AHHH! WHERE DID I GO? anyway i figured it out: in my wad was a texture that was WAY too big and in the compile all it said was "warning texture too large and it gave the name" so i didnt even realize this problem since the compile went too fast... any way if you get an error that says
"Server is enforcing file consistency for models/p_famas.mdl
Bad file Server is enforcing file consistency for models/p_famas.mdl"
it means u have a texture in one of the wads u used that is too big
*and i guess it also could be self-explanatory if u use corrupt models *