Forum posts

Posted 20 years ago2003-10-24 14:17:02 UTC
in Trekkies Post #3173
/me decompiles an Elite Force map
"and I'm as bent as Tvetolivsky"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 14:16:07 UTC
in TWHL, the server? Post #3172
lol :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 14:09:04 UTC
in Changing Body/animation with Cycler Post #3170
:nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-24 12:53:12 UTC
in Spirit Contest? Post #3169
...spoon...im not gonna ask. then i may never sleep sound again.
Posted 20 years ago2003-10-24 12:50:51 UTC
in TWHL, the server? Post #3168
i have a phone.
Posted 20 years ago2003-10-24 12:39:14 UTC
in need designer for map. Post #3167
...blue....nice...but i c what u mean...i mean, all the weapons? still, a capital job.
Posted 20 years ago2003-10-24 12:00:11 UTC
in In da House Post #3166
It's OK, I'm not sad/angry. Great idea Vassy, we can all do as Vassy right? My school will be pretty hard to make, it's devided into 7 locations. At diffrent streets too! FOLLOW THE VASSY!
Posted 20 years ago2003-10-24 11:55:12 UTC
in See through level Post #3165
Alot of dots don't you think? Can anyone help me please?
Posted 20 years ago2003-10-24 11:40:15 UTC
in See through level Post #3164
I use software mode! It looks fine!
Posted 20 years ago2003-10-24 11:38:05 UTC
in Changing Body/animation with Cycler Post #3163
Just remembered! They're right, you do shoot it! I wonder if a crowbar would work though...turret? func_tank???
Posted 20 years ago2003-10-24 11:37:22 UTC
in Changing Body/animation with Cycler Post #3162
But cyclers are non solid! I used a cycler to get the image of an apache on a helipad in GE. It's not actually solid!
Posted 20 years ago2003-10-24 11:31:07 UTC
in In da House Post #3161
I've never made a map of my house. Too small, too messy (You'd get lost instantly!) and it'd be just plain boring. However, I DO intend to make a map or some maps (It's quite big!) of my school.
Posted 20 years ago2003-10-24 11:28:20 UTC
in Geordie Windaz Post #3160
LLLLLLLOOOOOOOOOOOOOLLLLLLLLLL! HAHAHAHAH! BRILLIANT! INNIT! LOL!
Posted 20 years ago2003-10-24 10:33:33 UTC
in In da House Post #3157
Jester, it wasn?t a critic :D!, I mean, WE ALL do house maps, in fact, now I?m making some sort of, it?s fun, I just tried to be humoristic ;).
Posted 20 years ago2003-10-24 10:19:25 UTC
in In da House Post #3154
and a bad one! No brownie points for you, walk away in shame! :x
Posted 20 years ago2003-10-24 10:18:59 UTC
in Geordie Windaz Post #3153
cant..stop..self..must...say...how..last..millenium..this..is..
Posted 20 years ago2003-10-24 09:59:41 UTC
in Trekkies Post #3152
Let's make a borg cube. It would be pretty easy. This time I'm serious.
Nothing big, just a thing for fun.

Beam me up Scotty...
Posted 20 years ago2003-10-24 09:56:39 UTC
in In da House Post #3151
Okay Okay It was just a suggestion
Posted 20 years ago2003-10-24 09:45:45 UTC
in See through level Post #3150
Sorry JB, I'm running with this software and I always have:

OpenGL 1600x1200
Posted 20 years ago2003-10-24 08:39:11 UTC
in In da House Post #3149
Hmmm... There were some GOOD Doom maps about this topic but I didn?t want to do it for two main reasons:
-How do you check out that the map is REALLY alike someone?s flat?.
-I?d never want to see my bedroom invaded by headcrabs: nightmare warning!!!! :P.
Posted 20 years ago2003-10-24 08:28:01 UTC
in Geordie Windaz Post #3148
HeY!!!!, Just saw another identical to this in Spanish :D!!!!!.
Posted 20 years ago2003-10-24 07:18:16 UTC
in Geordie Windaz Post #3147
User posted image
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 07:07:50 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #3146
lol: he musta died/lost internet/is having a well-earned rest!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 07:06:59 UTC
in TWHL: A Milli-Centennary of Mapping Post #3145
oh, I didn't actually read the rest of the post :confused:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 07:06:17 UTC
in Changing Body/animation with Cycler Post #3144
he's serious, y'know :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 07:06:02 UTC
in Tutorial suggestion... Post #3143
Yeah, that's the screen I mean :)
Rofl, thanks for "mapping art" :D - not all my work, remember, mine and John_Crichton's. I'm not really that experienced, y'know: I learnt everything I know (absolutely no exaggeration) except for custom textures from this very site!

Just keep practising and asking q.s!

"life after bush, and gorbechov/the wall is down, but something's lost/turn on the news, it looks like a movie/makes me want to sing Louie Louie!!!"

(yeah,'m at school - but I brought the song wi'me :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 07:03:23 UTC
in TWHL, the server? Post #3142
phonetical? :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 06:37:35 UTC
in Tutorial suggestion... Post #3139
Hmmm, what is a Splash Screen Seventh?, it is the image shown behind the main menu?. Well, I?d like to know how to change it and it would be great if feautures some screenshot of the Maps (the main hall, mainly) with a Gordon Freeman in first plane :D, I?d love that. Would it be possible to do it?.
Played your Cause of Death last night... Really true mapping art!!!, you know, still I?m downloading a few maps each week, to learn from the more experienced maps.
Posted 20 years ago2003-10-24 04:58:46 UTC
in TWHL: A Milli-Centennary of Mapping Post #3138
/me slaps 7th for lack of humour
Posted 20 years ago2003-10-24 04:58:03 UTC
in TWHL, the server? Post #3137
Uzbekistan you pour fonetikul phool
Posted 20 years ago2003-10-24 04:54:34 UTC
in Changing Body/animation with Cycler Post #3135
shoot it :D
Posted 20 years ago2003-10-24 04:50:27 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #3134
Only slightly I think Atom did'nt bother to read it
:nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-24 04:48:36 UTC
in Changing Body/animation with Cycler Post #3133
Any one know how to change the Body/Animation of a model using Cycler.. or if not what would be better to use? :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-24 01:38:31 UTC
in Tutorial suggestion... Post #3132
:)

Need a splash screeen or anything? Let me know if you need any misc. graphics or anything :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 01:37:38 UTC
in New to hammer and need help Post #3131
great :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 01:37:24 UTC
in Scripting + Saving strange stuff. Post #3130
Actually, that's how UnrealEd works! :D
So J_Crichton tells me, anyway - I'm a Half-Life mapper all the way. The way being until I get bored/killed/HL2 :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 01:36:16 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #3129
"ah-loweh loueeeeeeey whoooooaa baby, I really gotta girl now"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 01:30:04 UTC
in Spirit Contest? Post #3125
lol - not necessarily: you could have the half-half (quarter) :)
"but, hey, life after Bush, and Gorbechov; the wall is down, but something's lost, I turn on the news, it looks like a movie/it makes me want to sing Louie Louie"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 01:28:45 UTC
in TWHL, the server? Post #3124
I dunno: what is it? :S
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 01:28:28 UTC
in TWHL: A Milli-Centennary of Mapping Post #3123
yeah, 'orrible keyboards!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 01:27:55 UTC
in See through level Post #3122
"just makes me want to sing loueh loweeeeee"
"whoa, baby, I've really got a girl now"
"but I'm as bent as tvotelevsky"
"and I have to sing Louie Louie again"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 00:42:40 UTC
in See through level Post #3121
Solved!
You have you're HL video properties set to Software mode! Yes? Yes?
I've been running frantically around a tastefully constructed lab, trying to find the problem in OpenGl! (Which I think worked very nicely in this case)
I'm afraid that your map has too many textures for poor software mode to juggle all at once, which is why some things appear? well, actually, they don?t appear, or even get rendered.

I suggest you either just not use Software mode (which, to those who don?t have an alternative is also rater brutal)

Or do some brutal simplifications ie economizing on textures by stretching them instead of having then tiled, using fewer surfaces, removing those nice looking indentations from around the room. It's there all in Andy's fantastically large r_speeds tutorial. You may find it VERY helpful considering the detail of your map.

I hope I nailed the right problem there. If you can run the map with OpenGl, do and see if it looks any better. If not, then I've found you another problem to worry about.
Posted 20 years ago2003-10-24 00:40:40 UTC
in See through level Post #3120
Solved!
You have you're HL video properties set to Software mode! Yes? Yes?
I've been running frantically around a tastefully constructed lab, trying to find the problem in OpenGl! (Which I think worked very nicely in this case)
I'm afraid that your map has too many textures for poor software mode to juggle all at once, which is why some things appear? well, actually, they don?t appear, or even get rendered.

I suggest you either just not use Software mode (which, to those who don?t have an alternative is also rater brutal)

Or do some brutal simplifications ie economizing on textures by stretching them instead of having then tiled, using fewer surfaces, removing those nice looking indentations from around the room. It's there all in Andy's fantastically large r_speeds tutorial. You may find it VERY helpful considering the detail of your map.

I hope I nailed the right problem there. If you can run the map with OpenGl, do and see if it looks any better. If not, then I've found you another problem to worry about.
Posted 20 years ago2003-10-23 22:26:11 UTC
in Tutorial suggestion... Post #3119
The Beta is send to Andy so it will be available soon... Please, be patient with me, is the first thing I write :P!!!!.
Anyway, I could do nothing with the code thing Vassy, sorry. Currently
I?m triyng to work on it but I prefer to leave it for another tomorrow because ? haven?t even released my first map yet!!!. How can a newbie do a word about coding :D!!!???.
By the way, soon I?ll release a beta that has around the half of the maps (what is completed by now) for my little mod (done in Vassy?s style, yeah!!!). I?d be very happy if you check it out, my mapping skills evolution (so little for now) can be seen in it from its original cube-carved map to my first try of complex architecture stuff!!!. Sure I?ll have to remap the first map... It really sucks!.
Posted 20 years ago2003-10-23 21:59:57 UTC
in New to hammer and need help Post #3118
Thanks for all the help
i finally figured it out
Posted 20 years ago2003-10-23 18:42:33 UTC
in Scripting + Saving strange stuff. Post #3116
Errr... The first map of mi mini mod is made that way... Sure it?s quite... FUNNY.
Posted 20 years ago2003-10-23 17:57:01 UTC
in Optical Illusion(s) Post #3114
world...spinning...
Posted 20 years ago2003-10-23 17:54:28 UTC
in Trekkies Post #3113
im a trekkie. werd al sings good songs about star trek.
Posted 20 years ago2003-10-23 17:48:01 UTC
in TWHL: A Milli-Centennary of Mapping Post #3111
no we need a picture of DANGER MOUSE! in iscar with penfold! i was just watchin a danger mouse dvd! it had the pilot epsiode which scared me a bit. it was about a guy who had is bagpipes stolen and he was abagpipe farmer(living bagpipes??) and danger mouse sounded like james ond.

(i hate laptops...) :x :x :x
Posted 20 years ago2003-10-23 17:43:46 UTC
in TWHL, the server? Post #3110
not ENGLISH! IZBECISTAN!!! (that spelt right?)