Forum posts

Posted 19 years ago2005-07-19 10:20:45 UTC
in Cutscenes.. Post #122038
The fade is made by an env_fade
and the message with a game_text ;)
Posted 19 years ago2005-07-19 10:14:39 UTC
in Cutscenes.. Post #122035
clicky

You will find those stuff it this example map! :glad:
Posted 19 years ago2005-07-19 09:56:44 UTC
in Changing a ladder's sound! Post #122023
How can I do that? (without spirit,coding or changing the sound file) :confused: It will be also good without the sound! :tired:
Posted 19 years ago2005-07-19 09:41:17 UTC
in Do you even play Half Life anymore? Post #122021
As G_kid! :)
Posted 19 years ago2005-07-19 09:28:10 UTC
in UFO (I must be going insane) Post #122019
Aliens are real. :o
damn straight. i've seen some weird crap myself. :cyclops:
So are angry evil lamps! :badass: I heard them,felt them and after I woke up I saw one! :cyclops:

Just kidding! :sarcastic:
Posted 19 years ago2005-07-19 09:22:58 UTC
in Graphic Art Post #122018
Thats short! :lol: Drawings can take much more then that! Anyway it's just that drawing on a screenshot of a level and your name, it's not that good!! :P (And I know my Avatar is worse) :sarcastic:
Posted 19 years ago2005-07-19 09:17:20 UTC
in Development News Post #122014
Are there any messages for 1000,1500,2000,2500 and 3000? :|
Posted 19 years ago2005-07-19 09:15:12 UTC
in Chavs Post #122012
Mmmmmm...you sound so sad and poor that I pitty you! :aghast:
Posted 19 years ago2005-07-19 08:21:39 UTC
in Development News Post #121997
Why wont we have icons near the valut section's name that means that there is a new map in that section! Just like in the forums! :nuts:
And could you add awards to completed/example/unfinished! :o So if the map is realy good/usefull(recived an award) an icon will show up near it's name and people will now know thats it's good! :) And why can't people vote on example maps? :
Posted 19 years ago2005-07-19 08:13:09 UTC
in I need your photos! Post #121993
How is it going, the project of course? :|
Posted 19 years ago2005-07-19 07:56:30 UTC
in Anomalous Materials: Redone Post #121988
The double trims on those walls look a bit stupid. Replace the upper trim with some other texture.
Don't do it, he is evil, he is trying to make you remove a nice detail from your map! :x
Posted 19 years ago2005-07-19 07:48:55 UTC
in Anomalous Materials: Redone Post #121985
The trim texture on the pillers look stupid change it! :sarcastic:
Posted 19 years ago2005-07-19 07:29:51 UTC
in map problems Post #121982
You need to turn off the first idle script starting another! And chack my example map! The burny is pushing a fake button(he can't realy push you know) and before the end everything fades out! As for the shake you will need an Env_shake!
First give it a name(of course) :lol: In the Amplitude write a number between 0-16,this means how strong the shake will be! It the '0.1 = jerk, 255.0 = rumble' value write a number between 0.1-255, this is the frequency between evry movment of the screen! In the Duration(seconds) value write the time that the quake will last! And in the Effect Radius write the number of units till the end of the area the entity will effect! Now target the entity and the screen will shake! :glad:

