Forum posts

Posted 20 years ago2003-09-26 12:54:47 UTC
in Paths and Doors... Post #1698
Yeah, I seem to have ALWAYS problems with doors (instead, I?m just learning to map :P)...
This is my new problem. I?ve got two rooms separated by a func_rotating door. My idea was to have a soldier moving from one room to another using path_corners and, well, the soldier starts moving but blocks when reaching the door because it doesn?t open.
I?ve tried using the fire on pass with the door (and used it on several path_corners) but doesn?t work (on any of them), I?ve also tried some triggers only triggerable by monsters (setting them on the soldier?s path) but doesn?t work nice and it?s so difficult to coordinate.
How can I make the soldier move from one room to another opening the door on his way?.
Thanks.
PS: Does my nickname appear on my posts?.
Posted 20 years ago2003-09-26 12:13:15 UTC
in Game Crashes when I play my map Post #1697
WOW! Thats great. Thanks misty! I didn't even know that that existed!
I'll definately check that out!
-panda :)
Posted 20 years ago2003-09-26 11:59:07 UTC
in Game Crashes when I play my map Post #1696
To find invalid solids I go to map/check for problems. Then if there are any problems such as invalid solids you can just click on them and click fix or fix all of type. Hope this helps! ;) :D
Posted 20 years ago2003-09-26 11:19:49 UTC
in Favorite Servers Post #1695
Spam, innit! :P What's w/ all the english and spanish exclamations?
Posted 20 years ago2003-09-26 11:14:11 UTC
in The FAQ - Your help required. Post #1694
Why won't my map run? And what's MAX_LEAF_FACES and Bad surface extents (Of course, I know that they are caused by invalid brushes)?
This is a prob. I've had many times which prevents a map from running.
Posted 20 years ago2003-09-26 11:12:39 UTC
in Atom, just wondering... Post #1693
Uh, my fave film is...the 2 towers! :)
Posted 20 years ago2003-09-26 10:29:19 UTC
in Game Crashes when I play my map Post #1691
I don't think that i mentioned it earlier, but I am very new to mapping. (I just started about two weeks ago) I just wanted to ask you guys who are helping me, how do I find and 'invalid solid' or if there are 'trigger/entity' problems? I just want to learn this for myself so I won't have the problem in the future.
Thank you all VERY much for looking at my map and considering my questions.
-panda
alienjon@juno.com
Posted 20 years ago2003-09-26 10:28:38 UTC
in SDK again Post #1692
abut now modeler tools :(
Posted 20 years ago2003-09-26 10:27:29 UTC
in Outdoor Maps Post #1690
what do you all people have agains skyboxes?? :)
Posted 20 years ago2003-09-26 10:25:36 UTC
in The specialists Waypoints Post #1689
usually ladder waypoints are made when you place on at the bottom and one at the top then you should have a ladder waypoint(before i started mapping i waypointed) :P
Posted 20 years ago2003-09-26 09:22:10 UTC
in Atom, just wondering... Post #1688
one ring to rule them all
lord of the rings-the fellowship of pepper
lord of the rings-the two peppers
lord of the rings-the return of pepper
of course the lotr serie :P
Posted 20 years ago2003-09-26 09:14:51 UTC
in The FAQ - Your help required. Post #1687
??? explain that last one??? :
Posted 20 years ago2003-09-26 09:10:43 UTC
in jump pad tutorial? Post #1686
there was atut on it on snarkpit but they changed the whole site and i would not recommend to go to snarkpit ;)
Posted 20 years ago2003-09-26 09:06:14 UTC
in jump pad tutorial? Post #1685
there was atut on it on snarkpit but they changed the whole site and i would not recommend to go to snarkpit ;)
Posted 20 years ago2003-09-26 09:04:55 UTC
in twhl: the mod? Post #1684
erm how did you do that if they are all different and you need the lvels to transfer :)
Posted 20 years ago2003-09-26 09:02:01 UTC
in Minimicus Post #1683
erm y brother wont let me and my fathers comp has no video card and the comp of my friend is here for some testing(it crashed the whole time so my dad is fixing that)so...... i feel so lonely(snik snik)a why not maby i will chaet i trought so i an see that microwave thing i heard so much about. :P
Posted 20 years ago2003-09-26 07:34:11 UTC
in Favorite Servers Post #1682
A'swierd
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 07:33:51 UTC
in Favorite Servers Post #1681
!?!?!?!?!?!?!?!?!?!?!?!?!?!?Should have my new CPU when I get home!?!?!?!?!?!?!?!?!?!?!?!?!?!?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 07:31:01 UTC
in Favorite Servers Post #1680
lol, SP's better.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 02:29:26 UTC
in Favorite Servers Post #1679
I only do SP stuff. Having probs setting up games, and joining. Patch takes so long to d/load on a 56k. I've tried it on gamespy arcade as well. Program stops responding at some point. :(
Posted 20 years ago2003-09-26 02:18:28 UTC
in Having trouble with scripted sequences Post #1678
I'll look this eve, maybe (getting my new proc, will be a bit busy :D)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 02:11:56 UTC
in model making? Post #1676
Yeah. Great that it still works, eh? :P
Posted 20 years ago2003-09-26 02:02:40 UTC
in Having trouble with scripted sequences Post #1675
The scientist won't actually pound the func_button... even though it looks like he is. You need to trigger the button (or a multimanager) by using the Target property of the scripted sequence. When the scientist stops pounding the window, the Target will be activated.
So, let the door target the Ai script, and the script target the zombie. Don't forget that the Zombie will kill the scientist regardless of what triggers are in place, 'cause that's what Zombies do. You are better off hiding the Zombie somewhere and letting him out when needed to kill the Sci.
Posted 20 years ago2003-09-26 02:01:26 UTC
in Having trouble with scripted sequences Post #1674
Scientist? Zombie? Where? I've found three rooms: the start room, the little office, and one with two vending machines, a couch and two bins in. Can't find anywhere else :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 01:59:07 UTC
in Game Crashes when I play my map Post #1673
Hmm, wasn't sure.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 01:56:23 UTC
in Game Crashes when I play my map Post #1672
Won't work Seventh... TFC is really dependant on it's own .fgd
I have opened it and the first thing that needs doing is assigining all the missing textures with a new texture, especially the AAA trigger texture.
There are some invalid solids and a few triggedr/entity problems.
Any of the above could cause the crash.
Will uopload something in the Map Vault when I get to it.
Posted 20 years ago2003-09-26 01:46:04 UTC
in Game Crashes when I play my map Post #1671
Well, I've finally managed to open it in Hammer, and now I'm trying to compile - using the HL FGD, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 01:40:52 UTC
in Having trouble with scripted sequences Post #1670
In my map I'm trying to make it so when I exit a door at the end of the hall, it triggers an AI sequence for a scientist to pound on a window, then a zombie kills him. I've tried making it so that the window was a func_button, and the scientist activated it, making the aiscripted_sequence for the zombie start, but it didn't work. I also tried making the multimanager activate the AI for the scientist, then having the zombie kill him a few seconds later, but the zombie killed him before I triggered the multimanager. Can anybody help me with what I want to do?

To check out the area of the map I'm trying this in, you can download it at http://pacamp.pandymic.com/downloads/swishmap.zip (Note about map: the first door is breakable. Get the crowbar that's on the shelf)
Posted 20 years ago2003-09-26 01:30:17 UTC
in CS lightning problem Post #1669
Have a look at the Dark Outdoor Maps and Environment tutorials.
A lot of the maps light depends on the brightness setting for the light_environment (The fourth figure in the line) but that doesn't fix the covered areas.
Are you using texture lighting?
Posted 20 years ago2003-09-25 23:58:55 UTC
in model making? Post #1668
someitmes the 30 day limit warning is so bad youd want to pay for it instead of getting it for free..... shipping detail, cost, how mnany, legal shit, on and on and on it keeps nagging you about
Posted 20 years ago2003-09-25 22:35:53 UTC
in Game Crashes when I play my map Post #1667
thank you!!!
I really apreciate someone looking at this. Mapping is new to me and i am finding this drawback to be very aggrivating. THANKS AGAIN!!
-panda
alienjon@juno.com
Posted 20 years ago2003-09-25 17:01:25 UTC
in CS lightning problem Post #1666
I had the same problem in the darker areas of Minimicus. I needed them brighter, but adding light entities wasn't the right solution and Map Brightness didn't work for me either. I was able to get the right amount of light by using the -ambient parm in the $light.exe compile command. I set mine to -ambient .0047 .0047 .0047 which barely lights up the dark areas. Try a higher setting if you need more light. The settings are very sensitive though, as you'll discover if you try it.
Posted 20 years ago2003-09-25 16:39:31 UTC
in Minimicus Post #1665
sigh :/ Thanks for the review (of your PC). I have an idea that might help. Try playing it on your friends computer.... :)
Posted 20 years ago2003-09-25 15:04:41 UTC
in Minimicus Post #1664
erm sorry ot say this slayer but i think it sucks maby cause i get killed al the time by those dam grunts in the livingroom :( , bbut it might be my crappy comp wich even lags with hl in sp :( :( :( :( :( :( .
and i really think its my comp cause when i was testing someone else his his new pc in ut i imediatly made some multi kills and captured some flags in the first 2 minutes :P

som all damn my comp and pray to my saving acaount so i have soon enought money for a new pc ;)

(just needed to empty my thuaghts) :P
Posted 20 years ago2003-09-25 14:30:01 UTC
in Game Crashes when I play my map Post #1663
I'll look at it for you, right now :)
Aren't I nice :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 14:27:38 UTC
in Favorite Servers Post #1662
I don't play MP HL - what kinda mapper do you think I am?? :D
HOORAY ~2.7GHz CPU tommorow!!!!!!!!!!!!!!!!!!! from a PIII 500!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

badgers badgers badgers
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 10:02:22 UTC
in Favorite Servers Post #1661
pimp time :)

DocRock Level Design
ip: 69.13.17.1:27020

Custom maps.
http://docrocksmaps.homestead.com/docmaps.html
Server sounds.
Great fun for young and old.
No rules.
Usually have 15-20 people fragging there nitely, and NO BOTS!!

