Forum posts

Posted 20 years ago2003-11-04 17:43:13 UTC
in r_speeds 1 Post #3951
the fps can not possibly be 0
then its something wrong
Posted 20 years ago2003-11-04 17:42:16 UTC
in New map Post #3950
well, quite pointless... make something with more fantasy, originality, more pedagogic words of the same sort.
i mean its good "MADE" but its just a boring idea. and plus make the green glass "see thru"

but keep up the good work ;)
Posted 20 years ago2003-11-04 17:39:37 UTC
in New map Post #3949
mebbe should include rmf? ah well
/me checkign map...
Posted 20 years ago2003-11-04 17:38:43 UTC
in Need programme... HELP! Post #3948
the texture problem is caused by the very many "prepeluar axis to face blah blah blah" probs that come on all the brushes, just "fix all of this sort(or whatever)".
i donth think people use winbspc to COPY other material directly, they(and me) use it to check how you do things, how the properties should be set etc etc.
Posted 20 years ago2003-11-04 16:05:46 UTC
in Need programme... HELP! Post #3947
I used WinBSP once when I was in the same situation as Waylander. It is absoloute s**t! Excuse my language. But it is! It creates leaks! And doesn't load textures even if you have the correct wad files in the right directory! Don't use WinBSP! It is utter s**te!
m0p m0pIllogical.
Posted 20 years ago2003-11-04 15:55:04 UTC
in New map Post #3946
sorry if this is in the wrong spot, but i really like your guys' site :) i was hoping you could give me some feedback to make my first fy map any better

http://www.lcrcc.org/fy_battlezone.zip
Posted 20 years ago2003-11-04 15:42:49 UTC
in TWHL causes carpal tunnel! Post #3945
i think your jumping to conclusions alittle fast ...
;)
Posted 20 years ago2003-11-04 15:42:29 UTC
in IMPORTANT! Post #3944
I'm wondering if I should leave my Nuclear Core project and start again! The level is a big mess and there is a big box around the level to cover up all of the leaks! The textures are all unmatched and need straigtning! The aliens don't spawn in the right place! etc... I might start the ENTIRE thing again! Any other options? Is there a way to the get original file back to where the problems started?
p.s What tools are contained in the Half-Life SDK 2.3? Cos I've just spent ages trying to download with a 56k connection, so if it's just a load of crap then I've wasted my time downloading the 111.90MB file!

:badass: :badass: :badass: The Master Of Puppets :badass: :badass: :badass:
m0p m0pIllogical.
Posted 20 years ago2003-11-04 15:08:50 UTC
in prefabs Post #3943
domooooooooooooooooooooooooooooo
Posted 20 years ago2003-11-04 14:59:03 UTC
in Hidden Doorways? Post #3942
Just uploaded the map stuff.
Posted 20 years ago2003-11-04 14:42:57 UTC
in Hidden Doorways? Post #3941
Basicly it is to be a walktrough wall that looks like is is the orignal wall but you can walk through it turn around an see through the wall but no one else can see you.

:zonked: Well Honestly I am not having much luck with this. I have 5 walls that need the illusionary wall and I can not get it to work. If I put the map in my vault could anyone edit the illusonary walls for me. PLZ!!!
:)

One question: If I upload my map do I need to als have my custom WAD there too? I has the textures that I am using.
Posted 20 years ago2003-11-04 14:32:49 UTC
in r_speeds 1 Post #3940
the other stuff that comes up when you type r_speeds 1 in the consol like ms, wpoly, epoly.
Posted 20 years ago2003-11-04 14:32:18 UTC
in dedicated server Post #3939
Ah you did a linux one huh? What OS did you use? I have been contiplating on using linux
Posted 20 years ago2003-11-04 14:21:18 UTC
in r_speeds 1 Post #3938
FPS means frames per second, although if you are describing game genres, First person shooter (like HL!).

