Forum posts

Posted 21 years ago2003-10-29 03:54:37 UTC
in textures Post #3548
am having some trouble getting the right textures....... the map just doesnt seem like one...... and also.... its way too bright... uploaded in the unfinished maps by the name cs_shootout....
please help
Posted 21 years ago2003-10-28 22:50:15 UTC
in New to hammer and need help Post #3547
ok seventh what entity would i use to see through water while not in the water?
Posted 21 years ago2003-10-28 20:53:51 UTC
in Hidden Doorways? Post #3545
tlax taught me this
try making 1 face of the illusionary textured with {BLUE and set render mode to "solid" and render amount to 255.
thatll make the blue 1 invisible and the normally textured one visible
Posted 21 years ago2003-10-28 20:40:37 UTC
in Hidden Doorways? Post #3544
Great I will try that out.
Posted 21 years ago2003-10-28 20:35:41 UTC
in What mods do you like and why? Post #3543
metal gear solid owns em all
Posted 21 years ago2003-10-28 20:26:17 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3542
yah even i dont get that 64MB SDR crap or the 333MHz memory clock speed stuff and i thought i was supernerd!
Posted 21 years ago2003-10-28 20:23:57 UTC
in Couple of questions Post #3541
a tip: dont use counter-strike textures for half-life. Half-life.wad has plenty of fine textures ;)
Posted 21 years ago2003-10-28 20:19:56 UTC
in Hidden Doorways? Post #3540
to create a illusion, a texture only(no brush), make a brush and tie it to the entity func_illusionary. now to make it invisible from the OTHER side i have no friggin idea of how to make ;)
Posted 21 years ago2003-10-28 20:06:43 UTC
in Hidden Doorways? Post #3539
Hey,

I just started to create my first map. Ok, OK it is just a generic killbox but you got to start some where :cool:

Anyways I thought on adding rooms on the outside but I wanted to hide the entryway to the hallway leading to the other room. I have seen other maps that use the texture to hid the entry way and after the player passes through the entry, the player can turn around and see through the texture and shoot through the texture.

How do you do that?
Posted 21 years ago2003-10-28 20:02:25 UTC
in What mods do you like and why? Post #3538
Thief 2, there are no greater stealth games
Posted 21 years ago2003-10-28 20:01:48 UTC
in Good upcoming CS map Post #3537
I fail to see any relevance to the intellectual elite, this map is for cs, therefore the mapper has less sense than a fat man catching a red herring in a resevoir.
Posted 21 years ago2003-10-28 19:59:00 UTC
in PROBLEM Post #3535
I had the old link to his members.telosomethingcities site, which died about 3 months ago.
Posted 21 years ago2003-10-28 19:15:29 UTC
in Good upcoming CS map Post #3532
lol, bugman's yours sincerely :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-28 19:14:34 UTC
in tanklaser Post #3531
What're still the problems?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-28 18:11:09 UTC
in Good upcoming CS map Post #3530
humm a whole site for 1 map?
well, the map will be ownage im sure ;)
Posted 21 years ago2003-10-28 18:07:33 UTC
in Teh form needs an ediot! Post #3529
I just noticed that I misspelled, misspell! SHEESH! :nuts: :confused: :D
Posted 21 years ago2003-10-28 17:55:04 UTC
in TWHL, the server? Post #3528
Insult unsuccessful. Hehe :P :lol:
Posted 21 years ago2003-10-28 17:48:55 UTC
in Good upcoming CS map Post #3527
For CS enthusiasts...

www.deculturum.tk
Posted 21 years ago2003-10-28 17:47:46 UTC
in Optical Illusion(s) Post #3526
What the...
Posted 21 years ago2003-10-28 17:47:14 UTC
in TWHL, the server? Post #3525
fine. ignore me. see if i care! SEE IF I CARE GOD DAM YOU! :zonked:
Posted 21 years ago2003-10-28 17:38:22 UTC
in tanklaser Post #3524
grr...this post died, i have given it life...in a nutshell, just answer the f**kin question
Posted 21 years ago2003-10-28 17:36:59 UTC
in PROBLEM Post #3523
u lost his site? why not add it 2 favs?
Posted 21 years ago2003-10-28 17:35:34 UTC
in What mods do you like and why? Post #3522
yeah he aint reset the clocks!
Posted 21 years ago2003-10-28 17:26:44 UTC
in What mods do you like and why? Post #3520
Well I SENT THE TUT, BUT ATOM's TEMPORARLY DEAD.
Posted 21 years ago2003-10-28 15:28:30 UTC
in rotating lights ?? Post #3519
Maybe another time. Can't be bothered right now...
Posted 21 years ago2003-10-28 15:23:01 UTC
in Trekkies Post #3518
Only about 300 years actually.

