Forum posts

Posted 14 years ago2009-12-04 23:48:10 UTC
in Half-Life: Static Friction Post #276320
Try "Change game"
Also, It seems to have stopped working. I'll try again tommorow, as it's awsome, though.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-04 23:10:39 UTC
in Half-Life: Static Friction Post #276318
I decided to leech of my school's bandwith to download it and see if it was usable on goldsource, and if not, then to look at the files included. :)
Turns out the code on the demo works almost perfectly, aside from the unfinished weapons and the FMOD code being a bit unstable.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-04 20:45:40 UTC
in Half-Life: Static Friction Post #276316
Well, if it still launches grenades, it doesn't in the demo- I can't spawn any with impulse 101.
Nice music system, btw. It's just that it crashed the game when I tried to close it.
Want me to retry making the zombies, and give you some links to models?
Also, two things about barney:
1. Hey, a model with SD textures that doesn't disgust me! :D
2. He uses a beretta in the demo. :\ Are you sure he has the glock?
Oh yeah, and it'd be nice if the crab didn't detach when you headshot the zombies.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-04 19:07:30 UTC
in Half-Life: Static Friction Post #276310
Couple of things:
Why no ARgrenades? The M4 still has a launcher on it.
Do you want links to a new gman model and ect.?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-03 23:00:00 UTC
in Rooms (mini co-op project) Post #276286
Or right before the player triggers the changelevel in the menu. The pistol's really only for that anyway, so it's not much use having it in the actual game.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-03 22:13:01 UTC
in Rooms (mini co-op project) Post #276284
k i can add the weaponstrip, but may i ask why?
Because I had a pistol in the rooms.
EDIT: Yeah, those ones.
I thought I had them in there, but I didn't notice them.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-03 21:23:07 UTC
in Rooms (mini co-op project) Post #276281
Both. I didn't know it was in the menu map, so it should be in the first room.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-03 20:35:45 UTC
in Rooms (mini co-op project) Post #276278
We also need to fix:
Weaponstrip player before first map loads.
Make sure the player gets an HEV in the first map.
Fix delayed levelchange between Zeeba's room and WC's room.
Brighten my first room.
Add pipes beneath my second room?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-03 18:37:18 UTC
in Rooms (mini co-op project) Post #276270
A couple things:
My first room is still a tad dark- please add to the brightness of the lights.
The camera sequence in Tetsu0's room clips through stuff a bit still.
You can still get stuck in SpaG's room, I'll post a screenshot later.
HOM in the bonus map:
[can't post pic, Imageshack will not load properly]
Some level changes seem to not happen untill a few seconds after they're supposed to.
WAV commentary for WON, please!

All in all, it's a good release, and I much enjoyed it!
EDIT: Double Helix did not lag me fsr, it found it a very constant, high, framerate.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-03 08:41:57 UTC
in Rooms (mini co-op project) Post #276266
I'll let you guys know when I get home- Don't feel safe loggin in at school, so I won't do it there.
I got about an hour and a half before class starts, more to get the download going it possible.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-02 19:35:58 UTC
in Rooms (mini co-op project) Post #276260
I shall try it tommorow. Thanks.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-02 18:49:23 UTC
in Rooms (mini co-op project) Post #276255
Could someone host it somewhere that won't be blocked by my school?
I just need a link to a site so obscure that it won't be blocked by the network.
Like TWHL, it's not in the "games" category fsr.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-01 22:36:41 UTC
in Natural Selection 2 Map-Editor released Post #276222
I'd love it if modeling was like making stuff in hammer, but with smaller grid sizes, and easier to make smooth stuff.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-12-01 19:21:45 UTC
in change map without level change Post #276212
Only with spirit/custom code, I think.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-29 21:43:15 UTC
in Natural Selection 2 Map-Editor released Post #276169
I sense many ported valve textures showing up in NSII custom maps.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-29 21:42:48 UTC
in Weight&Height : Atlethic or Fat ? Post #276168
If your fat and happy then who gives a flying monkey turd?
