Forum posts

Posted 20 years ago2003-11-03 16:18:07 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3887
NEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRDDDDDDDDDDSSSS!
Posted 20 years ago2003-11-03 16:10:26 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3886
/me jeers at j00r ph00li5h PC ogod... no... not... 1337... arggggggh :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 16:09:36 UTC
in sky lunacy Post #3885
Just create it! Simple as that :cool:
So just make a folder in the right place called env and stick the env. map in there.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 16:03:13 UTC
in sky lunacy Post #3884
wtf are you talking about?
Posted 20 years ago2003-11-03 15:15:04 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3883
uh oh....the disease....infecting me.....

Athlon 1Ghz
128mb SDRAM
32mb GeForce 2
40Gb HD

disasteroids 3D....THE coolest stupid game ever (asteroids with an open gl engine)
Posted 20 years ago2003-11-03 15:00:40 UTC
in sky lunacy Post #3882
I downloaded an environment map, and to be used it has to go into valve/gfx/env yada yada I understand that. But the punchline here is.....that folder does not exist, even though I havent touched anything. Unless, of course, it's meant to go into valve/gfx/vgui, but I tried that and it does not work GAAAAARRRGGGGGHHHHH :zonked:
Posted 20 years ago2003-11-03 14:38:11 UTC
in Glowing Water? Post #3881
Sorry, no furries are allowed. Banned.

Please read through other posts before posting the same question.
http://cariad.netfirms.com/twhl/forums.php?pgt=1&action=viewthread&id=578&pg=1
Posted 20 years ago2003-11-03 14:34:06 UTC
in Need programme... HELP! Post #3880
Me too, but it might be a VALVe map, y'know - I mean, I think they're a little busy for that! :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 14:30:46 UTC
in Need programme... HELP! Post #3879
I wouldn't ask about getting a decompiler here, it's generally frowned upon in the mapping community. If you really want to find out how a map was done, why don't you just ask the author. In most cases I would actually send the source to the person, or the part they were interested in.
Posted 20 years ago2003-11-03 13:34:20 UTC
in 2 things i need help with Post #3878
stop spamming in the proper forums please, SariBous and JesteR! :x
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 13:33:12 UTC
in The Mystery of The Missing Entities... Post #3877
For the doors, here's an extract from Andy's tutorial:
[b]Buttons[b]
I've made this door slightly different to the first one, in that this one won't open unless you press the button to the left (not shown in the picture because I added it later). To create a button-triggered door, give the door a name value, and make sure the door is not use only, because that prevents triggering. Then assign a locked sound if you want. Unlocked sound isn't neccessary if you assign a sound to the button. Create the button brush however you want, with whatever textures, and then tie it to the func_button entity. Give the button a sound if you want and make the target attribute the name of your door. The button's delay before reset is quite important. If you make it 0, then the button stays active until you press it again. If you choose stays pressed then you aren't able to reset the button. Anything in between is the number of seconds until the button returns to 'off' position. In flags, set toggle on so that the button's texture turns 'on' and 'off', and turn do not move on as well, so that the brush doesn't move (that's for plunger-type buttons etc.)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 13:30:51 UTC
in What mods do you like and why? Post #3876
Great idea! A coding tutorial sounds excellent and stuff like that!!! :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 13:28:47 UTC
in Need programme... HELP! Post #3875
Heeeeere's Wally!

What's, uh, wrong with WinBSP? :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 13:27:48 UTC
in Cant create a train, HELP!!! Post #3874
Wierd - post it in the Map Vault, I'll have a look :cool:
(i.e. I dunno, maybe I can get it to work :) )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 12:32:36 UTC
in Completely OFF TOPIC!!! (Music). Post #3872
Think he Joined there with Mustis, the keyboardist (he was 17 or something like that!!!)... He joined some band whose name I can?t remember after recording with covenant, and that?s a pity for he was a real good guitar player, mixing those rock, metal and black styles (solos like the one in SBD are worth a hear!!!!).
Nicholas is a BEAST. No doubt he?s one of the best drummers in extreme metal along with Pete Sandoval, from Morbid Angel. By the way, what?s your opinion about this other band?. Do you listen to any other kind of metal???.
Posted 20 years ago2003-11-03 11:00:34 UTC
in Need programme... HELP! Post #3871
I require a programme like WinBSPC, you know to make .bsp files into .map files, all the links I've tried don't seem to work, can anyone help me? Note: Wally links are also not working...
Posted 20 years ago2003-11-03 10:46:26 UTC
in Cant create a train, HELP!!! Post #3870
O.K. Now I got that working... Exept the train goes forward, leaving you stuck mid air..... NOW WHAT AM I DOING WRONG?????
Posted 20 years ago2003-11-03 10:41:12 UTC
in 2 things i need help with Post #3869
Same info and 3 seconds difference, can't help it. But that has to be the record.
Posted 20 years ago2003-11-03 10:36:24 UTC
in Is anyone working on a mod? Post #3868
And stay on topic from now on. This is not meant to be a topic full of nonsense. That belongs in the stuff forum. Ok... :confused:

