Forum posts

Posted 21 years ago2003-11-01 15:25:34 UTC
in What the hell does this mean Post #3807
will this involve mashing up hammer and rearranging it in all sorts of potentially catastrophic ways? ie will I lose anything
Since no-one bothered to answer ;) no, don't worry, it can't involve anything getting lost :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-01 15:13:50 UTC
in What the hell does this mean Post #3806
is there a quick way of locating those co-ordinates?
Posted 21 years ago2003-11-01 15:07:00 UTC
in The Mystery of The Missing Entities... Post #3805
u put a box round the level? oooooooohhhh that is nasy my friend, nasty.
Posted 21 years ago2003-11-01 13:11:42 UTC
in The Mystery of The Missing Entities... Post #3804
The trigger_changelevel and trigger_transition are brush-based entities. Meaning you have to make a brush first, then highlight it and tie-to-entity (Cntl + T), then you will see them in the list. Also, fixing leaks with the solid block (skybox) will cause other problems later on. It's best to find and fix the leaks properly. I could be wrong, but I think the newest HL fgd is 1110.
Posted 21 years ago2003-11-01 11:38:35 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3802
im gonna keep callin u all nerds till this thread dies. :x
Posted 21 years ago2003-11-01 11:37:34 UTC
in Trekkies Post #3801
queer...now call it a guess but i gotta hunch vassy is gonna come along and say "innit!"
Posted 21 years ago2003-11-01 11:36:00 UTC
in Site Problem Post #3800
WOO! atom is back!
Posted 21 years ago2003-11-01 11:34:45 UTC
in brush outside world (liar) Post #3799
lol, "the real world"
Posted 21 years ago2003-11-01 11:33:50 UTC
in Escalator Post #3798
blak hawk u shouldve kept ur things simple. the path tracks had wierd names and jumped from about 10 to 450 then to 90!
Posted 21 years ago2003-11-01 11:31:37 UTC
in tanklaser Post #3797
yep it works. but theres still the thing about the sound
Posted 21 years ago2003-11-01 10:10:00 UTC
in Trekkies Post #3796
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-01 09:59:05 UTC
in Trekkies Post #3795
Yeah, exactly what I was saying
Posted 21 years ago2003-11-01 09:47:27 UTC
in Site Problem Post #3794
You were right Atom, it worked (after three times). Anyway, the problem is fixed
Posted 21 years ago2003-11-01 09:00:44 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3793
This is getting slightly dated now, but it's still interesting:
http://hlsdk.valve-erc.com/
Posted 21 years ago2003-11-01 08:22:39 UTC
in Downloads Section? Post #3792
Sounds good.
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-01 08:14:24 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3790
ZombieLoffe knows. He died because of something like this and now he's back in a undead form. :)
Posted 21 years ago2003-11-01 06:38:01 UTC
in Trekkies Post #3789
"Short people got, no reason
Short people got, no reason
Short people got, no reason to live

They got, little hands
Little eyes
They walk around telling great big lies
They got, little noses
An' tiny li'l teeth"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-01 06:26:51 UTC
in Trekkies Post #3788
'Resistance is futile' :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-31 22:37:01 UTC
in Hidden Doorways? Post #3785
you mean the textures were differently scaled, wall to "invisible-door"?
in that case select em both, oppen face properties, tick "treat as one" then press apply.
that'll make them like the same object
hope it helps :D
Posted 21 years ago2003-10-31 22:19:12 UTC
in The Mystery of The Missing Entities... Post #3784
I'm getting on quite far with my Nuclear Core project but when I try to add the entities trigger_changelevel and trigger_transition to link to the next map, the entities are missing from the list! I have the latest patches. Is the newest FGD the update for 1.0.0.9. That is the one I've just downloaded. About the mod, it is coming along quite nicely! I've built the control room (which has a dead Barney with a shotgun, a dead scientist, and a scared scientist), the HEV room (pretty self-explanatory), the core (which has some aliens in it, and an impressive core) and the transition room which leads to the generator! I will release the first map for testing soon. I put it on last night but it didn't upload properly so I'll put it on again tomorrow probably!
It did have some very bad leaks earlier, so I covered all of the outer surface in solid block and that fixed it!
m0p m0pIllogical.
Posted 21 years ago2003-10-31 20:04:38 UTC
in Hidden Doorways? Post #3780
Thanx!!!

I got it to workd but the Walkthrough Wall did not match up with the solid wall around it. So you can tell that it is a "secret" within the map.

I will keep working at it. Got all weekend :)
Posted 21 years ago2003-10-31 19:50:41 UTC
in Trekkies Post #3779
Yeah, whatever
Posted 21 years ago2003-10-31 19:44:01 UTC
in Site Problem Post #3778
Sure, I'll try to upload the map AGAIN. It will be the third time acctually so i better work or else... :)
Posted 21 years ago2003-10-31 19:17:56 UTC
in prefabs Post #3776
S'true! Mebbeh it's just ZombieLoffe

"Don't want no short people round here
Short people are just the same as you and I
...it's a wonderful world

Short people got nobody
Short people got nobody

They got li'l baby legs
They stand so low
You gotta pickem up just to say hello

They got grubby little fingers and dirty little minds

Don't want no short people
Don't want no short people
Don't want no short people round here"

:cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-31 19:12:19 UTC
in prefabs Post #3772
not funny, in the slightest
Posted 21 years ago2003-10-31 18:10:45 UTC
in prefabs Post #3771
people seem to be kinda keen on random long numbers with, like, 53264387531 digits in a.t.m. :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-31 17:59:00 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3770
well no one died anyway...
always look at the bright side? :badass:
Posted 21 years ago2003-10-31 17:58:07 UTC
in prefabs Post #3769
Prefab land
ALOT better then gamedesign.net in my opinion, no fcking "place in line: 2032321321 wait time: 32312 hours".
;)
Posted 21 years ago2003-10-31 17:56:35 UTC
in Decal Problem :( Post #3768
to open them vertically tick "y axis"
i think that should do it...
and reverse dir if its de wrong way
Posted 21 years ago2003-10-31 17:53:18 UTC
in Missing PreFabs Post #3767
I used 3.3 originally. Upgraded to 3.4. Now I use 3.5 beta, which I saved over 3.4. I recommend 3.5 beta, but get 3.4 first as Andy said.
Posted 21 years ago2003-10-31 17:52:34 UTC
in Geeky Nerdy Thread [Danger of Death] Post #3766
Warned ya, SariBous! DIDN'T I SAY!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-31 17:49:51 UTC
in Downloads Section? Post #3763
No, no, it'd be for mapping-relating utils, uc. :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-31 17:49:04 UTC
in Site Problem Post #3762
Welcome back, atom :)
Don't worry, you can take sanctuary here from those people (they're all against you, eh?)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-31 17:46:05 UTC
in prefabs Post #3760
Posted 21 years ago2003-10-31 17:44:14 UTC
in Decal Problem :( Post #3759
Do you have an origin brush? If so, check out the flags section, and tick stuff randomly :)

That's my way, anyway :cool:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-31 17:42:26 UTC
in need lots of help Post #3758
Good luck!!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-31 17:41:18 UTC
in Teh form needs an ediot! Post #3757
ATOM!!!!!!!!!!!!!!!!!!!!!!!!!
dances with joy, beams
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-31 17:40:29 UTC
in What mods do you like and why? Post #3756
Yep, saw teh mapping "SDK", a li'l preview. Wonder how it's doing...
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-31 16:13:17 UTC
in Teh form needs an ediot! Post #3752
hmm... dont you just hate it when that happens atom,

why can't there be a check for problems button in my life...
Posted 21 years ago2003-10-31 16:07:50 UTC
in Downloads Section? Post #3751
i guess so...
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-31 13:09:27 UTC
in What mods do you like and why? Post #3743
I heard there's a HL Rally mod. Anyone seen it?
Posted 21 years ago2003-10-31 13:01:07 UTC
in prefabs Post #3742
Where can i download some map prefabs to save a little time :)
Posted 21 years ago2003-10-31 12:46:29 UTC
in Completely OFF TOPIC!!! (Music). Post #3741
By the way, that was me.
Posted 21 years ago2003-10-31 12:45:46 UTC
in Trekkies Post #3740
You obviously have no idea what these words mean

non linear
role playing game
sub mission

You must also be quite crap at fps' EF2 was amazingly easy :lol: