Ok, I going to make a mod that involdves all kinds of mod making including new enemies, weapons, game functions, program code, anything. As I go I could also write tutorials on how to do these things.
But then again. My tutorials doesn't seem to accepted very well
For the doors: Use a func_door_rotating. Don't forget a brush covered with the texture origin or else the door will fly into who know's where? Select both and set func_door_rotating.
As for cut_scenes: I don't really know... Yet. Difficult. Someone else can help you with these.
First of all make a door. Second, place a solid at the edge of the door and let it have ORIGIN texture. Now, group the door and the edge and make it func_door_rotating
A nice way to get rid of leaks is to build a solid block that covers every other brush in the map. Then start expert compiling and tick only the first entry, csg and bsp. Then begin to decrease the block size slightly. Take one part at a time. And run compiling everytime you do that.
Ok, I don't think they sound like Covenant on For All Tid, but that album is strange..=)
I like Cradle Of Filth as well, especially Midian..that's a great album.. Yet, Dimmu Borgir is much better due to their ability to create more and more complex music and still keep it interesting.
I don't know honestly, as i said, i think DCA is their best album yet but..
hm..I would have to say pre SBD, But that's mainly because of Stormbl?st, which is a damn good album. And since i live in sweden i actually understand the lyrics