Forum posts

Posted 21 years ago2003-10-30 15:58:23 UTC
in Thought I'd just point this out.. Post #3673
Infact its so obvious it's almost as if the author did it to make a point.
Posted 21 years ago2003-10-30 15:57:42 UTC
in Thought I'd just point this out.. Post #3672
http://cariad.netfirms.com/twhl/mapvault_map.php?id=277

Latest map posted, If anyone doesn't think it's very VERY iffy then look at the facts:

All the comments were made by people that registered TODAY
The comments were made in the space of 7 minutes, only 1/2 an hour after the map was released!
There's already been 14 '5 star' ratings already. I've never seen that in the vault.
I tried the map, it's very average.

Utter BS, what do you think?
IMO Atom/Andy/whoever moderates the vault should delete the comments and warn the author. :x
Posted 21 years ago2003-10-30 15:54:56 UTC
in In da House Post #3671
jesus is da man
Posted 21 years ago2003-10-30 15:50:24 UTC
in Trekkies Post #3668
God, I loved morrowind and comparing it in any way to EF2 is an insult to Bethsheda. I almost have an incling to actually reinstall the game to get my point across :nuts:
Posted 21 years ago2003-10-30 15:47:45 UTC
in What the hell does this mean Post #3667
http://www.slackiller.com/tommy14/errors.htm#portalclip

"This indicates an invalid solid of some kind. You will need to find the brush at the coordinates listed and delete/recreate it. Usually this vague problem only happens in the older Q compiling tools, if you install and use the newer versions of Zoner's Compiling tools the problem will go away, or be given a more specific named error. However sometimes even in zoner's this shows up, due to Malformed face normal."

(taken from tommy's site, dont credit me)
Posted 21 years ago2003-10-30 15:46:06 UTC
in gun import Post #3666
No you can't, you'd have to create a mod that uses the model and the code for it, or reskin the default model for the machine gun. Which I must say is a BAD idea and noone will let you.
Posted 21 years ago2003-10-30 14:44:39 UTC
in TWHL, the server? Post #3665
  • Cut the horseplay sir, or I will be forced to reject you from all aquatic
activity
  • Who exatly are you?
  • Lifeguard on duty sir, if you don't mind I have to watch the pool.
Jim Carrey in: Jacuzzi Lifegard
Posted 21 years ago2003-10-30 14:38:30 UTC
in gun import Post #3664
How can I take the SAW from opfor and put it into a half-life level? It won't need to be selected, only picked up, fired for a bit, then go through a player_weaponstrip. Oh, and if you're gonna say use wally please EXPLAIN in humiliating detail how to do this, cuz I'm stupid. ta
Posted 21 years ago2003-10-30 14:38:22 UTC
in Site Problem Post #3663
I guess Atom is the "master" of this site so check this out Atom.
I can't post my map, after a while I get this message:

Warning: Unable to open '/var/tmp/phphFWiJs' for reading: No such file or directory in /mnt/web_i/d18/s00/a000tm53/www/twhl/mapvault_edit2.php on line 71

Warning: Cannot add header information - headers already sent by (output started at /mnt/web_i/d18/s00/a000tm53/www/twhl/mapvault_edit2.php:71) in /mnt/web_i/d18/s00/a000tm53/www/twhl/mapvault_edit2.php on line 179

What are you waiting for, GET TO WORK!
Posted 21 years ago2003-10-30 14:28:10 UTC
in What the hell does this mean Post #3662
will this involve mashing up hammer and rearranging it in all sorts of potentially catastrophic ways? ie will I lose anything
Posted 21 years ago2003-10-30 14:23:50 UTC
in Trekkies Post #3661
Sure, I will. But I'v noticed that the music in Elite Force 2 is exactly as in the series. Have you come to that forest level? Very nice.
The factory level (where they create those aliens), it reminds me a bit of The Elder Scrolls: Morrowind. There are simmilar places in that game, but instaed there are old "castles" made by the dwarfes.
Posted 21 years ago2003-10-30 14:15:28 UTC
in What the hell does this mean Post #3660
One more thing, I see that you are using the "qtools". Download zoner's custom tools instead, you can find them on VERC collectives site
http://collective.valve-erc.com/
Posted 21 years ago2003-10-30 14:09:55 UTC
in What the hell does this mean Post #3659
Make sure that all of your extern walls are solids and not func_wall.
Posted 21 years ago2003-10-30 14:04:54 UTC
in textures Post #3658
btw the blak hawk's pic isn't actually a black hawk, It's an AS 565 panther
Posted 21 years ago2003-10-30 13:59:02 UTC
in What the hell does this mean Post #3657
I've been trying to get rid of a particularly offensive leak that I can't find, and suddenly I'm getting this message as well. Eh????

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
WARNING: MakeNodePortal:new portal was clipped away from node@(1182,282,-820)(1196,-248,-724)
LEAK LEAK LEAK
Posted 21 years ago2003-10-30 13:43:28 UTC
in What mods do you like and why? Post #3656
no. you didnt.
Posted 21 years ago2003-10-30 13:39:38 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3655
but its nerdy.
Posted 21 years ago2003-10-30 13:35:32 UTC
in Optical Illusion(s) Post #3653
no, the little yellow ones arent fun anymore. the green and blue ones are the in thing, my friend!
Posted 21 years ago2003-10-30 13:29:17 UTC
in In da House Post #3651
but jesus told me they were ok! i met him when i was flying to the moon! he told me pills are ok, not to give peace a chance and bluhbluhbluhbluhGRAP!

