Forum posts

Posted 21 years ago2003-11-11 14:32:12 UTC
in next competition? Post #4418
Welllll spirit's so small no one got it.
Posted 21 years ago2003-11-11 14:29:29 UTC
in textures mixed up Post #4417
awww mannn simply corrected
jes press the texture application tool and pressie C(center) and there ya go
or press fit, that stretches it to place.
u can post images too
User posted image
Posted 21 years ago2003-11-11 14:27:14 UTC
in Pendulums... Post #4416
HEY IM SWEDISH AND I KNEW JAW!!! nanaananaaana im smarter then a teacher nananananananaaaaaaaaaa.
hihihihiihihhiihihihih
Posted 21 years ago2003-11-11 14:01:19 UTC
in Pendulums... Post #4415
Let?s kill him :P... Ministeve, no offense but if I?d speak english I would know. It?s such a hard lot for me to write and read in a foreign idiom so, imagine how it would be if I had to teach in it!. Guess not every teacher in Great Britain knows how to spell and write "Mandibula" and what?s it?s meaning, am I right?.
Posted 21 years ago2003-11-11 13:37:43 UTC
in textures mixed up Post #4414
hi, i having some problems inserting objects/furiture etc. in my levels, i can get it in level ok and move it around but all the textures are messed up, ( see example ) any help would be great :)
Posted 21 years ago2003-11-11 13:18:24 UTC
in Deleting of Forum Posts Post #4412
no it (insert profanity of choice here) well innint.
Posted 21 years ago2003-11-11 13:16:58 UTC
in Deleting of Forum Posts Post #4411
And I'm 13 too! INNIT!
Posted 21 years ago2003-11-11 13:12:04 UTC
in Deleting of Forum Posts Post #4410
hmm. most ppl think they lose thier post when they start a new page or dont notice it. and anyway (italics start here) who are the younger members? (italics end here) seriously, im 13 and for a sample of the language i use, go on irc.
Posted 21 years ago2003-11-11 13:05:00 UTC
in ski lift Post #4409
wat u mean? if u hav spirit i think so.
Posted 21 years ago2003-11-11 13:03:46 UTC
in Pendulums... Post #4408
the jaw is the lower section of the skull. ur a teacher and u dont know that.
Posted 21 years ago2003-11-11 12:52:13 UTC
in TWHL, the server? Post #4405
CHRISTMAS!!? O DAMN YOU!!! i wont be here for christmas and + its like like like 3 weeks or somethign!
Posted 21 years ago2003-11-11 12:47:04 UTC
in Pendulums... Post #4404
the thing you chew with
Posted 21 years ago2003-11-11 12:44:20 UTC
in ski lift Post #4403
cant you trigger a multi_manager to turn the train on and off alittle now and then?
Posted 21 years ago2003-11-11 11:15:48 UTC
in Pendulums... Post #4401
All right Ministeve... By the way, mispelled YAW... What does JAW mean?.
Posted 21 years ago2003-11-11 10:37:08 UTC
in Pendulums... Post #4400
roght. pitch yaw roll. X Y Z. Z controls up and down. Y and X controll its rolling and turning. i dont know which ones though.
Posted 21 years ago2003-11-11 10:26:25 UTC
in Pendulums... Post #4398
pitch YAW roll.
Posted 21 years ago2003-11-11 10:23:54 UTC
in Pendulums... Post #4397
Tlax, I?m downloading it now but, can you be a little more specific to me please???. I don?t fully understand what to do with the Pitch Jaw Roll.
Posted 21 years ago2003-11-11 10:20:43 UTC
in ski lift Post #4396
wat u do is set the path corner to "wait for retrigger" then when it gets their it stops and with the b utton magic worked, press it and it goes. but set a delay on the button if its not inside the thing.
Posted 21 years ago2003-11-11 10:14:55 UTC
in How to post a message to the News page? Post #4395
well i think first, you become a moderator. then you can do the magic mumbo-jumbo that only the mods know how to get a post on it. sorry, but i think just putting it in the stuff forums is a hellofalot simpler
Posted 21 years ago2003-11-11 10:09:25 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4394
u make ur own speech 4 the game? that deserves a double nerd.

nerds, nerds.
Posted 21 years ago2003-11-11 09:56:48 UTC
in How to post a message to the News page? Post #4393
Hello, I've just got this single question:

How to post a message to the News page?

