Argh I didn't know it was that expensive!!.. Meh!
Penquinboy: perhaps you could pm me--and Pepper--some alternative "methods" ?
an r u?I r not, but my Dad is DEATHLY so. I don't have cats due to my excessively irrational OCD about cleanliness.
...get Star BeastUpon your recommendation, I will, though I don't see how it's possible for anything to be "10 times better" than Starship Troopers! (I've been meaning to read more Heinlein, I just never seem to get around to it)
Btw those glass cabinets took me a good hour to troubleshoot.I have no doubt they did, being they're seperate doors and diffent sizes! You could also make the cabinet doors one func_door_rotating, and make the glass a {texture of some sort instead--transparent. It prolly wouldn't look as good, but would be easier
it doesn't tell you how many clip nodes you've actually got, it only tells you you've got too many.Running the -chart parameter for any of the compile stages will tell you what resources you've used and what you have left, including clipnodes for the BSP stage: Nice to see you btw DarkPhoenix68!!!!