Wel back in 1999, when I got my HL, I was in love with it. The whole game was sumthin unreal compared to popular games at that time. Then CS appeared. My classm8 lended his CS cd (1.1
) and I started playing it like hell. Later on I noticed that some of the retail maps werent made by valve. And so i thought that perhaps it would be possible to make maps on my own?
Later on, in about 2001 - i found planethalflife, and downloaded the SDK. I downloaded it, just because I was curious, not that I thought it would contain worldcraft. So I never did install it.
Later on, like about 2003-2004 i found a valve hammer download at fileplanet, and found out, that that was the program I was lookin for! I downloaded it and i didn't understand shit. The help file didn't help, so I started experimenting and before joining TWHL I already knew, how to create a brush and texture it. Although I started wondering, how do those brushes work ingame. I mean, how does glass break, when you hit it. First I thought that it was the texture, but I wasn't sure, so I googled for tuts. At first I found egir.dk, a site with mapping tuts, but It was more concentrated on CS mapping, so I searched on.... and found TWHL. I read the tuts, then TONS of questions started buggin me. So I Made an account and became a decent mapper...
OMFG!! I wrote a whole page!!