Oh dear, now I've frightened everyone from posting here.
Posted 20 years ago2003-11-03 10:33:35 UTC
in The Mystery of The Missing Entities... Post #3867
Thanks for the help about level changes! :) The reason I got all of those leaks was I was trying to carve out doors using the carve tool, that made loads of leaks in the floor and ceiling! Is there another way to put doors in? Because that is the only way I know! I am delaying the mod to be posted because of all of the leak problems! I will copy all of the core and verything and start a new map without all the bloody leaks!
Another note, how do you build working door mechanisms that use a button? Cos I've been trying to build some doors to go on my maps!
m0p m0pIllogical.
Posted 20 years ago2003-11-03 10:31:00 UTC
in Is anyone working on a mod? Post #3866
Not that it matters but that was me :)
Posted 20 years ago2003-11-03 10:30:05 UTC
in Cant create a train, HELP!!! Post #3864
func_tracktrain... Why didn't I think of that, it's just something I've never been able to figure out..... Oh well.
Posted 20 years ago2003-11-03 10:26:59 UTC
in Is anyone working on a mod? Post #3863
Is there someone that works on a mod and would like to send in some advice this might be a good place to put it.
Posted 20 years ago2003-11-03 10:25:39 UTC
in What mods do you like and why? Post #3862
Ok, I going to make a mod that involdves all kinds of mod making including new enemies, weapons, game functions, program code, anything. As I go I could also write tutorials on how to do these things.

But then again. My tutorials doesn't seem to accepted very well :badass:
Posted 20 years ago2003-11-03 10:16:41 UTC
in Cant create a train, HELP!!! Post #3861
You ain't getting much help here aren't you Waylander
Posted 20 years ago2003-11-03 10:15:25 UTC
in Cant create a train, HELP!!! Post #3860
Alas, The Spam-Master Has Spoken...
Posted 20 years ago2003-11-03 10:14:21 UTC
in Cant create a train, HELP!!! Post #3859
No way man, you must be kidding. He didn't say what I think he did, did he? And Dr Phil said
  • Nothing your idiots Dr Phil's dead, he's locked in my basement haha
Posted 20 years ago2003-11-03 10:08:51 UTC
in 2 things i need help with Post #3858
Never!!! :nuts:
Posted 20 years ago2003-11-03 10:07:14 UTC
in 2 things i need help with Post #3857
Shut up you
Posted 20 years ago2003-11-03 10:06:06 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3856
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 10:04:30 UTC
in 2 things i need help with Post #3855
Maby you should stop writing stuff that's not correct and they won't have to correct you...Moahaa...(Typ)
Posted 20 years ago2003-11-03 10:03:09 UTC
in 2 things i need help with Post #3854
Once again you guys are correcting me. Grrrrr...
Posted 20 years ago2003-11-03 10:01:57 UTC
in Cant create a train, HELP!!! Post #3853
If you are talking about the entity...

You should use a func_tracktrain...not an ordinary func_train
Posted 20 years ago2003-11-03 10:00:30 UTC
in Cant create a train, HELP!!! Post #3852
What is it that you can't figure out - trains in general, or just getting that particular train? I'm sure there is/are (a) prefab(s) for it :badass:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 09:58:32 UTC
in 2 things i need help with Post #3851
Check out my map in the Example Maps section, "Cameras and Sentences". Fiddle around, you'll get the hang of it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 09:56:27 UTC
in Glowing Water? Post #3850
It could work with texture lightning.
Posted 20 years ago2003-11-03 09:56:21 UTC
in Trekkies Post #3849
The people in Friday the 13th are so stupid, you can strangle them with a cordless phone. They love to die, don't they
Posted 20 years ago2003-11-03 09:54:35 UTC
in 2 things i need help with Post #3848
For the doors: Use a func_door_rotating. Don't forget a brush covered with the texture origin or else the door will fly into who know's where?
Select both and set func_door_rotating.

As for cut_scenes: I don't really know... Yet.
Difficult.
Someone else can help you with these.
Posted 20 years ago2003-11-03 09:51:52 UTC
in Completely OFF TOPIC!!! (Music). Post #3847
Didn't astennu Join for SBD?

i'm pretty sure he did'nt play with Dimmu on their earlier work..

Yeah, Nicholas is a really good drummer and he gives the songs some real brutality, =)
Posted 20 years ago2003-11-03 09:51:48 UTC
in 2 things i need help with Post #3846
First of all make a door. Second, place a solid at the edge of the door and let it have ORIGIN texture. Now, group the door and the edge and make it func_door_rotating
Posted 20 years ago2003-11-03 08:48:45 UTC
in 2 things i need help with Post #3845
the first doors how do i get the to open and close properly like ordinary doors instead of sliding to the side or flying away?

and second how to i make a cut scene?

please help me
Posted 20 years ago2003-11-03 08:43:42 UTC
in Cant create a train, HELP!!! Post #3844
I cant create a train like the one used in the "On a Rail" level in Half-Life. Can anyone help me???
Posted 20 years ago2003-11-03 08:40:34 UTC
in Glowing Water? Post #3843
In Half-Life entities always retain the light condition that they started with, so even with lights switched off they glow.
Posted 20 years ago2003-11-03 07:42:06 UTC
in Trekkies Post #3842
You are a bore, resistence is fulsome
This post was made on a thread that has been deleted.
Posted 20 years ago2003-11-03 03:56:34 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3840
I going to shoot Ministeve someday. :cool:
Posted 20 years ago2003-11-03 03:48:14 UTC
in cs_expert entitys Post #3839
do you mean the Expert FGD? -=[clicky=-
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-03 03:47:27 UTC
in The Mystery of The Missing Entities... Post #3838
Yeah - more than slightly, though, I usually halve mine each time 'till I get a more reasonable area.
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 20 years ago2003-11-03 03:37:40 UTC
in The Mystery of The Missing Entities... Post #3836
A nice way to get rid of leaks is to build a solid block that covers every other brush in the map. Then start expert compiling and tick only the first entry, csg and bsp. Then begin to decrease the block size slightly. Take one part at a time. And run compiling everytime you do that.