Forum posts

Posted 9 years ago2015-09-18 14:03:13 UTC
in Post your screenshots! WIP thread Post #326986
I like the iris door principle. Used the same thing in one of my maps a long time ago.
The light effect makes it really cool, and the texturing is great.
Stojke StojkeUnreal
This post was made on a thread that has been deleted.
Posted 9 years ago2015-09-05 09:12:28 UTC
in Now Gaming: ... Post #326912
Pretty good for a first game. My first game was a jumping cube in Multimedia Fusion 2.
Stojke StojkeUnreal
Posted 9 years ago2015-08-12 14:37:06 UTC
in Planning a map... with words? Post #326689
When I plan I use basic lines and a lot of descriptive text.
Stojke StojkeUnreal
Posted 9 years ago2015-06-29 08:44:46 UTC
in TWHL Tower Post #326136
So pretty much we had an year to make our part for this compo?
Stojke StojkeUnreal
Posted 9 years ago2015-06-02 21:08:43 UTC
in Your Apex Map — Your Mapex Post #325782
Do not start new project until you finish an already started one. Instead write it down in detail.
Stojke StojkeUnreal
Posted 9 years ago2015-05-23 17:35:40 UTC
in Post your screenshots! WIP thread Post #325636
Very pretty whirpool effect!
Stojke StojkeUnreal
Posted 9 years ago2015-05-22 09:44:12 UTC
in Your Apex Map — Your Mapex Post #325630
Source Zombie mod for CS:GO
With custom maps such as cities, swamp, town, ship and the moon (space) with custom weapons, different zombie classes per map, night day transitions.
Pretty much buffed L4D, only more players and environments (not story based).
Stojke StojkeUnreal
Posted 9 years ago2015-04-27 06:07:15 UTC
in How much variety/level environment does Post #325403
just let your imagination free. It is true that HL lacks some proper city level textures, but you will think of something.
Duke Nukem levels are the shit because of the ways mappers walked around the limits of walk able space.
Stojke StojkeUnreal
Posted 9 years ago2015-04-23 05:17:03 UTC
in Competition Proposition Post #325347
Remaking an game level from Before 2000 its an amazing idea.
That's the age of pioneering 3D games. There is so much you can see from various consoles and games.

That would be an awesome compo, yet a pretty hard one, because it will be a fine task to honour an old school level :)
Stojke StojkeUnreal
Posted 9 years ago2015-04-22 21:36:29 UTC
in TWHL Tower Post #325342
In the idea of TWHL MiniVerse, we could make something interesting like an Crash Bandicoot level select portal room where you jump into a sphere with an overlapping image of the world you're about to enter.

I know that making something like this would indeed be awesome, but I also know that with out some rules and limits the results would be the same as in an completely limited competition.

Maybe next time the rules could be -> Moderate world size + It needs to have something funny
I wonder how would a competition focused on making maps similar to Duke Nukem style turn out.
Stojke StojkeUnreal
Posted 9 years ago2015-04-22 06:30:38 UTC
in TWHL Tower Post #325337
In my opinion the room size is too restrictive for some one who wanted to make an atmospheric map. For example I pretty much never played half life more than multi player maps when I was younger, and some fine mods.

Height of the celling really has an influence on maximum creativity of individuals.

Maybe the better idea would have been TWHL mini universe (MiniVerse):
User posted image
Stojke StojkeUnreal
Posted 9 years ago2015-03-29 04:17:26 UTC
in TWHL Tower Post #325087
How much time do I have left?
I wanted to make a nice little resort with some rocks and water and stuff, but the limits are a problem :(
Stojke StojkeUnreal
Posted 9 years ago2015-02-19 18:54:08 UTC
in TWHL Tower Post #324252
Ahhhh the room height is too small :(
I have no idea what to make.

Ah well time to go random.
Stojke StojkeUnreal
Posted 9 years ago2015-02-08 08:18:34 UTC
in TWHL Tower Post #323750
Yes pls.
Stojke StojkeUnreal
Posted 9 years ago2015-02-06 11:49:54 UTC
in Top 5s (Final Form) Post #323693
1. Sonic 3 and Knuckles - Final boss / Epic Boss
2. Metal Slug 2 - Dragon Nosuke
3. Metal Slug 2 - Dai Manji
4. Sonic 3 and Knuckles - Master Computer boss
5. Duke Nukem 3D - Alien Queen
Stojke StojkeUnreal
Posted 9 years ago2015-01-12 12:31:26 UTC
in TWHL Lan Party!!! ~2017-18? Post #323244
Sounds like something really interesting. Definitely needs future planing.
I guess pretty much every one is all for it (why wouldn't they be) but the biggest problem is the distance.
The 2017-18 idea sounds like something possible when you take a look at it. Who knows.
Stojke StojkeUnreal
Posted 9 years ago2015-01-12 12:27:42 UTC
in wtf is this hidden face in stone??? Post #323243
Seen a shit load of this, and also wanted to make a thread a few times.
Some times it actually turns out pretty cool.

I call them texture demons.
Stojke StojkeUnreal
Posted 9 years ago2015-01-04 11:46:09 UTC
in TWHL Tournament 2014 Post #323116
What is this 1995? 1Tb no less.
Stojke StojkeUnreal
Posted 9 years ago2015-01-04 11:30:02 UTC
in TWHL Tournament 2014 Post #323113
I think its about time we realize the intercontinental TWHL Fiber network once and for all.
Stojke StojkeUnreal
Posted 9 years ago2015-01-03 18:18:35 UTC
in grass from de_aztec Post #323095
Looking at the map with a viewer there are lot of env_sprites with ikgrass sprite. So its probably a sprite with hologram render (or whats the disappearing one called).

I made a similar thing in one of my unreleased maps with a func_rotating that disappears after a certain distance using hologram + distort.
Stojke StojkeUnreal
Posted 9 years ago2015-01-02 21:59:16 UTC
in grass from de_aztec Post #323078
Hologram maybe? (one of them has fade)
Stojke StojkeUnreal
Posted 9 years ago2015-01-02 21:39:17 UTC
in The 2015 New Years Thread! Post #323076
Disco chan, you have to ask the important questions in life.
Stojke StojkeUnreal
Posted 9 years ago2015-01-02 20:49:51 UTC
in The 2015 New Years Thread! Post #323068
As a transgender person, which do you prefer more, Intel or AMD?
Stojke StojkeUnreal
Posted 9 years ago2015-01-01 00:24:32 UTC
in The 2015 New Years Thread! Post #323037
New year resolution? 132x50 characters of course!
Shikiriki day, shikiriki dan de!
Stojke StojkeUnreal
Posted 9 years ago2014-12-30 17:21:55 UTC
in .map problems for half life 1 Post #323029
I totally forgot about Jackhammer and JMF format.

Since its clear what you are trying to do (use Hammer editor default compiler) I suggest you ditch it and get either Compilator 3 or Batch Compiler. And the latest VHLT as well
You have all you need here.
Stojke StojkeUnreal
Posted 9 years ago2014-12-30 15:44:29 UTC
in .map problems for half life 1 Post #323026
RMF is rich map format for Hammer Editor, there the editor stores various things only the editor uses.

MAP format is the format the compiler uses.

Everything is correct, something else must be wrong.
Are you using the default compiler or something else? Post the compile log.
Stojke StojkeUnreal
Posted 9 years ago2014-12-24 20:22:33 UTC
in Xmas tournament ? Post #322986
New meme acquired - Crollo response to all
Stojke StojkeUnreal
Posted 9 years ago2014-12-24 20:02:31 UTC
in Xmas tournament ? Post #322984
wut
Stojke StojkeUnreal
Posted 9 years ago2014-12-24 17:55:41 UTC
in Xmas tournament ? Post #322981
Crollos map preference - None , they are all "about as boring as awp maps"
Stojke StojkeUnreal
Posted 9 years ago2014-12-24 09:44:31 UTC
in Xmas tournament ? Post #322976
You haven't even tried it yet you say its boring.
There are maps where you start off in a cannon that shoots every one into the sky where you can score a kill like that, but than you fall onto the ground and you can surf on water or run on the pavement.

There are also maps with accelerated surf ramps where you can also fly out and stuff.

Guess its not fun for those who don't know air control (which is really simple to learn).

This reminded me of one AWP map where you also get shoot out, and you have to infiltrate the terrorist camp with knife only, where terrorist have an 10 bullet AWP. Really fun map.

And than there is that one HE map where he grenades fall from the sky and you run around the map. And who can forget he_glass!
Stojke StojkeUnreal
Posted 9 years ago2014-12-23 20:35:41 UTC
in Xmas tournament ? Post #322962
It is a whole different world compared to AWP maps.
It includes a lot of movement and usage of engine glitches (air control).

Its boring only if you give up if something is slightly hard.
Stojke StojkeUnreal
Posted 9 years ago2014-12-22 14:33:56 UTC
in Xmas tournament ? Post #322926
Its a map that you play by using only one weapon - a knife.
It is the kind of a map where timing is all.
Stojke StojkeUnreal
Posted 9 years ago2014-12-22 07:58:56 UTC
in Xmas tournament ? Post #322915
How about one or two knife mod maps?
(Playing CS on this laptop is torture)
Stojke StojkeUnreal
Posted 9 years ago2014-11-26 14:29:30 UTC
in Atom's TWHL Terraria Server Post #322481
Terraria got boring very fast in my case.
Stojke StojkeUnreal
Posted 10 years ago2014-10-18 08:13:50 UTC
in Haunted minicompo 2014 Post #322072
Captain Spooky and The Whole Halloween Life

Sounds like an cool idea.
Stojke StojkeUnreal
Posted 10 years ago2014-10-15 16:14:13 UTC
in Post your screenshots! WIP thread Post #322055
Tremplers screen shot = sex.
Stojke StojkeUnreal
Posted 10 years ago2014-09-29 20:03:47 UTC
in Spambots on TWHL? Post #321893
PMS is bad Kachito :D
Stojke StojkeUnreal
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 10 years ago2014-08-28 21:06:11 UTC
in How do you make pushing water? Post #321510
It will behave like func_water. And with ! texture it will look like one too.

http://puu.sh/bbUb0/aacd893a8e.png
Stojke StojkeUnreal
Posted 10 years ago2014-08-28 06:20:10 UTC
in How do you make pushing water? Post #321495
Did you try using func_illusionary (content water) and than adding an trigger_push?
Stojke StojkeUnreal
Posted 10 years ago2014-08-19 07:04:51 UTC
in Mini Competition 2 - Colors! Post #321281
I guess i could make something quick in the spirit of TWHL Mini compo :D
What is the Colors compo at Game Banana about? Is it influenced by this?
Stojke StojkeUnreal
Posted 10 years ago2014-08-18 20:06:36 UTC
in Mini Competition 2 - Colors! Post #321277
And I only noticed this now...
User posted image
Stojke StojkeUnreal
Posted 10 years ago2014-07-21 21:31:07 UTC
in Atom's 'map from base' Minicompo Post #320576
I think detailing an area is very interesting.
Stojke StojkeUnreal
Posted 10 years ago2014-07-21 07:18:59 UTC
in Atom's 'map from base' Minicompo Post #320530
I am with Lajron on this one.
It was really lame what happened on Game Banana. He was at least 3rd place.
But OK, game banana staff knows shit about GS and they want newer engines on their list.

But here i do feel disappointed, he could have at least been mentioned for his hard work by the staff.

Лаки је хомо
Stojke StojkeUnreal
Posted 10 years ago2014-07-21 06:26:25 UTC
in Atom's 'map from base' Minicompo Post #320527
Lajrons beta map was better than the one he submitted :D
It had more hologramz
Stojke StojkeUnreal
Posted 10 years ago2014-07-07 19:01:25 UTC
in Atom's 'map from base' Minicompo Post #320161
Doesn't matter if its good or no Ghosty-kun, as long as you have fun doing what ever the fak you like.
Stojke StojkeUnreal
Posted 10 years ago2014-05-14 08:13:03 UTC
in Post your screenshots! WIP thread Post #319420
What is the limit of stuff in Sven Coop?
That map is huge. Cool.
Stojke StojkeUnreal
Posted 10 years ago2014-04-30 05:57:57 UTC
in What's outside your window Post #319039
This is the view from my terrace, i live on the 2nd floor:
User posted image
Striker lives at a nice place :D
Stojke StojkeUnreal