Ohh I didn't notice the last quastion! Okey,first you will need wally! :) Now that you have downloaded it open the pak file(in this case pak0.pak) and now you will see mant folders in it! The ones that I remamber are models(contains Hl's models),gfx(in it you will find env that contains the skys and shell it not for mapping but for modding so I want tell you),sprites(contains all the sprites) and sounds(contains all the sounds)! Open the sounds folder and in it you will find meny folders choose one of them! Now choose the .wav you want and now for the ambient! Write the directory of that sound in the pak,in the 'wav's name' value. :biggrin: Example: sound/ambience/bees1 (I'm not sure thats the real name so don't use that directory) ;) And here you go!
Posted 19 years ago2005-07-19 05:05:39 UTC
in Do you even play Half Life anymore? Post #121962
Nahhh I only map for Hl1 and as I'll finish this compo and my house I'll move to opposing-force! :) :sarcastic: Anyway I can't anjoy Hl1 any more for I allways find something bad(like bad artecture) to annoy me! :roll: I can still enjoy opfor cause they it's better!(in many ways) :glad:
Posted 19 years ago2005-07-18 14:44:32 UTC
in Development News Post #121871
And what about only being able to rate unfinished maps once!(you forgot them) :P
Posted 19 years ago2005-07-18 12:15:10 UTC
in Development News Post #121828
No need for a quote button just copy the post you want to qoute and write qoute and /quote :glad: :sarcastic:
Posted 19 years ago2005-07-18 12:11:53 UTC
in All servers crash with my map. Post #121827
Upload the map I want to look at that ambient! :)
Posted 19 years ago2005-07-18 12:09:13 UTC
in Prefabs , What are they? Post #121825
This tutorial is really useless for you will find an explanation to this in hammer's help file and it's a really simple thing those prefabs! :lol: You don't need to know alot to make them! :P
Posted 19 years ago2005-07-18 05:09:26 UTC
in Song you're listening to now Post #121768
This is quite a long thread! :cyclops:

Fury of the furies- jungle's funny music! :D :lol: :cyclops:
Posted 19 years ago2005-07-18 03:35:27 UTC
in Competition 14 Post #121750
Already removed! :) I'll include some models and textures for sure but not that wad! :biggrin:
Posted 19 years ago2005-07-18 03:17:15 UTC
in Competition 14 Post #121745
I forgot to remove before I first compiled the level a wadinclude prameter thats includes a wad that I wont use in my map! Do I have to include the wad in the zip/save as the map now? :zonked: :nervous:
Posted 19 years ago2005-07-17 17:43:00 UTC
in Ambient Generic (Undesirable Effects) Post #121686
Mmmmm...isn't there a 'play everywhere' flag or something like that!? :glad:
Posted 19 years ago2005-07-17 17:35:18 UTC
in env_funnel re-trigger? Post #121683
One of the flares maybe blueflare or yellowflare but I'm not sure! Check it your self with sprview! You will find it in the 69th Vlatitude ;)
Posted 19 years ago2005-07-17 14:06:37 UTC
in Development News Post #121619
No opfor map icon yet! :nervous: Please add one!!
Posted 19 years ago2005-07-17 14:04:07 UTC
in Invisible Wall (Undesirable Effect) Post #121618
If you can shoot through it then it doesn't metter! :lol:
Posted 19 years ago2005-07-17 14:02:20 UTC
in Competition 14 Post #121617
Or get a prefab(not like me)! :sarcastic: If I remamber correct there is a train in here! :glad:
Posted 19 years ago2005-07-17 13:57:40 UTC
in Competition 14 Post #121614
No model! :| And I forgot to remove before I first compiled the level a wadinclude prameter thats includes a wad that I wont use in my map! Do I have to include the wad in the zip/save as the map now? :zonked: :nervous:
Posted 19 years ago2005-07-17 13:23:58 UTC
in Competition 14 Post #121607
Nooooooo...... :aghast: .....I wouldn't be able to make it move! :cry:
Posted 19 years ago2005-07-17 13:03:02 UTC
in 60th Aniversery of what? Post #121594
I know! :lol: I can't ignore such an advensed contrey! But you got the point of what I said!?! :P
Posted 19 years ago2005-07-17 12:59:31 UTC
in 60th Aniversery of what? Post #121590
It's a nice way to run from problems!! :sarcastic: Destroy his whole contry including inocent people so no one will survive to fight against you! :x :nuke:
Posted 19 years ago2005-07-17 12:54:32 UTC
in Loading The Pointfile Post #121588
Just follow it! It took me years to find it's start for it didn't start at any entity! :zonked:
Posted 19 years ago2005-07-17 12:17:28 UTC
in Loading The Pointfile Post #121576
I think it's in your .Rmf directory! :)
Posted 19 years ago2005-07-17 11:43:29 UTC
in My mod~ Half-Life: Retrieval Post #121572
Hl2 sucks! :sarcastic:
Posted 19 years ago2005-07-17 11:41:35 UTC
in Competition 14 Post #121571
Great! :biggrin:
Posted 19 years ago2005-07-17 11:12:52 UTC
in BBCode Post #121554
No,they will give you the url! It's the direct one I think and the ones for the forums aren't good for these forums! :)
Posted 19 years ago2005-07-17 11:10:01 UTC
in BBCode Post #121551
Host the pictures in here- http://www.imageshack.us :glad: and then write the url to the place they stored it! ;) (It's place on the web)
Posted 19 years ago2005-07-17 10:42:25 UTC
in Loading The Pointfile Post #121538
Mmmmm...you need to search better for the red line! :lol: Or that I'm an idiot for I never heard of the possbilty of altering a point file!! :cyclops:

