:06 UTC
in Multiple multisources Post #221416
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-08 10:43:05 UTC
in Counting entities? Post #221398
In Hammer:
Map -> Show Information
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-08 09:25:12 UTC
in A GIFT TO ALL TWHLer's Post #221394
Way better, than expected, Rimrook.
Thank-you! :heart:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-08 08:54:59 UTC
in A GIFT TO ALL TWHLer's Post #221392
Password please. ^^
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-08 07:51:06 UTC
in Unforseen Consequences: Chapter 6 Post #221383
Woot! It's continuated!
The camera angles could've been toggled a bit more, but anyways - nice job. ^^
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-07 14:40:15 UTC
in What games to buy Post #221257
Zuma ftw!
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-07 14:24:51 UTC
in What games to buy Post #221255
S.T.A.L.K.E.R wasn't as awesome, as I've expected, though it did provide me with a decent ammount of the scariest fun I've had since the first time I played HL1.

If you want MP, though - waiting a while, till' the developers fix the humongous shitload of bugs would be a good idea.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-07 14:13:55 UTC
in A GIFT TO ALL TWHLer's Post #221251
Hey, it's finally here. :glad:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-03 10:04:26 UTC
in Maps of Schools/ Other Public Places Post #220819
*sigh
Only in America.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-02 14:11:24 UTC
in Half-Life: Hostage Situation Post #220724
This is definitely one huge step forward.
Welcome indeed, Kasperg. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-05-02 12:37:38 UTC
in Half-Life: Hostage Situation Post #220714
A flamefest is the last thing this oversized thread needs. CF left. End of story.

I'm getting back on mapping for HS. Hs4a is pretty much complete, just needs the final touches, along with entity work & lighting fixes.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-30 14:42:10 UTC
in [WIP][HL1] Xen Assault Post #220508
Pretty nice.
I like the claw over the crates, though it needs better texturing.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-30 09:13:37 UTC
in Just in case you didn't know... Post #220487
Welcome back! :)
If I had a prosthetic leg - I'd make the metal part look like a crowbar.. ;o
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-29 09:46:13 UTC
in Random Mini-Compo #00001a - Hallways Post #220409
Woot, 2nd place! :glad:
Yeah, the lighting was pretty shit, I rushed it in the end, cos I had to leave for the weekend.
I'll update it with the stuff, that was cut out once I get home.

Grats to the winners, on with the next one! :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-27 15:03:21 UTC
in Random Mini-Compo #00001a - Hallways Post #220284
Finally done with mine.. :tired:

My Entry
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-27 11:51:38 UTC
in What games to buy Post #220267
Buy.. software?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-27 11:27:35 UTC
in Random Mini-Compo #00001a - Hallways Post #220256
Oof.. This is gonna end soon. Better get a-hurryin' with my enrty. D:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-25 08:58:48 UTC
in The Real Unadulterated Truth About Alex Post #220100
Hahahahah!
Good times.. :D
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-25 08:57:15 UTC
in The Real Unadulterated Truth About Alex Post #220098
This thread would've been a mine of lulz 2 years ago or so.
Now they really don't look that alike.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-25 08:48:59 UTC
in Entity Work Mini Compos Post #220096
Finally - some of my old stuff comes in handy! :D

My Entry
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-24 11:45:09 UTC
in HL PS2 Health/HEV charger ref. pics? Post #219972
.. what idea?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-24 11:39:01 UTC
in WARPED TOUR Post #219970
:cool: .detoV
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-23 12:15:45 UTC
in Random Mini-Compo #00001a - Hallways Post #219883
Strider: Awesome stuff. Lovely lighting, texturing and architecture.

Anyways - almost done with my entry, only entity work left.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-22 13:06:26 UTC
in hey guys! need help! cant loop my audio Post #219779
Are you sure you've added 2 cue points (one at the beginning, one at the end of the file)?
And does the ambient_generic of your sound have 'Is NOT looped' checked in it's flags?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-22 13:01:12 UTC
in Ravenholm background noise for Half-Life Post #219778
Uh.. Well you should ask someone to send/host you the background sound from ravenholm then..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-22 06:22:52 UTC
in Ravenholm background noise for Half-Life Post #219747
www.goldwave.com

Goldwave is probably the best freeware sound editing program, imo.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-22 06:20:04 UTC
in [WIP][HL1] Xen Assault Post #219746
Lookin' pretty good there. I liked the overall detail in the 1st screenie, although the lighting could be improved there.

And yeah, the 2nd area could use a different glass texture, perhaps some vertical window frame parts.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-22 06:13:37 UTC
in New screenshots... Post #219744
Ffs, Dave, quit trying to be funny, when you've got "Immature dipshit" all over your face.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-21 10:29:47 UTC
in Virginia Tech Shootings Post #219663
There isn't that much to discuss about a mass murder executed by some sick fuck, who got killed in the process, to be honest.

It happened. People died. Gun law failed.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-20 09:49:13 UTC
in Current project Post #219590
My current projects/ideas:

Remaking Chapter 4 for HL:HS
de_clayman (1.6)
Finishing a minimod I've been working on since the funny mapping compo.
Remaking de_simc for CS:S
Another 1.6/CS:S map I wanted to make for a very long time..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-19 12:05:36 UTC
in VALVe hacked.. Again Post #219506
I always tried to get into their systems to steal stuff from them.. just to prove their security sucks
OMG HUGE INTELEKTS ALLERTE!!1
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-19 11:27:21 UTC
in Error With Textures Post #219504
It's just a missing texture error.
It means, that the "tk.." texture is missing from one of the .wad files your map.
Just find that texture in your map and replace it with another one.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-19 10:01:36 UTC
in VALVe hacked.. Again Post #219496
Yes, and this time - it's not just source code..

http://www.freenationfoundation.org/?page_id=24

Pathetic, if you ask me.. :
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-16 10:04:28 UTC
in Serious forum problems: Post #219216
Always happens, when I write long MV comments/forum posts.
Though going back and re-posting always works.
<3 Opera.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-04-15 04:43:44 UTC
in Hammer startup bug? Post #219141
I've been getting the exact same problem for quite awhile now.
I just restore the window and resize it manually.
Daubster DaubsterVault Dweller