Forum posts

Posted 20 years ago2003-11-02 14:07:36 UTC
in Level transitions Post #3826
Why must you run a map from the console when testing level changes? I run it straight from hammer and it works fine.
Posted 20 years ago2003-11-02 11:21:07 UTC
in Trekkies Post #3825
SHUT UP! You have all been assimilated, resistance is futile.
Posted 20 years ago2003-11-02 10:45:12 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3824
nerds.
Posted 20 years ago2003-11-02 10:32:23 UTC
in Decal Problem :( Post #3820
If your using Hammer 3.4 there is a little box next to the direction compass, in it are to all important setting....
Up and Down,
Give them a whirl.
Posted 20 years ago2003-11-02 10:01:46 UTC
in Completely OFF TOPIC!!! (Music). Post #3818
Ok, I don't think they sound like Covenant on For All Tid, but that album is strange..=)

I like Cradle Of Filth as well, especially Midian..that's a great album..
Yet, Dimmu Borgir is much better due to their ability to create more and more complex music and still keep it interesting. :cool:
Posted 20 years ago2003-11-01 20:30:49 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3816
ZombieLoffe knows. He died because of something like this and now he's back in a undead form.
yeah alot of nerds were screaming theyre computer prestanda to me, but fortunately(spelled?) a voodoo man came and helped me out.

omg that site was little nerdy...
Posted 20 years ago2003-11-01 19:42:41 UTC
in Completely OFF TOPIC!!! (Music). Post #3815
...i look like me.
Posted 20 years ago2003-11-01 18:47:53 UTC
in Completely OFF TOPIC!!! (Music). Post #3814
LOL, no, E's a li'l of a lookalike :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-01 15:49:14 UTC
in Trekkies Post #3813
easily. sry i had 2 say that.
Posted 20 years ago2003-11-01 15:48:00 UTC
in Completely OFF TOPIC!!! (Music). Post #3812
is that you?
Posted 20 years ago2003-11-01 15:40:36 UTC
in Completely OFF TOPIC!!! (Music). Post #3811
Well, since people are posting pictures...
Mister E:
User posted image
User posted image
John Cale:
User posted image
User posted image
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-01 15:37:10 UTC
in Trekkies Post #3810
You guys are arguing about a Star trek game :nuts:

How can a star trek game be worth the energy?
Posted 20 years ago2003-11-01 15:30:03 UTC
in Completely OFF TOPIC!!! (Music). Post #3809
I don't know honestly, as i said, i think DCA is their best album yet but..

hm..I would have to say pre SBD, But that's mainly because of Stormbl?st, which is a damn good album. And since i live in sweden i actually understand the lyrics :D

what about you Marlborometal? Pre or Post SBD`?
Posted 20 years ago2003-11-01 15:25:36 UTC
in What the hell does this mean Post #3808
bottom right it has the coordinates. dunno bout quick but look around on them u should find it.
Posted 20 years ago2003-11-01 15:25:34 UTC
in What the hell does this mean Post #3807
will this involve mashing up hammer and rearranging it in all sorts of potentially catastrophic ways? ie will I lose anything
Since no-one bothered to answer ;) no, don't worry, it can't involve anything getting lost :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-01 15:13:50 UTC
in What the hell does this mean Post #3806
is there a quick way of locating those co-ordinates?
Posted 20 years ago2003-11-01 15:07:00 UTC
in The Mystery of The Missing Entities... Post #3805
u put a box round the level? oooooooohhhh that is nasy my friend, nasty.
Posted 20 years ago2003-11-01 13:11:42 UTC
in The Mystery of The Missing Entities... Post #3804
The trigger_changelevel and trigger_transition are brush-based entities. Meaning you have to make a brush first, then highlight it and tie-to-entity (Cntl + T), then you will see them in the list. Also, fixing leaks with the solid block (skybox) will cause other problems later on. It's best to find and fix the leaks properly. I could be wrong, but I think the newest HL fgd is 1110.
Posted 20 years ago2003-11-01 11:38:35 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3802
im gonna keep callin u all nerds till this thread dies. :x
Posted 20 years ago2003-11-01 11:37:34 UTC
in Trekkies Post #3801
queer...now call it a guess but i gotta hunch vassy is gonna come along and say "innit!"
Posted 20 years ago2003-11-01 11:36:00 UTC
in Site Problem Post #3800
WOO! atom is back!
Posted 20 years ago2003-11-01 11:34:45 UTC
in brush outside world (liar) Post #3799
lol, "the real world"
Posted 20 years ago2003-11-01 11:33:50 UTC
in Escalator Post #3798
blak hawk u shouldve kept ur things simple. the path tracks had wierd names and jumped from about 10 to 450 then to 90!
Posted 20 years ago2003-11-01 11:31:37 UTC
in tanklaser Post #3797
yep it works. but theres still the thing about the sound
Posted 20 years ago2003-11-01 10:10:00 UTC
in Trekkies Post #3796
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-01 09:59:05 UTC
in Trekkies Post #3795
Yeah, exactly what I was saying
Posted 20 years ago2003-11-01 09:47:27 UTC
in Site Problem Post #3794
You were right Atom, it worked (after three times). Anyway, the problem is fixed
Posted 20 years ago2003-11-01 09:00:44 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3793
This is getting slightly dated now, but it's still interesting:
http://hlsdk.valve-erc.com/
Posted 20 years ago2003-11-01 08:22:39 UTC
in Downloads Section? Post #3792
Sounds good.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-11-01 08:14:24 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3790
ZombieLoffe knows. He died because of something like this and now he's back in a undead form. :)
Posted 20 years ago2003-11-01 06:38:01 UTC
in Trekkies Post #3789
"Short people got, no reason
Short people got, no reason
Short people got, no reason to live

They got, little hands
Little eyes
They walk around telling great big lies
They got, little noses
An' tiny li'l teeth"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-01 06:26:51 UTC
in Trekkies Post #3788
'Resistance is futile' :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-10-31 22:37:01 UTC
in Hidden Doorways? Post #3785
you mean the textures were differently scaled, wall to "invisible-door"?
in that case select em both, oppen face properties, tick "treat as one" then press apply.
that'll make them like the same object
hope it helps :D
Posted 20 years ago2003-10-31 22:19:12 UTC
in The Mystery of The Missing Entities... Post #3784
I'm getting on quite far with my Nuclear Core project but when I try to add the entities trigger_changelevel and trigger_transition to link to the next map, the entities are missing from the list! I have the latest patches. Is the newest FGD the update for 1.0.0.9. That is the one I've just downloaded. About the mod, it is coming along quite nicely! I've built the control room (which has a dead Barney with a shotgun, a dead scientist, and a scared scientist), the HEV room (pretty self-explanatory), the core (which has some aliens in it, and an impressive core) and the transition room which leads to the generator! I will release the first map for testing soon. I put it on last night but it didn't upload properly so I'll put it on again tomorrow probably!
It did have some very bad leaks earlier, so I covered all of the outer surface in solid block and that fixed it!
m0p m0pIllogical.
Posted 20 years ago2003-10-31 20:04:38 UTC
in Hidden Doorways? Post #3780
Thanx!!!

I got it to workd but the Walkthrough Wall did not match up with the solid wall around it. So you can tell that it is a "secret" within the map.

I will keep working at it. Got all weekend :)
Posted 20 years ago2003-10-31 19:50:41 UTC
in Trekkies Post #3779
Yeah, whatever
Posted 20 years ago2003-10-31 19:44:01 UTC
in Site Problem Post #3778
Sure, I'll try to upload the map AGAIN. It will be the third time acctually so i better work or else... :)
Posted 20 years ago2003-10-31 19:17:56 UTC
in prefabs Post #3776
S'true! Mebbeh it's just ZombieLoffe

"Don't want no short people round here
Short people are just the same as you and I
...it's a wonderful world

Short people got nobody
Short people got nobody

They got li'l baby legs
They stand so low
You gotta pickem up just to say hello

They got grubby little fingers and dirty little minds

Don't want no short people
Don't want no short people
Don't want no short people round here"

:cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-31 19:12:19 UTC
in prefabs Post #3772
not funny, in the slightest
Posted 20 years ago2003-10-31 18:10:45 UTC
in prefabs Post #3771
people seem to be kinda keen on random long numbers with, like, 53264387531 digits in a.t.m. :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-31 17:59:00 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3770
well no one died anyway...
always look at the bright side? :badass:
Posted 20 years ago2003-10-31 17:58:07 UTC
in prefabs Post #3769
Prefab land
ALOT better then gamedesign.net in my opinion, no fcking "place in line: 2032321321 wait time: 32312 hours".
;)
Posted 20 years ago2003-10-31 17:56:35 UTC
in Decal Problem :( Post #3768
to open them vertically tick "y axis"
i think that should do it...
and reverse dir if its de wrong way
Posted 20 years ago2003-10-31 17:53:18 UTC
in Missing PreFabs Post #3767
I used 3.3 originally. Upgraded to 3.4. Now I use 3.5 beta, which I saved over 3.4. I recommend 3.5 beta, but get 3.4 first as Andy said.
Posted 20 years ago2003-10-31 17:52:34 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3766
Warned ya, SariBous! DIDN'T I SAY!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-31 17:49:51 UTC
in Downloads Section? Post #3763
No, no, it'd be for mapping-relating utils, uc. :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-31 17:49:04 UTC
in Site Problem Post #3762
Welcome back, atom :)
Don't worry, you can take sanctuary here from those people (they're all against you, eh?)
Seventh-Monkey Seventh-MonkeyPretty nifty