PS: Ohhh...thanks for the information! :thebox:
Posted 19 years ago2005-07-17 10:12:28 UTC
in A Combines Tale Post #121533
While he falls he gripsa street light and hang on it! :quizzical:
Posted 19 years ago2005-07-17 10:08:27 UTC
in Competition 14 Post #121532
Almost finished the terrain!!! :D Afterward I'll create the sky! :o :biggrin:

Woohoo terrain,train,sky and house's outlay finished!!! :D Do I need to include a screenshot when I'll post the map? :
Posted 19 years ago2005-07-17 10:05:59 UTC
in Put the lights out Post #121531
Posted 19 years ago2005-07-17 09:44:23 UTC
in Put the lights out Post #121523
It can be a melformed face,Unbreakable! :lol: Thats why I told him to check for problems!! :glad:
Posted 19 years ago2005-07-17 09:28:34 UTC
in A Combines Tale Post #121519
Mmmmmm....when he falls a truck passes below him and escapes! Thats the best thing I could think on! :glad:
Posted 19 years ago2005-07-17 09:24:53 UTC
in Development News Post #121518
What heppened to the :sarcastic: smile?? And why is it replaced with that stupid :thebox:
Posted 19 years ago2005-07-17 09:19:02 UTC
in ERROR EMPTY AMBIENT Post #121516
Exactly what I thought seventh only that I mentioned the other two problems that he may get! :P
Posted 19 years ago2005-07-17 09:16:40 UTC
in ERROR EMPTY AMBIENT Post #121514
An ambient that you gave him no sound to play(wrote no name in the wav name value)! :) If you extructed it form it's original place(the .pak file) then try also to check if the .wav file contains more then 0kbs and then in the wav name value it is written the sounds place in the .pak not in the half-life folder! ;)
Posted 19 years ago2005-07-17 09:10:56 UTC
in Competition 14 Post #121512
Mmmmm...everybody is working on terrain! :aghast: Well I'm working on cliffs and I hope no one else as thought on the same idea!!! :confused:
Posted 19 years ago2005-07-17 04:31:33 UTC
in Development News Post #121438
Yes,sometimes!
Posted 19 years ago2005-07-17 04:13:00 UTC
in UFO (I must be going insane) Post #121434
Maybe it's the reflection of the one who took the picture! :lol: :sarcastic: :quizzical:
Posted 19 years ago2005-07-17 04:10:20 UTC
in Development News Post #121433
You haven't awarded anyone with the other award,seventh! :P I seggest slayerA!!! :)
Posted 19 years ago2005-07-17 02:09:46 UTC
in Invisible Wall (Undesirable Effect) Post #121421
When you make an invisable brush(rendermode: texture/additive fenderamount:0) I think any deceals that you will place on it will be also invisable...but give it a try! :glad: