Forum posts

Posted 21 years ago2003-10-11 13:59:31 UTC
in Leaf Post #2514
yiu've got geometry problems
Posted 21 years ago2003-10-11 13:53:19 UTC
in ambient sounds Post #2513
The sounds have to be

PCM,11,025 Hz, 8 Bit, Mono - hl won't play them otherwise

I'm not sure about the 8 bit sampling but you can experiment with the
format ...
Posted 21 years ago2003-10-11 13:22:24 UTC
in Leaf Post #2512
BTW, forgot to say this: I have uploaded the map so you can se whats wrong with it.
it in problem maps,
Name: dream1.

:cool:
Posted 21 years ago2003-10-11 13:20:40 UTC
in ambient sounds Post #2511
how do i use ambient generics to play wav sounds? i placed a bunch in half-life/valve/sounds but the game refuses to play them. i dont know if they are not being recognised, but its extremely irritating
Posted 21 years ago2003-10-11 13:20:28 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2510
I have a 56k and I have spirit. Doesn't take too long to d/load. Go ahead!
Posted 21 years ago2003-10-11 13:17:29 UTC
in mesha needin helpedin Post #2509
but he dont now how to use the multi maneger right.

and the teleport it depends on what location you are and there you need the teleport :P
Posted 21 years ago2003-10-11 13:16:18 UTC
in a REALLY thorough guide on cameras Post #2508
Why? It looks SO much better and more realistic in high-def!
Posted 21 years ago2003-10-11 13:10:28 UTC
in extreme bug level Post #2507
By the way, map name is test3
Posted 21 years ago2003-10-11 13:08:26 UTC
in What mods do you like and why? Post #2506
Oh yeah, Wanted is the biggest piece of s*** ever! The bots are a great idea, but they move really weirdly, 'cos their animation sucks, and they're a real distraction, especially since their health is so high.
Posted 21 years ago2003-10-11 13:02:16 UTC
in extreme bug level Post #2505
Have a BIG problem with my map can someone check it out it's on the problem level (.rmf)
Posted 21 years ago2003-10-11 13:00:38 UTC
in func_tank Post #2504
geus thats the best :P
Posted 21 years ago2003-10-11 12:53:53 UTC
in Leaf Post #2503
i have a problem with one of my maps, for some reason it says:

WARNING: Leaf portals saw into leafaverage leafs visible: 131

what does it mean and how can I get rid of it..my map looks a bit strange when i run it..some solids disappear... :x
Posted 21 years ago2003-10-11 11:56:01 UTC
in mesha needin helpedin Post #2502
uuuuh...
just put a trigger_once on the teleport destination and set the target field to the name of the multimanager
Posted 21 years ago2003-10-11 11:52:44 UTC
in Zhlt comment... Post #2501
Andy: for your light tut, you might want to refer to this little prog. that generates custom light styles :

http://collective.valve-erc.com/index.php?doc=1063863063-91421600

ant the tut seems to be comming along nicely.. :P
Posted 21 years ago2003-10-11 11:49:15 UTC
in func_tank Post #2500
um, don't try to complicate things for your self, post the map in the problems section and let every one have a look
Posted 21 years ago2003-10-11 11:47:30 UTC
in Zhlt comment... Post #2499
you know thats odd and slightly scary.. i was thinking of a tut on levelchanges (again) and i thought of naming it:

"The level change : All you ever need to know"

wierd huh?
Posted 21 years ago2003-10-11 11:44:56 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2498
valid point, but if enough people use spirit then the compo will have to be spirit based
Posted 21 years ago2003-10-11 11:42:22 UTC
in new uploads Post #2497
whats the prog about?

if you can't find any one - contact me and i'll host it on my site - http://www.hlcore.tk
Posted 21 years ago2003-10-11 10:01:56 UTC
in new uploads Post #2496
Do you have somewhere that you can upload misc. zips? Like, I have this VB program that might really help mappers. Is there anywhere I can upload it? :confused:
Posted 21 years ago2003-10-11 09:45:29 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2495
yeah i now but hey i want to be evil and i dont think atom would rate it for this contest because you have a advantage if you use spirit :P
Posted 21 years ago2003-10-11 09:43:44 UTC
in func_tank Post #2494
geus you have to set up some multimanegers and it would have to walk similair ith the gun so....yes it would be very hard :
Posted 21 years ago2003-10-11 09:08:17 UTC
in Replace function Post #2493
It compiles but it takes 50 secs instead of 20
Posted 21 years ago2003-10-11 07:26:08 UTC
in func_tank Post #2492
very odd. could u use another ambient_generic 2 cut the sound? or would that get real complicateded
Posted 21 years ago2003-10-11 07:19:30 UTC
in func_tank Post #2491
no i tryed the not looped to but is isnt working :(
really dont now why
Posted 21 years ago2003-10-11 07:00:24 UTC
in mesha needin helpedin Post #2490
hmm...so far so good but how, may i ask, how, would i trigger a multimanager when teleporting to an info_teleport_destination?
Posted 21 years ago2003-10-11 06:53:04 UTC
in mesha needin helpedin Post #2489
multimanager? shivers

...hokay, hi'll try, but hit might go hawfully wrong.
Posted 21 years ago2003-10-11 06:30:37 UTC
in func_tank Post #2488
then its probably ''is not looped'' or something....
Posted 21 years ago2003-10-11 05:31:13 UTC
in func_tank Post #2487
i have the latest one the one for hl 3.5
Posted 21 years ago2003-10-11 04:54:11 UTC
in func_tank Post #2486
get the latest hl fgd pepper
Posted 21 years ago2003-10-11 04:50:28 UTC
in a REALLY thorough guide on cameras Post #2485
The HD models were not designed for low end machines (low end meaning less than a pIII or the equivalent) - it says so in the manual

so i don't think moaning about their speed is justified - gordon was never ment to walk so i don't know...

