Forum posts

Posted 21 years ago2003-11-03 10:26:59 UTC
in Is anyone working on a mod? Post #3863
Is there someone that works on a mod and would like to send in some advice this might be a good place to put it.
Posted 21 years ago2003-11-03 10:25:39 UTC
in What mods do you like and why? Post #3862
Ok, I going to make a mod that involdves all kinds of mod making including new enemies, weapons, game functions, program code, anything. As I go I could also write tutorials on how to do these things.

But then again. My tutorials doesn't seem to accepted very well :badass:
Posted 21 years ago2003-11-03 10:16:41 UTC
in Cant create a train, HELP!!! Post #3861
You ain't getting much help here aren't you Waylander
Posted 21 years ago2003-11-03 10:15:25 UTC
in Cant create a train, HELP!!! Post #3860
Alas, The Spam-Master Has Spoken...
Posted 21 years ago2003-11-03 10:14:21 UTC
in Cant create a train, HELP!!! Post #3859
No way man, you must be kidding. He didn't say what I think he did, did he? And Dr Phil said
  • Nothing your idiots Dr Phil's dead, he's locked in my basement haha
Posted 21 years ago2003-11-03 10:08:51 UTC
in 2 things i need help with Post #3858
Never!!! :nuts:
Posted 21 years ago2003-11-03 10:07:14 UTC
in 2 things i need help with Post #3857
Shut up you
Posted 21 years ago2003-11-03 10:06:06 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3856
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-03 10:04:30 UTC
in 2 things i need help with Post #3855
Maby you should stop writing stuff that's not correct and they won't have to correct you...Moahaa...(Typ)
Posted 21 years ago2003-11-03 10:03:09 UTC
in 2 things i need help with Post #3854
Once again you guys are correcting me. Grrrrr...
Posted 21 years ago2003-11-03 10:01:57 UTC
in Cant create a train, HELP!!! Post #3853
If you are talking about the entity...

You should use a func_tracktrain...not an ordinary func_train
Posted 21 years ago2003-11-03 10:00:30 UTC
in Cant create a train, HELP!!! Post #3852
What is it that you can't figure out - trains in general, or just getting that particular train? I'm sure there is/are (a) prefab(s) for it :badass:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-03 09:58:32 UTC
in 2 things i need help with Post #3851
Check out my map in the Example Maps section, "Cameras and Sentences". Fiddle around, you'll get the hang of it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-03 09:56:27 UTC
in Glowing Water? Post #3850
It could work with texture lightning.
Posted 21 years ago2003-11-03 09:56:21 UTC
in Trekkies Post #3849
The people in Friday the 13th are so stupid, you can strangle them with a cordless phone. They love to die, don't they
Posted 21 years ago2003-11-03 09:54:35 UTC
in 2 things i need help with Post #3848
For the doors: Use a func_door_rotating. Don't forget a brush covered with the texture origin or else the door will fly into who know's where?
Select both and set func_door_rotating.

As for cut_scenes: I don't really know... Yet.
Difficult.
Someone else can help you with these.
Posted 21 years ago2003-11-03 09:51:52 UTC
in Completely OFF TOPIC!!! (Music). Post #3847
Didn't astennu Join for SBD?

i'm pretty sure he did'nt play with Dimmu on their earlier work..

Yeah, Nicholas is a really good drummer and he gives the songs some real brutality, =)
Posted 21 years ago2003-11-03 09:51:48 UTC
in 2 things i need help with Post #3846
First of all make a door. Second, place a solid at the edge of the door and let it have ORIGIN texture. Now, group the door and the edge and make it func_door_rotating
Posted 21 years ago2003-11-03 08:48:45 UTC
in 2 things i need help with Post #3845
the first doors how do i get the to open and close properly like ordinary doors instead of sliding to the side or flying away?

and second how to i make a cut scene?

