Forum posts

Posted 21 years ago2003-11-16 01:51:01 UTC
in barneys Post #4858
Sorry but whats Spirit? :P
AJ AJGlorious Overlord
Posted 21 years ago2003-11-16 01:45:23 UTC
in Weapons Post #4857
Is it possilbe to create brand spanking new weapons for a mod? If so how? Is it just retexturing old weapons or something else?
AJ AJGlorious Overlord
Posted 21 years ago2003-11-16 00:21:19 UTC
in dedicated server Post #4856
on my comp at school with steam i can run a dedicated CS server, and play on the same computer...

might just be mine though... theres some wierd duel-processor thing goin on..
Posted 21 years ago2003-11-16 00:15:16 UTC
in New map Post #4855
question on the glass... i tried to make it 2 way- so you could see through one side but not the other, however as you can see it didnt work... ill upload the rmf when i get back to school..

btw... a friend tryed to download steam on a 56k and it was gonna take 26hrs

he bought a cable modem..
Posted 21 years ago2003-11-15 20:48:14 UTC
in NULL Texture? Post #4854
ah diddnt know
Posted 21 years ago2003-11-15 20:23:22 UTC
in func_entity empty Post #4853
I have a feeling this isn't going to help at all :\
When you create your first brush, make sure you don't turn it into an entity.
You can sometimes get this error by trying to assign an entity to another entity. However you should get a little pop up asking you if you want to assign both solids to the new entity. If you click No, then the old entity will appear non solid and have co-ordinates that are way off the map. This old entity needs deleting.
But there seems to be more to your problem... Post an example of what has happened in the Problem Maps section of the Vault, and someone might be able to shed some light on it.
Posted 21 years ago2003-11-15 20:18:55 UTC
in NULL Texture? Post #4852
Link is here at TWHL:
Links
Posted 21 years ago2003-11-15 20:10:54 UTC
in how do i set lights for the outside? Post #4851
A quick look at these two tutorials should give you all the answers:
Environment and
Dark Skies
Posted 21 years ago2003-11-15 20:06:38 UTC
in texturing one side of a brush Post #4850
And so it should ministeve but you seem to be the only one that is actively using Spirit to produce maps....
Posted 21 years ago2003-11-15 20:03:09 UTC
in Advanced compiling problem. Post #4849
WinAce and WinZip compression is pretty much the same... I have tried both and haven't noticed a significant saving using either one. I will say however.... [b]Not[/b] everyone has the capability to save files in .rar or .ace format. It is generally accepted that [b]almost[/b] everyone has some form of .zip program (like the one that is standard with XP).
Reason I mention this is that I had never heard of .ace or .rar till I got maps from you two guy's :-)
Posted 21 years ago2003-11-15 19:45:34 UTC
in NULL Texture? Post #4847
umm too much 'programming style' for me, 'custom build', that sounds like you have to... do
Ok ill dl it, give me a link plz
Posted 21 years ago2003-11-15 19:44:36 UTC
in func_entity empty Post #4846
weird... got it configured right?
Posted 21 years ago2003-11-15 19:19:19 UTC
in func_entity empty Post #4845
Okay, let's assume I create a block. I want it to rotate. So then I create a smaller block and apply the origin texture. Now I group them together and tie them to the func_rotating entity. What did I delete? My entity is still empty.
Posted 21 years ago2003-11-15 18:14:02 UTC
in barneys Post #4843
they should add weapons feature in spirit..
Posted 21 years ago2003-11-15 17:26:47 UTC
in Trekkies Post #4840
huh?
Jester you cant eat those yellow pills
Posted 21 years ago2003-11-15 17:21:42 UTC
in LAZER... Post #4839
Fire when tripped is for spirit only. Just place a trigger_once where the laser will be if you want to trigger something with it.
Posted 21 years ago2003-11-15 17:19:14 UTC
in barneys Post #4838
Use spirit to make barney evil. To give him an mp5/m4a1, you will need to do some coding, edit the model, and edit his animations. Sorry 'bout the complexity of it all.
Posted 21 years ago2003-11-15 16:41:45 UTC
in Trekkies Post #4837
Yeah, all artists aren't bad, just look at IN FLAMES. No, to tell you the truth, they suck. They rocked before they made "Reroute To Remain".
The whole album is filled with "Nu-metal" or "Fag-metal". It's the same thing.