Your doctor would care if you're fat and happy.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-29 18:50:09 UTC
in Natural Selection 2 Map-Editor released Post #276158
Heh, you all people have negative ideas about prefabs, but that's how's the mapping done these days.
That's because most of the prefab-based editors/engines suck. Point in case; The Cryengine2 sandbox has no real challenge or options to it unless you can model-it's all terrain and models. You cannot make anything original using just the editor, no matter what you do you'll have an island with trees and huts on it.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-28 21:43:41 UTC
in Castle Disposed Post #276135
When the leaked version has no problems with it. :|
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-28 21:20:45 UTC
in Castle Disposed Post #276133
I've had Windows 7 ever since it was leaked and never had a problem with GoldSource
You know the final version of a software has no problems with another program when...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-27 23:01:09 UTC
in Weight&Height : Atlethic or Fat ? Post #276115
I have no idea how tall or heavy I am
Same, and I'm to lazy to check.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-27 18:28:36 UTC
in Illuminated Keyboard Post #276104
I had a logitech wireless keyboard with a volume control knob, but the batteries died and it never worked with any others... :(
The one I'm using now is an older one, but has extra web keys that I never use way up above the f-keys. I've honestly never found a use for any extra keys other than volume.
Side note: Since I have the logitech's drivers installed, whenever I press caps lock it displays in large green letters on my screen. Lags games when I accidentally press it.
/useless post
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-27 08:54:34 UTC
in Wireless Network, can't connect Post #276093
Okay, why are you still here? You usually get tired of trolling after a couple posts.
Is something wrong? :o
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-26 22:46:19 UTC
in Hello, important question Post #276082
Not yet, apparently.
Or doctors just enjoy doing it.
EDIT: Let's ask satch, if he doesn't enjoy it, then there's no better way.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-26 18:48:42 UTC
in Hello, important question Post #276080
No, U.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-25 22:01:03 UTC
in Large Hadron Collider Post #276052
Thanks, Huntey. You just indirectly ruined my mind.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-25 08:45:38 UTC
in Just when I thought the world had turned Post #276032
You're welcome.
Personally, I'll switch to source after I can and have finished all my goldsouce projects, but Goldsource will always have a special place in my heart.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-24 21:23:06 UTC
in Large Hadron Collider Post #276012
Who is algore? Is he like Al Gore?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-24 17:50:52 UTC
in Large Hadron Collider Post #276007
They'll get an unusually pure Hadron this december.
Oh wait, that's Black Mesa, which is a real New Mexican place. :D
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-24 17:49:54 UTC
in Need help for automatic doors (tf2) Post #276006
make a trigger_multiple, give it's "target" the name of the door, and set it to reset every 2 seconds. Players will be able to open the door by walking near it every 2 seconds. Just fiddle with the door from there.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-22 21:40:33 UTC
in Dark models using light_enviroment for a Post #275944
This- I've seen the problem before with enviroment models.
Make sure you have an angle for the light_env, and making it bluish will add nice atmosphere without having to make it too dark.
If it's the right shade, you can have almost full brightness and nobody will notice.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-22 21:07:13 UTC
in The revival of my old project: Persona N Post #275942
Scripted sequence and npc_furniture for the door?
Experiment with stock animations and sequences.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-22 16:29:13 UTC
in Half-life: Guard Duty Post #275933
Chapter Eight
Pierce crawled out of the busted grate on the drainage pipe, flopping out into the canal. West splashed into the water beside him, followed by Frank landing much more gracefully ahead of the two. They cautiously looked around themselves; The canal ended in a denser grate ahead, and the warehouse behind them stood silent, with no sign of the squad that ambushed them inside. The men climbed a ladder that stood against the side of a wall, and found themselves surrounded by cargo containers.
?We should rest for a while.? West said.
?Doc, we gotta keep moving. There?s got to be a way out of here somewhere.? Frank Replied.
?No, Frank, he?s got a point,? Pierce said. ?We?ll be able to go faster longer if we sit down for a few minutes.?
?Alright, alright. Let?s get out of the open, though. I don?t want to be caught sitting down.? Frank opened the nearest cargo container, which opened with a loud, drawn out squeak. The men went inside, opened the ceiling hatch, and closed the door. They sat down to catch their breath.
