Forum posts

Posted 19 years ago2005-07-21 15:22:10 UTC
in compiling errors! Post #122547
It must be the leak for there aren't any other problems! :lol: Fix it and then check if still there are problems! :glad:
Posted 19 years ago2005-07-21 15:19:08 UTC
in Problem Post #122544
No dice! :nervous: I don't want to delete this part till I'm sure I must so any other seggestions! :roll:
Posted 19 years ago2005-07-21 14:36:22 UTC
in Do you even play Half Life anymore? Post #122529
Source,Hl2 same thing! Both based on the same engine! :P And both are boring! :aggrieved:
Posted 19 years ago2005-07-21 14:21:02 UTC
in Do you even play Half Life anymore? Post #122524
Hl2 is boorring! :tired: Play in doom and you will see what I mean! :P
Posted 19 years ago2005-07-21 14:18:07 UTC
in env_fade - How does it work? Post #122522
In the map properties you will see a level fade in value choose yes! No need foe an env_fade! :)
Posted 19 years ago2005-07-21 13:52:55 UTC
in Scientist not a doctor! Post #122519
Of course not he can heal you every where if you are wounded! :lol:
Posted 19 years ago2005-07-21 13:47:52 UTC
in Do you even play Half Life anymore? Post #122518
Good to see more people that hates source! :D
Posted 19 years ago2005-07-21 13:46:13 UTC
in Problem Post #122517
I'll rebuild it then and I'll use more VM! :) And thats not all of my level! :badass:
Posted 19 years ago2005-07-21 13:43:02 UTC
in Changed names? Post #122516
And what o you mean all of my accounts? I only got 2...
http://twhl.co.za/users.php?str=ieat&type=1 -and add IEMC of course! :P
Posted 19 years ago2005-07-21 13:40:13 UTC
in Problem Post #122514
Mmmmm...there are like three brushes in there!(maybe more) Mostly squares and triangles! :|
Posted 19 years ago2005-07-21 10:06:44 UTC
in Problem Post #122459
http://img332.imageshack.us/img332/9692/eycompo00007cl.jpg
When I look at that part of the cliff it disapears and when I walk closer to it I can see it normally again! The part that disapears is made out of many part of brushes not full ones! I'm using direct3D! And whats causing it? How can I fix it and will it be seen in openGL too? :zonked: (I can't use openGL :( )
Posted 19 years ago2005-07-21 09:38:52 UTC
in CARVIVINGHELPP Post #122458
You can allways selet an egde and press ctrl+f! :lol:
Posted 19 years ago2005-07-21 09:01:32 UTC
in One Way Window Post #122446
Well I'll tell you how I usally make it(and I never looked in that example map! First make a block for the glass(don't make it transperent) and on the side you want the player to see through texture it with the null texture and here you go! If you want then behind(in the transperent side) you can place a regular glass brush(transperent) so it will look more glassy! :)
Posted 19 years ago2005-07-21 08:57:09 UTC
in Urb's Multiple Choice Fan Fiction Post #122444
What are you waiting for? Continue this story about Hl2!
User posted image
Posted 19 years ago2005-07-21 03:13:34 UTC
in Impenatrable walls / -wadincluded Post #122412
Try using the null texture! :glad: It's allways invisable!!
Posted 19 years ago2005-07-21 03:04:47 UTC
in Changed names? Post #122409
IEMC I'm not sure you can change your name at all cause of all your acounts! :lol: Tell me is ieatcheese is you too? :quizzical: :aggrieved:
Posted 19 years ago2005-07-20 16:41:15 UTC
in Anomalous Materials: Redone Post #122352
I said maybe! :lol:
Posted 19 years ago2005-07-20 14:08:15 UTC
in Anomalous Materials: Redone Post #122318
maybe for the next one! :)
Posted 19 years ago2005-07-20 11:56:15 UTC
in CARVIVINGHELPP Post #122294
Also good! There are thousand of things you can do! :glad:
Posted 19 years ago2005-07-20 11:35:48 UTC
in Competition 14 Post #122287
In the console, I gess! :)
Posted 19 years ago2005-07-20 11:13:56 UTC
in game_counter (possible to count up) Post #122282
Posted 19 years ago2005-07-20 11:11:14 UTC
in Competition 14 Post #122279
I got a little stupid question! I never knew how to check (from the console or hammer) a level with a higher difficulty skill! How can I do that? :|
Posted 19 years ago2005-07-20 09:27:46 UTC
in Vis isn't working Post #122259
A entity brush doesn't stop leaks so it's the same as if you didn't put any brush in there at all! :)
Posted 19 years ago2005-07-20 09:11:26 UTC
in Competition 14 Post #122257
Who knows I didn't check,Maybe 15 maybe 20! :sarcastic: :aggrieved:
Posted 19 years ago2005-07-20 09:09:20 UTC
in CARVIVINGHELPP Post #122256
Well I sometimes prefer cliping,sometimes vertex manipulation and for terrain I use translaition! :P
Posted 19 years ago2005-07-20 09:05:15 UTC
in Vis isn't working Post #122252
Mmmmm...just thought of something! Do you have any solid entity that closes your level? :quizzical:
Posted 19 years ago2005-07-20 09:02:19 UTC
in Competition 14 Post #122247
Wow the compiling prosses took 10 minutes it must be those darn huge scales for the r_speeds are low! :tired:
Posted 19 years ago2005-07-20 08:07:06 UTC
in Vis isn't working Post #122237
Where should he write that parameter? I gess he should in the CSG but maybe in the bsp? Anyway you know whats an origin brush? If you know then find a rotating object and check if it's origin brush isn't in the void(or partly in there! :)
Posted 19 years ago2005-07-20 07:41:22 UTC
in Vis isn't working Post #122232
You have a leak! :lol: Search for a rotating object that his origin brush is in the void! But what heppened to that brush out side world! :
Posted 19 years ago2005-07-20 07:07:48 UTC
in Development News Post #122227
Hey why wont you stickify the source compo thread? :)
Posted 19 years ago2005-07-20 07:04:23 UTC
in Anomalous Materials: Redone Post #122226
Aaaghhh...that trim was great why did you remove it??? Now the lower walls are boring! :( And the pillers look good! :) That ventelation duck looks great! :D
Posted 19 years ago2005-07-20 06:57:39 UTC
in Development News Post #122224
Journal posts?!? :aghast: SHIT What can I write in there and what can't I? :confused:
Posted 19 years ago2005-07-20 06:43:17 UTC
in Vis isn't working Post #122218
You have a brush out side the world and a leak! Look in here :glad: The explanition to leaks is in the misc section and the brush's in the brush section! ;)
Posted 19 years ago2005-07-20 04:52:41 UTC
in sub models?? Heads?? Wha!? Post #122205
Mmmmm...you said you are using spirit! And to use spirit I need the latest updates.
I use Spirit
:P