I'd like to announce a contest held on my site, that's why. (My site? www.cpcp.tk It's kind of a gatherplace for dutch mappers. But the site is in English to keep it accessable for other people.)
Posted 21 years ago2003-11-11 08:48:12 UTC
in next competition? Post #4392
There is a good chance that the next compo will be launched when the last one has been judged.
Shouldn't this be in the Site Suggestions Forum?
Posted 21 years ago2003-11-11 08:38:55 UTC
in Shrinking sprite. Post #4391
Not sure if this will help, but it does cover some of the concepts:
Glowing Sprites. There are a few excellent sprite tutorials at VERC, and a few at 69th Vlatitude...
Posted 21 years ago2003-11-11 08:30:34 UTC
in Deleting of Forum Posts Post #4390
There has been some concern about Forum Posts being deleted, I can assure you that the moderators are [b] NOT [/b] deleting Forum posts (although there are a few I would like to :-) . We are not editing them either. We are relying on the community to control their own actions and won't step in until it gets out of hand. So try to stick to the topic in the General Mapping Questions forum, and feel free to be irrelivant in the others. Also, please keep the language and replies in a clean/friendly tone, as we do have younger members to consider.
I have been wondering over the past few weeks about a few of my answers to questions, that seem to have gone missing. To those of you that have missing posts, I apoligise. But it seems to be the madness of the host server logging people in and out at random.
Posted 21 years ago2003-11-11 08:05:39 UTC
in Shrinking sprite. Post #4389
I'm using enter1.spr for a teleporter. Set it's rendering to glow, frame rate to 10 and scale to 1. The teleporter begins to shrink as you get closer to it in-game and enlarges when you back off. How can I keep it's size constant?
Posted 21 years ago2003-11-11 08:00:55 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4388
I'll play any game al long as it has good story or gameplay. Graphics isn't that important.