When they woke up, it was dark out.
?Oh, damn.? Frank cursed softly. ?Wake up, [i]wake up[/i]! Time to get moving guys, let?s go!?
?Just a few more minutes, Frank.? Pierce murmured ?Tell Radar his bear can wait.?
?Dammit, Henry, wake up! You?re dreaming!? Frank slapped Pierce?s cheek until his eyes opened.
?I was having the most wonderful dream,? He said. ?I was a surgeon.? By this time West had gotten up and readied his shotgun. As Pierce checked his Mp5, Frank opened the container?s door and peeked outside.
?Okay, let?s go.? The men cautiously walked outside, scanning for any monsters in the dark. Neither Pierce nor Frank bothered with their flashlights, knowing that if there [b]was[/b] anything nearby, the flashlight would bring it to investigate. They rounded a corner, and found themselves face to face with two headcrab zombies. Pierce and Frank ran out of range of the zombies? claws, and West dealt them both a shotgun blast to the head. Pumping his shotgun, West noticed the sound was slightly different, as if a new shell had not been loaded into the chamber. He was out of ammo. They came towards another oddly placed corner in the shipping containers, a concrete warehouse towering overhead. A door slammed open, and they heard a voice call out;
?Spread out! I?ll scout ahead, see what the opposition is.? The soldier slowly walked towards the bend in the containers, Mp5 at the ready. As he rounded the corner, he got a face full of the butt of Pierce?s Mp5. He crumpled to the ground without a sound, out cold but still alive. No cries sounded out, and Pierce looked around the corner. A wall of crates was on the other side of the door, blocking the view of anyone inside. The men searched the soldier?s backpack, and Pierce pocketed two grenades meant for the M203 mounted on all the submachine guns the soldiers used. West exchanged the foe?s Mp5 for his now empty shotgun, and they crept towards the warehouse, knowing an ambush lay in wait. It was, however, the only way forward.
?Damn those architects.? Frank breathed. ?Only one door in the entire yard.? He fumed at the linearity of it all. There were, in fact, two doors, but one of them was a large door, only openable from the other side of the warehouse?s outer wall. West opened the door and peered inside. A wall of crates stared back. They had cover. The men crept up to the crates and peered around either side. They were greeted by the gunfire they expected. Holes started appearing in the crates, and on the opposite side computer parts slid onto the cold concrete floor. Pierce chanced a look around the crate- sandbags and crates were being used by the soldiers as cover. On one wall, a large fuel truck was parked, its driver dead next to it, hardhat askew and his green jumpsuit stained with blood. Pierce pulled an impact grenade from his pocket and pushed it into the M203. He steadied himself, leapt out from behind the crates, and pulled the trigger furthest from the submachine gun?s stock. He was knocked back by the unexpected force, and the grenade flew gracefully towards a large group of soldiers in the middle of the warehouse. A single man realized what was about to happen, and leapt back, away from the sandbags. It was too late. The entire warehouse was lit up by the chain reaction that followed, as crates full of explosive materials lit each other, and the flames reached the truck on the side of the room. Shrapnel thudded into the wall beside Frank?s head. When the majority of the smoke cleared, the three men heard moaning from behind what was left of a forklift on the side opposite the now burned-out truck.
?Please-" A lone soldier crawled out from the wreckage, his face covered in blood. ?Shoot me. [i]Please![/i]? He moaned. A single shot rang out, the sound of a 357 revolver unmistakable. The soldier collapsed, no longer in pain. Frank gazed around the room as he pocketed his gun. A huge hole in the wall marked where the truck had originally been, leading out into the yard. Pierce and West walked towards the doors at the back of the warehouse. Frank picked up the Mp5 from the dead soldier, wiped off the blood, removed the damaged grenade launcher, and followed them through to the shipping offices.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-21 22:25:36 UTC
in Last movie you saw? Post #275912
It's okay, trapt. It's not your fault your GF thinks gay sex scenes look better than you do.
EDIT: For clarity, it's her fault. How you look has nothing to do with it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-21 17:58:34 UTC
in Colony 42 Post #273795
Maybe. I'll try to find a use for it.
EDIT: MEDIA RELEASE!
Since I'm too lazy to actually do anything right now, I took a couple of screenshots for you guys;
User posted image
I'm starting to add some more 'good' combat, with squads of aliens facing off against the player (and any allies nearby)
User posted image
I've also recoded the shotgun to use 9mm ammo.

(Just kidding, it's a glitch I've discovered that makes empty weapons have the last used weapon's model sometimes when you fast-switch)
bump for thread's future
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-21 16:12:09 UTC
in Last movie you saw? Post #275908
Did I forget to mention she has mini-sezuires throughout the movie?
I did forget, didn't I?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-21 09:47:36 UTC
in Last movie you saw? Post #275904
@38_98 only girls like that movie, i never saw it because im not some 13-18 year old girl wanting to be with some 20-24 year old man.
I was forced to watch it on the bus to Canada's Wonderland once.
Gayest Movie ever. Don't beleive me? There was a scene where a guy made out with the neck of a guy who was dying of some fatal disease. (okay, he was turning him into a vampire, but still.)
Only good parts of the movie were when the girl almost got hit by a van (bastard saved her) and when she was mortally wounded (she survived)
Only thing keeping me from going insane during that were the observations my friend was making, which were all true, and all about holes in the plot, bad acting, ect.

The actual park was worth the trip and movie, but still. Gayest. Movie. Ever.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-20 19:10:19 UTC
in Switchable Animating not working fsr Post #275892
I've never tried with illusionaries, but I'd assume so. If not, do an env_render trick with two illusionaries.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-20 18:33:56 UTC
in Switchable Animating not working fsr Post #275890
...It works with func_walls for me... :\
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-20 17:39:07 UTC
in Switchable Animating not working fsr Post #275887
Do the +0 and +A textures have the exact same name aside from the 0 and A?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-18 22:39:53 UTC
in Toning down bloom Post #275842
It's map-specific, isn't it?
I dunno.
Does it say source mapper anywhere in my credentials? 'cos it ain't there. And this is why.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-18 22:29:38 UTC
in Toning down bloom Post #275839
Either a console command or code.
What the command would be, I have no idea. :(
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-18 21:04:20 UTC
in Map / Mod of the Month. Post #275836
Plus the reviewers get the final say in that the MoTM is anyway, so spam ratings get pushed aside for quality.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-18 18:25:43 UTC
in Map / Mod of the Month. Post #275826
Go to any given MoTM month, and click on the "review1" ect. links.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-18 18:01:00 UTC
in Map / Mod of the Month. Post #275824
YES! YES! FOR THE LOVE OF GOD, YES! GET THOSE MOTMs UP!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-17 18:31:20 UTC
in Custom model from GMOD Post #275798
It's not even really considered porn
18+ MATERIAL, NOT SUITABLE FOR MINORS
O really? :|
You should have said
WARNING: BREASTS, NOT SUITABLE FOR ANYONE UNDER 17.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-17 17:49:09 UTC
in Custom model from GMOD Post #275794
1. Why do you want a porn player model?
2. Converting it to a source player model without consent from the author would be illegal.
3. Doubly so for goldsource.
4. WHAT THE HELL DO YOU NEED A PORNOGRAPHIC PLAYER MODEL FOR?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-17 08:55:14 UTC
in something i noticed in Half-Life:Blue Sh Post #275774
It's an animation called hambone. I rather like it, personally.
Wish my copy of Blue shift was playable.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-16 20:32:21 UTC
in Post your screenshots! WIP thread Post #275757
His ISP/browser/network is blocking it because it thinks G-man is child pornography. :\
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-16 19:25:11 UTC
in func_tracktrain stuck in sky Post #275755
Anything that rotates or follows a track and is brush based MUST HAVE AN ORIGIN! :ninja:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-11-16 10:33:36 UTC
in Post your screenshots! WIP thread Post #275735
Holy shit...
What is this map and how have I not heard of it?
Notewell NotewellGIASFELFEBREHBER