Anyway ask a modeler like peper! :)
Posted 19 years ago2005-07-20 03:21:58 UTC
in Development News Post #122199
The news and the front page are exactly the same! Change one of them or remove one of them! :P
Posted 19 years ago2005-07-20 03:10:38 UTC
in Tutorial Requester! Post #122198
I'll resume writing my tutorial after I've posted my entery for the compotition! :)
Posted 19 years ago2005-07-20 02:24:36 UTC
in Changing a ladder's sound! Post #122193
Ok now I know! I'll also keep the original for the regular levels! :)

Thanks seventh and chickenfist! :D
Posted 19 years ago2005-07-20 01:58:07 UTC
in Free hosts? Post #122184
I don't know I never uploaded anything to there! :
Posted 19 years ago2005-07-20 01:41:51 UTC
in CARVIVINGHELPP Post #122183
Carving is bad cause it's uncontroll able! You don't know how it's going to cut staff(to how meny parts) and what it's gonna carve(it sometimes also carves object that it doesn't touch) : Well If you are really a begginer and you want first to know hammer then you can but as you learn more and more I suggest that you will move to clipping!(it's like carving manually) :glad: Here is a tutorial on cliping holes in walls and making hallways! :)
Posted 19 years ago2005-07-20 01:27:40 UTC
in Changing a ladder's sound! Post #122181
Thanks! You mean I should import them to the pak or just put them in valve/sounds/player? :confused: (and I understood the part that they should be silent)
Posted 19 years ago2005-07-19 17:11:31 UTC
in Free hosts? Post #122134
Posted 19 years ago2005-07-19 17:07:24 UTC
in Changing a ladder's sound! Post #122132
Where d'heck is that sound! I know it's in the pak but where and what's his name? And after I found that sound will I need to put it in valve/sounds/... or import it into the pak? :confused:
Posted 19 years ago2005-07-19 16:58:56 UTC
in Development News Post #122127
Remove the orange just thought about it and it's a bad idea! :|
Posted 19 years ago2005-07-19 16:58:13 UTC
in Development News Post #122126
Great these new indicators! Could you do the same with the map vault? Gray- normal green- new orange-a mod :)
Posted 19 years ago2005-07-19 16:53:17 UTC
in Changing a ladder's sound! Post #122125
Mmmmm...can I make how can I make that if I'll climb a cilff or a rope there will you will hear no sound and when you wil climb a ladder you will hear the rgular one! : And I'm willing to change the .wav or what ever it take! But it's for the compotition so I must use Hl1!
Posted 19 years ago2005-07-19 16:27:34 UTC
in Anomalous Materials: Redone Post #122122
Nice and I said I was kidding! Seventh probebly deleted my post! :)
Posted 19 years ago2005-07-19 11:23:36 UTC
in Cutscenes.. Post #122049
???? Trigger it with a trigger_auto! :lol: Just write the game_text's name's in the trigger_auto's target value and here you go! :)
Posted 19 years ago2005-07-19 11:22:22 UTC
in Cutscenes.. Post #122048
???? Trigger it with a trigger_auto! :lol: Just write the game_text's name's in the trigger_auto's target value and here you go! :)
Posted 19 years ago2005-07-19 11:17:09 UTC
in Cutscenes.. Post #122045
In the end after you will push the elevator's button a game_text will apear! :)
Posted 19 years ago2005-07-19 11:13:40 UTC
in Changing a ladder's sound! Post #122044
Is it that bad that when you climb a rope or a montain it will sound like you are climbing a steel ladder?