LIVE LONG LUNAR STRAIN!!! (and SUBTERRANEAN of course)
Posted 21 years ago2003-11-15 16:32:18 UTC
in Old maps Post #4835
hehe, great guys
Posted 21 years ago2003-11-15 16:30:38 UTC
in barneys Post #4834
Problably, I don't think it will work in HL
Posted 21 years ago2003-11-15 15:03:34 UTC
in barneys Post #4832
how can i make a barney evil and give him an mp5?
will i have to use spirit?
Posted 21 years ago2003-11-15 14:23:53 UTC
in my first map Post #4830
I sense a [url=www.redvsblue.com]RvB[/quote] viewer! Well done!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-15 14:22:51 UTC
in LAZER... Post #4829
Yeah, I made an example map :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-15 13:23:33 UTC
in Old maps Post #4828
hey i found my first!
ill upload it, its called cs_raketen
Posted 21 years ago2003-11-15 13:22:01 UTC
in Trekkies Post #4827
lol ministeve you really need to change your attitude towards artists :D
Posted 21 years ago2003-11-15 13:17:21 UTC
in Old maps Post #4826
hmm my first map has fallen apart and gone away.
i never really deleted it it just disappeared ;)
Posted 21 years ago2003-11-15 12:54:59 UTC
in where do i find those car prefabs? Post #4825
u can get sum of them on prefab lab aswell. search it on google and itll b the 1st thing u find.
Posted 21 years ago2003-11-15 12:53:47 UTC
in how do i set lights for the outside? Post #4824
they dont need sky on all faces in the newer versions, i tihnk.
Posted 21 years ago2003-11-15 12:49:33 UTC
in my first map Post #4823
woah, this page got freaked by spoons qoute. real smooth, dips**t
Posted 21 years ago2003-11-15 12:47:05 UTC
in {ladder1 Post #4822
in spirit just tick "visible" on the func_ladder and u dont need 2 brushes. course if its a mp map then dont make it in spirit.
Posted 21 years ago2003-11-15 12:45:06 UTC
in Custom sounds... Post #4821
what u do is make the ambient generic play everywhere. every1 will hear it, but its the best my mind can create.
Posted 21 years ago2003-11-15 12:38:29 UTC
in NULL Texture? Post #4820
no
yes

>

no as in you can't see the null texture in the game
and yes you do need custom build.. why are you not using them now?
Posted 21 years ago2003-11-15 12:37:50 UTC
in Deleting of Forum Posts Post #4819
whatv we started? time travel, taking control of ned kelly or crazy colonel from metal gear solid 2?
Posted 21 years ago2003-11-15 12:33:45 UTC
in Old maps Post #4818
i got my 1st map still. im gonna upload it as an xmas pressie (so u all know how twhl helped me make maps!)
Posted 21 years ago2003-11-15 12:33:23 UTC
in Deleting of Forum Posts Post #4817
ah crap look what i've started....
Posted 21 years ago2003-11-15 12:32:23 UTC
in Trekkies Post #4816
van gogh is an artists, so he is scum.
Posted 21 years ago2003-11-15 12:31:10 UTC
in Old maps Post #4815
hehe...everyone could upload their first map :D

remember mine (deleted long ago)...i didn't know how to make the grid smaller...you can imagine how that looked.... :nuts:
Posted 21 years ago2003-11-15 12:29:04 UTC
in Completely OFF TOPIC!!! (Music). Post #4813
Yeah i noticed that Marlborometal :)

Old Man's child is great, i really like them, i've got one album and i'm going to buy the others as well, when i have money ;)

to continue this list of good bands i recommend Witchery, a swedish death metal band..=) the bass player from arch enemy is in Witchery as well :P
Posted 21 years ago2003-11-15 12:26:26 UTC
in Deleting of Forum Posts Post #4812
no the post has disappeared through a time portal. YOU kol must travel back in time to ...whenever ned kelly was about this planet...take control of him and find the post. this is your role, that is, mission. i NeEd ScIsSoRs! 61!
Posted 21 years ago2003-11-15 12:23:36 UTC
in texturing one side of a brush Post #4811
env_footsteps in spirit fixes that non problemo.
Posted 21 years ago2003-11-15 12:20:32 UTC
in LAZER... Post #4810
depends what u want it 2 do. if u want it just a normal laser that fires at 1 point, say as a tripwire, get an env_laser and (what i do) get it 2 point at an info_target or any entity. then choose the colour ect. ect. then fire when triiped another entity, like what they did in "we've got hostiles". theres more tuts and example maps on lasers here u can use.
Posted 21 years ago2003-11-15 12:15:57 UTC
in func_entity empty Post #4809
thats what happens when 4 sum reason u delete the physical form of an entity...but the spiritual form remains. click "go to" on the error screen and itll seem like the entity is everywhere. just delete it and the ghost is gone.
Posted 21 years ago2003-11-15 12:11:27 UTC
in func_entity empty Post #4808
First post. Can someone tell me what the hell that means? Lights, walls, barney's, all empty. Had one map of fair size that I had to scrap because of this. I'm new to this and getting a little tired of starting from scratch because deleting the entities doesn't fix the problem. Thanks. :
Posted 21 years ago2003-11-15 11:58:55 UTC
in Leak Problem Post #4807
Anyways, I found your problem
Posted 21 years ago2003-11-15 11:53:02 UTC
in LAZER... Post #4806
I downloaded the tanklaser tut but it didn't make sense. I want to make an ordinary laser, how do I do?
Posted 21 years ago2003-11-15 11:40:51 UTC
in Leak Problem Post #4804
What's with all that hippie stuff?
Posted 21 years ago2003-11-15 11:20:25 UTC
in Trekkies Post #4803
No it was a musician not gogh
Posted 21 years ago2003-11-15 11:19:39 UTC
in NULL Texture? Post #4802
ah btw do you NEED the custom build for 'null'thing to work?
see i took the wad file only..(hrm im pretty stupid aint i)
Posted 21 years ago2003-11-15 11:18:59 UTC
in NULL Texture? Post #4801
totally
Posted 21 years ago2003-11-15 11:18:17 UTC
in Leak Problem Post #4800
Please go to My problem map and take a look.
i dont get it