Forum posts

Posted 21 years ago2003-10-09 13:42:53 UTC
in TEXT TEXT TEXT... Post #2407
it is a sprite.. check the sprites folder for 640hud4.spr and 640hud5.spr
its at the bottom - care full when editing it so as not to ph3Ck up the weapon huds
Posted 21 years ago2003-10-09 13:23:43 UTC
in sequence Post #2406
oh, i was going to write a big long reply....
Posted 21 years ago2003-10-09 11:27:24 UTC
in Web Hosting Post #2405
I need a free hosting site! I don't care when, I'm in no hurry, but I need one! FREE!
Posted 21 years ago2003-10-09 11:22:20 UTC
in a REALLY thorough guide on cameras Post #2404
plz help me. this is the second time ive posted sumtin just 2 get it 2 the top. THATS HOW DESPERATE I AM!!!!!
Posted 21 years ago2003-10-09 11:21:32 UTC
in Web Hosting Post #2403
I wouldnt worrie about Cpl.1nsane, He posts to get his ratings up. Its his way of saying "I'm Better than you!" :P
Posted 21 years ago2003-10-09 11:20:01 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2402
: oohh, wheres atom when u need him. he knows what 2 do. he probably knows everything except why the duck-billed platypus is (i dont think any1 but me knows that though, and its probably not worth knowing anyways...)
Posted 21 years ago2003-10-09 11:16:29 UTC
in TEXT TEXT TEXT... Post #2401
dunno. if u want it 2 say half life its in the map properties. they got it 2 happen in "they hunger" but it wasnt a sprite cos it didnt directly look at u.
Posted 21 years ago2003-10-09 11:12:33 UTC
in mesha needin helpedin Post #2400
all questions, plz. i need 2 know all of them.
Posted 21 years ago2003-10-09 10:56:38 UTC
in TEXT TEXT TEXT... Post #2399
LOL, the wrenchsoftware page doesn't work...
Posted 21 years ago2003-10-09 10:26:09 UTC
in HELP ME HELP ME HELP ME...sorry. Post #2398
Careful with dx 9. It still needs work, i found that out the hard way.
-panda
Posted 21 years ago2003-10-09 10:24:30 UTC
in Can't find my map Post #2397
I figured it out, guys. Following a suggestion that someone gave me in one of the forums that I post on, I changed the location where the map is created. (The person suggested this as a note with a nother problem I had a while ago, so I guessed that It could have been contributing.) Basically all I did was change the location from half-life/tfc/maps folder to hammer/maps folderr. After the compilation I just moved the bsp, but for some reason that actually caused the problem. So I just changed the settings back and now it's fine.

BTW, I did go to tfcmapper to help me set up the goals, and (my map kinda being a mixture of a 2fort and a dustbowl style map) I configured my map as a mixture of the two.
Was there anything that you noticed that stuck out when you looked at the map, Andy?
Because when I play the map the points and flag system work the way I want them to, but considering how complicated the entities, especially goal entities, can get, I'm sure I missed something.
-panda
Posted 21 years ago2003-10-09 09:03:30 UTC
in Minimicus Post #2396
Yeah - musta been pretty damn confusing to map that bit!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-09 09:02:45 UTC
in Web Hosting Post #2395
stop f*c!//9 spamming!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-09 09:01:24 UTC
in What mods do you like and why? Post #2394
Yep :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-09 09:01:19 UTC
in Won't be played as a mod. Post #2393
start CS like this:
For retail:
cstrike.exe -map de_dust +deathmatch 1

For mod:
hl.exe -game cstrike -map de_dust +deathmatch 1
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-09 08:58:46 UTC
in Minimicus Post #2392
Minicus rules i love the end bit with the lazers :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-09 08:57:51 UTC
in What mods do you like and why? Post #2391
OpFor, except I thought the friendly player AI sucked.
Damn right, I remember a bit with a derelict building and a corridor (narrow), with a changelevel in the middle - I had three friendlies wi' me, and I really needed them - too about fifteen level changes back and forth to get them on my back!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-09 08:57:30 UTC
in Web Hosting Post #2390
:nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-09 08:56:50 UTC
in Autumn textures Post #2389
Yeah wadfather good place for textures and stuff :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-09 08:55:31 UTC
in Autumn textures Post #2388
Posted 21 years ago2003-10-09 08:53:32 UTC
in HELP ME HELP ME HELP ME...sorry. Post #2387
How interesting.. wonder what it could have been :nuts: :nuts: Stupid Microsoft Windows 2000 profesional Service packs mucked up my Direct X and Graphics cards... Made my games thing i did'nt have Graphics card and made them think i had Direct X 2.0 :badass:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-09 08:45:57 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2386
:nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-09 08:41:21 UTC
in What mods do you like and why? Post #2385
Weeee :nuts: :nuts: dod, ts, ns rule! :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-09 05:51:53 UTC
in Autumn textures Post #2384
What do you mean?
Posted 21 years ago2003-10-09 05:48:05 UTC
in Won't be played as a mod. Post #2383
Do you start a server or just type in map in the console? You won't get any guns from start if you're using the map command since the functions in CS which gives you guns from start won't be run.
Posted 21 years ago2003-10-09 05:36:17 UTC
in Won't be played as a mod. Post #2382
Why is it that when I open my map(cstrike), I can choose between T and CT... but dont have any weapons for a start. I usally begin with a pistol, 100 hp e.t.c. But now there is now such interface... :

Please help!

Thanks!!
// aske
Posted 21 years ago2003-10-09 02:29:31 UTC
in What mods do you like and why? Post #2381
Yeah, I didn't think poker seemed right...well, just proves how stupid homer simpson is...lol.
Posted 21 years ago2003-10-09 02:26:45 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2380
When I yelled original hl, I just meant that I'm doing my entry for it.
Posted 21 years ago2003-10-08 22:43:24 UTC
in Can't find my map Post #2379
Weird... I can get it to run and identify itself as a TFC map after compiling without VIS and RAD.
But when I compile with VIS and RAD (I don't get any errors) it crashes on load up, and never at the same place. But mostly just after the texture load?
There are problems with the way you have your goals set up, but you know that, and I have pointed you to TFMapped.
I think the basic structure of the map is not at fault here.... So it must be an entity based, light based or goal/property problem.

Sorry Panda but this map needs a serious TFC mapper to have a look at it.

My only suggestion is to delete the two objects you added and try again.
Posted 21 years ago2003-10-08 19:45:58 UTC
in sequence Post #2378
nm, found the problem
Posted 21 years ago2003-10-08 17:43:15 UTC
in What mods do you like and why? Post #2376
Day of Defeat is an old favorite of mine...
Counter-Strike and TFC are prefered Multiplayer.
SP stuff... OpFor, except I thought the friendly player AI sucked.
Posted 21 years ago2003-10-08 16:33:52 UTC
in Autumn textures Post #2375
wadfather maybe?
Posted 21 years ago2003-10-08 15:02:15 UTC
in mesha needin helpedin Post #2374
yes it does
if you want to make the fade semitransparent check the modulate flag
Posted 21 years ago2003-10-08 13:35:21 UTC
in mesha needin helpedin Post #2373
think so :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-08 13:30:19 UTC
in TEXT TEXT TEXT... Post #2372
yes, and i'll be damned if i have to type that again > the topic started was http://www.cariad.co.za/twhl/forums.php?pgt=1&action=viewthread&id=486&pg=1
Posted 21 years ago2003-10-08 11:59:20 UTC
in mesha needin helpedin Post #2370
how do i trigger an env_fade and a func_train when i reach an area(or go through a tp). and using spirit, does the flag "fade from" make the ent fade from black to visible.
Posted 21 years ago2003-10-08 11:31:09 UTC
in What mods do you like and why? Post #2369
we know cpl. we know...queer little t$&!
Posted 21 years ago2003-10-08 11:08:20 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2368
better b spirit. spirit=goodness of my map.
Posted 21 years ago2003-10-08 11:01:16 UTC
in Can't find my map Post #2367
they should be, what should i be looking for, exactly? I'm pretty sure that everything is the way it should be. I'm going to upload the map into the problem maps section. (there have been others previously). For anyone who has the chance to take a look.
-panda
Posted 21 years ago2003-10-08 10:20:16 UTC
in What mods do you like and why? Post #2366
O YEAH BUMPERCARS RULES AND CS DRUELS YEARH :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: (im cwazy) :nuts: :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 21 years ago2003-10-08 09:18:08 UTC
in TEXT TEXT TEXT... Post #2365
Well, it's a sprite. The details are somewhere in a (newish) post that also mentions teleporter sounds - I can't find it though :

I think it was kol that answered it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-10-08 08:09:12 UTC
in TEXT TEXT TEXT... Post #2363
WAZUP! Me and "saribous" are working on a mod, but how do you get that enormous text like in HALF-LIFE (the begining)
Posted 21 years ago2003-10-08 07:43:54 UTC
in Can't find my map Post #2361
Have you checked that the properties correctly configured?
Posted 21 years ago2003-10-08 07:42:37 UTC
in Can't find my map Post #2360
Have you checked that the properties correctly configured?
Posted 21 years ago2003-10-08 07:41:45 UTC
in Trigger_Camera Post #2359
Yeah, i know! it's sick :lol: :lol:
Posted 21 years ago2003-10-08 07:40:19 UTC
in Trigger_Camera Post #2358
Thanx, i'll try that.... :P
Posted 21 years ago2003-10-08 07:38:59 UTC
in Autumn textures Post #2357
Does anyone know of any good autumn nature textures? I would like to use them in my map.
Posted 21 years ago2003-10-08 07:36:17 UTC
in Level transitions. Post #2356
DO A TUTORIAL. No tutorial archive is complete without one.
Posted 21 years ago2003-10-08 05:54:49 UTC
in Changing the focus of a trigger_camera Post #2355
Delete the t_ct, it will mess up the suggestion I told you about.
Posted 21 years ago2003-10-08 02:26:30 UTC
in Changing the focus of a trigger_camera Post #2354
BTW, camstart's the name of the cam. Great idea though, I'll try that.