You know what they say: All graphics and no gameplay. -Cranky Kong
Posted 21 years ago2003-11-11 07:59:32 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4387
Back to the Topic?
I am currently typing away on a:
PII 400Mhz
128 Mb SDRAM 100Mhz
Riva TnT 16Mb AGP
And that is really struggling, so I think you might be telling porkies Jobabob. As it is I can go and get a coffee while I wait for Hammer to load a map. :
Posted 21 years ago2003-11-11 07:58:41 UTC
in TWHL, the server? Post #4386
Might come up a while after christmas. :D
Posted 21 years ago2003-11-11 07:51:14 UTC
in ski lift Post #4385
Try the func_train tutorials. I must admit I'm no expert on them. But it's possible and I'm sure it said something about them there.
Posted 21 years ago2003-11-11 07:30:27 UTC
in Pendulums... Post #4384
I have cut out a func_pendulum from one of my Timefall maps and upload it on exempel map in Map valut as func_pendulum ;)
Posted 21 years ago2003-11-11 06:47:20 UTC
in Pendulums... Post #4383
func_pendulum is not buggy they works good in Half-Life you must only learn to handle them.
Many tutorials tell us to rotate the brush model to have right sving on the pendulum don't do what, use the "Pitch Yaw Roll (Y Z X) to set the svings angle. ;)
Posted 21 years ago2003-11-11 06:18:01 UTC
in Pendulums... Post #4382
Hmmm, seems my origin brush may be screwing it all, don?t see another explanation. I?d check out original Hl but will rely on these prefabs to learn.
By the way Jobabob, isn?t it strange that everything I ask for is buggy :P??.
Posted 21 years ago2003-11-11 05:47:54 UTC
in Pendulums... Post #4381
Actually check out some of the prefab sites for Half-life. There are a few clocks with working pendulums so u can see the coding for it :)
AJ AJGlorious Overlord
Posted 21 years ago2003-11-11 05:30:20 UTC
in Pendulums... Post #4380
Halflife pendulums are quite buggy, don't rely on them
Posted 21 years ago2003-11-11 05:29:57 UTC
in ski lift Post #4379
lol I didnt know my posts could be DELETED, despite them ANSWERING THE QUESTION, HOW ABOUT EDITING THEM IF YOU FIND SOMETHING INAPROPRIATE?
Posted 21 years ago2003-11-11 04:45:00 UTC
in ski lift Post #4378
huh? i dont understand, so get a func_button to target my ski lift and it will just stop?
Posted 21 years ago2003-11-11 02:59:59 UTC
in ski lift Post #4377
Try targetting it with, say, a button?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-11 02:58:57 UTC
in Pendulums... Post #4376
It needs an origin brush at the place where it's "fixed" to (i.e. ceiling).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-10 20:38:20 UTC
in Pendulums... Post #4375
Do really the pendulums work nice in Half Life???. I know that this entity was originally coded for Quake 2 (for just one pendulum that appeared in the game!!!!) and I don?t remember seeing anything working like a pendulum in the HL maps (but I remember in OF).
I?ve done a pendulum, just for fun, and it behaves strange, without keeping an origin of rotation and a center point. ?Is this a common problem?.
Posted 21 years ago2003-11-10 19:59:49 UTC
in Problem with origin brush (??) Post #4374
Damn!!!, I thought I wrote this too!!!!!... Well, thanks Tlax... By the way Sariborius, if the "Reverse direction" is checked don?t revert the direction with the "Deg" field, use just one of them. Don?t forget to update your map in the vault too!!!.
Posted 21 years ago2003-11-10 17:56:03 UTC
in ski lift Post #4373
is there any way of stopping a func_train between paths? i need to turn mu entire ski lift off :x
Posted 21 years ago2003-11-10 17:53:26 UTC
in next competition? Post #4372
im not really fussed which game/mod it is im just itching to get started on a good map :
Posted 21 years ago2003-11-10 15:58:40 UTC
in Completely OFF TOPIC!!! (Music). Post #4371
I also knew that ;). This friend of mine had a Cryptopsy?s drummer lesson video!!!!!. It was AMAZING... And, well, being unable to understand anything but my own idiom in my deep stupidity, it was such a challenge to understand Morbid Angel?s lyrics, so, imagine that... There was another Death Metal band that my friend liked so much... What was it?s name?. I only heard it once and got quite impressed... Yeah, was Dying Fetus (nice name, ain?t it :confused: ).
Posted 21 years ago2003-11-10 15:54:55 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4370
Hey Zombieloffe, can?t agree. I agree with Ministeve, bit cheesy, but just turn off the volume and do the speech yourself:

(Example, when Dante cries over the girl):
"Ouuuchhhhhhhhh!!!!. Her heel spiked my in my eggs!!!".

And so.

Devil May Cry is a great action game, in my honest opinion. Features great image quality, great graphics, sound, cameras... Also has a damn good gameplay and has an innovative combat system that is much fun to play. The main character rocks, one feels really invincible!!!... Well, I also like the architecture, effects, everything except the storyline in this game is great. If you like it, you can go nuts with it, playing again and again, unlocking game modes with slight variations from the original, but you still play!!!.
Posted 21 years ago2003-11-10 15:49:57 UTC
in Bunch of questions (part two). Post #4369
Env_footsteps???!!!!. Must be spirit... But it?s not only footsteps, it?s shots, groans... sounds. They work, anyway.
Posted 21 years ago2003-11-10 15:31:22 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4368
nah devil may cry sucks
Posted 21 years ago2003-11-10 13:55:12 UTC
in Rust wheel Post #4366
Nope, just it'll move back as soon as you "let go".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-10 13:54:02 UTC
in Bunch of questions (part two). Post #4365
Sounds lie Spirit :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-10 13:33:29 UTC
in next competition? Post #4364
see? if you just get past the download and having to activate it to test your maps it can be a better hammer!
Posted 21 years ago2003-11-10 13:30:27 UTC
in next competition? Post #4362
Spirit's more versatile when making mods. Env_customise allows you to (kind of) create otis with monster_barney! Barney's model: otis. Trigger the env_customise at the beginning of the map to alter his voice pitch and it looks and sounds just like otis, although he says the same sentences that barney says.