And what other stuff?
Posted 20 years ago2003-11-04 14:19:04 UTC
in prefabs Post #3937
HEY! F*** OFF! I'M A SHORT PERSON!
Posted 20 years ago2003-11-04 14:10:42 UTC
in r_speeds 1 Post #3936
what does fps mean whem you type in r_speeds 1 cos mine is 0. and what does the other stuff mean.
Posted 20 years ago2003-11-04 14:03:48 UTC
in prefabs Post #3935
I'm 15, and I don't have problemsnononono :nuts:

It's a Randy Newman song. The Pixar song-man, if that's how you describe him :(

's'called Short People.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-04 14:02:08 UTC
in TWHL causes carpal tunnel! Post #3934
I think you mean raise the resolution?
1. Right-click on the desktop
2. Go to the Settings tab
3. Below the little picture of the monitor, drag up til it says "1024x768" just below the draggy-bar

4. Click OK
5a. (good monitor): Everything looks all nice and sharp.
5b. (poor monitor): You get a headache, rush into street seeking revenge.

6b. Get arrested, spend rest of life in prison. :zonked:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-04 13:10:42 UTC
in prefabs Post #3933
nice av jobabob
Posted 20 years ago2003-11-04 12:33:30 UTC
in prefabs Post #3932
lol lucky me im damn tall for my age
Posted 20 years ago2003-11-04 12:23:26 UTC
in prefabs Post #3931
umm ok monkey you got probs how old are you?
Posted 20 years ago2003-11-04 12:13:05 UTC
in About Info_nodes. Post #3929
OMG... Scientists and stairs. Sorry but this one is really difficult and takes a lot of testing. The node can't be manually connected.
The stairs have to be about 25-32 wide where the scientist will step :-) and a maximum of 14 high. It's almost a ramp.
Info nodes naturally drop to the floor, and I have wondered sometimes if they "fall through" func_brushes?
Posted 20 years ago2003-11-04 10:39:57 UTC
in Teh form needs an ediot! Post #3928
well at least he admits it.
Posted 20 years ago2003-11-04 10:38:04 UTC
in TWHL causes carpal tunnel! Post #3927
make ur scren resithingy...different...in a godderer way. i dunno ask the nerds in the geeky nerdy thread they know...stuff...
Posted 20 years ago2003-11-04 10:37:22 UTC
in Trekkies Post #3926
:lol: that was pretty funny
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-04 10:35:50 UTC
in Pack files in steam Post #3925
Apparently you can actually get inside GCFs (Game Cache Files) fairly easily - I saw it on the Half-Life Football site forums. Don't know how...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-04 10:34:05 UTC
in Is anyone working on a mod? Post #3924
lol :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-04 10:33:32 UTC
in Need programme... HELP! Post #3923
No problem; and see, oh ye skeptic, Jobabob? If I were not for I then he would be lying in a ditch with twenty trench?d gashes on his head!
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 20 years ago2003-11-04 10:32:06 UTC
in Trekkies Post #3921
i know it was crap, and there shouldve been more spaces. but u said stupid.
Posted 20 years ago2003-11-04 10:30:44 UTC
in Trekkies Post #3920
see below

see above
Posted 20 years ago2003-11-04 10:27:46 UTC
in Need programme... HELP! Post #3919
Thaks for Wally Seventh-Monkey
Posted 20 years ago2003-11-04 10:20:16 UTC
in Need programme... HELP! Post #3918
The only reason I need Winbsp is to decompile a Sven map I made then carelessly lost the .rmf.
Posted 20 years ago2003-11-04 10:14:57 UTC
in What mods do you like and why? Post #3917
that post was so old and it still said it was new.
Posted 20 years ago2003-11-04 10:13:50 UTC
in Is anyone working on a mod? Post #3916
my mod dont have gordon. he is scum.
Posted 20 years ago2003-11-04 08:37:21 UTC
in Pack files in steam Post #3915
Take the original ones from the cd and open them with Wally or whatever you're using. Data is the same.
Posted 20 years ago2003-11-04 08:16:29 UTC
in Completely OFF TOPIC!!! (Music). Post #3914
I guess that's true, i don't know how it is in spain...:)
we have (or had, i'm i college now) a music lesson every week for about 5 years..so you learn quite a bit about music=)

I play the drums myself, or..i can play the drums but i don't just now..
Posted 20 years ago2003-11-04 08:14:00 UTC
in 2 things i need help with Post #3913
Thank you very much my zombies are happy they don't get hit by doors now
Posted 20 years ago2003-11-04 07:53:01 UTC
in Pack files in steam Post #3912
Where the hell have they gone.....I think they have been replaced by .gcf's but how the hell do I open them

