Forum posts

Posted 21 years ago2003-09-02 09:45:16 UTC
in Collapsing Walkway? Post #236
I've got Y Axis ticked in the flags-whereabouts can you change the distance it rotates though (e.g 180 degrees)?
Posted 21 years ago2003-09-02 08:00:25 UTC
in Collapsing Walkway? Post #235
Look in the flags - try X, Y and Z axes.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-02 07:33:20 UTC
in Collapsing Walkway? Post #234
I have recently been constructing a single player map and wondered if anyone could help me with my latest annoying problem. I am trying to construct a walkway that is broken by an angry Gargantua. I am trying to make the walkway rotate 90 degrees-so it is hanging down vertically but I cannot seem to get it to rotate the right way when the player triggers it. Could someone help please?
Posted 21 years ago2003-09-02 02:59:23 UTC
in Tunnels Post #255
Don't you mean ARE accessible?
Posted 21 years ago2003-09-01 16:50:40 UTC
in prefabs? Post #262
Want me to e-mail you the prefab libraries? Maybe they didn't install.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-09-01 15:59:08 UTC
in prefabs? Post #261
all there is is primatives. i got hammer 3.4
Posted 21 years ago2003-09-01 14:17:12 UTC
in Tunnels Post #254
Posted 21 years ago2003-09-01 13:08:14 UTC
in Tunnels Post #253
kol, we have moved back to the old address!
Posted 21 years ago2003-09-01 05:31:21 UTC
in CoD Post #241
This is for seventh monkey and john crichton-

Can u explain what is goin on in ur map for us. The camera work is very good and im sure it took alot of time to perfect but what the hell does the Gman av to do with anything and the scientist and the lava pit?

congrats!
@rmadillo
Posted 21 years ago2003-09-01 02:21:52 UTC
in Pipes Post #248
i was going to tell you how to do it here but its a long process and its something your gona have to figure out yourself. The best tutorial i have found is here : http://countermap.counter-strike.net/Tutorials/tutorial.php?id=20

this tutorial should give you an idea, after that you should be able to figure out how to do a pipe.
Posted 21 years ago2003-08-31 20:01:46 UTC
in Pipes Post #247
I'm a new guy to half life mapping and I've only recently become familiar with Hammer, so some of the deeper features I haven't gotten comfortable with yet. I'm trying to make a map using a series of connected pipes large enough that the players could move around in. The problem shows up when making T intersections and turns. I've tried several techniques using cylinders and carving that look good in the editor, but the results never look right in-game. Does anyone have any experience making pipes like this?
Posted 21 years ago2003-08-31 17:20:31 UTC
in cs- knives starting only? Post #276
cant find it then, but who knows my hammer doesnt have prefabs either it blows
Posted 21 years ago2003-08-31 17:19:36 UTC
in prefabs? Post #260
yeah im sure, i have made some of my own shitty ones like a stool and a plane, but only what i made i got
Posted 21 years ago2003-08-31 16:14:55 UTC
in 500th Login Message Post #1107
Guess you mean bandwidth :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-31 14:34:08 UTC
in Tunnels Post #252
there is a carve tool, right click on the object with wich you want to carve and voila! one big hole the size of the object you selected. but beware of its dangers, don't carve complex objects, and cylinders with lots of sides (8 is fine)
also, read these tutorials:

http://cariad.netfirms.com/twhl/tutorial.php?id=18

http://cariad.netfirms.com/twhl/tutorial.php?id=32
Posted 21 years ago2003-08-31 14:19:50 UTC
in Tunnels Post #251
How would you cut holes in the ground to make room for a tunnel entrance? The only thing I can think of is to clip around it, but there must be an easier way.
Posted 21 years ago2003-08-31 10:26:39 UTC
in Trapped Compo - I won but no trophy is i Post #288
atom doesnt really check the forums cause hes always bizzy with the site and not mapping so send him a mail and he will problrably solve it