You should really be testing your maps with the default models and software mode anyway
Posted 21 years ago2003-10-11 04:46:25 UTC
in func_tank Post #2484
nope te be ugley ore something but i dont have any not toglled flag in the ambiecent generic ore func_tank hehe..... ;)
Posted 21 years ago2003-10-11 04:43:20 UTC
in Replace function Post #2483
BTW? did you say the ENTIRE LEVEL is button_target?

AAAAaaaagh.. BAaaad idea... first of all it won't compile... if there are no normal brushes in a map.

or am i just ignorant and totally missing the point - again :
Posted 21 years ago2003-10-11 04:36:08 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2482
its only 1 to 1.5 meg increse MAX - if you do it right
Posted 21 years ago2003-10-11 04:33:58 UTC
in func_tank Post #2481
i suppose you set the ambient_generic's name in the tank's target field?
oh, wait.. thats not the qn.. :D
silly me...
check the ''not toggled'' and ''start silent'' flags in the flags part of the properties.
Posted 21 years ago2003-10-11 04:20:48 UTC
in mesha needin helpedin Post #2480
Multimanager?
In the immortal typing of Seventh-Monkey Clicky
Posted 21 years ago2003-10-11 03:31:51 UTC
in func_tank Post #2479
i made a truck with in it a func tank as a machine gun and a door that you can open. i gave the func tank a sound and when you start to shoot the sound start to but i wont stop when you stop shooting :zonked:
Posted 21 years ago2003-10-11 03:25:00 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2478
nnnnnnnnnnnnnnnnnnnnnoooooooooooooooooooloooooooooooooooooooooooooooooooooooo you cnat use spirt cause those poor 56kers should have to download spirit first to see the entrys :badass: :badass: lwell oke make some spirit maps :badass: :badass:
Posted 21 years ago2003-10-11 03:19:13 UTC
in func_tracktrain Post #2477
i tryed but my train wont go away:(
Posted 21 years ago2003-10-11 02:55:20 UTC
in Web Hosting Post #2476
if it is free.....i like it :D :D
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 21 years ago2003-10-10 21:28:37 UTC
in Replace function Post #2472
Select all the button_targets using the entity report. (Select the first one in the list then scroll down and select the last one while holding down the shift key.) Then bring up the properties and change it to func_wall. That will change the whole selection at once.
Posted 21 years ago2003-10-10 20:21:17 UTC
in Tutorial suggestion... Post #2471
Well, the thing is that I planned to do the tutorial with these points:
-Create your own key (brush based, little weird but works).
-Create your own key (model it and use generic_monster since I don?t know how to code a pickable object).
-Set the door.
-Set a series of messages that will inform you whenever the door is locked or when it has been opened.
-Set sounds.
-Set the key pick up method (using or walking over it).
As you can guess, Andy, it?s a very simple thing but I found it attractive, specially for newbies like me. It involves lots of useful stuff (triggers, multi managers, multisources, sounds...) that can be of interest and used in other things (damn, my studies are posessing me, i tend to found it all in connection with other things!!!).
If you want to see the tutorial I?ll send it to you soon for you to look at it and correct.
Be happy.
Posted 21 years ago2003-10-10 19:11:27 UTC
in Replace function Post #2470
Sorry for the "?" letter
Posted 21 years ago2003-10-10 19:10:18 UTC
in Replace function Post #2469
No no, you don?t understand. My whole level is button_target instead of func_wall. I'm wondering if theres any way to replace the brushes instead of changing it one by one
Posted 21 years ago2003-10-10 19:08:24 UTC
in What mods do you like and why? Post #2468
That was me BTW.
Posted 21 years ago2003-10-10 18:21:03 UTC
in Minimicus Post #2466
a truly beut mod. but it could go on a bit, yknow, like sum sort of intergalactic journey? alright, so i talk a load of bullsh...plop sumtimes but seriously, lab couldve blown up cos of marine sabotage. or, heres a better idea. dont, listen, to...me! i can give crap advice.
Posted 21 years ago2003-10-10 18:05:28 UTC
in mesha needin helpedin Post #2465
right, thats 1 ent triggered. now how bout the func_train an the env_fade when i go through a tp. and the train needs a delay.
Posted 21 years ago2003-10-10 18:01:59 UTC
in a REALLY thorough guide on cameras Post #2464
umm...i got movie time, and the cam dont turn, and i dont hav the hd pack (less my friend gets it back from his uncles)
Posted 21 years ago2003-10-10 17:40:51 UTC
in Tutorial suggestion... Post #2463
Model Making is a little beyond the scope of the site, but I am willing to look at anything you might come up with.
The idea of getting it to open a door is already covered in the tutorial Security Key's but that uses a key that already exists in HL.
If you want to write a tutorial, all I need are the example RMF's and the text. (using a simple text editor like NotePad) No need to send the screenies, and please zip the lot together.
As for a coding tutorial, If anyone is really good at it, and can decipher all the complex ideas and turn out some text that makes sense to the New Mapper, then feel free to put it down and send it to me.