If Elite Force 1 can be a great game based on the series, the sequel could have been as well. I can't believe you didn't notice the music though, just go through the first few levels and listen to the action music, its beyond a joke!
Posted 21 years ago2003-10-28 15:20:42 UTC
in PROBLEM Post #3517
I was wondering where tommy's site had gone to, thanks! :D
Posted 21 years ago2003-10-28 15:03:43 UTC
in gunman chronicles? Post #3516
slippery
Posted 21 years ago2003-10-28 15:00:08 UTC
in PROBLEM Post #3515
great tip. WERE HUMAN. u cant just say u hav a prob cos problems is everywhere. www.slackiller.com/tommy14/errors.htm has hundreds of known problems and how 2 fix them. "i have a problem" isnt one of them. sry 2 b a little harsh, but telling us what the compiling errors are if there are any and your setup helps aplenty. sayonara,d4rkm4tch-san...
Posted 21 years ago2003-10-28 14:38:19 UTC
in PROBLEM Post #3514
well describe how you've configuered and post the log and well yeah
Posted 21 years ago2003-10-28 14:36:13 UTC
in Trekkies Post #3513
Excuse me Jobabob. The game is built according to the series and yes, the game can be predictable sometimes (as the series). I think the game is very good, I like the envirements and the action. Don't forget that the game is taken place like thousand year in the future.
Posted 21 years ago2003-10-28 14:21:37 UTC
in PROBLEM Post #3512
Damm, this is the third person in a week (I think) with the same problem
Posted 21 years ago2003-10-28 13:28:25 UTC
in PROBLEM Post #3511
Post the compile log here; it'll be in the same folder as the RMF's saved in, and be called mapname.log :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-28 13:02:20 UTC
in PROBLEM Post #3510
im having a problem making a map and i dont know what is wrong with it if valve is configured wrong or what?....anyways i cant get my maps to .bsp and when i do try to make a server to test out the map, half life freezes so help me.
Posted 21 years ago2003-10-28 11:05:01 UTC
in TWHL, the server? Post #3508
I know, Jobabob! Alarming :S
Actually, it's been since [at least] one week ago - just seems a lot longer! :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-28 10:30:48 UTC
in LOL!. Post #3507
no its cos it always says helo inisteve! this it your whaterver lgin.
Posted 21 years ago2003-10-28 10:24:28 UTC
in HL2: Source Boycott Post #3506
i wanna do the toenail thing
Posted 21 years ago2003-10-28 10:19:31 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3504
Posted 21 years ago2003-10-28 10:17:46 UTC
in Completely OFF TOPIC!!! (Music). Post #3503
Posted 21 years ago2003-10-28 10:08:49 UTC
in Teh form needs an ediot! Post #3502
atom aint been here 4 a while. i thin he got transpotrted through time and is aing an hnest living in the victorian age.
Posted 21 years ago2003-10-28 10:06:46 UTC
in TWHL, the server? Post #3501
aight bac on topic. whnen is it.
Posted 21 years ago2003-10-28 08:49:13 UTC
in rotating lights ?? Post #3500
yes that would be nice could you tell me
:lol:
Posted 21 years ago2003-10-28 08:18:23 UTC
in Texture lighting Post #3499
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-28 07:00:12 UTC
in ME with ANOTHER QUESTION(zhlt)! Post #3498
umm i dont think itll help that much since i am swedish and all. but nm about that map it was just a stupit test
Posted 21 years ago2003-10-28 06:09:27 UTC
in TWHL, the server? Post #3497
Who would delete it? I haven't seen anyone official around for weeks! :
Posted 21 years ago2003-10-28 06:08:05 UTC
in Texture lighting Post #3496
he's wearing a ninja suit u ninny
Posted 21 years ago2003-10-28 06:04:51 UTC
in Couple of questions Post #3495
AAHa
TWHL

OR?
Posted 21 years ago2003-10-28 03:47:22 UTC
in HELP ME HELP ME HELP ME...sorry. Post #3494
Come to think'a it, I've still got ME on this :)
Don't like the fact that you can't change bloody IRQs with XP!

My ADSL adapter and onboard sound are sharing #8, which isn't allowed (2k/XP can share, apparently, #9 and #11). Damn irritating, but I think I've just figured it out (unplug my ADSL line from the modem when trying to start up, else the monitor never synchronises and the PC doesn't POST). I mentioned all that in case anyone else has any ideas :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-28 03:45:14 UTC
in Texture lighting Post #3493
Pld NinkaGrinch; shouldn't the Grinch be, uh, green?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-28 03:44:19 UTC
in Couple of questions Post #3492
for text-links, put this (without all the extraneous spaces):

[ u r l = w w w . g o o g l e . c o m ] T e x t T o S h o w [ / u r l ]
Seventh-Monkey Seventh-MonkeyPretty nifty