watch a bit to much farscape??(looking it now to cause it is on television)
Posted 21 years ago2003-08-31 10:16:17 UTC
in prefabs? Post #259
if you havent standard some prefabs you should re-install hammer ore download it again. if you still have the bgu try to contect someone from hammer thereshould be in the readme a adress to contact them if you have problem
Posted 21 years ago2003-08-31 02:22:09 UTC
in cs- knives starting only? Post #275
Dunno - there's definitely a something_player_equip for knives only, 'cos I used to use it regularly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-31 02:20:31 UTC
in Multiplayer Post #269
www.udpsoft.com
Get the All-Seeing Eye :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-31 00:58:52 UTC
in prefabs? Post #258
thats what i thought.... also how would you equip a downloaded prefab? still would like default ones though...
Posted 21 years ago2003-08-31 00:48:58 UTC
in prefabs? Post #257
Well, i havent really looked into this much, for me, i just happened to have the standard halflife prefabs, i think there supposed to come with the program. Ive got hammer 3.4 and also worldcraft 3.3 had them as well.
Posted 21 years ago2003-08-31 00:07:21 UTC
in prefabs? Post #256
while i go through the tutorials it sounds like your supposed to alreadu have some prefabs. i dont. is this a setting problem? how could i get some?
Posted 21 years ago2003-08-31 00:05:05 UTC
in cs- knives starting only? Post #274
thats a no go, theres mapo peramiters but that who can buy, not what you start wiht. also how do you restrict buying a certains wep? (not in map peramiters)
Posted 21 years ago2003-08-30 19:37:50 UTC
in 500th Login Message Post #1106
Good point monkey, in fact, this is my 1 billionth login! let's all celebrate ;). Actually the whole discussion is pointless indeed and trying to get your logins up is just bad for twhl's upload.
Posted 21 years ago2003-08-30 17:02:08 UTC
in Multiplayer Post #268
vassy, knowing you, and your 56k connection (like mine) i doubt youll be able to get into most servers, you just get kicked! (like me) pings too high you see....

i recomend playing cs with PODbot :
www.nuclearbox.com/podbot
Posted 21 years ago2003-08-30 16:09:18 UTC
in Multiplayer Post #267
Multiplayer -> Internet Games

Update: to get a list of currently active games, then join the game you wish to join.

You may use Filter to filter out the Game, map, show only servers with players, ect....
Posted 21 years ago2003-08-30 15:24:32 UTC
in Multiplayer Post #266
This has nothing to do with mapping, but I'd like to know how to play CS, TFC etc WITH people. I've managed to set up games with just me in them, which are no fun, and I'd like to know how to play them with people. I usually go to LAN game, I create a game, set everything up, and I'm playing, but with no-one. :( Please help!
Posted 21 years ago2003-08-30 02:12:39 UTC
in 500th Login Message Post #1105
Yeah, but it's not exactly posting to get the little number next to your name up :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-30 02:11:34 UTC
in cs- knives starting only? Post #273
You put in a point entity - think it's game_player_equip. That's pretty much it - default settings for the entity restrain in to knives only (with my FGD, anyway)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-29 15:26:19 UTC
in 500th Login Message Post #1104
If you do, please also write some software to not let you post stuff like this again. Some people would cheat at anything ffs!
Posted 21 years ago2003-08-29 14:59:20 UTC
in cs- knives starting only? Post #272
how do you make the map so you only start with knives in cs?
Posted 21 years ago2003-08-29 12:41:52 UTC
in 500th Login Message Post #1103
Just open and close the window quite often, it should raise your logins to 1000 or so within a matter of hours-minutes. (somebody wants me to write some software? ;) )
Posted 21 years ago2003-08-29 04:37:03 UTC
in Trapped Compo - I won but no trophy is i Post #287
Yo dude! (Seventh_Monkey), you change your name on IRC like the moon changes shape (I know the moon doesn't really change shape, it's all the effect of the shadow of the earth blocking the light of the sun on the moon!), so what if my spelling is abomalitical! (Probably spelt that wrong! LOL) and I change it from time to time.

From now on I will spell it as Trophy, and not Trophey or Throphy or even Throphey! LOL - If I did say Thro### that was a typo so, cut it out dude!

May I just say, that seeming as you have the trophy in your cabinet (it was a joint effort by the way) I can uderstand you not wanting me to get it!LOL

I hope you all know I was just kidding (above about being mad) I am not really mad (I'm extremely mad - lol), no no, seriously I just wanted to be acknowledged for my work!

See you around Seventh!

J_C
Posted 21 years ago2003-08-28 23:25:18 UTC
in Looping animations? Post #281
aaaaaah! Instantantous!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-28 23:24:23 UTC
in WOW Post #1112
Maybe for NS maps :)
Mebbe that's just my PC :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-28 20:35:26 UTC
in Spirit of HL Post #324
Spirit isn't a Mod.... but then again it is... Confused, so was I until I gave it a try.
I too, am surprised that more people don't use it when they build levels, the tools are great, difficult but great. If you have ever mapped for TFC then it isn't quite as difficult as that.
This is probably incorrect but hey? Spirit is a tool that unleashes the abilities of the engine to give you more control over entities. Problem is that to distribute your brilliant map, others have to have spitit to run it. So yeah, it's a Mod, but it isn't. It is just a way of doing things better. That's why I am surprised more people didn't make it the basis of their Mod's.
I am pretty sure that Spirit was used in DoD... and I think NS uses it, but don't Quote me... I have been known to be wrong. I wouldn't be surprised if it was the base idea for some of the stuff in HL2. Either way, you as a user/player of Mods made with Spirit don't really see anything different, unless it's really cool fog or rain, but behind the scenes heaps of stuff is going on. You can make entities move with other entities. A func_train can carry and have a useable func_tank... Guess what, you now have a moving tank that fires, and the turret rotates.
A Mod made with Spirit, does not require the user to have Spirit as it's all in the DLL, but if you are distributing standalone maps.. Then to view them properly, you need spirit.