please help me
Posted 21 years ago2003-11-03 08:43:42 UTC
in Cant create a train, HELP!!! Post #3844
I cant create a train like the one used in the "On a Rail" level in Half-Life. Can anyone help me???
Posted 21 years ago2003-11-03 08:40:34 UTC
in Glowing Water? Post #3843
In Half-Life entities always retain the light condition that they started with, so even with lights switched off they glow.
Posted 21 years ago2003-11-03 07:42:06 UTC
in Trekkies Post #3842
You are a bore, resistence is fulsome
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-03 03:56:34 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3840
I going to shoot Ministeve someday. :cool:
Posted 21 years ago2003-11-03 03:48:14 UTC
in cs_expert entitys Post #3839
do you mean the Expert FGD? -=[clicky=-
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-03 03:47:27 UTC
in The Mystery of The Missing Entities... Post #3838
Yeah - more than slightly, though, I usually halve mine each time 'till I get a more reasonable area.
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-03 03:37:40 UTC
in The Mystery of The Missing Entities... Post #3836
A nice way to get rid of leaks is to build a solid block that covers every other brush in the map. Then start expert compiling and tick only the first entry, csg and bsp. Then begin to decrease the block size slightly. Take one part at a time. And run compiling everytime you do that.
Posted 21 years ago2003-11-02 21:32:21 UTC
in The Mystery of The Missing Entities... Post #3835
Unless covered in a garishly bright color to find those pesky leaks and fix them. :)
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-02 20:36:41 UTC
in Completely OFF TOPIC!!! (Music). Post #3833
My computer does not want to log me in!!!!. Well, that was me.
Posted 21 years ago2003-11-02 20:11:58 UTC
in cs_expert entitys Post #3831
someone give me the expert configurations for cs entity's please?
Posted 21 years ago2003-11-02 20:04:41 UTC
in Level transitions Post #3830
It works for me too
Posted 21 years ago2003-11-02 20:03:40 UTC
in Trekkies Post #3829
Resistance IS futile, end of story
Posted 21 years ago2003-11-02 15:48:33 UTC
in Level transitions Post #3828
Depends upon the current directory, I believe - odd things can happen to the Custom Game menu too with issues like this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-02 14:20:12 UTC
in Trekkies Post #3827
no it isnt. that is such a lie.
Posted 21 years ago2003-11-02 14:07:36 UTC
in Level transitions Post #3826
Why must you run a map from the console when testing level changes? I run it straight from hammer and it works fine.
Posted 21 years ago2003-11-02 11:21:07 UTC
in Trekkies Post #3825
SHUT UP! You have all been assimilated, resistance is futile.
Posted 21 years ago2003-11-02 10:45:12 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3824
nerds.
Posted 21 years ago2003-11-02 10:32:23 UTC
in Decal Problem :( Post #3820
If your using Hammer 3.4 there is a little box next to the direction compass, in it are to all important setting....
Up and Down,
Give them a whirl.
Posted 21 years ago2003-11-02 10:01:46 UTC
in Completely OFF TOPIC!!! (Music). Post #3818
Ok, I don't think they sound like Covenant on For All Tid, but that album is strange..=)

I like Cradle Of Filth as well, especially Midian..that's a great album..
Yet, Dimmu Borgir is much better due to their ability to create more and more complex music and still keep it interesting. :cool:
Posted 21 years ago2003-11-01 20:30:49 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3816
ZombieLoffe knows. He died because of something like this and now he's back in a undead form.
yeah alot of nerds were screaming theyre computer prestanda to me, but fortunately(spelled?) a voodoo man came and helped me out.

omg that site was little nerdy...
Posted 21 years ago2003-11-01 19:42:41 UTC
in Completely OFF TOPIC!!! (Music). Post #3815
...i look like me.
Posted 21 years ago2003-11-01 18:47:53 UTC
in Completely OFF TOPIC!!! (Music). Post #3814
LOL, no, E's a li'l of a lookalike :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-01 15:49:14 UTC
in Trekkies Post #3813
easily. sry i had 2 say that.
Posted 21 years ago2003-11-01 15:48:00 UTC
in Completely OFF TOPIC!!! (Music). Post #3812
is that you?
Posted 21 years ago2003-11-01 15:40:36 UTC
in Completely OFF TOPIC!!! (Music). Post #3811
Well, since people are posting pictures...
Mister E:
User posted image
User posted image
John Cale:
User posted image
User posted image
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-01 15:37:10 UTC
in Trekkies Post #3810
You guys are arguing about a Star trek game :nuts:

How can a star trek game be worth the energy?
Posted 21 years ago2003-11-01 15:30:03 UTC
in Completely OFF TOPIC!!! (Music). Post #3809
I don't know honestly, as i said, i think DCA is their best album yet but..

hm..I would have to say pre SBD, But that's mainly because of Stormbl?st, which is a damn good album. And since i live in sweden i actually understand the lyrics :D

what about you Marlborometal? Pre or Post SBD`?
Posted 21 years ago2003-11-01 15:25:36 UTC
in What the hell does this mean Post #3808
bottom right it has the coordinates. dunno bout quick but look around on them u should find it.