Come on by for a frag or two
Posted 20 years ago2003-09-25 09:53:28 UTC
in Music in maps Post #1660
You'll need some sort of trigger (a button, invisible place on floor, etc) to start the music.

Make a folder in the sound folder of your mod.
Name the folder whatever you want.
Find the wav file you want (has to be 22.025hz 8bit mono)
Name the wav something simple.
Place the wav in the folder you made.
Now place an ambient_generic in your map where you want the music.
Name the ambient.
Browse to the wav file in the folder you made.
Set it's properties.
Flags: start silent / not looped
Now make the trigger to start the music.
Have the trigger target the name of the ambient.
Set time limits, making sure it won't overlap itself.

Hope this helps.

:)
Posted 20 years ago2003-09-25 09:32:14 UTC
in Game Crashes when I play my map Post #1659
Nope, didn't work. But as a note, i have compiled, left hammer open and tried to run the map to no avail, but then (with hammer still open) go back into half-life and run another map that I know works, like avanti or 2fort, for example, and those work fine. This leads me to believe that it is specifically a problem with the map. As for the textures, i may have gotten rid of them, but i'm not positive, i'll have to re-compile and check then. But this problem is fairly recent, and I'm pretty sure (though not positive) that at least one of those texture errors were present before the map completely stopped working. Can any one look at the map (it should be in the problem maps here) and try to fix it, cause i've tried everything that I can think of and even things that i didn't think of and nothing has worked.
the name of the map again is traincomplex.bsp.
-panda
alienjon@juno.com
:(
Posted 20 years ago2003-09-25 09:23:00 UTC
in Music in maps Post #1658
Gday

Does anybody know how to make music play from one or more points in a map, such as the radio playing "can't touch this" in ts_hammertime
Posted 20 years ago2003-09-25 09:20:50 UTC
in The specialists Waypoints Post #1657
the bots are included with the mod, the instructions only tell you how to place regular nodes (waypoints), but i want to add more advanced such as jump, camp and ladder.

cheers
Posted 20 years ago2003-09-25 08:51:53 UTC
in Game Crashes when I play my map Post #1655
Well, many people seem to find that they have to compile, close Hammer, then run HL - tried that?

Command line would be something like:
d:hlhl.exe -console -game tfc +map traincomplex

You don't even need -console (that's just so, well, you can use the console)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 08:49:07 UTC
in CS lightning problem Post #1654
The Map Brightness doesn't seem to do anything - why not turn up the light_environ? Badger badger badger
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 08:43:57 UTC
in Minimicus Post #1653
Wow! Good going SlayerA :)
badgers badgers etc Clicky!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 08:43:36 UTC
in Game Crashes when I play my map Post #1652
I use normal mode, and I tried compiling with the specs that you listed, but to no avail. I'll try the expert mode and hope for the best. As for the textures, I'm not quite sure how to find them, I know that a few of my entities were simply 'white' instead of a texture, so I turned them into a aaatrigger. But I don't see any more!
-panda
Posted 20 years ago2003-09-25 05:55:57 UTC
in CS lightning problem Post #1651
I am building quite a large cs map at the moment. I'm currently trying to do something at the lightning. My is way to dark. You can't see one metre in front of you without using a flashlight. I'm using a light_environment for the sky and lots of light_spot to produce extra lightning effects. But I need the map far brighter. There's some areas where I can't really put light because that would spoil the scene. In map properties I have set Map brightness to as far as 9000 but yet no effect. I'm using zoner hl tools. What can I do to get every texture brighter.
Posted 20 years ago2003-09-25 04:58:31 UTC
in Minimicus Post #1650
I think the links that seem to have popped up all over the world might have helped along the downloads :)
Posted 20 years ago2003-09-25 02:30:58 UTC
in Minimicus Post #1648
Maybe d/load probs...maybe they just love d/loading. Also, you don't need to be a member to d/load.
Posted 20 years ago2003-09-25 02:30:40 UTC
in Outdoor Maps Post #1647
lol, fue mal :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 02:25:35 UTC
in Outdoor Maps Post #1646
And I'm only 13, bit young for kids! I hate skyboxes too. Secret agent HQ....AAAARGHH!