(pigeons)
Posted 21 years ago2003-10-30 13:23:17 UTC
in tanklaser Post #3650
it is in the vault. its called tanklaser. choose a laser 2 fix. mine or slayera's laser he made 4 me.
Posted 21 years ago2003-10-30 13:22:16 UTC
in In da House Post #3649
what? you mean those purple and pink pills are... dangerous!?
Posted 21 years ago2003-10-30 13:20:49 UTC
in PROBLEM Post #3647
ah damnit why didnt my work ?
;)
Posted 21 years ago2003-10-30 12:26:52 UTC
in textures Post #3645
anonymous? that was me
Posted 21 years ago2003-10-30 10:30:48 UTC
in PROBLEM Post #3644
lol; pld ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 09:34:33 UTC
in PROBLEM Post #3643
Bugger,
I have been away too long.
Try Setting up Hammer
Posted 21 years ago2003-10-30 09:32:16 UTC
in PROBLEM Post #3642
I think you meant [url] http://cariad.co.za/twhl/tutorial.php?id=47]Setting up WorldCraft/Hammer[/url] ;)
Posted 21 years ago2003-10-30 09:12:14 UTC
in PTS and BPS Files Post #3639
Don't blame'm
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 09:11:53 UTC
in In da House Post #3637
yep
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 09:11:18 UTC
in Optical Illusion(s) Post #3636
noooh.. .
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 09:10:59 UTC
in multi-textured brushes Post #3635
yeah: excellent idea; give the man a medal :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 09:10:18 UTC
in Texture brushes not seen Post #3634
Hint Brush tutorial on its way. I have been doing some CS stuff that I set a hard figure of 500 poly's on and had to use a few hint brushes. Once I have the text together I will post the results and you might be surprised by the outcome, I was....
MattyB is right, the good stuff is over at VERC, but the Hint brush tutorial over at counter-map is also worth a look.
Posted 21 years ago2003-10-30 08:53:48 UTC
in textures Post #3633
i ran the map, and there are some probs
you didnt have sky texture, it turned up purple/black checkers(read sky tut)
there was no light so it turned up fullbright(try putting up some streetlight along the wall and in the middle, that'll look cool :D )
some minor were that the doors were ugly textured, those stairs in the beginning are PROBABLY causing some error, i dunno.
and there was a whole lot "solid entity emty" errors.
Posted 21 years ago2003-10-30 08:48:05 UTC
in Optical Illusion(s) Post #3632
OMG.... you have been taking the little yellow ones again haven't you?
Posted 21 years ago2003-10-30 08:45:22 UTC
in multi-textured brushes Post #3631
ooo really smart ;)
Posted 21 years ago2003-10-30 08:41:28 UTC
in textures Post #3630
just place a normal light or something
Posted 21 years ago2003-10-30 08:39:51 UTC
in In da House Post #3629
I am now convinced that you have all been taking some strange medication while I have been away ;)
Posted 21 years ago2003-10-30 08:34:41 UTC
in PTS and BPS Files Post #3627
Me wonders if Anthony is wanting to Batch Compile to produce the files, rather than use Hammer ??
Posted 21 years ago2003-10-30 08:32:30 UTC
in What mods do you like and why? Post #3626
Stuck in DarkStar.... More like headcrabbed to death. Arghhh I hated that mod, if it wasn't for the really good construction and ideas I never would have played it all the way through... Ummm that makes me wonder if I did play it all the way through?
Posted 21 years ago2003-10-30 07:47:42 UTC
in Compiling modes and differences... Post #3625
Yes: it "corrects VIS errors, which can actually increase r_speeds!" apparently. Can't remember where I read that. Still better, though!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 06:41:58 UTC
in Compiling modes and differences... Post #3622
depends, for my starwars map, a full vis actually INCREASED r_speeds. However this is due to the somewhat bizarre nature of the map.
Posted 21 years ago2003-10-30 05:29:33 UTC
in Compiling modes and differences... Post #3620
nah, always full :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 05:04:36 UTC
in Escalator Post #3617
I'd keep it static else it'll either crush people or go wrong quite a lot. It would also increase r_speeds really badly.
Posted 21 years ago2003-10-30 04:45:14 UTC
in dedicated server Post #3616
Works with C&C Renegade. Don't know about HL though.
Posted 21 years ago2003-10-30 04:44:15 UTC
in Compiling modes and differences... Post #3615
So, what do you reccomend on this Full vis thread?. Full for Indoors and Normal for outdoors?. And if my indoor map has a large area (as large as a... as the place where Gordon does the experiment in the original HL)?
Posted 21 years ago2003-10-30 04:29:16 UTC
in Escalator Post #3613
arent there any tuts on them as yet?
Posted 21 years ago2003-10-30 03:34:39 UTC
in dedicated server Post #3612
whoa - gimme!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 03:34:15 UTC
in Hidden Doorways? Post #3611
lol :)
Nice t'see ya, Devil :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 03:30:43 UTC
in Compiling modes and differences... Post #3609
and -fast is a kinda sketchy VIS. It's pretty poor; almost as bad as no VIS at all in large areas!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 03:28:44 UTC
in Escalator Post #3608
Well, you could do it yourself. Or you could use a prefab. Search on Google. :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-30 03:11:24 UTC
in Escalator Post #3606
can an escalator be made in cs? how?