:
Posted 20 years ago2003-11-04 07:34:24 UTC
in Completely OFF TOPIC!!! (Music). Post #3911
I highly reccomend you to listen to Nexs Polaris, it highly impressed me a few years ago, when it came out (parallel to Spiritual Black Dimensions, I think)...
And about music... Well, I listen to everything... Metal is my main field, in all its variants, classic, progressive, power, black, death, thrash... Also listen to rock oriented things, mainly Hard Rock and since I?m a guitar player I tend to listen to every guitar record that I know of :D... Also listen other kinds of music, outside metal... Classical, jazz and some other things in little bits. I like inventive stuff as well as like good musicians... By the way, I think that in your country you recieve a GREAT musical education in school. Is that true???.
Posted 20 years ago2003-11-04 04:31:19 UTC
in Cant create a train, HELP!!! Post #3910
That's odd...

yeah, post it in the Map vault. :)
Posted 20 years ago2003-11-04 04:26:41 UTC
in Completely OFF TOPIC!!! (Music). Post #3909
Well i haven't listen very much to his other band (Covenant?) but i think they are ok. :)

I mostly listen to black and death, and some power...How about you?
Posted 20 years ago2003-11-04 03:40:46 UTC
in dedicated server Post #3908
I know - I've done most of it on a Linux one :badass:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-04 03:39:41 UTC
in Need programme... HELP! Post #3907
T'd be pretty sluggish, too, since your 1337 editor would have to update the BSP tree the whole time :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-04 03:35:36 UTC
in TWHL causes carpal tunnel! Post #3906
You get CTS from typing ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-04 01:07:07 UTC
in About Info_nodes. Post #3905
Nice!, that Impulse 197 is GREAT, finally I understood a bit of how info_nodes work!!!!. Sure it?s gonna help me a lot with my future maps...
I solved the door problem with correct node placement and by eliminating a func_breakable from the way (it?s supposed to be broken when one has to pass but...) by my scientist doesn?t want to go downstairs... I?ve got an info_node above each step and their distances are good and so on but... Doesn?t work. When I try impulse 197 on the stairs I get no response, as if the nodes weren?t connected.
What do I do SlayerA?. Is there a way of connecting those nodes manually?. If there isn?t (probably there isn?t), what?s happening?. Should I put them all in the same height (I doubt it, the engine puts them at a determinate height when drawing the node map)??.
Posted 20 years ago2003-11-04 00:50:38 UTC
in About Info_nodes. Post #3904
You can test the connection of your info nodes by typing "impulse 197" in the console (without the quotes). It will show you the connection of the nodes that are closest to you. Find the nodes where the scientists and barneys are stopping and make sure there is a connection. For doorways I usually put a node one either side of the door, and sometimes even in the doorway. The impulse 197 connection in the doorway never seems to show up, but the monsters come through anyway. I also test my maps without rad or vis and it does not seem to affect the info_node connection.
Posted 20 years ago2003-11-04 00:47:46 UTC
in dedicated server Post #3903
:D Setting up a HL Dedicated Server is pretty easy.

http://planethalflife.com/commands/

Geronimo has a lot of information there. If you need help let me know.
Posted 20 years ago2003-11-03 21:04:56 UTC
in About Info_nodes. Post #3902
And then, came the time to put info nodes in my map...
Imagine you spend two weeks working on architecture that takes 15 minutes to be compiled... Well, it?s something that happens usually but when comes the time to add monsters and info nodes and to test if they work (specially if you script things) it?s boring to wait for the map to compile...
And ater this introduction here come my question:
-My scientist doesn?t follow me, refuses to follow or even stops following me. It happens when crossing doors, mostly. Guess is some info_node stuff, anything about info_nodes out there???.
-To skip compiling time I don?t run RAD and VIS. Looks ugly but it?s fine to test these things... Does this affect the way monsters and info_nodes work???.
-Scientists and Barneys, will follow me if I get far or out of their "vision range"???. Could it be the cause for they cease following?.
Posted 20 years ago2003-11-03 20:07:07 UTC
in sky lunacy Post #3901
valve decided to remove the gfx/env folder a few patches back, leading to some crazy skies for those without opengl rendering or something