Forum posts

Posted 21 years ago2003-11-09 08:06:45 UTC
in Rust wheel Post #4308
really? thought an origin in the middle wouldve done the job.
Posted 21 years ago2003-11-09 07:42:58 UTC
in Rust wheel Post #4307
kewl thx
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-09 06:38:29 UTC
in Speech for Scientists and Barney Post #4305
Thanks :)
AJ AJGlorious Overlord
Posted 21 years ago2003-11-09 03:47:43 UTC
in Rust wheel Post #4304
I thought that - means that it only stays where you turn it while you're turning it! Like that rotating platform with the wheel in the HL tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-09 03:45:37 UTC
in Speech for Scientists and Barney Post #4303
I'll looking at it in a minute, I hope (if Steam feels like working today)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-09 02:51:13 UTC
in screenshot Post #4302
u can take ko0l screen shots by getting a few frends to stand on top of eachother n shoot eachother n shit n get ko0l pics...

I've heard that ppl can even give you money and buy a pic off you

St4y (sic) l8er :P
Posted 21 years ago2003-11-08 22:48:06 UTC
in New map Post #4300
Dammit some people with broadband need a 56k stuffed up their arses to learn how impossible it is to use on it. Hours wasted just for the download to crash half way thru. STEAM DOES NOT WORK ON MODEMS, why can't people see this simple fact? My friend and I (both on 56k) tried to get it to work time and time again and couldn't even get a simple game of halflife to run in singleplayer mode.

and its original not orginal too lol OMG I FOUND A TYPO OWNED
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-08 20:46:48 UTC
in Rust wheel Post #4297
hey what is the momentary anyways? sounds like a button that only exists 4 a short while.
Posted 21 years ago2003-11-08 20:43:57 UTC
in compiling Post #4296
copy the compile message and post it here. all of it.
Posted 21 years ago2003-11-08 20:33:20 UTC
in half life quitting Post #4295
right i uploaded it as alien grunt.
Posted 21 years ago2003-11-08 20:30:21 UTC
in how do i make weapons? Post #4294
true. looking at some models on hlmv i found a gun with two arms cut off just before the elbow holding it. that models gotta follow u around and look damned realistic.
Posted 21 years ago2003-11-08 20:27:00 UTC
in Speech for Scientists and Barney Post #4293
Hey come on i really need help!!!
AJ AJGlorious Overlord
Posted 21 years ago2003-11-08 20:26:35 UTC
in What mods do you like and why? Post #4292
just completed they hunger 1. it was definatly alot better than 2 because it really had proper horror settings. 2 had so much light you could actually see everything instead of the proper shadows like in the 1st. also the 1st had a more tense introduction...and that machinegun was bloody awsome
Posted 21 years ago2003-11-08 20:24:34 UTC
in Some map help needed Post #4291
Come on people i really need help! Download my new map and give it a go!! :)
AJ AJGlorious Overlord
Posted 21 years ago2003-11-08 20:15:29 UTC
in half life quitting Post #4290
no time.
Posted 21 years ago2003-11-08 19:44:24 UTC
in half life quitting Post #4289
Have the console down while the map loads. It usually comes up a message there when something's out of order.
Posted 21 years ago2003-11-08 19:29:08 UTC
in compiling Post #4287
Could we the compiling report, please?
Posted 21 years ago2003-11-08 19:24:26 UTC
in next competition? Post #4286
CS map comp??? Here? Then it would be more like TWCS.
No offence, but you're really limited in CS. I quit mapping for it. I wanted to create some fun so I began to experiment i HL.

But CS is meant for MP. So the judging would be pretty plain in the end and there would just be some ways here and there. Then a bomb site or some hostages. Not really a challenge which the competitions are meant to be. :|
Posted 21 years ago2003-11-08 19:20:02 UTC
in New map Post #4285
STEAM's console stinks. :x
Posted 21 years ago2003-11-08 19:13:40 UTC
in What mods do you like and why? Post #4284
I went on LAN today. 8 hours of CS and I'll NEVER PLAY THAT SH!T AGAIN. :x
Posted 21 years ago2003-11-08 19:11:27 UTC
in how do i make weapons? Post #4283
Making a new weapon in HL is more difficult than it sounds.
Reasons?
1. HL models needs to be simple. Otherwise the engine can't handle them.
2. They need to fit exactly into the holders hands.
3. They must be coded properly. Think of a gun where the bullets come out 3 inches above the chassi. ;)
4. It's time consuming to make a good model.
5. You need two models for each weapon. One for the world which will be seen from other players and one which the player will hold in 3D.

And there's more, but I don't want to spoil your gun-making.

Don't give up. :roll:
Posted 21 years ago2003-11-08 18:54:55 UTC
in New map Post #4282
Okay, now I like corectnes, but dont goe over the top??
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-08 18:41:06 UTC
in New map Post #4281
spelling correction: there money, should be their money :
Posted 21 years ago2003-11-08 18:37:07 UTC
in New map Post #4280
jobabob said:
NinjaGrinch you are the epitomy of ignorance. blah blah blah...
And so the ignorant one replies:

1. Steam is not required to play Half-Life or test maps.
2. Steam DOES resume downloads.
3. The Steam installer is only 590k.
4. Per 1, 2, and 3, the only reason I can see for not wanting to use Steam over 56k would be if you broke your orginal Half-Life CD AND you couldn't afford to replace it, AND did you not have the patience to wait for Steam to download and install the full game.

[anecdotal aside]
I have broadband now, but I started out with a 33.6kbps modem, which if I was lucky, connected at 22 or 23kbps, and if I was REALLY lucky, would stay connected for maybe 3, even 4 hours! But if you're a dedicated gamer, then like kol said, waiting hours (or days) for a patch to download is not even an issue. It's gotta be done. Today, with Xbox, PS2, and GameCube giving PC's a run for there money, I guess gamers are just a lot less patient than they used to be...
[/anecdotal aside]

P.S. It's epitome
Posted 21 years ago2003-11-08 17:56:01 UTC
in how do i make enemies? Post #4279
Although I said making your own weapons is hard, making your own enemies is actually really easy! No really! :nuts:
Posted 21 years ago2003-11-08 17:54:46 UTC
in next competition? Post #4278
who says its gonna be about bloody counterstrike? I hope it isn't..
Posted 21 years ago2003-11-08 17:27:15 UTC
in next competition? Post #4277
i just wanted to get a big list of possible topics for the next cs map competition that will be held. i joined as the last competition was closing so i didn't get a chance to enter. :(
Posted 21 years ago2003-11-08 17:13:22 UTC
in screenshot Post #4276
Off topic: stop spamming, discuss OSes on the Stuff forum if you really want.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-08 16:57:26 UTC
in screenshot Post #4275
Black cat has 98. Insists that XP home isn't that good. Poor fool...
Posted 21 years ago2003-11-08 16:21:27 UTC
in screenshot Post #4274
Well, John_C does. XP Pro all the wayyyyyy :badass:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-08 16:19:07 UTC
in Rust wheel Post #4273
You might want a momentary_rot_button?
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-08 13:25:46 UTC
in screenshot Post #4270
yeah spoon but does anyone here actually have win98?
Posted 21 years ago2003-11-08 13:23:15 UTC
in compiling Post #4269
remember the tut is EXACTLY how ...miscellanious set his up. ur comp probably aint the same.
Posted 21 years ago2003-11-08 13:20:11 UTC
in Rust wheel Post #4268
and theres sum prefabs of them spinny wheels u get in hl...
Posted 21 years ago2003-11-08 13:19:53 UTC
in compiling Post #4267
no i fallowed it right something is wrong with the compiling or sumthin
Posted 21 years ago2003-11-08 13:17:37 UTC
in Rust wheel Post #4266
make sure to put an origin brush in the axis of spin...
Posted 21 years ago2003-11-08 13:15:30 UTC
in how do i make enemies? Post #4265
fine fine. but saying silly cookie wasnt spamming. :|
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-08 12:01:38 UTC
in Rust wheel Post #4263
omg i didnt even know there was anything called that. thx
Posted 21 years ago2003-11-08 11:58:20 UTC
in Rust wheel Post #4262
Use a func_rot_button
;)
Posted 21 years ago2003-11-08 11:44:53 UTC
in Rust wheel Post #4261
how do you make them cool spinning buttons/wheels/whatever that spins when you press it?
Posted 21 years ago2003-11-08 11:41:44 UTC
in screenshot Post #4260
Well it depends, if you've scanned in something "inapropriate"(Lol spelling) it could very well be "save ass" :lol:
Posted 21 years ago2003-11-08 11:33:52 UTC
in screenshot Post #4259
Oh, and kol? I'm virtually positive IrfanView has native support for WAD3.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-08 11:33:17 UTC
in screenshot Post #4258
"Save Ass"? ;)
Point is, not all versions of Paint have supported this - I don't think Win98's does, por ejemplo.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-08 11:21:10 UTC
in screenshot Post #4257
umm isnt it just easier to open it in paint and "save ass" jpg or whatever?
Posted 21 years ago2003-11-08 10:45:31 UTC
in screenshot Post #4256
amen to that,

i saw a wad3 plugin on the page,
but i don't think it works
Posted 21 years ago2003-11-08 10:38:20 UTC
in how do i make enemies? Post #4255
Please stop spamming, ministeve :|
Seventh-Monkey Seventh-MonkeyPretty nifty