Does that help?
Posted 21 years ago2003-08-28 20:12:03 UTC
in Level transitions. Post #1124
There is a really basic Level transition in the Security Keys tutorial..
Posted 21 years ago2003-08-28 19:01:36 UTC
in WOW Post #1111
Trophy would be cool, yet do not foresee me getting one without submitting an entry. Will do my best to send one off next round.

Ugliest and most lagged map contest, hmmmm may have a chance if that is a contest subject :)
Posted 21 years ago2003-08-28 15:16:18 UTC
in Looping animations? Post #280
Thanks.
Posted 21 years ago2003-08-28 15:12:09 UTC
in Looping animations? Post #279
hmmm... setting the angle property should work
or try changing the yaw pitch roll property

to get sequences like these to work i usually do this, which in theory should work for you.

you have your sci. lets call him 'foggy' no quotes please
and your scripted_sequence call it puller for handyness sake.

check the 'prisoner' flag in the scientist, that'l stop him from pulling all the chickensht scientist stuff...

scripted_sequence next,
right, in the idle animation put in ventpullidle2
and in the action animation put on ventpull or whatever..
set the move to position property to Instantaneous

now the sci should start at the scripted_sequence and loop the idle animation untill the scripted_sequence is triggered by something, at which point the sci will perform the action animation... hang on a bit and check the example maps section, i'll have the map ready in a bit...
Posted 21 years ago2003-08-28 14:14:54 UTC
in 500th Login Message Post #1102
For now... but be prepared :)
Posted 21 years ago2003-08-28 13:38:09 UTC
in Trapped Compo - I won but no trophy is i Post #286
ffs is it TROPHY not TROPHEY or THROPHEY or anything else! lol!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-28 13:37:24 UTC
in Looping animations? Post #278
John_Crichon and I had the same problem in our competition entry, so we had to make a monster follow some path_corners instead - no help to you, though, sorry ;(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-28 13:35:39 UTC
in 500th Login Message Post #1101
What, is that as high as they go? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-08-28 13:24:44 UTC
in Trapped Compo - I won but no trophy is i Post #285
Yeah, I did like your map vassy, but ummm, I did use god mode second time over to get to the end - I am a bit of a cheater - LOL.

Still no sign of a trophey - well I'll be damned!!!

Atom, if your reading this, please understand that I would only like the trophey so that I can say - look - I won this compo! It doesn't have to be all technically linked does it??

Anyway - thanks All

Goodluck Vassy with mappin, if you carry on at your age you will be awesome in a couple of years (my age)!!!
Posted 21 years ago2003-08-28 11:00:14 UTC
in Looping animations? Post #277
I am quite new to using the Valve Hammer Editor. I have version 3.4 and I have recently become very stuck-I am trying to get a scene in my map where a scientist is being dragged into a ventilation shaft by a zombie-but I cannot get the animation ventpullidle2 to loop smoothly-the scientist plays the animation once-and then when it is finished he stands up for a few seconds, and then plays the animation again. I have tried everything to make the animation loop smoothly without him getting up (like in the game) but it simply won't loop! I am using the aiscripted_sequence entity. I have tried using the scripted_sequence entity- it is the only way I can get the animation ceiling_dangle to play-but the scientist always plays the animation round the wrong way (facing inside the vent) and still won't loop. Could someone please tell me how to get animations such as ventpullidle2 to loop correctly and/or how to get the scripted_sequence animations to play the right way round-I have changed the angle on the object but it just won't seem to turn the animation round. sorry for making this so long. Any help would be appreciated. Thanks.
Posted 21 years ago2003-08-28 10:27:42 UTC
in WOW Post #1113
good thought. at the mo the contest system is a bit inflexible, but since i'll be redesigning it anyway (for the next contest), I think that's a good idea for a feature...
Posted 21 years ago2003-08-28 10:24:51 UTC
in I want my money back Post #1120
Heh, that'll teach you!
Posted 21 years ago2003-08-28 10:21:50 UTC
in 500th Login Message Post #1100
heh, 500 already! i'll have to think up some more :)