plus obviously you have a much bigger resource budget in source, but there are still limits and you can still break it!
materialPath: d:program files (x86)steamsteamappscaptain0terrorcounter-strike sourcecstrikematerialsThe texture is in a 3dskybox and scaled to 16. I've used this texture without any problems before...
Loading D:Program Files (x86)Steamsteamappscaptain0terrorsourcesdk_contentcstrikemapsrcnuketown.vmf
Can't find surfaceprop door for material DE_TIDES/TIDES_STORAGEDOOR, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 1055583: MAX_MAP_PLANES
Side 5
Texture: C28_CAPTAINTERROR/CT_DEV031